
Overview: The dungeon's called Luna's chariot and incorporates both shield upgrades (level 2 and level 3). Its theme is going to be moonlight, the night, and very basic room designs. I'm aiming to take a very simplistic approach to the rooms, not adding too much clutter and just letting each room stand for itself.
Layout: There's going to be one big main hall with a few adjacent hallways and rooms. One of them is going to lead the player to the first shield upgrade, while others lead to bonuses / etc. Somewhere within the main hall, the entrance to the 2nd shield upgrade is going to be hidden, however, it will not be accessible before the player has received the hipster glasses.
The dungeon will probably require 2 Dmaps and encompass between 30 and 40 screens.
Theme: The theme of this dungeon is moonlight. To establish this, I've used the color pallette for the Overworld at Night and simply used it for dungeon interior. I will also see into creating custom tiles so I have a wider range of graphics to use. Another reoccuring theme will be shooters, i.e. statues that shoot fireballs at you, since these are connected to the shield upgrade which can block them.
Progression: 50% of the room layout is done, central ideas are developed 20%
Expect a playable demo to be out by the end of next week.