Well, personally, I like exploring to collect new items. Exploring only to get money means either grinding if you give no Rupee rewards, or a quickly-maxed wallet if you do. Look at A Link Between Worlds: it takes a "find money, buy upgrades" approach, but after I got everything, my wallet maxed out very fast despite holding 9999 Rupees. Thus, in the end, your exploration feels...pointless.Nabe wrote: As far as I can tell, the incentive to explore was based on a Z1 model: find money, buy things. I don't think the heart limit should go higher than 20, if it's changed at all, because it becomes inflation at that point, and we'd have to start adjusting enemy damage. 20 hearts minus 11 is 9 heart containers to dole out -- if we stick to three full containers for Legendary Monsters, and the one container that's in Level 1 behind twin Fire Gleeoks, that's five hearts left, which can be a total of 20 Pieces of Heart, which is just right.
Like I said, we don't have to use every item in the engine just because it's there. We don't HAVE to put all the scrolls in, we don't HAVE to put all the rings in, we just put in however many we think is good. Like, for example: if we use Cane of Byrna, I don't think we need to put in Nayru's Love, or vice versa. They do the same thing, only Cane of Byrna can also damage enemies. In fact, I recommend we do just that!Aside from hearts, there are the sword upgrades, the three magics from OoT, the scrolls, and several magic containers. That's 15-20 items sitting on the overworld. There are also 8 sub-dungeons, many of which have intended multiple revisits to explore for better stuff, for 13-15 more items. And that doesn't include overworld rupee drops in caves or whatever, which can be traded for the other chunk of the item list in shops. So there isn't going to be any shortage of exploration rewards.
I like the rupee cave idea more, honestly. Makes them feel more "secret"!I brought up an idea earlier in the thread that Talkhaus users could be characters in the game as part of a trading sequence, but here's a different idea in that vein: say there are X available bombable rupee caves on the overworld. Each of those caves could have a single Talkhaus user in it, and they could come up with their own dialogue for the cave.

