I feel like I should comment based on these videos -- the garbled dungeon subscreen is the very next thing on the list, I just wanted to finalize the overworld one first.
All fixed. (Unless there's something with the Gleeok I didn't notice?) The music WAS getting clipped in ZC right at the end, even though it looped nicely in ZQ.
Lejes wrote:Watching jayScribble's video reminded me of a couple things. First, wow, I really hadn't thought about doing animations for attacks/movement back then. Even a few simple water splash effects might have made the boss/minisquids seem less lifeless. There also should have been some kind of delay between killing the second tentacle and the mini-squids spawning, so the player doesn't get unfairly hurt by one. Maybe even spawn just one, if that power of sword is what the player is expected to have at that point. Second, I remember what I was thinking for the underwater portions now. The idea was that the lower levels of the temple had been flooded, and a cave in revealed some not-man-made caverns even deeper underground. There's a squid temple there for some reason, and I imagined that's where the squids initially got in from. Deep dark cavern squids invading a holy place, or something like that. I don't know if that helps with a name (Temple of Torrents isn't a bad name, really), but there it is.
The second sword is a freebie near the start of the second overworld, actually. Jay is just a masochistic tester, which is quite useful. I'll work on a bit of polish -- although there's something amusingly terrifying about them just appearing out of nothing.