I'm not sure. If we all work hard, we might be able to make it. The main thing we'd really be struggling for is a person to script the bosses, since that's not an easy thing, and I don't know how to make something with ghost.zh. The dungeons and overworld, though... Nabe's doing the overworld, KingTwelveSixteen is working on the Bomb dungeon, and if no one else takes up the Final Dungeon, I suppose I could do that myself. After that, we'd just need the Golden Arrow minidungeon made, and some bosses to be scripted. Assuming we could get all that straightened out, we could possibly, hopefully have it all done by then.Horikawa Otane wrote:If MaGL X2 starts in late June and ends 4 months later, do you think AZCT would be complete should raocow decide he wants to play it?
AZCT: A Zelda Classic Thing - Basic Planning Thread
Re: AZCT: A Zelda Classic Thing - Basic Planning Thread
- Lejes
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Re: AZCT: A Zelda Classic Thing - Basic Planning Thread
Do we have graphics for final boss? Or any ideas on what it would do?
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Re: AZCT: A Zelda Classic Thing - Basic Planning Thread
Lejes wrote:Do we have graphics for final boss? Or any ideas on what it would do?
- jayScribble
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Re: AZCT: A Zelda Classic Thing - Basic Planning Thread
Are there any names for the bosses themselves yet (if we're going there?)
Also, I'm back for testing duty since busy times are over for me for the time being. What there needs testing? If not then I'll do more sprite stuff for the enemies: I wasn't really satisfied with the last one, mainly due to that being rushed (and also introducing new enemies nobody else knows about).
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Re: AZCT: A Zelda Classic Thing - Basic Planning Thread
jayScribble wrote:Are there any names for the bosses themselves yet (if we're going there?)Also, I'm back for testing duty since busy times are over for me for the time being. What there needs testing? If not then I'll do more sprite stuff for the enemies: I wasn't really satisfied with the last one, mainly due to that being rushed (and also introducing new enemies nobody else knows about).
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Re: AZCT: A Zelda Classic Thing - Basic Planning Thread
Regarding testing the Boomerang minidungeon: is the master copy uploaded yet?
Until then, I'll do the wand dungeon and report some stuff.
Until then, I'll do the wand dungeon and report some stuff.
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Re: AZCT: A Zelda Classic Thing - Basic Planning Thread
The latest version of the master copy has segments 2 and 3 of the boomerang minidungeon in Debug Warps 3 and 4 respectively. The signs will indicate that as well. Grab the bow and arrow as well as a shield from the debug room, and whatever else you like. The hammer is necessary to get from segment 2 to segment 3.jayScribble wrote:Regarding testing the Boomerang minidungeon: is the master copy uploaded yet?
Until then, I'll do the wand dungeon and report some stuff.
Worth mentioning, if you enter the overworld, most doors there aren't pointed anywhere yet and will get you stuck.
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Re: AZCT: A Zelda Classic Thing - Basic Planning Thread
While playing the master copy for testing the boomerang dungeon, I feel dis-satisfied with her arms in the back sprite, mainly due to it looking odd: for holding the shields it looks fine, but without it, the gap between the arms and her body just seems too much.
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Re: AZCT: A Zelda Classic Thing - Basic Planning Thread
The gap is only a pixel wide, though. The original spritesheet with no gap is still on the Dropbox (tilepage-135 in Graphics). In it, you can see that I imitated NES Link's arm movements to start with. That version doesn't work at all; it only works with Link because he's round and pudgy, which fills out the space between his body and his arms that should otherwise be there. On a thin frame, no-gap arms give the appearance that she's tucking in and doing the Twist while walking, as one stream commenter put it. :DjayScribble wrote:While playing the master copy for testing the boomerang dungeon, I feel dis-satisfied with her arms in the back sprite, mainly due to it looking odd: for holding the shields it looks fine, but without it, the gap between the arms and her body just seems too much.
I prototyped a few other versions of this sprite with the 1-pixel gap as well as without it, with her arms extended in different ways, but I settled on this one because it exudes a sort of goofy determination, like she's walking with her elbows bent. I'm pretty fond of it.
- jayScribble
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Re: AZCT: A Zelda Classic Thing - Basic Planning Thread
Well, it's only fair that you tried all the sprites and found what looked best. It's just for me that it looks odd, but I'll get used to it after more testing.Nabe wrote:The gap is only a pixel wide, though. The original spritesheet with no gap is still on the Dropbox (tilepage-135 in Graphics). In it, you can see that I imitated NES Link's arm movements to start with. That version doesn't work at all; it only works with Link because he's round and pudgy, which fills out the space between his body and his arms that should otherwise be there. On a thin frame, no-gap arms give the appearance that she's tucking in and doing the Twist while walking, as one stream commenter put it. :DjayScribble wrote:While playing the master copy for testing the boomerang dungeon, I feel dis-satisfied with her arms in the back sprite, mainly due to it looking odd: for holding the shields it looks fine, but without it, the gap between the arms and her body just seems too much.
I prototyped a few other versions of this sprite with the 1-pixel gap as well as without it, with her arms extended in different ways, but I settled on this one because it exudes a sort of goofy determination, like she's walking with her elbows bent. I'm pretty fond of it.
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Re: AZCT: A Zelda Classic Thing - Basic Planning Thread
Finishing up visual polish on the overworld today, hopefully.
http://www.ustream.tv/channel/playing-like-ass
http://www.ustream.tv/channel/playing-like-ass
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Re: AZCT: A Zelda Classic Thing - Basic Planning Thread
MUSIC
If you haven't thought about what music you might like to use for your dungeon / minidungeon, now would be a good time to do so. I might still get around to writing an original dungeon track, but definitely not 8+ of them, so for the sake of variety let's pick some nice stuff.
File formats: MIDI is ideal, because of small filesize and because they get absorbed into .qsts. Other small files (SMC for example) are great as well. NSF is great, but please make sure the file is marked for free use, or get consent from the file's author. Please avoid MP3 unless there's a very good reason; if there's a song that's unavailable in other formats we can try to arrange an NSF mix.
Thanks to KobaBeach and FireSeraphim for choosing tracks already. :D Within the next couple weeks, I'll put recommendations up on Dropbox for anyone who hasn't picked something.
If you haven't thought about what music you might like to use for your dungeon / minidungeon, now would be a good time to do so. I might still get around to writing an original dungeon track, but definitely not 8+ of them, so for the sake of variety let's pick some nice stuff.
File formats: MIDI is ideal, because of small filesize and because they get absorbed into .qsts. Other small files (SMC for example) are great as well. NSF is great, but please make sure the file is marked for free use, or get consent from the file's author. Please avoid MP3 unless there's a very good reason; if there's a song that's unavailable in other formats we can try to arrange an NSF mix.
Thanks to KobaBeach and FireSeraphim for choosing tracks already. :D Within the next couple weeks, I'll put recommendations up on Dropbox for anyone who hasn't picked something.
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Re: AZCT: A Zelda Classic Thing - Basic Planning Thread
A good source of MIDI music is http://www.vgmusic.com/. Just make sure that you credit the MIDI arranger (if there is a name next to the file).
For the other formats... That you have to find yourself (mainly because I don' know any other sources out there).
For the other formats... That you have to find yourself (mainly because I don' know any other sources out there).
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- CodeGorilla
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Re: AZCT: A Zelda Classic Thing - Basic Planning Thread
So uh.Nimono wrote:I'm not sure. If we all work hard, we might be able to make it. The main thing we'd really be struggling for is a person to script the bosses, since that's not an easy thing, and I don't know how to make something with ghost.zh. The dungeons and overworld, though... Nabe's doing the overworld, KingTwelveSixteen is working on the Bomb dungeon, and if no one else takes up the Final Dungeon, I suppose I could do that myself. After that, we'd just need the Golden Arrow minidungeon made, and some bosses to be scripted. Assuming we could get all that straightened out, we could possibly, hopefully have it all done by then.Horikawa Otane wrote:If MaGL X2 starts in late June and ends 4 months later, do you think AZCT would be complete should raocow decide he wants to play it?
In spite of being a full-time software engineer, I find myself not really doing enough programming these days, and I've got an itch that needs scratching. I am willing to work on boss scripts if need be. I have some experience with ghost.zh, and I still have all the tools and reference sites bookmarked on my laptop from doing what's-his-bucket's boss fight. I can't promise that they will be A++ super polished 10-out-of-5-stars amazeballs, but they should at least be decent. And, y'know, done in time to test so that rao could play it after MaGLX2 is done.
tl;dr: I helped on this and I still wanna see this get done so I'mma try to help more.
Re: AZCT: A Zelda Classic Thing - Basic Planning Thread
Sure, go ahead! We need all the help we can get. To start with, the Big Leever boss for level 3 isn't exactly what I was wanting for the boss- do you think you could take a look at it, see if you can help me out with that? I can send you the details if so.CodeGorilla wrote:So uh.
In spite of being a full-time software engineer, I find myself not really doing enough programming these days, and I've got an itch that needs scratching. I am willing to work on boss scripts if need be. I have some experience with ghost.zh, and I still have all the tools and reference sites bookmarked on my laptop from doing what's-his-bucket's boss fight. I can't promise that they will be A++ super polished 10-out-of-5-stars amazeballs, but they should at least be decent. And, y'know, done in time to test so that rao could play it after MaGLX2 is done.
tl;dr: I helped on this and I still wanna see this get done so I'mma try to help more.
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Re: AZCT: A Zelda Classic Thing - Basic Planning Thread
Sounds like a fine place to start. I don't know how likely I'll be to look at this right away - this Friday I'm leaving on a 9-day vacation - but I'll look at it when I can.Nimono wrote:Sure, go ahead! We need all the help we can get. To start with, the Big Leever boss for level 3 isn't exactly what I was wanting for the boss- do you think you could take a look at it, see if you can help me out with that? I can send you the details if so.
Re: AZCT: A Zelda Classic Thing - Basic Planning Thread
Sure thing, I'll just send you a PM about it. Do you still have access to the AZCT dropbox?CodeGorilla wrote:Sounds like a fine place to start. I don't know how likely I'll be to look at this right away - this Friday I'm leaving on a 9-day vacation - but I'll look at it when I can.
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Re: AZCT: A Zelda Classic Thing - Basic Planning Thread
I believe so, but I'll have to double-check when I get home.Nimono wrote:Sure thing, I'll just send you a PM about it. Do you still have access to the AZCT dropbox?
- CodeGorilla
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Re: AZCT: A Zelda Classic Thing - Basic Planning Thread
So apparently, I stopped working on this thing before we started using the Dropbox! Would you look at that.
I have sent jayScribble a PM to fix that.
I have sent jayScribble a PM to fix that.
- Nabe
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Re: AZCT: A Zelda Classic Thing - Basic Planning Thread
Yo! Good to see you.CodeGorilla wrote:In spite of being a full-time software engineer, I find myself not really doing enough programming these days, and I've got an itch that needs scratching. I am willing to work on boss scripts if need be. I have some experience with ghost.zh, and I still have all the tools and reference sites bookmarked on my laptop from doing what's-his-bucket's boss fight. I can't promise that they will be A++ super polished 10-out-of-5-stars amazeballs, but they should at least be decent. And, y'know, done in time to test so that rao could play it after MaGLX2 is done.
tl;dr: I helped on this and I still wanna see this get done so I'mma try to help more.
Pick some music for Level 5. :D
- CodeGorilla
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Re: AZCT: A Zelda Classic Thing - Basic Planning Thread
Oh right, that's a thing, since what's-his-bucket also did the music for my dungeon originally.Nabe wrote:Yo! Good to see you.CodeGorilla wrote:In spite of being a full-time software engineer, I find myself not really doing enough programming these days, and I've got an itch that needs scratching. I am willing to work on boss scripts if need be. I have some experience with ghost.zh, and I still have all the tools and reference sites bookmarked on my laptop from doing what's-his-bucket's boss fight. I can't promise that they will be A++ super polished 10-out-of-5-stars amazeballs, but they should at least be decent. And, y'know, done in time to test so that rao could play it after MaGLX2 is done.
tl;dr: I helped on this and I still wanna see this get done so I'mma try to help more.
Pick some music for Level 5. :D
Are we still going with the idea that it's the buried ruins of a town, possibly underneath an actually usable town?
Okay, I have access now! What would you like me to look at specifically? Tell me either here or though PM.Nimono wrote:Sure thing, I'll just send you a PM about it. Do you still have access to the AZCT dropbox?
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Re: AZCT: A Zelda Classic Thing - Basic Planning Thread
I think it's still under a town, but you need to ask Nabe to clarify things.CodeGorilla wrote:Are we still going with the idea that it's the buried ruins of a town, possibly underneath an actually usable town?
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