Oh, good! I was thinking of something like that too, but I wasn't sure about it because I haven't used ZQuest in forever, hence the limited play field idea. Okay, that makes things easier. In that case, I should probably make a dungeon thread.Riolu180 wrote:That sounds great, although I have a better idea than enforcing it by limiting the play area. Dmaps have the option to disable items, so you can put everything but the bow & arrow on that list, and now you have a dungeon that you can only use arrows in! (Although I'd suggest also enabling the whistle so people can at least escape easier if they get overwhelmed or run out of arrows.)Validon98 wrote:I think I might have an idea for the Quiver dungeon (seeing as no one else has claimed it). How about a "Shooting Gallery" type thing, wherein you have to kill all of the enemies with a bow and arrow (enforced by having them all on the opposite side of a gap or something that you can't jump over) in order to progress, and you get a quiver as a reward? Actually, speaking of which, which quivers are we using?
EDIT: Oh, what quivers are we using? I want to know because I don't know want to just throw the magic quiver or something overpowered like that in.