I was under the impression that we only needed one more dungeon (level 6) and the grand finale (which I agree needs a massive downscale in feature scope - the original Death Mountain was a gauntlet, not an exam). What actually still needs done?Nimono wrote: ↑1 month agoI'm not a big fan of "tape over the issues and say that's good enough", because it feels like that's what happened with A2MT and I remember talk of it being all "man it's so sad, couldn't get finished". :( I'm of the opinion that it's perfectly fine to scrap currently-done work if it doesn't fit anymore. Happens all the time in game development. I worry that just going "Fine, let's just do what we can to get it shoved out the door" will mean interest here in the program will die BECAUSE of attachment to a "failed project".Nabe wrote: ↑1 month ago Hello, world! I'll comb through to make sure files are in a coherent state, and then I'll make a repo.
The main problem with AZCT for a long time has been that I was the only one interested. I'd happily have just finished every single thing that needs doing, but I don't think my name should be on ~30% of a community project.
Restarting wouldn't make much sense, it's extremely far along. Taping over the holes and putting it out is the better option. It sounds like there's interest in making a Lens dungeon, but if that doesn't materialize, it's completely fine to have a cave where the first screen has the Lens, the second screen has the Triforce piece, and we shrug and move on.
I honestly believe that the reason no one was interested was because we bit off way more than we could chew and INSISTED that every single item be represented and get a big focus, seemingly...just because. I feel like restarting with a narrower focus would let us get something done quicker and easier that we'd be much more proud of, instead of going "okay what peg do we need to make to let this item fit as a major puzzle element?" for every single thing
But, of course, this is a community project, so things are different. I do recognize that!
Nimono: Shemp leaving paralyzed the project for a long while because he took all his assets with him, which was D6 and a bunch of music. A few years ago there was another big push where we replaced most of what was lost, the problem was that I volunteered to take over D6 and tried making a sidescroller dungeon. For the Hipster Glasses. That was never going to work out simply because we ended up using the active Lens of Truth instead of the passive Cross, which meant a lot of needless menuing for item juggling. It was during this later second push that the problems with the final dungeon started to happen (because we were trying to make an Exam that represents every dungeon, and we were missing a dungeon).