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AZCT: A Zelda Classic Thing - Basic Planning Thread

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tenta
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Re: AZCT: A Zelda Classic Thing - Basic Planning Thread

Postby tenta » 7 months ago

Is this still going? any updates?
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Nabe
Still working on AZCT
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Re: AZCT: A Zelda Classic Thing - Basic Planning Thread

Postby Nabe » 7 months ago

tenta wrote: Is this still going? any updates?
Still going, I promise! But nothing to report.

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jayScribble
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Re: AZCT: A Zelda Classic Thing - Basic Planning Thread

Postby jayScribble » 7 months ago

Nabe wrote:
tenta wrote: Is this still going? any updates?
Still going, I promise! But nothing to report.
Well, I'll be waiting until then.
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Grounder
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Re: AZCT: A Zelda Classic Thing - Basic Planning Thread

Postby Grounder » 5 months ago

is the dream dead
Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

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Nabe
Still working on AZCT
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Re: AZCT: A Zelda Classic Thing - Basic Planning Thread

Postby Nabe » 5 months ago

Grounder wrote: is the dream dead
Nope!

It's just a really delayed dream. In fact, you're having some trouble even getting to sleep in the first place, so you roll over to grab your cellular phone from the nightstand. But you see a ... shape on the ground, out the corner of your eye. It stares at you, as you stare back, too scared to speak, too scared to remain silent. After a time, you roll back into bed, over onto your other side, staring now at the wall opposite. Sleep comes, fleetingly. You dream of the shape, playing a video game.

That game is AZCT, and you can't help but think that it looks pretty neat. But the shape missed a key in the previous room, and that's annoying. Think about popsicles. It's okay. There you go.

Zyglrox Odyssey
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Re: AZCT: A Zelda Classic Thing - Basic Planning Thread

Postby Zyglrox Odyssey » 2 months ago

Important question

Should Like-Likes be allowed in talkhaus collabs?
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jayScribble
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Re: AZCT: A Zelda Classic Thing - Basic Planning Thread

Postby jayScribble » 2 months ago

Zyglrox Odyssey wrote: Important question

Should Like-Likes be allowed in talkhaus collabs?
In my honest opinion, I allow them if the game does three things with the shield eating ones:
  • Demotes you to a weaker shield if it eats it, as opposed to no shield on Link when it eats it.
  • If it allows high tier shields to be repurchased and at a reasonable price or at a discount if you already have that shield tier unlocked.
  • If the shield shop is at a convenient place, like near the dungeon where shield eating Like-Likes are common.
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Nabe
Still working on AZCT
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Re: AZCT: A Zelda Classic Thing - Basic Planning Thread

Postby Nabe » 2 months ago

Zyglrox Odyssey wrote: Important question

Should Like-Likes be allowed in talkhaus collabs?
Absolutely! A mysterious and hateful creature, found in some dark corners of the world, vomits up innumerable shields...

Awakenyourmind
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Re: AZCT: A Zelda Classic Thing - Basic Planning Thread

Postby Awakenyourmind » 1 week ago

What's left that needs to be done to get this project finished? What can I help with? I have over a decade of ZC experience and I want to see this get done. Let me know.

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raekuul
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Re: AZCT: A Zelda Classic Thing - Basic Planning Thread

Postby raekuul » 1 week ago

Well, I would like someone to replace me with respect to designing Level 6 (dungeon that provides the Lens of Truth as its dungeon item). Right now it's a short sidescrolling dungeon that... doesn't really work well.

Awakenyourmind
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Re: AZCT: A Zelda Classic Thing - Basic Planning Thread

Postby Awakenyourmind » 1 week ago

raekuul wrote: Well, I would like someone to replace me with respect to designing Level 6 (dungeon that provides the Lens of Truth as its dungeon item). Right now it's a short sidescrolling dungeon that... doesn't really work well.
I can do that, I have great ideas for a dungeon that uses that. Can you send me the file and details? Maybe your sidescrolling section can be the cave or path to the dungeon like OoA level 8.

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raekuul
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Re: AZCT: A Zelda Classic Thing - Basic Planning Thread

Postby raekuul » 1 week ago

Barring any changes that I missed due to being a practical hermit for the past two years, everything should be in the dropbox folder. Unfortunately I don't remember which username here corresponds to the email that dropbox says is the owner.

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jayScribble
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Re: AZCT: A Zelda Classic Thing - Basic Planning Thread

Postby jayScribble » 1 week ago

Awakenyourmind wrote: I can do that, I have great ideas for a dungeon that uses that. Can you send me the file and details? Maybe your sidescrolling section can be the cave or path to the dungeon like OoA level 8.
I have the files here: https://www.dropbox.com/s/qug8apucqk8yn ... s.zip?dl=0

It might be a bit outdated since Nabe has the master copy, but do some changes as you please with this one.
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Have a 3DS friend code and PM me if you added me: 1289-8788-1766
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Awakenyourmind
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Re: AZCT: A Zelda Classic Thing - Basic Planning Thread

Postby Awakenyourmind » 1 week ago

jayScribble wrote:
Awakenyourmind wrote: I can do that, I have great ideas for a dungeon that uses that. Can you send me the file and details? Maybe your sidescrolling section can be the cave or path to the dungeon like OoA level 8.
I have the files here: https://www.dropbox.com/s/qug8apucqk8yn ... s.zip?dl=0

It might be a bit outdated since Nabe has the master copy, but do some changes as you please with this one.
Perfect, I'll get started on it right away, thanks!

Awakenyourmind
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Re: AZCT: A Zelda Classic Thing - Basic Planning Thread

Postby Awakenyourmind » 1 week ago

Which version of ZC are you guys using? Which tilepage and combo page can I use for custom gfx?
Also which level palette can I use for custom palette?
Last edited by Awakenyourmind on 11 Feb 2018, 22:34, edited 2 times in total.

Awakenyourmind
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Re: AZCT: A Zelda Classic Thing - Basic Planning Thread

Postby Awakenyourmind » 1 week ago

raekuul wrote: Well, I would like someone to replace me with respect to designing Level 6 (dungeon that provides the Lens of Truth as its dungeon item). Right now it's a short sidescrolling dungeon that... doesn't really work well.
Can I completely re design this level?



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