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Yep.

this is the place where lps are being talked about. it's important to talk about games being played on the internet.
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Bean
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Re: Yep. (NP: Metroid: Zero Mission)

Postby Bean » 2 months ago

(6) Power Bombs to Wherever We Want / (6-Silent)

Listening to that commentary, I'm having a little more fun and less nerves with talking over this. It's probably because I'm having quite a bit of fun seeing Samus be so strong that nothing is going to stand in her way of going for 100% outside of whether or not I can press the right buttons here. The first minute is definitely a challenge in that department, but once that's out of the way, it's time to find the ancient mystery Chozo artifact that is in the title of the video and start our item collecting. That's going to last until next time, but next will also be the last time as I'm taking the rest of this game down then.

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YelseyKing
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Re: Yep. (NP: Metroid: Zero Mission)

Postby YelseyKing » 2 months ago

Honestly... I think that energy tank you started the video by getting may be *the* most annoying item to get in *the entire series*. I cannot think of any other items in any other game, 2D or 3D, that's *that* finicky. Fusion and Prime 2 have you pull off some crazy stunts, but that one's just nuts. (Though I haven't played Prime 3 or Other M. Still, I kinda doubt either of them has anything that irritating.)
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Re: Yep. (NP: Metroid: Zero Mission)

Postby Bean » 2 months ago

It's a toss-up to me because I remember you having to do a lot of Shinespark Screw Attacks to get some of the items in Fusion. Also have yet to play Prime 3, but I can say that Other M has nothing on the GBA games from what I remember of it.

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YelseyKing
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Re: Yep. (NP: Metroid: Zero Mission)

Postby YelseyKing » 2 months ago

Well, that one hidden area to the right of the first Sector 2 boss' room can be a bit of a thing, too. But at least it gives you a lot of room to pull off your shinespark jumps/charges. And the hidden room above the fake Chozo statue/Core X room in Sector 1... Those are probably the worst of them in Fusion, IMO. And even then, they're not as bad as that one in Zero Mission. At least not to me, anyhow.
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Re: Yep. (NP: Metroid: Zero Mission)

Postby Bean » 1 month ago

(7) 100%, Mecha Ridley, Escape, & Ending / (7-Silent)

This was a fun little project, but it's time to take it down here and now after we finish off our item collection. That won't take too long, and neither will the final boss even with his tripled health and attack power at 100% because of how strong Samus is now. It's amazing how much of a 180 this game was from Fusion in terms of design. Fusion's foes are real dangerous, but the game's pretty linear. Zero Mission goes with less danger but gives you so much more exploration. It's pretty safe to say that I prefer the exploration Metroids (Zero Mission, Super, Prime 1) more than the isolation ones (Fusion, Prime 2) though.

In any case, I enjoyed being able to talk over a series again like this. I need to do this more often, and I think I have a game that will fit that bill in the near future. I don't know whether or not I'll do that one before the next Mario game or not, but I guess we'll find out in a few weeks or so if everything goes according to plan here. See you!

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YelseyKing
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Re: Yep. (NP: Metroid: Zero Mission)

Postby YelseyKing » 1 month ago

Well, that was an interesting change of pace! I don't think I've watched any of your LPs that weren't Mario or Megaman, actually. And it's only the second series of yours (not counting some archived live streams) which had voiceovers instead of text.

I didn't know about the easier way to get the missile expansion in Tourian. I always did it the hard way. Hrm. Have to try that next time I play. I also didn't know about the shortcut in the escape sequence. I did, however, know about the trick to getting the last energy tank easier, though; figured that one out on my own, and was amused to see you do it, as well.

One thing I always found silly, though... they went through the trouble of including a Space Pirate mothership in Zero Mission, seemingly to tie into why there's a large, wrecked ship on the surface of Zebes in Super Metroid... and then Nintendo reveals it's not -- and wasn't *meant* to be -- the same ship. So. Yeah. Whatever. I don't buy it. :P

And... I'm glad I'm not the only one for whom the original Metroid never "did it". I did play it as a kid, but I could never really get into it... and even though I've played through it as an adult, it's... eh. It's just not as good. I respect its place in history, but "historically important" doesn't always translate to "remains fun years later". :P In fact, I actually never played Super Metroid on SNES, due to not caring much about the original and seeing no reason to invest in a sequel. I eventually *did* play it when I got a computer capable of running SNES emulation, and... the rest is history. Now I'm a huge fan of the series.

... And I still don't care for the original. :lol:

Anyway, good series, as always, congrats on the 100% speedrun, and looking forward to the SML2 LP!
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Re: Yep. (NP: Metroid: Zero Mission)

Postby Bean » 1 month ago

Yeah, considering its position on the map, that's totally the Wrecked Ship from Super Metroid to me. Bored with the original, the GB one was okay, but Super's where the series got great even though I didn't start playing these games until Fusion came out, and even then, it was nearly a decade later I think before I gave the Prime games a true chance.

Like you, I'm ready to get back to Mario myself for a bit here even though I've had something else on my mind that would keep this thread up. Maybe after Mario Land 2, I'll be back for a little 2.5 of something else.


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