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Re: Yep. (NP: Mega Man X)

Posted: 21 Feb 2011, 18:18
by Bean
(11) A Complete Collection / (Viddler #11)

Well, in today's first video, we go backtracking to complete our item collection. That isn't too terribly tough of a job considering we were only a few items away from that elusive 100%, but wait... Are we at 100% now? Not exactly, and that's why we return to the mine where X finally gets to learn some street fighting skills. It's too broken of a move to constantly use during this run, but don't be surprised if I don't fling one at a boss sooner or later.

Second video won't be up until tonight, so I'm splitting the posts up for this, I guess.

Re: Yep. (NP: Mega Man X)

Posted: 21 Feb 2011, 21:42
by Paragraph
Chameleon Sting prevents CRUSHING? Wow.

As always digging how diligently you show everything off.

Simon

Re: Yep. (NP: Mega Man X)

Posted: 22 Feb 2011, 08:01
by Bean
(12) Sigma Fortress 1 / (Viddler #12)

And here's the second half of the doubleheader, albeit a little later than I would have liked. I hope this one's worth the wait because it's finally time to begin the strike on Sigma's fortress! No wonder we couldn't find the thing sooner. It's a floating island! I think this is one of the toughest levels in this game thanks to all the enemies it throws your way.

It isn't long before we run into Sigma's top henchman that beat us down back in the beginning, but we've got some upgrades and our best friend along for the ride. What could go wrong? If that wasn't enough, we also have to smash a sentry spider that wants us to do the same to us. This used to be one of the two stages that would just destroy me back in the day. Thank goodness I have pattern recognition and competent gaming skills to help me out now... right?

Re: Yep. (NP: Mega Man X)

Posted: 22 Feb 2011, 13:05
by Paragraph
Bah, I hate Bospider. Always is great trouble for me.

I wonder when they decided to give Zero a sword - after all, he's all about the buster in this game...

Simon

Re: Yep. (NP: Mega Man X)

Posted: 24 Feb 2011, 05:46
by Bean
(13) Sigma Fortress 2 / (Viddler #13)

The second stage inside this floating fortress is the easiest of the four to go through without being hit, in my opinion. Therefore, I had to try and do one last no-damage run for old time's sake. It wasn't as easy as I thought it would be as enemies are placed in just the right positions to mess you up at the right times. It also didn't help to have a run end because I'd zone out on two of the easiest refights in the game.

Still, the stage is pretty short overall, and there aren't any sections that I'd call hard. I mean, there's nothing like trying to climb that one narrow shaft in the opening stage, that's for sure. Our boss is pretty tame, but he can be somewhat annoying if you go about things in the wrong order, something that I show off at the end of this one. Next.

Re: Yep. (NP: Mega Man X)

Posted: 27 Feb 2011, 15:23
by Bean
(14) Sigma Fortress 3 / (Viddler #14)

This one's pretty much a straightforward mission as we get to battle our way through the rest of the refights. Along the way, I get to show a few tricks I missed out on, use some charged special weapons that I couldn't the first time around to speed things up, and then go up against a mechanical dinosaur skull at the end of all this just because... You know what? I don't know why. We just do.

Re: Yep. (NP: Mega Man X)

Posted: 01 Mar 2011, 07:40
by Bean
(15) Sigma Fortress 4 & Ending / (Viddler #15)

Here we are, gang. It's time for the final battle, which is one of the harder ones for me when it comes to the Mega Man X series. Sigma can hit hard and pretty fast in this fight if you aren't paying attention. Even though I am, it still manages to be one of the closest calls I've had in ages when it comes to surviving a fight (even if I did have one failed take before this one).

Anyway, that's all for the original Mega Man X. It was more back to the old style I used to do, and I think it worked out well. I'll be hitting up the sequel soon enough, just not right away. It shouldn't be too long though, and I probably just jinxed it by typing that out. See you around.

Re: Yep. (NP: Mega Man X)

Posted: 01 Mar 2011, 11:54
by Paragraph
Good show again. Thanks for the tactics against the final boss. I sense I'll be needing those in the future. Only beat him once by virtue of many Subtanks. Though if you accept tanking damage, you can stay on his claws a long time...just ignore the lightning. It tickles.

Simon

Re: Yep.

Posted: 04 Mar 2011, 07:57
by megamario
Having seen the X series played a lot, I think I'd agree that X1 is the best of the Xes. A lot of the later games aren't bad, but, even ignoring the whole it was first thing, it seemed overall the better game. The detail, the style, the music, the bosses, the way some stages would affect other stages, and so on.


Also, I mentioned it breifly in the comments, but Battle Network 4 being one of the best selling Megaman Titles is the saddest thing.

There was a lot of hype for it, no doubt because BN3 was so good and probably generated a lot of good word of mouth. So of course the sequel that was going to have, like, very noticeable version differences and no doubt even BETTERER than 3 would sell like hot cakes.
Too bad it's the worst game (set) in the series, riddled with sloppy translation, a horrible disjointed story, AMAZINGLY BAD GLITCHES, the worst backtracking yet, and it just goes on. Actually, I'd say that X1 & BN4 are different in every imaginable way, even if you just compare terms of quality.
It almost killed the BN series, honestly. 5 was way better, and 6 is arguably one of the best in the BN games, but 4 did a lot of damage and never quite reached those sales peak.

Re: Yep.

Posted: 04 Mar 2011, 15:02
by Bean
I posted a new video about the upcoming Mega Man comic series being done by Archie. I don't know why I made that other than to spread the word, but I did.

Anyway, that gives me an excuse to respond without feeling like I'm contributing nothing. Like I said, X1 is the best opening game in any Mega Man series. All the others seem to start off with multiple flaws that need to be addressed and usually are in their sequels. X1 wasn't really like that. I mean, it added things to it, but the gameplay of the first was pretty dang solid to begin with. Capcom was in a great phase in the 90s with those games. Finally, I don't know much about Battle Network outside of the Gamecube game other than I know I couldn't get into that series. Oh well.

As for that final boss, you know, it's because he has two attacks that can take off a significant amount of health that was what did me in back in the day. The lightning from the claws takes off six bars of health and the fire breath takes off seven. Add in the fact that those two moves can be used together to corner you quickly. It even happened during the final fight this time around. That occurred way too often back in the day. Same thing with the simultaneous quad missile attack the final boss in X3 uses. They're both very annoying to dodge for me.

Re: Yep. (NP: Mega Man X2)

Posted: 14 Mar 2011, 00:34
by Bean
(1) Intro - To the Second Power / (Viddler #1)
(2) Opening Stage - Reploid Factory / (Viddler #2)

All right! We're back in action, and what better way to kick things off than with a double dose of the Blue Bomber? Never mind the fact that I always do two episodes to start these Mega Man series off nowadays, and just kick back and enjoy the two minutes or so of gameplay contained within!

In all seriousness, the first video deals with the opening, but I also decide to quickly go over the computer chip that factored a bit into the making of both this one and X3. Capcom sure wanted to hammer home the fact that they could make some neat effects with it, and I think they did a good job.

Our second video covers the very simple opener. It's nice to have the dash to start out with, and it's even nicer that we're able to actually beat the stage this time around. After all, Vile's gone for good and so is Zero. Unfortunately, you can add another one to the scrap pile for the good guys. Dang. That dude was awesome. Let's give him a nice (and ridiculous) tribute, shall we? Okay.

Re: Yep. (NP: Mega Man X2)

Posted: 14 Mar 2011, 12:14
by Paragraph
That was touching.

As for order...hm...Magna Centipede. I always seem to take him on last, so I'd like to see that switched up.

Simon

Re: Yep. (NP: Mega Man X2)

Posted: 16 Mar 2011, 00:14
by Bean
(3) Magna Centipede / (Viddler #3)

I made sure to count that vote here, too. The winner was pretty clear, and I had a blast playing this stage first. This level can go one of two ways depending on how good you are at not being caught. If the spotlights get you, you'll have more obstacles to dodge. If the radar gets you, the second miniboss powers up. If the boss catches you... Well, we'll show that one off next time. This one has enough content in it as it is, including our first collectable right after finishing the level. Have to get that 100% and all!

Re: Yep. (NP: Mega Man X2)

Posted: 16 Mar 2011, 17:48
by Paragraph
Wow, I didn't know of Radar Killer's final form at all. Though I though it was red. Whoops, I guess? Maybe I'm just TOO GOOD okay who am I kidding.

Much looking forward to the tail trouble.

Simon

Re: Yep. (NP: Mega Man X2)

Posted: 16 Mar 2011, 21:37
by megamario
I demand a recount, Flame Mammoth totally had this one in the bag!


So Centipede is one of the harder X2 bosses, yeah? It certainly seems harder than the other stages.

Re: Yep. (NP: Mega Man X2)

Posted: 16 Mar 2011, 21:48
by Paragraph
He might be the hardest of the eight, actually.

By the way, I wonder why the traditional starting point (Penguin) got picked for X1, but now the vote goes in the COMPLETE opposite direction, with one Maverick that probably not many people got to do first.

Simon

Re: Yep. (NP: Mega Man X2)

Posted: 16 Mar 2011, 22:56
by Bean
The thing about Centipede's stage is that once you know the layout of the level, the obstacles aren't that much of a problem. That holds true for many stages in platformers, but this one uses those one-hit KO moves like the blocks crushing you or the floor giving way and all. There isn't much in the way of enemies like we'll be seeing in some of the other stages.

As for the whole order thing, I'm guessing they wanted me to get the dash as early as possible in X1 to make things go by faster. Why it went the whole cycle, I don't know myself. Then again, there might be some people that don't even know the order. Either way, it's fine by me. Anyway, that bonus video will be up tomorrow. I'm calling it a very early evening tonight.

Re: Yep. (NP: Mega Man X2)

Posted: 17 Mar 2011, 17:30
by Bean
(3-Bonus) Magna Centipede - All Abilities Drained / (Viddler #3-B)

Time to give Magna Centipede the advantage by having our charge shot and rapid fire completely taken away while also having our dashes and jumps reduced in effectiveness. In this state, it doesn't take much to have the tables turned on us, and there are a couple of times even in this one where that almost happens. Almost.

Re: Yep. (NP: Mega Man X2)

Posted: 18 Mar 2011, 03:19
by megamario
I knew the poison did different things to you, but I thought it was all at once, not an additional one each time.

Re: Yep. (NP: Mega Man X2)

Posted: 19 Mar 2011, 01:17
by Bean
(4) Bubble Crab / (Viddler #4)

Ready for one of the fastest stages in the game? Well, I hope so, because that's exactly how I decided to take on the deep sea in this one. As for Bubble Crab himself, I don't know what it is, but I think he's one of the hardest no-hit buster duel fights of this group of Mavericks. In fact, there are only two that I currently think are comparable, and no, we have yet to fight either of them.

In any case, one dip isn't enough to show off everything here, so I take a second swim around in the sea to gain our first Heart Tank, bring a couple of glitches into this pool party, and show off a couple of attacks that you all might never see from Crab if you aren't fighting him the hard way.

Re: Yep. (NP: Mega Man X2)

Posted: 19 Mar 2011, 02:32
by megamario
Wow bubble crab's stage is ridiculously short.

Oh! Right, more Battle Network series trivia. So the games generally either revamped Classic series designs, or had their own, new ones. The X series was generally left alone, though Zero appeared as a villain in Network Transmission and two other characters show up in 5 & 6.
Well BN got its own sequel series, Star Force, and the bosses were basically all new. But there was also...
Image
Cancer Bubble. Yeah the naming convention of <noun> <animal> was kept, though usually based around constellations.
Anyway, there's a fairly good chance Cancer Bubble was made as a reference to Bubble Crab. He summoned tidal waves, thew claws, and shot trapping bubbles. I believe he got a Bubble Shield (similar to Crab's here) in the sequel. One of his attacks also shares the name of an X series weapon, even: Boomerang Cutter.

Re: Yep. (NP: Mega Man X2)

Posted: 19 Mar 2011, 19:25
by Paragraph
Cancer Bubble's design is retardedly stupid, what the fuck.

Again, very well played, Bean. Sadly we won't get to see the fish taken out by charged Ostrich's weapon (what's its name again? Sonic...Slicer...?), but eh, I know how it looks ^^.

Simon

Re: Yep. (NP: Mega Man X2)

Posted: 19 Mar 2011, 20:50
by megamario
Paragraph wrote:Cancer Bubble's design is retardedly stupid, what the fuck.

Again, very well played, Bean. Sadly we won't get to see the fish taken out by charged Ostrich's weapon (what's its name again? Sonic...Slicer...?), but eh, I know how it looks ^^.
I think it's got some charm. Also doesn't look as silly in-game (and he's more orange).
His chip is also unendingly broken and amazing.

Also I think it's less silly than say...
Image
BUBBLY CRABLOS

Re: Yep. (NP: Mega Man X2)

Posted: 19 Mar 2011, 21:12
by Bean
I can't really argue that one, especially when later X series bosses would include an onion, a sunflower, and a dung beetle. I should probably take a look at the art design that the Star Force series uses a bit more. I might not be into the games, but I did like what Battle Network did with a few of the bots in the design department.

Anyway, I've already recorded the next stage since the vote was pretty much over before it began. I'd say it's going to be up earlier tomorrow, but I don't want to make any guarantees. Also, I'm pretty sure we'll get to see me face that submarine again. After all, I still have to get the Sub Tank and then show one of the secret Sub Tank energy power up rooms off.

Re: Yep. (NP: Mega Man X2)

Posted: 19 Mar 2011, 21:47
by megamario
The card game "upgraded" a lot of the mavericks. And most got really silly names
Here's some X1 guys
ImageImageImageImage

The other 4 had them, too, but it seems the wiki removed the images.

Also here's Centipede
Image