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Re: Yep. (NP: Sonic Advance 2)

Posted: 24 Dec 2010, 18:35
by Bean
Thanks for that extra info there. I really never bothered with the Chao Garden in either Advance game. I had my fill of that stuff way back when I played the Adventure games for the first time. I do know that there were some mini-games in there when I was fooling around, but I didn't want a supersized bonus video and wanted to keep the focus on just Sonic Advance 2 itself.

To be honest, I'm looking more forward to doing Sonic Advance 3 and completing that trilogy than I am at doing Mega Man & Bass. Oh well. I'll think about what I want to do next when I get a bit more time to work with. For now, I am finished. The Viddler links are up, and that means this series is officially completed. Yay.

Re: Yep.

Posted: 24 Dec 2010, 19:30
by megamario
I loved Chao gardening so much it was ridiculous
Mini Chao Garden was one of the reasons I bought the game! I've always been sad they haven't had it since.

Re: Yep. (NP: TMNT Arcade Games)

Posted: 01 Jan 2011, 12:36
by Bean
Teenage Mutant Ninja Turtles: The Arcade Game / (Viddler Version)

I had been wanting to play a game in co-op for awhile now, and my brother and I finally made the time to do so over the holiday season. Here's the first of our two games for this little mini-section. You can all it The Arcade Game, 1989 Arcade, just plain old TMNT... It really doesn't matter because we're just going to call it fun! I'm Leonardo for this, and my bro is Donatello.

Edit: I wound up doing annotations for this extended 25 minute video, after all. Enjoy.

Re: Yep. (NP: TMNT Arcade Games)

Posted: 04 Jan 2011, 01:26
by Bean
Teenage Mutant Ninja Turtles: Turtles in Time (Arcade) / (Viddler Version)

And here's the other one. It's longer, it's a bit cheaper in spots, but it's still a lot of fun. This time around, I'm playing as Mike while my bro decided to give Don a second spin. As for Raph? Just pretend he's been thrown through that window like he was in that first movie and is unavailable. Whoops. Remember that movie? Yeah, that one was actually good. Go figure.

Edit: And these annotations are finally up and running, too!

Re: Yep. (NP: Mega Man X)

Posted: 01 Feb 2011, 15:58
by Bean
(1) Intro - In the Year 21xx... / (Viddler #1)
(2) Opening Stage - Central Highway / (Viddler #2)

I've been playing the classic series so much in the last couple of years that I haven't had a chance to go back to my old favorite. Yes, the Mega Man X series would lose its luster as time went on, but the first title is one title I hold in high regard to this day, and now it's finally time to show you why.

I'm trying something similar to what Pink does in her videos as it makes it easier for uploading on multiple sites. I think it's a better choice than both annotations or subtitles, but I'll let you be the judge of that. Also, voting is back! I always love that at the start of the series since there are so many ways this one could go. Where will I be going next time? Well, that's for all of you to decide!

Re: Yep. (NP: Mega Man X)

Posted: 01 Feb 2011, 16:35
by Paragraph
It's funny how Mega Man 1 - 10 are the "classic" series, when MMX is as classic as it gets.

The game is a real exception, in that it's a series starter that's better than most - some might argue all - games to follow.

Are you planning to no-hit this one, too?

Simon

Re: Yep. (NP: Mega Man X)

Posted: 01 Feb 2011, 17:13
by Bean
I'll try to record levels that way at first, but it's a very slim possibility. I'd rather just go old school and go for no-fail runs instead. It's faster and more fun for me that way. I'm just not as good at these games as some of the other people out there.

Re: Yep. (NP: Mega Man X)

Posted: 01 Feb 2011, 18:15
by Paragraph
I'm very fine with that. Personally, I think for an LP showing off the game should always take precedence to just plain showing off.

Meaning that if you can be informative AND not get hit/buster-duel everything/whatever, fine, but if it takes too much of a toll - screw it.

Simon

Re: Yep. (NP: Mega Man X)

Posted: 03 Feb 2011, 13:50
by Bean
(3) Chill Penguin / (Viddler #3)

If this first Maverick's stage is any indication, this no damage thing could prove to be quite bothersome. It's a shame I slipped up so many times in this opener as it's not even close to being hard. The ice is not a factor like you'd think it would be, but the snowball throwing enemies at the end of the stage proved to be quite the annoyance to yours truly. Oh well. That's one down.

Re: Yep. (NP: Mega Man X)

Posted: 05 Feb 2011, 12:58
by Bean
(4) Spark Mandrill / (Viddler #4)

The Mega Man X series is definitely different than the classic in the sense that sometimes by going in the right order, you're actually making things a bit tougher. This is one of those cases. The stage itself has a few additional hazards if you choose to take it on before a certain aerial adversary. Because of this, I decided to end the no damage run a bit earlier than expected.

I think it's a good idea, though. This way, you get to see me play back around my usual level. Well, not really, because I actually lost to Spark Mandrill twice before remembering how to take him on without his weakness. Ah, to be back to those type of failed runs. Heh-heh. Oy...

Re: Yep. (NP: Mega Man X)

Posted: 07 Feb 2011, 13:20
by Bean
(5) Armored Armadillo / (Viddler #5)

Our next stage is one of the fastest moving ones of the game. Naturally, it winds up being one of my favorites as a result. I already made enough puns in the description, so I'll spare you that and tell you that this video features X getting his first ever Sub Tank, the hard way to get another Heart Tank, the game's world map, and a boss fight that just doesn't want to end if you don't bring the right weapon to the showdown.

Re: Yep. (NP: Mega Man X)

Posted: 07 Feb 2011, 17:13
by Paragraph
Holy shit the bat at the start. Now that's one secret I haven't seen before, and I've seen a lot.

Also very fine run. I gotta wonder about the guys voting, though. Going in weakness order must be how 90% of people play; I fail to understand why, given the chance to see someone go in a different order and present his take on things, the majority doesn't take it. Are people THAT conservative?

Simon

Re: Yep. (NP: Mega Man X)

Posted: 07 Feb 2011, 17:27
by Bean
It's kind of funny. I don't usually experiment with order in this game myself, but I've never gone in the proper weakness chain as it forces you to backtrack much more. Like this, the game is a different experience for me. It's keeping things fresh, even if this is the order that the majority go with. It's making me think about doing the first sequel because I know I have an odd order to start that one out with.

As for the 1-up bat, I found out about him back when I farmed for Sub Tank energy when I was a kid. I really wish there was a Bubble Crab like area in X1 where you could fill those tanks up in 10-15 seconds. I would have had plenty of more chances to lose to Sigma's final form in those days.

Re: Yep. (NP: Mega Man X)

Posted: 09 Feb 2011, 13:41
by Bean
(6) Launch Octopus / (Viddler #6)

Well, I knew this level was going to win, but that doesn't mean I had to like it. In fact, I don't. This stage is relatively boring if you ask me. Having to face four minibosses in one stage doesn't exactly scream out fun, especially when only one of them is somewhat dangerous. On the other hand, we do get to fight my pick for hardest Maverick in the game, so there is that going for it.

Also, the next time you hear the Stage Start music in any Mega Man game, say Launch Octopus' name right at the end of it. Even better if someone else repeats the name just after you say it. There you go. You are no longer on the outside of one of two inside jokes my brother started up that is Mega Man related. I like the other one more, but we'll have to wait until X3 to cover that.

Re: Yep. (NP: Mega Man X)

Posted: 10 Feb 2011, 04:55
by megamario
If more people had voted Boomerang Kuwanger we could have demoralized Octopus!

But noooo no one wants to vote Kuwanger

Re: Yep. (NP: Mega Man X)

Posted: 10 Feb 2011, 04:57
by Argumentable
I vote Kuwanger

Re: Yep. (NP: Mega Man X)

Posted: 10 Feb 2011, 19:03
by Bean
You both got your wish for tomorrow's video. I counted the vote here and then went on to recording Boomer's stage. That was one of the most fun recordings I've done in a long time. It's not the longest video in the world, but then again, none of these vids have been like that. In fact, this whole playthrough is reminding me of the good old days where I just had fun messing around in stages.

No offense to 2010's games, but I'm glad the year of "limited to no damage runs, no matter how long they take" days are over. It's keeping me from burning out like I did last summer.

Re: Yep. (NP: Mega Man X)

Posted: 11 Feb 2011, 13:13
by Bean
(7) Boomer Kuwanger / (Viddler #7)

Here we go. After a low point, it's nice to hit a high note, and Boomer Kuwanger's stage is about as high as you can get when it comes to this game in terms of both music and the actual level. Like I said before, when it comes to Mega Man X stages, I prefer fast-paced levels like this one. It's just so much fun to dance around to the music while you just blaze a trail through the place like I do in this one.

The boss is rather trivial with the dash, but without it, he can be a bothersome little bug. The good news is I don't have to worry about that in this run, although I will be having to make a second trip to this stage. That's becoming a recurring theme in this playthrough if you choose to go with the weakness chain like we're apparently doing.

Re: Yep. (NP: Mega Man X)

Posted: 11 Feb 2011, 20:17
by Paragraph
Excellently done as always.

I didn't know the specs showed the attack names - I just gave them a quick look before, filed them under "totally uninteresting, MM6-style" and that was it...

Simon

Re: Yep. (NP: Mega Man X)

Posted: 12 Feb 2011, 00:59
by megamario
Heck yeah Boomer Kuwanger
Although I could have sworn there was a capsule here. Oh well. Can you use the Boomerang Cutter to grab the heart piece?

Re: Yep. (NP: Mega Man X)

Posted: 12 Feb 2011, 11:12
by Bean
I think you can, but my brain's wired to using charged Shotgun Ice to get that one instead. As for the capsules, they're in the final three stages that have yet to be picked. Amazing how going in the proper weakness order keeps you from being buffed up until the very end.

Re: Yep. (NP: Mega Man X)

Posted: 13 Feb 2011, 19:09
by Bean
(8) Sting Chameleon / (Viddler #8)

Today's video finally has us showing off that the terrain in certain stages can be altered depending on if a certain Maverick has been defeated or not. Because of this flood in the forest, we're able to pick up everything in one go, and that's just fine by me. I do show off what the stage is like without the change at the end of the video, but this one isn't that significant. At least it isn't when you compare it to the other two.

Other than that, it's a pretty long stage here thanks to a miniboss that refuses to go down in timely fashion and a boss that loves to play hide and strike with you. It's down to the final vote of the playthrough, so I want to try and speed things up when it comes to uploading, but we'll see.

Re: Yep. (NP: Mega Man X)

Posted: 15 Feb 2011, 19:25
by Bean
(9) Storm Eagle / (Viddler #9)

Here's a level many just fly right through in the early going, but that wasn't the case as the voting kept this stage around until now. As a result, the airport stage winds up being even easier than it already is. Still, you've got to love that music! Poor Storm Eagle really has no chance against us in this state which is why I decided to skip using the dash in a rematch for a bonus at the end of the video. He's trickier then, but I still wouldn't call him hard. Would you? No, of course not.

Re: Yep. (NP: Mega Man X)

Posted: 16 Feb 2011, 16:11
by Paragraph
I think the Met died because the half-charged buster shot's hitbox is deceptively large, quite insanely so; if you watch speedruns, they abuse the shit out of it constantly.

Good going, though I too was wondering why you didn't just torpedo the flamethrowers...the whole stage's so unthreatening, it hurts ^^.

Simon

Re: Yep. (NP: Mega Man X)

Posted: 17 Feb 2011, 19:30
by Bean
(10) Flame Mammoth / (Viddler #10)

We get a nice little cool down level to end our eight Maverick mash-up. Sure, the reason for that is we beat Penguin's level to chill the terrain in Mammoth's stage, but you all should know by now that I'll go back and play the thing again with it intact to give our friend a fighting chance. Mammoth himself has his weakness but also a weapon that makes him weaker overall.

I'm going to keep a save file without the X-Buster upgrade for reasons that will become obvious in a future video. As for next time, looks like we're in the long haul as it's item collection time. Depending on how it goes, I'll either make it a one or two part video as I'm liking these shorter videos. It makes it easier to type them up, that's for sure!