Mega Man 11 Normal Run of Fun
(Intro) Opening
(1) Tundra Man
(2) Fuse Man
(3) Bounce Man
(4) Impact Man
(5) Acid Man
(6) Block Man
(7) Blast Man
(8) Torch Man
(9) Gear Fortress 1 - Yellow Devil Mk. III
(10) Gear Fortress 2 - Maverne
(11) Gear Fortress 3 - Refights
(12) Wily Machine #11 & Ending
(Extra) Dr. Light's Trial
After an eight-year hiatus, Capcom gave the Blue Bomber one more chance to get into gear, and he did with a title that makes effective use of its gimmick in the Double Gear System. Since it's been a bit, let's give this one a fun, casual run through normal... and up the challenge at the very end to show we've still got it!
Mega Man X8 Casual Run
(1) Intro Stage - Noah's Park
(2) Gigabolt Man-O-War
(3) Earthrock Trilobyte
(4) Gravity Antonion
(5) Optic Sunflower
(6) Avalanche Yeti
(7) Dark Mantis
(8) Burn Rooster
(9) Bamboo Pandamonium
(10) All the Items*
(11) Jakob - Vile V
(12) Gateway - Refights & Totally Sigma
(13) Sigma Palace - Sigma, Lumine, & Ending
It's the one good game of the second Mega Man X Legacy Collection, so let's give it a spin! raocow's series basically gave me the desire to play the game again, and now that he's more than far enough ahead, I'm going to tackle it my own way in a silent run. Mm-hmm!
(2) Gigabolt Man-O-War
(3) Earthrock Trilobyte
(4) Gravity Antonion
(5) Optic Sunflower
(6) Avalanche Yeti
(7) Dark Mantis
(8) Burn Rooster
(9) Bamboo Pandamonium
(10) All the Items*
(11) Jakob - Vile V
(12) Gateway - Refights & Totally Sigma
(13) Sigma Palace - Sigma, Lumine, & Ending
It's the one good game of the second Mega Man X Legacy Collection, so let's give it a spin! raocow's series basically gave me the desire to play the game again, and now that he's more than far enough ahead, I'm going to tackle it my own way in a silent run. Mm-hmm!
(1) The Beginning
(2) Tier 1
(3) The Arena
(4) Tier 2, Part One
(5) Tier 2, Part Two
Using a better engine and bringing in a lot more submissions than the original, which was played by both Roahm and Horikawa, it's time for yours truly to tackle its sequel. I have to say that the changes were appreciated, so let's once again see what the fans can do for Mega Man's 30th Anniversary before Capcom makes it official next year. Happy Birthday, Mega, and welcome back!
Mega Man 2.5D
(1) Intro & Time Man
(2) Quick Man
(3) Pharaoh Man
(4) Tornado Man
(5) Star Man
(6) Snake Man
(7) Shadow Man
(8) Splash Woman
(9) Letter Collecting
(10) Wily 1
(11) Wily 2
(12) Wily 3
(13) Wily 4
(14) Wily 5 & Ending
This is a fan game that's been in development for quite a long time, so much so that I originally thought it was just a trailer that was never going to wind up being anything other than that. I was wrong, and I'm glad for that since it seems like this game is pretty fun. With stages that change things up between single player and co-op, this game is right up my alley. We'll find out, though, since this is a mostly blind run!
(2) Quick Man
(3) Pharaoh Man
(4) Tornado Man
(5) Star Man
(6) Snake Man
(7) Shadow Man
(8) Splash Woman
(9) Letter Collecting
(10) Wily 1
(11) Wily 2
(12) Wily 3
(13) Wily 4
(14) Wily 5 & Ending
This is a fan game that's been in development for quite a long time, so much so that I originally thought it was just a trailer that was never going to wind up being anything other than that. I was wrong, and I'm glad for that since it seems like this game is pretty fun. With stages that change things up between single player and co-op, this game is right up my alley. We'll find out, though, since this is a mostly blind run!
(1) Brinstar to Kraid's Lair / (1-Silent)
(2) Kraid, Speed Booster, & Super Missiles / (2-Silent)
(3) Varia Suit to Ridley's Lair / (3-Silent)
(4) Ridley & Screw Attack to Tourian / (4-Silent)
(5) Mother Brain, Zero Suit Stealth, & Gravity Suit / (5-Silent)
(6) Power Bombs to Wherever We Want / (6-Silent)
(7) 100%, Mecha Ridley, Escape, & Ending / (7-Silent)
Zero Mission is a GBA remake of the original NES Metroid, and it is my favorite entry in the series because it mixes the old with the new so well. Better controls, new bosses, and additional content that's added on and not tacked in makes this one fun revisit to Samus' old stomping grounds. Like the Rockman FC games, I'm putting up a commentated and silent version of the game depending on whether or not you want to hear yours truly stumble around. Still, this is an attempt at an 100% speed run, so I won't be messing up that much... hopefully.
(2) Kraid, Speed Booster, & Super Missiles / (2-Silent)
(3) Varia Suit to Ridley's Lair / (3-Silent)
(4) Ridley & Screw Attack to Tourian / (4-Silent)
(5) Mother Brain, Zero Suit Stealth, & Gravity Suit / (5-Silent)
(6) Power Bombs to Wherever We Want / (6-Silent)
(7) 100%, Mecha Ridley, Escape, & Ending / (7-Silent)
Zero Mission is a GBA remake of the original NES Metroid, and it is my favorite entry in the series because it mixes the old with the new so well. Better controls, new bosses, and additional content that's added on and not tacked in makes this one fun revisit to Samus' old stomping grounds. Like the Rockman FC games, I'm putting up a commentated and silent version of the game depending on whether or not you want to hear yours truly stumble around. Still, this is an attempt at an 100% speed run, so I won't be messing up that much... hopefully.
(1) No. 8 - Countershade
(2) No. 1 - Pyrogen
(3) Cryosphere Boss Fight
(Bonus #1) No. 2 - Cryosphere
(4) No. 5 - Battalion
(5) No. 3 - Dynatron
(6) No. 4 - Seismic
(7) No. 6 - Aviator
(8) No. 7 - Brandish
(9) Prison - Call's Stage
(10) Robot Factory - The Mighty Mission
(Bonus #2) Intro Stage - City
(11) Final Stage - Battle Colosseum
(12) Final Boss - Trinity
It's the game that a lot of Mega Man fans have been talking about but few seem to like. Is this a total train wreck like Sonic Boom was for the Blue Blur? Uh... no. Believe it or not, it's kind of fun. It just also isn't the second coming of the Blue Bomber like everyone had hoped for. Doing this as a first run dealio to test out the new PS4 for the heck of it. It's no 3DS, but it's better than nothing.
(2) No. 1 - Pyrogen
(3) Cryosphere Boss Fight
(Bonus #1) No. 2 - Cryosphere
(4) No. 5 - Battalion
(5) No. 3 - Dynatron
(6) No. 4 - Seismic
(7) No. 6 - Aviator
(8) No. 7 - Brandish
(9) Prison - Call's Stage
(10) Robot Factory - The Mighty Mission
(Bonus #2) Intro Stage - City
(11) Final Stage - Battle Colosseum
(12) Final Boss - Trinity
It's the game that a lot of Mega Man fans have been talking about but few seem to like. Is this a total train wreck like Sonic Boom was for the Blue Blur? Uh... no. Believe it or not, it's kind of fun. It just also isn't the second coming of the Blue Bomber like everyone had hoped for. Doing this as a first run dealio to test out the new PS4 for the heck of it. It's no 3DS, but it's better than nothing.
New Style Mode
Old Style Mode
Challenge Mode
(1C) Mega Man - #1-10 [Challenge Mode]
(2C) Cut Man - #11-20 [Challenge Mode]
(3C) Guts Man - #21-30 [Challenge Mode]
(4C) Ice Man - #31-40 [Challenge Mode]
(5C) Bomb Man - #41-50 [Challenge Mode]
(6C) Fire Man - #51-60 [Challenge Mode]
(7C) Elec Man - #61-70 [Challenge Mode]
(8C) Time Man - #71-80 [Challenge Mode]
(9C) Oil Man - #81-90 [Challenge Mode]
(10C) Boss Attack! - #91 [Challenge Mode]
(11C) Easy Boss Attack! - #92 [Challenge Mode]
(12C) Normal Boss Attack! - #93 [Challenge Mode]
(13C) Hard Boss Attack! - #94 [Challenge Mode]
(14C) Wily Boss Attack! - #95 [Challenge Mode]
(15C) Wily Easy Boss Attack! - #96 [Challenge Mode]
(16C) Wily Normal Boss Attack! - #97 [Challenge Mode]
(17C) Wily Hard Boss Attack! - #98 [Challenge Mode]
(18C) Normal All Boss Attack! - #99 [Challenge Mode]
(19C) Hard All Boss Attack! - #100 [Challenge Mode]
(2C) Cut Man - #11-20 [Challenge Mode]
(3C) Guts Man - #21-30 [Challenge Mode]
(4C) Ice Man - #31-40 [Challenge Mode]
(5C) Bomb Man - #41-50 [Challenge Mode]
(6C) Fire Man - #51-60 [Challenge Mode]
(7C) Elec Man - #61-70 [Challenge Mode]
(8C) Time Man - #71-80 [Challenge Mode]
(9C) Oil Man - #81-90 [Challenge Mode]
(10C) Boss Attack! - #91 [Challenge Mode]
(11C) Easy Boss Attack! - #92 [Challenge Mode]
(12C) Normal Boss Attack! - #93 [Challenge Mode]
(13C) Hard Boss Attack! - #94 [Challenge Mode]
(14C) Wily Boss Attack! - #95 [Challenge Mode]
(15C) Wily Easy Boss Attack! - #96 [Challenge Mode]
(16C) Wily Normal Boss Attack! - #97 [Challenge Mode]
(17C) Wily Hard Boss Attack! - #98 [Challenge Mode]
(18C) Normal All Boss Attack! - #99 [Challenge Mode]
(19C) Hard All Boss Attack! - #100 [Challenge Mode]
(1D) Creating a Stage [Construction]
(2D) Cut Man Packs [Construction]
(3D) Bomb Man Packs [Construction]
(4D) Ice Man Packs [Construction]
(5D) Fire Man Packs [Construction]
(6D) Oil Man Packs [Construction]
(7D) Elec Man Packs [Construction]
(8D) Time Man Packs [Construction]
(9D) Guts Man Packs [Construction]
(10) An Oiltimate End [Construction]
(2D) Cut Man Packs [Construction]
(3D) Bomb Man Packs [Construction]
(4D) Ice Man Packs [Construction]
(5D) Fire Man Packs [Construction]
(6D) Oil Man Packs [Construction]
(7D) Elec Man Packs [Construction]
(8D) Time Man Packs [Construction]
(9D) Guts Man Packs [Construction]
(10) An Oiltimate End [Construction]
Mega Man Unlimited - Part 1, Part 2, Part 3
Super Castlevania IV - Part 1, Part 2 , Part 3 , Part 4
Castlevania III: Dracula's Curse - Part 1... of 1
Contra - Also Part 1 of 1
When I'm streaming games I'm not familiar with, you can expect them to take multiple parts. That's why they get their own section away from the Single Segment Runs.
Super Castlevania IV - Part 1, Part 2 , Part 3 , Part 4
Castlevania III: Dracula's Curse - Part 1... of 1
Contra - Also Part 1 of 1
When I'm streaming games I'm not familiar with, you can expect them to take multiple parts. That's why they get their own section away from the Single Segment Runs.
(1) Intro Stage - The Robot Museum [Mega] / (1B) Intro Stage - The Robot Museum [Bass]
(1C) The Robot Museum [CD Collection]
(2) Ground Man [Mega] / (2B) Cold Man [Bass]
(2C) Cold Man [CD Collection]
(3) Tengu Man [Mega] / (3B) Burner Man [Bass]
(3C) Burner Man [CD Collection]
(4) Magic Man [Mega] / (4B) Pirate Man [Bass]
(4C) Pirate Man [CD Collection]
(5) Astro Man [Mega] / (5B) Ground Man [Bass]
(5C) Ground Man [CD Collection]
(6) Dynamo Man [Mega] / (6B) Tengu Man [Bass]
(6C) Tengu Man [CD Collection]
(7) Pirate Man [Mega] / (7B) Magic Man [Bass]
(7C) Magic Man [CD Collection]
(8) Cold Man [Mega] / (8B) Astro Man [Bass]
(8C) Astro Man [CD Collection]
(9) Burner Man [Mega] / (9B) Dynamo Man [Bass]
(9C) Dynamo Man [CD Collection]
(10) Capsule Room & Shop Showcase [Mega] / (10B) Capsule Room & Shopping [Bass]
(11) King Tower 1 [Mega] / (11B) King Tower 1 [Bass]
(12) King Tower 2 [Mega] / (12B) King Tower 2 [Bass]
(13) The Long Road to The Final Battle [Mega] / (13B) The Familial Final Battle [Bass]
This side story in the franchise took nearly five years and port from the Super Famicom to Game Boy Advance to get here. Since this game has two characters to play as, why not show both versions off? I hope you're in for the long haul because I know I'll have to be if I want to get through one of the more challenging entries of the classic series.
(1C) The Robot Museum [CD Collection]
(2) Ground Man [Mega] / (2B) Cold Man [Bass]
(2C) Cold Man [CD Collection]
(3) Tengu Man [Mega] / (3B) Burner Man [Bass]
(3C) Burner Man [CD Collection]
(4) Magic Man [Mega] / (4B) Pirate Man [Bass]
(4C) Pirate Man [CD Collection]
(5) Astro Man [Mega] / (5B) Ground Man [Bass]
(5C) Ground Man [CD Collection]
(6) Dynamo Man [Mega] / (6B) Tengu Man [Bass]
(6C) Tengu Man [CD Collection]
(7) Pirate Man [Mega] / (7B) Magic Man [Bass]
(7C) Magic Man [CD Collection]
(8) Cold Man [Mega] / (8B) Astro Man [Bass]
(8C) Astro Man [CD Collection]
(9) Burner Man [Mega] / (9B) Dynamo Man [Bass]
(9C) Dynamo Man [CD Collection]
(10) Capsule Room & Shop Showcase [Mega] / (10B) Capsule Room & Shopping [Bass]
(11) King Tower 1 [Mega] / (11B) King Tower 1 [Bass]
(12) King Tower 2 [Mega] / (12B) King Tower 2 [Bass]
(13) The Long Road to The Final Battle [Mega] / (13B) The Familial Final Battle [Bass]
This side story in the franchise took nearly five years and port from the Super Famicom to Game Boy Advance to get here. Since this game has two characters to play as, why not show both versions off? I hope you're in for the long haul because I know I'll have to be if I want to get through one of the more challenging entries of the classic series.
(1) Intro & Tengu Man / (1-Silent)
(2) Clown Man / (2-Silent)
(3) Grenade Man / (3-Silent)
(4) Aqua Man / (4-Silent)
(5) Frost Man / (5-Silent)
(6) Astro Man / (6-Silent)
(7) Sword Man / (7-Silent)
(8) Search Man / (8-Silent)
(9) Wily Tower 1, 2, & 3 / (9-Silent)
(10) Wily Tower 4 & Ending / (10-Silent)
I tried the demo of this game over two and a half years ago. The game's come a long way since then, and with all of the main stages done, I think it's time to give this one a second chance. It's the 8-bit demake of one of my favorite Mega Man titles. Let's see how it goes!
(2) Clown Man / (2-Silent)
(3) Grenade Man / (3-Silent)
(4) Aqua Man / (4-Silent)
(5) Frost Man / (5-Silent)
(6) Astro Man / (6-Silent)
(7) Sword Man / (7-Silent)
(8) Search Man / (8-Silent)
(9) Wily Tower 1, 2, & 3 / (9-Silent)
(10) Wily Tower 4 & Ending / (10-Silent)
I tried the demo of this game over two and a half years ago. The game's come a long way since then, and with all of the main stages done, I think it's time to give this one a second chance. It's the 8-bit demake of one of my favorite Mega Man titles. Let's see how it goes!
(1) Intro + Freeze & Shade Man / (1-Silent)
(2) Turbo & Cloud Man / (2-Silent)
(3) Burst & Spring Man / (3-Silent)
(4) Junk & Slash Man / (4-Silent)
(5) Proto Man / (5-Silent)
(6) Wily 1, 2, & 3 / (6-Silent)
(7) Wily 4 & Ending / (7-Silent)
So yeah, back when I joined this site, I was gearing up to make my first Mega Man series on here be MM7. That happened but playing this game along with it did not. Anyway, this is the fan game demake of Mega Man 7. Is it as good as the original? I don't think so, but it is fun to see the game turned into an NES title. Hope you all enjoy it.
(2) Turbo & Cloud Man / (2-Silent)
(3) Burst & Spring Man / (3-Silent)
(4) Junk & Slash Man / (4-Silent)
(5) Proto Man / (5-Silent)
(6) Wily 1, 2, & 3 / (6-Silent)
(7) Wily 4 & Ending / (7-Silent)
So yeah, back when I joined this site, I was gearing up to make my first Mega Man series on here be MM7. That happened but playing this game along with it did not. Anyway, this is the fan game demake of Mega Man 7. Is it as good as the original? I don't think so, but it is fun to see the game turned into an NES title. Hope you all enjoy it.
(1) Intro & Palmtree Panic
(2) Collision Chaos
(3) Tidal Tempest
(4) Quartz Quadrant
(5) Wacky Workbench
(6) Stardust Speedway
(7) Metallic Madness & Ending
Sonic CD is one of the Blue Blur's first departures from the norm. It may look like a Genesis title, but this one is in a league of its own. I happen to think highly of it, even if I don't think it's on par with the aforementioned system's games. It's still worth a shot, so I hope you take the time to watch this one.
(2) Collision Chaos
(3) Tidal Tempest
(4) Quartz Quadrant
(5) Wacky Workbench
(6) Stardust Speedway
(7) Metallic Madness & Ending
Sonic CD is one of the Blue Blur's first departures from the norm. It may look like a Genesis title, but this one is in a league of its own. I happen to think highly of it, even if I don't think it's on par with the aforementioned system's games. It's still worth a shot, so I hope you take the time to watch this one.
Mega Man 4
Mega Man X2
Castlevania - Single Segment Run
Rockman Complete Works
Rockman 2 Complete Works
Rockman 3 Complete Works
Rockman 4 Complete Works
Rockman 5 Complete Works
Rockman 6 Complete Works
Mega Man 7
Mega Man 8
Mega Man & Bass?
Mega Man X3
Mega Man X4
Mega Man & Bass: Challenger From the Future
Mega Man X
Mega Man Xtreme [Extreme Mode]
Oil Man Canceled Prototype Stage
Mega Man 9
Mega Man 10 (Silent)
Mega Man 10 - (1st Half) / (2nd Half)
Occasionally, I'll throw down a whole playthrough all at once. They're generally going to be few and far in between, but they're a nice break from the informative style I usually go for.
Mega Man X2
Castlevania - Single Segment Run
Rockman Complete Works
Rockman 2 Complete Works
Rockman 3 Complete Works
Rockman 4 Complete Works
Rockman 5 Complete Works
Rockman 6 Complete Works
Mega Man 7
Mega Man 8
Mega Man & Bass?
Mega Man X3
Mega Man X4
Mega Man & Bass: Challenger From the Future
Mega Man X
Mega Man Xtreme [Extreme Mode]
Oil Man Canceled Prototype Stage
Mega Man 9
Mega Man 10 (Silent)
Mega Man 10 - (1st Half) / (2nd Half)
Occasionally, I'll throw down a whole playthrough all at once. They're generally going to be few and far in between, but they're a nice break from the informative style I usually go for.
(1) Intro Stage - The Caravan
(2) Intro Stage #2 - Area Zero
(3) Noble Mandrago
(4) Heat Genblem)
(5) Popla Cocapetri
(6) Mino Magnus
(7) Attack on Area Zero Camp - Craft
(8) The Prison
(9) Fenri Lunaedge
(10) Pegasolta Eclair
(11) Sol Titanion
(12) Tech Kraken
(13) Ragnarok Control Center - Craft (2nd)
(14) Item Collectathon Videopalooza
(15) Teleporter Base - Randam Bandam
(16) Teleporter Circuit - Cyball
(17) Final Stage - Ragnarok & Ending
Mega Man Zero 4 is the last important 2D Mega Man game I had yet to beat. Once again, the goal of this game is to get through it with an overall S-Rank by the end of things. Will this go as well as Zero 3 went for me? Only time will tell... Also, this one does feature text commentary.
(2) Intro Stage #2 - Area Zero
(3) Noble Mandrago
(4) Heat Genblem)
(5) Popla Cocapetri
(6) Mino Magnus
(7) Attack on Area Zero Camp - Craft
(8) The Prison
(9) Fenri Lunaedge
(10) Pegasolta Eclair
(11) Sol Titanion
(12) Tech Kraken
(13) Ragnarok Control Center - Craft (2nd)
(14) Item Collectathon Videopalooza
(15) Teleporter Base - Randam Bandam
(16) Teleporter Circuit - Cyball
(17) Final Stage - Ragnarok & Ending
Mega Man Zero 4 is the last important 2D Mega Man game I had yet to beat. Once again, the goal of this game is to get through it with an overall S-Rank by the end of things. Will this go as well as Zero 3 went for me? Only time will tell... Also, this one does feature text commentary.
(1) Intro - A Fatal Forecast
(2) Opening Stage - Maverick Hunter HQ
(3) Blizzard Buffalo
(4) Blast Hornet
(5) Tunnel Rhino
(6) Neon Tiger
(7) Crush Crawfish
(8) Gravity Beetle
(9) Volt Catfish
(10) Vile MK-II
(11) Toxic Seahorse
(12) Backtracking Bonanza
(13) Doppler Lab 1 - Godkarmachine O Inary
(14) Doppler Lab 2 - Goliath & Vile MK-II (2nd)
(14-Bonus) Doppler Lab - Altered Areas & Zero's Saber
(15) Doppler Lab 3 - Refights & Dr. Doppler
(16) Final Stage - Kaiser Sigma & Ending
With the SNES era coming to a close at the start of 1996, Capcom saw fit to give owners one final Mega Man X game to complete the original trilogy. For many, including myself, I find it to be the weakest of the lot. That said, it still remains a quality title if only for the sheer amount of content packed into this little cartridge.
(2) Opening Stage - Maverick Hunter HQ
(3) Blizzard Buffalo
(4) Blast Hornet
(5) Tunnel Rhino
(6) Neon Tiger
(7) Crush Crawfish
(8) Gravity Beetle
(9) Volt Catfish
(10) Vile MK-II
(11) Toxic Seahorse
(12) Backtracking Bonanza
(13) Doppler Lab 1 - Godkarmachine O Inary
(14) Doppler Lab 2 - Goliath & Vile MK-II (2nd)
(14-Bonus) Doppler Lab - Altered Areas & Zero's Saber
(15) Doppler Lab 3 - Refights & Dr. Doppler
(16) Final Stage - Kaiser Sigma & Ending
With the SNES era coming to a close at the start of 1996, Capcom saw fit to give owners one final Mega Man X game to complete the original trilogy. For many, including myself, I find it to be the weakest of the lot. That said, it still remains a quality title if only for the sheer amount of content packed into this little cartridge.
(1) Intro Stage
(2) Blazin' Flizard
(3) Childre Inarabitta
(4) Devilbat Schilt
(5) Deathtanz Mantisk
(6) Crea & Prea
(7) The Zero 1 Bosses
(8) Copy X Mark II
(9) Cubit Foxtar
(10) Glacier Le Cactank
(11) Volteel Biblio
(12) Tretista Kelverian
(13) Phantom & the Baby Elves
(14) Final Stage - Omega & Ending
I've never beaten the last two games in the Zero series, and I want to change that beginning right now. This won't be a skilled or informative run, but rather, a first attempt of sorts. This is purely a gameplay series, so I'm sorry if you were looking for commentary. Still, I figured it'd be fun to see how I do on a pseudo-blind run style of series for a change. Please let me not regret this...
(2) Blazin' Flizard
(3) Childre Inarabitta
(4) Devilbat Schilt
(5) Deathtanz Mantisk
(6) Crea & Prea
(7) The Zero 1 Bosses
(8) Copy X Mark II
(9) Cubit Foxtar
(10) Glacier Le Cactank
(11) Volteel Biblio
(12) Tretista Kelverian
(13) Phantom & the Baby Elves
(14) Final Stage - Omega & Ending
I've never beaten the last two games in the Zero series, and I want to change that beginning right now. This won't be a skilled or informative run, but rather, a first attempt of sorts. This is purely a gameplay series, so I'm sorry if you were looking for commentary. Still, I figured it'd be fun to see how I do on a pseudo-blind run style of series for a change. Please let me not regret this...
(1) Intro - To the Second Power
(2) Opening Stage - Reploid Factory
(3) Magna Centipede
(3-Bonus) Magna Centipede - All Abilities Drained
(4) Bubble Crab
(5) Wire Sponge
(6) Morph Moth
(7) Wheel Gator
(8) Crystal Snail
(9) Overdrive Ostrich
(10) Flame Stag
(11) The X-Hunters, Round 1
(12) Item Roundup Extravaganza
(13) X-Hunter Base 1 - Violen
(14) X-Hunter Base 2 - Serges
(15) X-Hunter Base 3 - Agile
(16) X-Hunter Base 4 - Refights
(17) Final Stage - Zero, Sigma, & Ending
With X1 being the success that it was, it wasn't all that much of a surprise when Capcom brought Mega Man X2 to the Super Nintendo near the end of 1994. To me, it wound up taking what made the original so great and improved or refined it to an even higher quality title. Yes, this one is my favorite of the SNES trilogy, and I'm going to try to show you why.
(2) Opening Stage - Reploid Factory
(3) Magna Centipede
(3-Bonus) Magna Centipede - All Abilities Drained
(4) Bubble Crab
(5) Wire Sponge
(6) Morph Moth
(7) Wheel Gator
(8) Crystal Snail
(9) Overdrive Ostrich
(10) Flame Stag
(11) The X-Hunters, Round 1
(12) Item Roundup Extravaganza
(13) X-Hunter Base 1 - Violen
(14) X-Hunter Base 2 - Serges
(15) X-Hunter Base 3 - Agile
(16) X-Hunter Base 4 - Refights
(17) Final Stage - Zero, Sigma, & Ending
With X1 being the success that it was, it wasn't all that much of a surprise when Capcom brought Mega Man X2 to the Super Nintendo near the end of 1994. To me, it wound up taking what made the original so great and improved or refined it to an even higher quality title. Yes, this one is my favorite of the SNES trilogy, and I'm going to try to show you why.
(1) Intro - In the Year 21xx...
(2) Opening Stage - Central Highway
(3) Chill Penguin
(4) Spark Mandrill
(5) Armored Armadillo
(6) Launch Octopus
(7) Boomer Kuwanger
(8) Sting Chameleon
(9) Storm Eagle
(10) Flame Mammoth
(11) A Complete Collection
(12) Sigma Fortress 1
(13) Sigma Fortress 2
(14) Sigma Fortress 3
(15) Sigma Fortress 4 & Ending
When Mega Man X hit the Super Nintendo in early 1994, yours truly finally had a Mega Man game that he could enjoy. Yes, the classic series was deemed too hard by yours truly back when he was a kid, but this title made me appreciate the franchise's difficulty... so much so that I didn't beat this game until X3 was released. Let's hope I tackle this one a bit faster this time around, eh?
(2) Opening Stage - Central Highway
(3) Chill Penguin
(4) Spark Mandrill
(5) Armored Armadillo
(6) Launch Octopus
(7) Boomer Kuwanger
(8) Sting Chameleon
(9) Storm Eagle
(10) Flame Mammoth
(11) A Complete Collection
(12) Sigma Fortress 1
(13) Sigma Fortress 2
(14) Sigma Fortress 3
(15) Sigma Fortress 4 & Ending
When Mega Man X hit the Super Nintendo in early 1994, yours truly finally had a Mega Man game that he could enjoy. Yes, the classic series was deemed too hard by yours truly back when he was a kid, but this title made me appreciate the franchise's difficulty... so much so that I didn't beat this game until X3 was released. Let's hope I tackle this one a bit faster this time around, eh?
Teenage Mutant Ninja Turtles: The Arcade Game
Teenage Mutant Ninja Turtles: Turtles in Time (Arcade)
I think it's time to go on a co-op kick, and what better games to do it with than the turtles that kick shell? Yeah, these two titles were how I spent many of my Sunday early afternoons when I was a kid. My brother used to join me in playing at the arcade, and he's joining me for these playthroughs as well! Are we a dream team? Who cares? We're just here to have fun. Enjoy the show, everyone.
Teenage Mutant Ninja Turtles: Turtles in Time (Arcade)
I think it's time to go on a co-op kick, and what better games to do it with than the turtles that kick shell? Yeah, these two titles were how I spent many of my Sunday early afternoons when I was a kid. My brother used to join me in playing at the arcade, and he's joining me for these playthroughs as well! Are we a dream team? Who cares? We're just here to have fun. Enjoy the show, everyone.
(1) Leaf Forest
(2) Hot Crater
(3) Music Plant
(4) Ice Paradise
(5) Sky Canyon
(6) Techno Base
(7) Egg Utopia
(8) XX & Normal Ending
(9) Unlockables & Extras
(10) True Area 53 & Good Ending
After the first game sold so well, Sega decided to have Dimps make a sequel for the fastest thing alive on the GBA. Released in North America in early 2003, Sonic Advance 2 really put an emphasis on the speed element more than anything else. Hold right to win? Maybe. Hold right to master? Not a chance.
(2) Hot Crater
(3) Music Plant
(4) Ice Paradise
(5) Sky Canyon
(6) Techno Base
(7) Egg Utopia
(8) XX & Normal Ending
(9) Unlockables & Extras
(10) True Area 53 & Good Ending
After the first game sold so well, Sega decided to have Dimps make a sequel for the fastest thing alive on the GBA. Released in North America in early 2003, Sonic Advance 2 really put an emphasis on the speed element more than anything else. Hold right to win? Maybe. Hold right to master? Not a chance.
(1) Intro - Mega's Meteor Madness
(2) Opening Stage - Skull Island
(3) Tengu Man
(4) Grenade Man
(5) Clown Man
(6) Frost Man
(7) A Duel With Duo
(8) Sword Man
(9) Search Man
(10) Astro Man
(11) Aqua Man
(12) Bolts & Bonus Stuff
(13) Wily Tower 1
(14) Wily Tower 2
(15) Wily Tower 3
(Bonus) Wily Bosses - No Weaknesses
(16) Finally, The Final Battle
(17) Ending - A Fond Farewell
Mega Man 8, a 1997 release, is the only game in the classic series to not debut on a Nintendo system. This is only the first of many unique things about this title. This is one of my favorite games in the classic series, and is usually the case, I'm going to do my best to give this game the proper respect it deserves. Mega Man 8 on the Playstation, let's do it!
(2) Opening Stage - Skull Island
(3) Tengu Man
(4) Grenade Man
(5) Clown Man
(6) Frost Man
(7) A Duel With Duo
(8) Sword Man
(9) Search Man
(10) Astro Man
(11) Aqua Man
(12) Bolts & Bonus Stuff
(13) Wily Tower 1
(14) Wily Tower 2
(15) Wily Tower 3
(Bonus) Wily Bosses - No Weaknesses
(16) Finally, The Final Battle
(17) Ending - A Fond Farewell
Mega Man 8, a 1997 release, is the only game in the classic series to not debut on a Nintendo system. This is only the first of many unique things about this title. This is one of my favorite games in the classic series, and is usually the case, I'm going to do my best to give this game the proper respect it deserves. Mega Man 8 on the Playstation, let's do it!
(1) Neo Green Hill Zone
(2) Secret Base Zone
(3) Casino Paradise Zone
(4) Ice Mountain Zone
(5) Angel Island Zone
(6) Egg Rocket & Cosmic Angel Zone
(7) X-Zone - A Faux Finale
(8) Knuckles, Tails, & Amy Recap
(9) Special Stages, Part 1
(10) Special Stages, Part 2
(11) The Moon Zone - A Super Showdown
Sonic Advance. The Blue Blur's first foray onto a Nintendo platform was a pretty big deal back in 2002. While Sonic Team's become a running joke in the last few years, the Nintendo handheld platformers have been spared from their... unique decisions. This is more of a test of my GBA recording capabilities more than anything. Let's see how it goes!
(2) Secret Base Zone
(3) Casino Paradise Zone
(4) Ice Mountain Zone
(5) Angel Island Zone
(6) Egg Rocket & Cosmic Angel Zone
(7) X-Zone - A Faux Finale
(8) Knuckles, Tails, & Amy Recap
(9) Special Stages, Part 1
(10) Special Stages, Part 2
(11) The Moon Zone - A Super Showdown
Sonic Advance. The Blue Blur's first foray onto a Nintendo platform was a pretty big deal back in 2002. While Sonic Team's become a running joke in the last few years, the Nintendo handheld platformers have been spared from their... unique decisions. This is more of a test of my GBA recording capabilities more than anything. Let's see how it goes!
(1) Clown Man
(2) Aqua Man
(3) Frost Man
(4) Tengu Man
(5) Grenade Man
(6) Astro Man / (Astro Man w/Commentary)
(7) Sword Man
(8) Search Man
I mentioned at the end of the Mega Man 7 series that 8 just happened to be my third favorite of the console titles. Yeah, it's different, but it's a lot of fun. Put it in 8-bit form and it should please everybody, right? Not necessarily. This is less of a walkthrough and more of a test for my whole recording setup. Can I meet 2007 standards with a computer from 2006? We'll find out.
(2) Aqua Man
(3) Frost Man
(4) Tengu Man
(5) Grenade Man
(6) Astro Man / (Astro Man w/Commentary)
(7) Sword Man
(8) Search Man
I mentioned at the end of the Mega Man 7 series that 8 just happened to be my third favorite of the console titles. Yeah, it's different, but it's a lot of fun. Put it in 8-bit form and it should please everybody, right? Not necessarily. This is less of a walkthrough and more of a test for my whole recording setup. Can I meet 2007 standards with a computer from 2006? We'll find out.
(1) Introduction
(2) Opening Stage
(3) Freeze Man
(4) Burst Man
(5) Cloud Man
(6) Junk Man
(7) The Robot Museum
(8) Turbo Man
(9) Slash Man
(10) Spring Man
(11) Shade Man
(12) Proto Man
(13) Wily 1
(14) Wily 2
(15) Wily 3
(16) Wily 4 - The Refights
(17) The Perfect Final Battle
(18) Ending & Extras
Mega Man 7, a 1995 release, is one of the most divisive games in the entire franchise. Some hated the jump from the NES to SNES look, Mega Man's sprite was too big, the action was too slow, the stages were this, the music was that... Look, I get that. The thing is, you're talking to someone that's a Mega Man fan and not an NES game purist. Therefore, even though it's not one of my favorites, it's time to show off what I know about the classic series' first SNES adventure.
(2) Opening Stage
(3) Freeze Man
(4) Burst Man
(5) Cloud Man
(6) Junk Man
(7) The Robot Museum
(8) Turbo Man
(9) Slash Man
(10) Spring Man
(11) Shade Man
(12) Proto Man
(13) Wily 1
(14) Wily 2
(15) Wily 3
(16) Wily 4 - The Refights
(17) The Perfect Final Battle
(18) Ending & Extras
Mega Man 7, a 1995 release, is one of the most divisive games in the entire franchise. Some hated the jump from the NES to SNES look, Mega Man's sprite was too big, the action was too slow, the stages were this, the music was that... Look, I get that. The thing is, you're talking to someone that's a Mega Man fan and not an NES game purist. Therefore, even though it's not one of my favorites, it's time to show off what I know about the classic series' first SNES adventure.
(1) Green Greens
(2) Castle Lololo
(3) Float Islands
(4) Bubbly Clouds
(5) Mt. DeDeDe
(6) Extra Mode, Part One
(7) Extra Mode, Part Two
(8) Extra Mode Finale
Kirby's Dream Land was released in the summer of 1992 and is the very first game in the Kirby series. Back then, I had the choice of either getting it or Super Mario Land 2 for my Game Boy. I went with Mario and would not go on to play this particular game until the very start of 2009. Looks like we've got some catching up to do, eh? Let's get right to it!
(2) Castle Lololo
(3) Float Islands
(4) Bubbly Clouds
(5) Mt. DeDeDe
(6) Extra Mode, Part One
(7) Extra Mode, Part Two
(8) Extra Mode Finale
Kirby's Dream Land was released in the summer of 1992 and is the very first game in the Kirby series. Back then, I had the choice of either getting it or Super Mario Land 2 for my Game Boy. I went with Mario and would not go on to play this particular game until the very start of 2009. Looks like we've got some catching up to do, eh? Let's get right to it!