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Re: Mushroom Kingdom Meltdown - Formally known as MK Slowdow
Posted: 03 Dec 2009, 18:31
by kilon
But despite the somewhat boring gameplay, I found this one of the most interesting episodes commentary wise in a long time.
Re: Mushroom Kingdom Meltdown - Formally known as MK Slowdow
Posted: 03 Dec 2009, 18:32
by raocow
It'd be funny without the blood.
Re: Mushroom Kingdom Meltdown - Formally known as MK Slowdow
Posted: 03 Dec 2009, 18:52
by FPzero
i guess this makes me a horrible person then. :(
Re: Mushroom Kingdom Meltdown - Formally known as MK Slowdow
Posted: 03 Dec 2009, 19:10
by raocow
Nahh.
I think the shock mostly comes from how unexpected it is!
Re: Mushroom Kingdom Meltdown - Formally known as MK Slowdow
Posted: 03 Dec 2009, 19:15
by kilon
FirePhoenix wrote:i guess this makes me a horrible person then. :(
I dunno. Blood isn't necessarily bad. It just needs to fit the setting. Some say Mario games in general shouldn't have blood. I say go for it, but not on a to random basis. Unless it is in a humorous way.
Re: Mushroom Kingdom Meltdown - Formally known as MK Slowdow
Posted: 03 Dec 2009, 19:20
by HarmfulGravemind
raocow wrote:Nahh.
I think the shock mostly comes from how unexpected it is!
Have you ever played The Haunt
http://www.smwcentral.net/?p=showhack&id=1771 ?
I think it is amazing, but it is not everyones taste. It's a short one level Hack from the Halloween Contest 2008
Re: Mushroom Kingdom Meltdown - Formally known as MK Slowdow
Posted: 03 Dec 2009, 19:24
by IceSoldier
I'm enjoying some of the subtle custom stuff written for this game. A lot of nice touches. I'm starting to ignore the slowdown, too.
The Grey Yoshi fight felt a little drawn out to me. However, the abrupt (and slightly shocking) end to the fight was nicely executed.
Re: Mushroom Kingdom Meltdown - Formally known as MK Slowdow
Posted: 03 Dec 2009, 21:37
by LucarioPK
Man...I actually felt bad for the Yoshi.
Good episode, though. It was very less comment-on-the-happenings and more make-random-stories-for-the-happenings.
Re: Mushroom Kingdom Meltdown - Formally known as MK Slowdow
Posted: 03 Dec 2009, 23:23
by D-vid
Yoshi is fine. He could still wiggle with his tail. He just broke his Ketchup bottle. Poor Yoshi, has to eat his french fries without ketchup :(
But yeah, it still was funny though a bit too long for the kind of easy "fight".
Re: Mushroom Kingdom Meltdown - Formally known as MK Slowdow
Posted: 04 Dec 2009, 00:48
by VideoGuy
I don't know about anyone else, but the whole fireballs-not-in-sync-with-Yoshi's-mouth really annoyed me. It seemed like he almost tried to make something custom and it just didn't work.
Re: Mushroom Kingdom Meltdown - Formally known as MK Slowdow
Posted: 04 Dec 2009, 01:08
by HarmfulGravemind
VideoGuy wrote:I don't know about anyone else, but the whole fireballs-not-in-sync-with-Yoshi's-mouth really annoyed me. It seemed like he almost tried to make something custom and it just didn't work.
Yeah, this bothered me alot when I saw that.
Re: Mushroom Kingdom Meltdown - Formally known as MK Slowdow
Posted: 04 Dec 2009, 02:35
by metaking
It's now a lot harder, but the slowdown just make things easier...
Re: Mushroom Kingdom Meltdown - Formally known as MK Slowdow
Posted: 04 Dec 2009, 04:02
by Kristian
S.N.N. wrote:Alexander wrote:Why does it slow down so much?
The creator used the original Blocktool
Kristian wrote:He probably got slowdown from Blocktool.
What the heck, I actually knew something!
And the way that Grey Yoshi got killed was somewhat funny... Mostly raocow's reaction.
"....."
Re: Mushroom Kingdom Meltdown - Formally known as MK Slowdow
Posted: 04 Dec 2009, 04:39
by Chdata
Why doesn't someone just patch that blocktool slowdown fix patch to this hack and resend it to raocow.
edit: Nevermind doesn't work. But how about fastrom?
Re: Mushroom Kingdom Meltdown - Formally known as MK Slowdow
Posted: 04 Dec 2009, 13:33
by Morag
It is always nice to see a death montage... >:D
and was that a swear (in french?)...
or just a made up word? lol
and yes, that boss was... odd...
Re: Mushroom Kingdom Meltdown - Formally known as MK Slowdow
Posted: 04 Dec 2009, 14:01
by Daarkbuu
Man, If your afraid of those homing bills in such pathetic amounts, just you wait! (until a certain LP)
Re: Mushroom Kingdom Meltdown - Formally known as MK Slowdow
Posted: 04 Dec 2009, 15:49
by Kristian
What does that swear translate to?
Also, I laughed so hard at the boss... I seriously killed myself laughing.
And Darkbuu... yeah. Yeah.
Re: Mushroom Kingdom Meltdown - Formally known as MK Slowdow
Posted: 04 Dec 2009, 17:01
by D-vid
What was the Boss anyway? The ghosts of 2 Banzai Bills merged together?
Re: Mushroom Kingdom Meltdown - Formally known as MK Slowdow
Posted: 04 Dec 2009, 18:25
by kilon
When raocow starts speaking French(-Canadian), you know it is serious business.
Also, I always pronounce gif the Dutch way. With the g pronounced i a way that is not known in modern English. For an example of how we say the g:
http://upload.wikimedia.org/wikipedia/c ... l-gaan.ogg
Re: Mushroom Kingdom Meltdown - Formally known as MK Slowdow
Posted: 04 Dec 2009, 18:39
by Oracle of Wuffing
D-vid wrote:What was the Boss anyway? The ghosts of 2 Banzai Bills merged together?
I think it was just supposed to be an ancient elder evil formed by the spirit of the dead Banzai Bill upon which you fought. Cthlaibill or something.
Re: Mushroom Kingdom Meltdown - Formally known as MK Slowdow
Posted: 04 Dec 2009, 23:13
by raocow
Dang it I said it in the video it is the spirit of warfair in 2200 there are no more wars because warfair was killed.
Re: Mushroom Kingdom Meltdown - Formally known as MK Slowdow
Posted: 05 Dec 2009, 03:23
by metaking
raocow wrote:It'd be funny without the blood.
It's not funny for me.
It's boring because i'm a adept of gore - survival horror...
And WTF with that Banzai-Bill boss!
Re: Mushroom Kingdom Meltdown - Formally known as MK Slowdow
Posted: 05 Dec 2009, 04:01
by Chernobog
Normally I like death montages...but this video's death montage was...I dunno...raocow really seemed to be getting frustrated and I was feeling just as frustrated with him because I don't particularly like watching levels like that. I've never really been a fan of bullet bill-based levels.Oh well.
Re: Mushroom Kingdom Meltdown - Formally known as MK Slowdow
Posted: 05 Dec 2009, 06:19
by LucarioPK
Yeah...that ghost was PRETTY weird.
Re: Mushroom Kingdom Meltdown - Formally known as MK Slowdow
Posted: 05 Dec 2009, 13:18
by bikkou
Well now we know every last level of a time period is insanely long. Why don't we call it 2 levels from now and raocow does half in one day? Or, like in the VIP days, just stop when you reach 10 minutes and continue next time.