NEW! SMW2 Yoshi's Island is "difficult"

this is the place where lps are being talked about. it's important to talk about games being played on the internet.
Yoshis_Fan
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Re: NEW! SMW2 Yoshi's Island is "difficult"

Post by Yoshis_Fan »

Not my intention. However, I'm also not urging you to continue. It's your decision after all, so take breaks whenever you like. BUT! Please finish the project!
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Re: NEW! SMW2 Yoshi's Island is "difficult"

Post by Yoshis_Fan »

I concur! It's a lot too early to be afraid. Save your fear for some levels in World 6.
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Re: NEW! SMW2 Yoshi's Island is "difficult"

Post by EiresWind »

Yeah, I think it probably stands to be restated that we're talking about a bonus stage, again. I'm getting the impression you're not too keen on returning to this hack, though... it's harping an old discussion, but you were enjoying the standard levels for the most part, right? Because remember there's still a full world of that before another bonus set. And I still say they're unforgiving in a well-designed way and not a monkey way...
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Re: NEW! SMW2 Yoshi's Island is "difficult"

Post by Yoshis_Fan »

Well, I guess he's not trying to get around continuing the hack, I think he actually wants to finish the Vanilla Contest levels in the first place.
DWebb32
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Re: NEW! SMW2 Yoshi's Island is "difficult"

Post by DWebb32 »

he also stated in a youtube comment that his new busy schedule is factoring in because he doesn't know if he has the time to sit down and play for probably 40+ minutes

i don't see him giving up on the project, he's just not that kind of guy, but i could see the break being longer than expected
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ano0maly
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Re: NEW! SMW2 Yoshi's Island is "difficult"

Post by ano0maly »

Both of the games he's playing are approaching Nintendo Hard levels.

I think it's once again beneficial to not have daily updates if necessary, and try to focus on one thing.
Yoshis_Fan
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Re: NEW! SMW2 Yoshi's Island is "difficult"

Post by Yoshis_Fan »

Well, at least the next three levels he'll be facing aren't very hard, but 4-2 is kind of a long level; in exchange, 4-3 is very short. In my opinion, levels 4-2, 4-4, 4-8 and Secret 4 are the only "hard" levels of this world. I'm not impatient at all, I know it costs lots of time, so I'll wait until he eventually makes it.
Until now, the time to be concerned about difficulty hasn't come, yet.
(I also don't understand why this monkey is so much trouble for raocow, the level itself is fairly easy, it's just this one Flower)
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Re: NEW! SMW2 Yoshi's Island is "difficult"

Post by Ometeotl »

I don't want to speak for the guy or anything, but I'm not sure where everyone is getting this idea that Rao is reluctant to continue from. He said he was taking a break to do the Vanilla contest, and that's what he did. Everyone seems to be reacting to that one post where he jokingly (look at the written out laughter in the post) said he was being scared by the creator's statements.
Yoshis_Fan
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Re: NEW! SMW2 Yoshi's Island is "difficult"

Post by Yoshis_Fan »

Whether raocow does the recording or plays offscreen doesn't matter, actually, because he invests the time he plays offscreen nevertheless, so it's no difference to the time consumption, whether he plays offscreen or records. The only difference is what we can watch on YouTube afterwards.
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cc12321
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Re: NEW! SMW2 Yoshi's Island is "difficult"

Post by cc12321 »

raocow wrote:Starting on sunday, I will upload one video at a time, 'typical contest style', of each MaGL submissions.
Is that going to be a C-side? Or is this going to be held off for a while longer?
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DWebb32
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Re: NEW! SMW2 Yoshi's Island is "difficult"

Post by DWebb32 »

raocow wrote:I'm sad to say, yoshi island fans, but you are going to have to wait a little bit.


i think this means it will be held off a little longer
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kilon
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Re: NEW! SMW2 Yoshi's Island is "difficult"

Post by kilon »

cc12321 wrote:
raocow wrote:Starting on sunday, I will upload one video at a time, 'typical contest style', of each MaGL submissions.
Is that going to be a C-side? Or is this going to be held off for a while longer?
A bit less than a month, probably, seeing the number of submissions for the Good level contest. And very maybe one more level from the vanilla contest depending on the day and interestingness of said level.
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Yoshis_Fan
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Re: NEW! SMW2 Yoshi's Island is "difficult"

Post by Yoshis_Fan »

He's just delaying the inevitable: Revisiting THE monkey :twisted: :mrgreen:
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kilon
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Re: NEW! SMW2 Yoshi's Island is "difficult"

Post by kilon »

I get the checkpoints. But what about the rewinding in the first room? (with the evil sunflower)
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raocow
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Re: NEW! SMW2 Yoshi's Island is "difficult"

Post by raocow »

A momentary lapse of judgement (also basically what lead me to decide that giving myself invisible checkpoints would probably be a good idea)
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ano0maly
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Re: NEW! SMW2 Yoshi's Island is "difficult"

Post by ano0maly »

If you're going to create custom checkpoints, I recommend that you use a 10-up star just before making a save to simulate an actual middle ring.
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Re: NEW! SMW2 Yoshi's Island is "difficult"

Post by raocow »

thank you for ruining my saturday new super mario world two no really its appreciated
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Jesuiscontent
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Re: NEW! SMW2 Yoshi's Island is "difficult"

Post by Jesuiscontent »

.. So it's safe to assume you dropped that checkpoint idea after all?

Or maybe 2-E is super extreme brutal unfair impossible land and even a savestate at each room is not enough...? (I haven't played the "patched" 2-E so I don't know)
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Yoshis_Fan
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Re: NEW! SMW2 Yoshi's Island is "difficult"

Post by Yoshis_Fan »

raocow wrote:thank you for ruining my saturday new super mario world two no really its appreciated
Ruining? If it's so bad, that playing it ruins your day, feel free to quit it. Nobody can force you to be masochistic.
As for 2-E, you can choose whether you want to be burned (Lava), bullied around (Bumpties), be stung (Cacti and Tap-Taps), or be slain (Icicles). Choose the type of pain you like best :mrgreen:
I don't want to hear one word mentioning it was too hard. It's a short, challenging level, so you might simply have fun this time, no puzzle/maze sections!


As for savestates at each room... I don't think that's sufficient. The level consists of two very large rooms and is fully linear. At the beginning of the second room, there's the Midring for this stage.
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Re: NEW! SMW2 Yoshi's Island is "difficult"

Post by Yoshis_Fan »

Alex wrote:It is too hard. I endured through the gauntlet that is 6-E, and I still think you just threw too much shit at the player in 2-E. I'm pretty sure raocow won't like it.
I know that. Thus, in my thread I said, that the next patch will have a disarmed version of this (such as less enemies, smaller/less icicles and so on). Nah, 6-E isn't too bad, I think. (Lol, I first thought you'd have said 6-S, but THAT comparison would be far too off.)

(As for the exaggeration "flooded to the absolute brim"; I could have made it much worse, that's by far NOT the absolute brim)

Also, could you please tell me the exact places, which were hard for you? Because I personally have no problem to succeed in the level with 3 lives.
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Re: NEW! SMW2 Yoshi's Island is "difficult"

Post by Yoshis_Fan »

So you are telling me, that you did 6-S without savestates but did not manage to make it through 2-E?
Hm, as said, which things were especially hard for you? Or was it the same through the whole level (C'mon, everything but the !-switch parts is actually easy). At least you can't tell me the very beginning is hard.

As for increasing difficulty, I could do that easily. I could spam the whole ceiling with Icicles and I could use enemies other than Lava Bubbles in the second room, such as flying Bumpties, Tap-Taps, etc, since there are never many Sprites on the screen at a time. Aside from that, the Lava Bubbles and !-switches don't count for the normal Sprite Limit, since they utilize SuperFX.
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Re: NEW! SMW2 Yoshi's Island is "difficult"

Post by Yoshis_Fan »

Well, that's what instakill does. But what are the locations? That's what I'm asking. Like, the section you died most or especially often. In order to improve it, I need to know WHAT to do (remove, mostly). I will not change the concept of this level, though.

I find 6-S a lot harder, mainly because of the castle maze, which must be pulled off entirely with one life, basically.
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ano0maly
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Re: NEW! SMW2 Yoshi's Island is "difficult"

Post by ano0maly »

Alex wrote:You made the damned thing, though. It gives you a huge advantage in knowing how to do everything.
Having played along several games rao and others were playing, I will have to agree with Alex. I've thought several games were quite difficult on first try and coming back later, in surprise, how doable it's become.

Knowing firsthand how to beat a level is a huge advantage. A moderate or difficult level can give trouble all the same when you play blind. You have to understand how to approach the obstacles as you earn your progress piece by piece. But once you beat a level, you're familiar with the entire picture. You know how to react, and so you're not struggling to figure it out at the same time you're trying the execution.

Try, for instance, telling makers of two indie games to play each other's games. See how they would react.
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Re: NEW! SMW2 Yoshi's Island is "difficult"

Post by raocow »

the problem with 2-E is that if you don't do everything PERFECTLY you are dead. The second problem is that you don't see most things coming. Both together make for something really dumb.
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Yoshis_Fan
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Re: NEW! SMW2 Yoshi's Island is "difficult"

Post by Yoshis_Fan »

@a0n0o0m0a0l0y:
What are you trying to prove? I haven't said anything against me having an advantage, I am willing to make it easier and I am asking for the locations of the hardest parts, that's all. I know, that playing blind is much harder than having it played a few times, I have played quite a few games myself, ya all know. I was just saying, that this level is not hard to me, thus I can't judge how difficult it is for you guys. And since you are finding it too difficult, I am willing to make it easier.

@raocow:
So, does that mean you're through with it?
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