NEW! SMW2 Yoshi's Island is "difficult"

this is the place where lps are being talked about. it's important to talk about games being played on the internet.
User avatar
Alice
Posts: 2367
Joined: 11 years ago
Pronouns: Girl person
Location: Wonderland

Re: NEW! SMW2 Yoshi's Island is "difficult"

Post by Alice »

Sebby19 wrote:SNES: While holding SELECT, press X X Y B A
Didn't someone say earlier that the author of this hack changed the code?
Ometeotl
Posts: 675
Joined: 13 years ago

Re: NEW! SMW2 Yoshi's Island is "difficult"

Post by Ometeotl »

So where was that last coin? You ended the first run with 14 coins, and showed five of the six missed ones in the second playthrough.
User avatar
Giant Ninji
Posts: 7
Joined: 11 years ago

Re: NEW! SMW2 Yoshi's Island is "difficult"

Post by Giant Ninji »

Wow! That video felt so short yet it is about 14 minutes! Daww...I wanted to see Naval Piranha D=
User avatar
Jesuiscontent
Tsundere
Posts: 852
Joined: 11 years ago
First name: cool old field
Location: France

Re: NEW! SMW2 Yoshi's Island is "difficult"

Post by Jesuiscontent »

Ometeotl wrote:So where was that last coin? You ended the first run with 14 coins, and showed five of the six missed ones in the second playthrough.
Pretty sure he missed one coin in the very first outdoor area, hidden behind a vine.
Image

Image
Image
User avatar
Rameau's Nephew
Posts: 0
Joined: 12 years ago

Re: NEW! SMW2 Yoshi's Island is "difficult"

Post by Rameau's Nephew »

Piranha Plants have terrible dental hygiene in this game.
User avatar
Friendly Dictator
rad
Posts: 140
Joined: 11 years ago
Pronouns: he/him/his
Location: Underground Pudding Destoryer
Contact:

Re: NEW! SMW2 Yoshi's Island is "difficult"

Post by Friendly Dictator »

So this was another yell-at-the-screen episode.

"raocow! Go down that hole! What are you doing!?"
User avatar
Sebby19
Posts: 2544
Joined: 13 years ago
Location: Winnipeg, Manitoba

Re: NEW! SMW2 Yoshi's Island is "difficult"

Post by Sebby19 »

Truth be told, there was equal chance either path could have been the 'correct' path.
Basically, if I see a hole, I'm going to go scout ahead first, if the hole looks one way.
ImageImage
-Banned in Antarctica
Sebby19 wrote:If your life depends on throwing up, switch to the keyboard
Official raocow subscriber # 30,000
Tatrion
Posts: 5
Joined: 12 years ago

Re: NEW! SMW2 Yoshi's Island is "difficult"

Post by Tatrion »

You'd think, with how common of a complaint finding the "essential" path and making sure not to go down it is, ROM Hackers would just use those red arrow blocks to point towards the essential path.
User avatar
raocow
the death of the incredible huge
Posts: 3899
Joined: 13 years ago
Location: maybe the Wizards are the most complex, and the sales guys are up their daily
https://raocow.talkhaus.com/

Re: NEW! SMW2 Yoshi's Island is "difficult"

Post by raocow »

Welp. Since the old exploit doesn't work on ol' Navey, time to find a new exploit!
the chillaxest of dragonsImage
Image
Image
EiresWind
Posts: 0
Joined: 11 years ago

Re: NEW! SMW2 Yoshi's Island is "difficult"

Post by EiresWind »

Those pits are some B.S., I forgot about those. Not hiding something down them, but hiding something down only one, as I'm sure you found out this morning. Whenever you come across a suggestive pit that's actually bottomless like that, I say rewind. That junk's not fair. I don't recall it being a frequent flaw, though.

I've got pretty poor timing with this since I only got the time to check the video/thread today well after you already did your second take, but I take exception to the comments calling this boss random or cheap. It is hard, but not to the point where you need luck.The fish act entirely based on Yoshi, not the RNG. It's on your practice to figure out how, then work with that around the boss, then execute.

The fish are always trying to pincer Yoshi when they surface, and they surface at consistent intervals. The key to the battle is managing your movement to always keep yourself in the middle of the arena (or at least far enough away from the sides; you have a pretty generous sweet spot) when the fish are going to surface, so they always pincer you with their streams, which is very easy to manage. You have basically anywhere on the platform except where their water crosses to work with. When doing this it also gives you a lot of comfort room to rebound an egg at the weak spot after the fish go back under. You don't have to aim very precisely. Just rapidly hitting the aim/throw button from the edge almost always works.

The danger is that screwing up the placement and timing has serious consequences that compound on each other and are hard to fix. If you're too near an edge when the fishes surface, the walls of the room will prevent them from pincering you, so instead they shoot in one direction and basically cut off half the room. Worse is if you're knocked into the water or on an extreme edge (say, hovering over the water), because this stops the fish from surfacing until you return to the aforementioned areas, which makes them start surfacing independently instead of together. This is basically impossible to deal with. Hitting them with eggs causes this same problem and is definitely not what you're intended to do.

Completing the fight successfully while adhering to an ideal course of action is still hard to do. There's not really a Nintendo boss solution that makes Audrey totally invalid. But if you do manage it, it's certainly consistent.

If this is still any use to you or to anyone playing along, or I guess as a demonstration piece if you've beaten him, I'm going to upload two videos. One that demonstrates the principles I outlined above, and one somewhat exploitative method I found which I don't imagine was considered if you need it as a last resort. This'll take about an hour on my horrendous connection so bear with me if you're still at this.
EiresWind
Posts: 0
Joined: 11 years ago

Re: NEW! SMW2 Yoshi's Island is "difficult"

Post by EiresWind »

Two other important things to keep in mind:

- It really helps to go in with a full complement of eggs.
- Jumping and quickly throwing an egg with Yoshi near an edge is a pretty good way to try getting some stars back if you get wrecked.

Anyway, here's how I typically go about this fight. If it looks hard to maintain, that's because it is, so don't get frustrated if you need to practice this.

http://www.dailymotion.com/video/k5mE3wQ1Z678Jf2YBjl

And here's how to break the fight entirely. This is also somewhat tricky to learn, but not very.

http://www.dailymotion.com/video/k5OWbl1O7ON1Tx2YBjK
User avatar
Jesuiscontent
Tsundere
Posts: 852
Joined: 11 years ago
First name: cool old field
Location: France

Re: NEW! SMW2 Yoshi's Island is "difficult"

Post by Jesuiscontent »

raocow wrote:Welp. Since the old exploit doesn't work on ol' Navey, time to find a new exploit!
Eh, does this mean you cheesed the boss in tomorrow video ? That's kind of too bad if you did, that's easily my favorite boss in this hack and I wanted to see how you'd handle it.
Image

Image
Image
User avatar
Giant Ninji
Posts: 7
Joined: 11 years ago

Re: NEW! SMW2 Yoshi's Island is "difficult"

Post by Giant Ninji »

Daww. And I was so looking forward to the boss. :/
heycallmeZe
Posts: 89
Joined: 11 years ago

Re: NEW! SMW2 Yoshi's Island is "difficult"

Post by heycallmeZe »

morsel/morceau wrote:Given the tragic events at the Grand National, it's probably a good idea to lay the horse to bed for a couple of weeks. And McGack deserves his birthday present, of course.
Again, who the hell is McGack?
One day, an image will return
User avatar
Mineyl
Posts: 94
Joined: 12 years ago

Re: NEW! SMW2 Yoshi's Island is "difficult"

Post by Mineyl »

heycallmeZe wrote:Again, who the hell is McGack?
memberlist.php?mode=viewprofile&u=1089

I hope I'm not missing some huge in-joke or something.
raocow wrote:I don't know what it means, but you're screaming at me and I'm used to that.
User avatar
Giant Ninji
Posts: 7
Joined: 11 years ago

Re: NEW! SMW2 Yoshi's Island is "difficult"

Post by Giant Ninji »

Hey raocow can you me a favor? There's this comment in your latest video that links to a video I made, and it's supposed to unlisted and I specifically not to link it. It's by a guy named "Terrabrutal". Yeah I just really need that video to be under wraps - it's a trailer, and I do hope you don't look at it.

I really need that link to disappear! I can't "afford" it being leaked!

Thank you for your understanding!
EiresWind
Posts: 0
Joined: 11 years ago

Re: NEW! SMW2 Yoshi's Island is "difficult"

Post by EiresWind »

Wow, thanks for shitting all over my pomp and circumstance by finding an even easier way to cheese the fight than I did! Kids these days.
User avatar
raocow
the death of the incredible huge
Posts: 3899
Joined: 13 years ago
Location: maybe the Wizards are the most complex, and the sales guys are up their daily
https://raocow.talkhaus.com/

Re: NEW! SMW2 Yoshi's Island is "difficult"

Post by raocow »

To be fair, I had this filmed before you linked your videos~!
the chillaxest of dragonsImage
Image
Image
User avatar
Sebby19
Posts: 2544
Joined: 13 years ago
Location: Winnipeg, Manitoba

Re: NEW! SMW2 Yoshi's Island is "difficult"

Post by Sebby19 »

Good show raocow! This is definitely on accomplishment on your end.

Concerning your video description though, I doubt people outside Canada even know what MENSA is. Heck, I doubt most Canadians know. I only know what it is through a skit on Air Farce :roll:
ImageImage
-Banned in Antarctica
Sebby19 wrote:If your life depends on throwing up, switch to the keyboard
Official raocow subscriber # 30,000
User avatar
peteyboo
Posts: 5
Joined: 12 years ago

Re: NEW! SMW2 Yoshi's Island is "difficult"

Post by peteyboo »

Sebby19 wrote:Good show raocow! This is definitely on accomplishment on your end.

Concerning your video description though, I doubt people outside Canada even know what MENSA is. Heck, I doubt most Canadians know. I only know what it is through a skit on Air Farce :roll:
Huh? As far as I know, Mensa is... not well-known, but certainly not unheard-of in the States. Then again, I was always in the smart classes, so that might be a bit skewed. Also, apparently it's based in the UK, so it's not like Canadians would be any more likely to hear of it than Americans or any other nationality other than English.

I haven't actually heard any mention of it in like 10 years though, so that might be why you think so. >_>
User avatar
Sebby19
Posts: 2544
Joined: 13 years ago
Location: Winnipeg, Manitoba

Re: NEW! SMW2 Yoshi's Island is "difficult"

Post by Sebby19 »

Eh, I just got the impression it was a canadian thing.
ImageImage
-Banned in Antarctica
Sebby19 wrote:If your life depends on throwing up, switch to the keyboard
Official raocow subscriber # 30,000
EiresWind
Posts: 0
Joined: 11 years ago

Re: NEW! SMW2 Yoshi's Island is "difficult"

Post by EiresWind »

Random mechanics lesson before you tackle 3-S:

This details Yoshi's Island mechanics only. I'm not typing out specific puzzle solutions, but rather how certain non-obvious objects, physics or AIs work. Do not click this if you want to be completely in the dark and experiment yourself, or unless you get completely stuck.
- You can coax monkeys into following Yoshi's height along walls, but it's very stubborn. They'll only follow at a certain point after firing their seeds and only for and from certain set distances. Your best option to work them is timing hovers where you want them to be. Expect this to potentially take a lot of finagling. I'm saying this so you don't approach any puzzles and assume you're doing something wrong, then leave. If absolutely nothing seems to be budging a monkey, that means you've locked it into an unchangeable position. Reset the enemy and try from scratch.

- Jello blocks can assume many set sizes depending on how long you hold down after making contact with a ground pound, and can be enlarged as long as they have a wall to contact. Keep this in mind while surveying a good, wide area of your immediate surroundings when you encounter one. This is going to be another of those multi-step puzzles.

- As you know, Yoshi can reach two set depths in water, from either a normal jump or a ground pound. However, the ground pound submerges Yoshi at zero horizontal velocity, which isn't always enough to get that extra push for really low pathways. In these cases, a full jump from a high enough distance with fast enough horizontal movement should give Yoshi the edge he needs. This is not easy.

- You know this already, but don't forget the approach to spongy overhang: just repress and hold B at some point while stuck, and let Yoshi do the rest. Rinse and repeat.

- Remember Yoshi surfaces rather slowly when underwater.
Good luck with this one. The puzzles in secret levels don't fuck around.
User avatar
Sebby19
Posts: 2544
Joined: 13 years ago
Location: Winnipeg, Manitoba

Re: NEW! SMW2 Yoshi's Island is "difficult"

Post by Sebby19 »

I wonder if any levels take advantage of the fact that if you manage to ground pound the underwater floor, Yoshi will walk on it.
ImageImage
-Banned in Antarctica
Sebby19 wrote:If your life depends on throwing up, switch to the keyboard
Official raocow subscriber # 30,000
User avatar
Bean
Yep.
Posts: 4234
Joined: 13 years ago

Re: NEW! SMW2 Yoshi's Island is "difficult"

Post by Bean »

I'm in total disagreement with you on today's video. If you have items, you use them. Only exception is if it's you're last of that kind or so, and I don't think that applied here. What made it funnier was that you wound up getting two star+ items after beating the level.
User avatar
Ditocoaf
Haustone Tournament Finalist
Posts: 680
Joined: 11 years ago
Pronouns: he/him/his
Location: On the horizon of the brandscape
https://ditocoaf.talkhaus.com/

Re: NEW! SMW2 Yoshi's Island is "difficult"

Post by Ditocoaf »

Bean wrote:I'm in total disagreement with you on today's video. If you have items, you use them. Only exception is if it's you're last of that kind or so, and I don't think that applied here. What made it funnier was that you wound up getting two star+ items after beating the level.
He wasn't restarting to save items, he was restarting because he wanted the challenge of beating the level with 30 stars. Like he said afterwards, it's rare that a non-puzzly level can have well-balanced difficulty. This level had that, and he wanted to appreciate it by playing it well.
Post Reply