Didn't someone say earlier that the author of this hack changed the code?Sebby19 wrote:SNES: While holding SELECT, press X X Y B A
NEW! SMW2 Yoshi's Island is "difficult"
Re: NEW! SMW2 Yoshi's Island is "difficult"
Re: NEW! SMW2 Yoshi's Island is "difficult"
So where was that last coin? You ended the first run with 14 coins, and showed five of the six missed ones in the second playthrough.
- Giant Ninji
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Re: NEW! SMW2 Yoshi's Island is "difficult"
Wow! That video felt so short yet it is about 14 minutes! Daww...I wanted to see Naval Piranha D=
- Jesuiscontent
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Re: NEW! SMW2 Yoshi's Island is "difficult"
Pretty sure he missed one coin in the very first outdoor area, hidden behind a vine.Ometeotl wrote:So where was that last coin? You ended the first run with 14 coins, and showed five of the six missed ones in the second playthrough.
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Re: NEW! SMW2 Yoshi's Island is "difficult"
Piranha Plants have terrible dental hygiene in this game.
- Friendly Dictator
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Re: NEW! SMW2 Yoshi's Island is "difficult"
So this was another yell-at-the-screen episode.
"raocow! Go down that hole! What are you doing!?"
"raocow! Go down that hole! What are you doing!?"
Re: NEW! SMW2 Yoshi's Island is "difficult"
Truth be told, there was equal chance either path could have been the 'correct' path.
Basically, if I see a hole, I'm going to go scout ahead first, if the hole looks one way.
Basically, if I see a hole, I'm going to go scout ahead first, if the hole looks one way.


-Banned in Antarctica
Official raocow subscriber # 30,000Sebby19 wrote:If your life depends on throwing up, switch to the keyboard
Re: NEW! SMW2 Yoshi's Island is "difficult"
You'd think, with how common of a complaint finding the "essential" path and making sure not to go down it is, ROM Hackers would just use those red arrow blocks to point towards the essential path.
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Re: NEW! SMW2 Yoshi's Island is "difficult"
Welp. Since the old exploit doesn't work on ol' Navey, time to find a new exploit!
the chillaxest of dragons





Re: NEW! SMW2 Yoshi's Island is "difficult"
Those pits are some B.S., I forgot about those. Not hiding something down them, but hiding something down only one, as I'm sure you found out this morning. Whenever you come across a suggestive pit that's actually bottomless like that, I say rewind. That junk's not fair. I don't recall it being a frequent flaw, though.
I've got pretty poor timing with this since I only got the time to check the video/thread today well after you already did your second take, but I take exception to the comments calling this boss random or cheap. It is hard, but not to the point where you need luck.The fish act entirely based on Yoshi, not the RNG. It's on your practice to figure out how, then work with that around the boss, then execute.
The fish are always trying to pincer Yoshi when they surface, and they surface at consistent intervals. The key to the battle is managing your movement to always keep yourself in the middle of the arena (or at least far enough away from the sides; you have a pretty generous sweet spot) when the fish are going to surface, so they always pincer you with their streams, which is very easy to manage. You have basically anywhere on the platform except where their water crosses to work with. When doing this it also gives you a lot of comfort room to rebound an egg at the weak spot after the fish go back under. You don't have to aim very precisely. Just rapidly hitting the aim/throw button from the edge almost always works.
The danger is that screwing up the placement and timing has serious consequences that compound on each other and are hard to fix. If you're too near an edge when the fishes surface, the walls of the room will prevent them from pincering you, so instead they shoot in one direction and basically cut off half the room. Worse is if you're knocked into the water or on an extreme edge (say, hovering over the water), because this stops the fish from surfacing until you return to the aforementioned areas, which makes them start surfacing independently instead of together. This is basically impossible to deal with. Hitting them with eggs causes this same problem and is definitely not what you're intended to do.
Completing the fight successfully while adhering to an ideal course of action is still hard to do. There's not really a Nintendo boss solution that makes Audrey totally invalid. But if you do manage it, it's certainly consistent.
If this is still any use to you or to anyone playing along, or I guess as a demonstration piece if you've beaten him, I'm going to upload two videos. One that demonstrates the principles I outlined above, and one somewhat exploitative method I found which I don't imagine was considered if you need it as a last resort. This'll take about an hour on my horrendous connection so bear with me if you're still at this.
I've got pretty poor timing with this since I only got the time to check the video/thread today well after you already did your second take, but I take exception to the comments calling this boss random or cheap. It is hard, but not to the point where you need luck.The fish act entirely based on Yoshi, not the RNG. It's on your practice to figure out how, then work with that around the boss, then execute.
The fish are always trying to pincer Yoshi when they surface, and they surface at consistent intervals. The key to the battle is managing your movement to always keep yourself in the middle of the arena (or at least far enough away from the sides; you have a pretty generous sweet spot) when the fish are going to surface, so they always pincer you with their streams, which is very easy to manage. You have basically anywhere on the platform except where their water crosses to work with. When doing this it also gives you a lot of comfort room to rebound an egg at the weak spot after the fish go back under. You don't have to aim very precisely. Just rapidly hitting the aim/throw button from the edge almost always works.
The danger is that screwing up the placement and timing has serious consequences that compound on each other and are hard to fix. If you're too near an edge when the fishes surface, the walls of the room will prevent them from pincering you, so instead they shoot in one direction and basically cut off half the room. Worse is if you're knocked into the water or on an extreme edge (say, hovering over the water), because this stops the fish from surfacing until you return to the aforementioned areas, which makes them start surfacing independently instead of together. This is basically impossible to deal with. Hitting them with eggs causes this same problem and is definitely not what you're intended to do.
Completing the fight successfully while adhering to an ideal course of action is still hard to do. There's not really a Nintendo boss solution that makes Audrey totally invalid. But if you do manage it, it's certainly consistent.
If this is still any use to you or to anyone playing along, or I guess as a demonstration piece if you've beaten him, I'm going to upload two videos. One that demonstrates the principles I outlined above, and one somewhat exploitative method I found which I don't imagine was considered if you need it as a last resort. This'll take about an hour on my horrendous connection so bear with me if you're still at this.
Re: NEW! SMW2 Yoshi's Island is "difficult"
Two other important things to keep in mind:
- It really helps to go in with a full complement of eggs.
- Jumping and quickly throwing an egg with Yoshi near an edge is a pretty good way to try getting some stars back if you get wrecked.
Anyway, here's how I typically go about this fight. If it looks hard to maintain, that's because it is, so don't get frustrated if you need to practice this.
http://www.dailymotion.com/video/k5mE3wQ1Z678Jf2YBjl
And here's how to break the fight entirely. This is also somewhat tricky to learn, but not very.
http://www.dailymotion.com/video/k5OWbl1O7ON1Tx2YBjK
- It really helps to go in with a full complement of eggs.
- Jumping and quickly throwing an egg with Yoshi near an edge is a pretty good way to try getting some stars back if you get wrecked.
Anyway, here's how I typically go about this fight. If it looks hard to maintain, that's because it is, so don't get frustrated if you need to practice this.
http://www.dailymotion.com/video/k5mE3wQ1Z678Jf2YBjl
And here's how to break the fight entirely. This is also somewhat tricky to learn, but not very.
http://www.dailymotion.com/video/k5OWbl1O7ON1Tx2YBjK
- Jesuiscontent
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Re: NEW! SMW2 Yoshi's Island is "difficult"
Eh, does this mean you cheesed the boss in tomorrow video ? That's kind of too bad if you did, that's easily my favorite boss in this hack and I wanted to see how you'd handle it.raocow wrote:Welp. Since the old exploit doesn't work on ol' Navey, time to find a new exploit!
- Giant Ninji
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Re: NEW! SMW2 Yoshi's Island is "difficult"
Daww. And I was so looking forward to the boss. :/
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heycallmeZe
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Re: NEW! SMW2 Yoshi's Island is "difficult"
Again, who the hell is McGack?morsel/morceau wrote:Given the tragic events at the Grand National, it's probably a good idea to lay the horse to bed for a couple of weeks. And McGack deserves his birthday present, of course.
One day, an image will return
Re: NEW! SMW2 Yoshi's Island is "difficult"
memberlist.php?mode=viewprofile&u=1089heycallmeZe wrote:Again, who the hell is McGack?
I hope I'm not missing some huge in-joke or something.
raocow wrote:I don't know what it means, but you're screaming at me and I'm used to that.
- Giant Ninji
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Re: NEW! SMW2 Yoshi's Island is "difficult"
Hey raocow can you me a favor? There's this comment in your latest video that links to a video I made, and it's supposed to unlisted and I specifically not to link it. It's by a guy named "Terrabrutal". Yeah I just really need that video to be under wraps - it's a trailer, and I do hope you don't look at it.
I really need that link to disappear! I can't "afford" it being leaked!
Thank you for your understanding!
I really need that link to disappear! I can't "afford" it being leaked!
Thank you for your understanding!
Re: NEW! SMW2 Yoshi's Island is "difficult"
Wow, thanks for shitting all over my pomp and circumstance by finding an even easier way to cheese the fight than I did! Kids these days.
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Re: NEW! SMW2 Yoshi's Island is "difficult"
To be fair, I had this filmed before you linked your videos~!
the chillaxest of dragons





Re: NEW! SMW2 Yoshi's Island is "difficult"
Good show raocow! This is definitely on accomplishment on your end.
Concerning your video description though, I doubt people outside Canada even know what MENSA is. Heck, I doubt most Canadians know. I only know what it is through a skit on Air Farce
Concerning your video description though, I doubt people outside Canada even know what MENSA is. Heck, I doubt most Canadians know. I only know what it is through a skit on Air Farce


-Banned in Antarctica
Official raocow subscriber # 30,000Sebby19 wrote:If your life depends on throwing up, switch to the keyboard
Re: NEW! SMW2 Yoshi's Island is "difficult"
Huh? As far as I know, Mensa is... not well-known, but certainly not unheard-of in the States. Then again, I was always in the smart classes, so that might be a bit skewed. Also, apparently it's based in the UK, so it's not like Canadians would be any more likely to hear of it than Americans or any other nationality other than English.Sebby19 wrote:Good show raocow! This is definitely on accomplishment on your end.
Concerning your video description though, I doubt people outside Canada even know what MENSA is. Heck, I doubt most Canadians know. I only know what it is through a skit on Air Farce
I haven't actually heard any mention of it in like 10 years though, so that might be why you think so. >_>
Re: NEW! SMW2 Yoshi's Island is "difficult"
Eh, I just got the impression it was a canadian thing.


-Banned in Antarctica
Official raocow subscriber # 30,000Sebby19 wrote:If your life depends on throwing up, switch to the keyboard
Re: NEW! SMW2 Yoshi's Island is "difficult"
Random mechanics lesson before you tackle 3-S:
This details Yoshi's Island mechanics only. I'm not typing out specific puzzle solutions, but rather how certain non-obvious objects, physics or AIs work. Do not click this if you want to be completely in the dark and experiment yourself, or unless you get completely stuck.
Good luck with this one. The puzzles in secret levels don't fuck around.
This details Yoshi's Island mechanics only. I'm not typing out specific puzzle solutions, but rather how certain non-obvious objects, physics or AIs work. Do not click this if you want to be completely in the dark and experiment yourself, or unless you get completely stuck.
Re: NEW! SMW2 Yoshi's Island is "difficult"
I wonder if any levels take advantage of the fact that if you manage to ground pound the underwater floor, Yoshi will walk on it.


-Banned in Antarctica
Official raocow subscriber # 30,000Sebby19 wrote:If your life depends on throwing up, switch to the keyboard
Re: NEW! SMW2 Yoshi's Island is "difficult"
I'm in total disagreement with you on today's video. If you have items, you use them. Only exception is if it's you're last of that kind or so, and I don't think that applied here. What made it funnier was that you wound up getting two star+ items after beating the level.
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Ditocoaf
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Re: NEW! SMW2 Yoshi's Island is "difficult"
He wasn't restarting to save items, he was restarting because he wanted the challenge of beating the level with 30 stars. Like he said afterwards, it's rare that a non-puzzly level can have well-balanced difficulty. This level had that, and he wanted to appreciate it by playing it well.Bean wrote:I'm in total disagreement with you on today's video. If you have items, you use them. Only exception is if it's you're last of that kind or so, and I don't think that applied here. What made it funnier was that you wound up getting two star+ items after beating the level.






