Let's play a bunch of Pit Hacks
- anonymousbl00dlust
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Let's play a bunch of Pit Hacks
Ahoy! Welcome Mr. The Internet to my very first Let's Play!
A while back I mentioned that I had been working on completing a semi-pit kaizo hack without any tools. Understandably, this was met with some eye-rolls. Well, I am happy to say that I feel ready to finally kick this thing off for-serious. It may wear me down, but I will not surrender! I give you: Lets Play Springboards and Shells Without Tools!
For those of you unfamiliar with Springboard and Shells, it is a smw hack released by pennangbenny some time ago. As far as I'm concerned, it was one of the first hacks to venture into neo-kaizo difficulty. Pit-type hacks have long since surpassed its absurdity, but it's status as a pioneer remains constant.
As I state in the video, I'm only going to be playing the first level. This is going to be a very short mini-series: one "live" attempt and one silent completion for each half of the level. However, if this ends up being of any interest to anyone, I may continue playing other, equally difficult semi-pit hacks.
Enough Talk: Lets Play VIDEOGAMEZ!!!!!
Episode 1:Slow and Steady
Wherein I am stonewalled
By the hands of the final obstacle
And fail to edit videos competently
A while back I mentioned that I had been working on completing a semi-pit kaizo hack without any tools. Understandably, this was met with some eye-rolls. Well, I am happy to say that I feel ready to finally kick this thing off for-serious. It may wear me down, but I will not surrender! I give you: Lets Play Springboards and Shells Without Tools!
For those of you unfamiliar with Springboard and Shells, it is a smw hack released by pennangbenny some time ago. As far as I'm concerned, it was one of the first hacks to venture into neo-kaizo difficulty. Pit-type hacks have long since surpassed its absurdity, but it's status as a pioneer remains constant.
As I state in the video, I'm only going to be playing the first level. This is going to be a very short mini-series: one "live" attempt and one silent completion for each half of the level. However, if this ends up being of any interest to anyone, I may continue playing other, equally difficult semi-pit hacks.
Enough Talk: Lets Play VIDEOGAMEZ!!!!!
Episode 1:Slow and Steady
Wherein I am stonewalled
By the hands of the final obstacle
And fail to edit videos competently
Last edited by anonymousbl00dlust 11 years ago, edited 1 time in total.
alex2 wrote:It's all a matter of taste.
- raocow
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Argumentable
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Re: What Now Alex?! Lets Play Springboards Tooless
It's no item abuse
I'm on Twitter and Discord so say hi to me on there cause I like to vanish from here forever repeatedly also I have sigs off so I can make my sig as ugly as I want and it won't bother me this is my sig btw
Argumentable#6424 if you wanna discord me
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Re: What Now Alex?! Lets Play Springboards Tooless
Hyper 6 6th and 7th castles after this? :D (remember to start small!)
Oh and we can't forget the rain level...
Oh and we can't forget the rain level...
Re: What Now Alex?! Lets Play Springboards Tooless
6th and 7th castles aren't bad, nowhere near anything in world 8 
Re: What Now Alex?! Lets Play Springboards Tooless
Yeah but he said he couldn't actually play world 8 (I think), so of course I choose the hardest levels that aren't those.
If I really wanted to torture him, I'd say the left barrier tower, or the right normal stage. But if anything from world 8 would be "fun" to both watch and play, it'd be the rain stage.
If I really wanted to torture him, I'd say the left barrier tower, or the right normal stage. But if anything from world 8 would be "fun" to both watch and play, it'd be the rain stage.
- anonymousbl00dlust
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Re: What Now Alex?! Lets Play Springboards Tooless
Thanks for the responses everyone! I'm not really used to this kind of thing so if you all have any constructive criticisms to make please do so. I want to make this entertaining to watch AND play :D !
?
If anything, I may try a few levels from Yet Another Mario World, although the physics in that game are really messed up. There's another 1-level hack called blood mountain that looks rather fun. The original version apparently had a midpoint and no boss at the end so I'll probably try it out.
It isn't that I cant per se, It's just that YOU already did so what's the pointpeteyboo wrote:Yeah but he said he couldn't actually play world 8 (I think), so of course I choose the hardest levels that aren't those.
If I really wanted to torture him, I'd say the left barrier tower, or the right normal stage. But if anything from world 8 would be "fun" to both watch and play, it'd be the rain stage.
If anything, I may try a few levels from Yet Another Mario World, although the physics in that game are really messed up. There's another 1-level hack called blood mountain that looks rather fun. The original version apparently had a midpoint and no boss at the end so I'll probably try it out.
Yeah. I'll let you call dibs on that one ;)Argumentable wrote:It's no item abuse
VIIIDDEEOO GAAAMMMEEZraocow wrote:VIDEO GAMEZ
alex2 wrote:It's all a matter of taste.
Re: What Now Alex?! Lets Play Springboards Tooless
Because there's no other English-speaking LPer doing the game? I just want to see the hardest stages done with a understandable voice that isn't my own!anonymousbl00dlust wrote:It isn't that I cant per se, It's just that YOU already did so what's the point?
I could ask you to do the iceberg, but that would just be mean. <_<
Also, I thought you said there would be no way you could do world 8 and above while talking?
- anonymousbl00dlust
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Re: What Now Alex?! Lets Play Springboards Tooless
I understand where you're coming from, but it seems more productive (and fun) to try out things no one has beaten yet without save-states. And yeah I did say that, but it doesn't mean I wouldn't record a play-through and commentate in post.peteyboo wrote:Because there's no other English-speaking LPer doing the game? I just want to see the hardest stages done with a understandable voice that isn't my own!anonymousbl00dlust wrote:It isn't that I cant per se, It's just that YOU already did so what's the point?
I could ask you to do the iceberg, but that would just be mean. <_<
Also, I thought you said there would be no way you could do world 8 and above while talking?
If enough people bother me about it I'll probably do it. It has to come after the final level of a2mt though. When I release that, people are going to demand to see a tooless run. I would argue that it is significantly harder than what I'm doing right now. It's built to be played by reflex rather than memorization, yet the jumps and timings are all very fast paced. It's not nearly as technical as stuff like springboards or s.mario, but it's long as hell and it CHANGES with each try. Also I outright refuse to make it easier.
yes.
alex2 wrote:It's all a matter of taste.
Re: What Now Alex?! Lets Play Springboards Tooless
Ah, so it's everything I hate about certain recent levels of Hyper 6 and none of what I like about certain other recent levels. Man won't that be fun to do?
You could also try out the level I made. It's totally vanilla, totally fair until the end, and totally horrible to boot! As a bonus, Alex hates me for suggesting it not in the request thread. <_<
You could also try out the level I made. It's totally vanilla, totally fair until the end, and totally horrible to boot! As a bonus, Alex hates me for suggesting it not in the request thread. <_<
- raocow
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Re: What Now Alex?! Lets Play Springboards Tooless
Yeah dude just won't listen to me everytime I tell him that his master piece is going to be fun for nobody to play.
the chillaxest of dragons





- anonymousbl00dlust
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Re: What Now Alex?! Lets Play Springboards Tooless
I don't want to derail my own thread in 1 video flat, so I'll give my explanation as to why you shouldn't be worried via spoiler to minimize space, then hopefully we can move on from that.a2mt final level complaints/discussion
:DAlex wrote:._.
alex2 wrote:It's all a matter of taste.
Re: What Now Alex?! Lets Play Springboards Tooless
Hear hear! I'm glad there's someone else who stands by this.anonymousbl00dlust wrote:spoilered text
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Ditocoaf
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Re: What Now Alex?! Lets Play Springboards Tooless
Not to derail this topic further, but it IS the current topic of conversation...
- AUS
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Re: What Now Alex?! Lets Play Springboards Tooless
Um, I don't think his level is going to be the only hard level in the game. I'm assuming amateurs are already going to be savescumming a bit.

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Vip is pronounced "Beep"
nostalgic realtime nitroid let's play playlist
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Re: What Now Alex?! Lets Play Springboards Tooless
Yes, yes indeedAUS wrote:Um, I don't think his level is going to be the only hard level in the game. I'm assuming amateurs are already going to be savescumming a bit.
But hard levels aren't a bad thing anyway until a certain limit so yeah.
Re: What Now Alex?! Lets Play Springboards Tooless
I agree with Dito. You want your level to be played fairly, design a fair level. Don't make another S Mario castle.
Re: What Now Alex?! Lets Play Springboards Tooless
A level can be incredibly difficult without being unfair. The reason I enjoyed playing through Hyper 6 was that it forced me to learn new skills. It felt like playing Mario for the first time again.
Not saying H6 doesn't have it's unfair parts, it most certainly does
Not saying H6 doesn't have it's unfair parts, it most certainly does
- AUS
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Re: What Now Alex?! Lets Play Springboards Tooless
http://www.youtube.com/watch?v=IUq8i3Bl9qU&t=1m30s (the part of his commentary that I'm linking to here ends at 2:30)
Sure, raocow's talking about savestates here. But it still holds some water.
Plus, the few of you giving him crap over making a hard level because it's "too hard" and "too unfair" haven't even freakin' seen the level. You're basing your opinions here on like basically nothing. It's like he's telling you what's in the level, and you're disagreeing with him on that.
Sure, raocow's talking about savestates here. But it still holds some water.
Plus, the few of you giving him crap over making a hard level because it's "too hard" and "too unfair" haven't even freakin' seen the level. You're basing your opinions here on like basically nothing. It's like he's telling you what's in the level, and you're disagreeing with him on that.

"oh no my best friend was replaced by a evil demon shadow monster"
"argh i am the evil shadow monster demon shadow"
Vip is pronounced "Beep"
nostalgic realtime nitroid let's play playlist
- anonymousbl00dlust
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Re: What Now Alex?! Lets Play Springboards Tooless
we're done with the a2mt discussion here. don't post any more about it; I'm not going to respond because this isn't the place to. If you have a problem with me, my ego, or the way I do things, I'm totally open to having a private conversation.
Sorry for initiating this, I didn't expect it to become such a thing.
Sorry for initiating this, I didn't expect it to become such a thing.
alex2 wrote:It's all a matter of taste.
- AUS
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Re: What Now Alex?! Lets Play Springboards Tooless
OK, fine, I'll discuss the actual LP.
The hack is terrible, and you didn't beat the level.
I have nothing to comment about either of those things. At least it was entertaining.
The hack is terrible, and you didn't beat the level.
I have nothing to comment about either of those things. At least it was entertaining.

"oh no my best friend was replaced by a evil demon shadow monster"
"argh i am the evil shadow monster demon shadow"
Vip is pronounced "Beep"
nostalgic realtime nitroid let's play playlist
- CrispyMWHC
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Re: What Now Alex?! Lets Play Springboards Tooless
That was an interesting video to watch. It's too bad you were doing so well in the beginning and the "bad" playing started.

https://www.youtube.com/user/CrispyMWHC -- I play the games for the internet.
Currently playing: THE HOORAY: Fishing Season
- anonymousbl00dlust
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Re: What Now Alex?! Lets Play Springboards Tooless
Thanks :Dhardcore_crispy wrote:That was an interesting video to watch. It's too bad you were doing so well in the beginning and the "bad" playing started.
Unfortunately I haven't been at the peak of my abilities for the past few days, so the "bad" playing has continued quite a bit. The main issue is that last obstacle... its WAY harder than anything else in the level, and I have to go through all the other obstacles to even attempt it.
(tenative; concerned in starting another argument) I think that it's a bad design decision to put the hardest obstacle at the end of the level. If you put it near the middle or beginning it won't aggrivate the player as much because they don't have to repeat the entire level just to get annother attempt in.
alex2 wrote:It's all a matter of taste.
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Ditocoaf
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Re: What Now Alex?! Lets Play Springboards Tooless
Oh, totally. As far as I'm concerned, the largest cause of frustration is time spent waiting to try the challenge you last died to, which is pretty much the challenge you actually care about. This usually means "re-doing" things you already "did" in order to get there, over and over. It's the same effect as in games with an overly-long "oops, you died, do you want to try again?" animation/menu/effect. Sometimes, I spend more of my time in those waiting to get back to the game than I spend actually attempting the obstacle!anonymousbl00dlust wrote:I think that it's a bad design decision to put the hardest obstacle at the end of the level. If you put it near the middle or beginning it won't aggrivate the player as much because they don't have to repeat the entire level just to get annother attempt in.
Basically, if insta-death is a common thing in your game, the player should be given the chance to re-try the thing you just failed at with as little hullabaloo as possible. This usually involves smart checkpoint placement, and NEVER putting the biggest obstacles after tons and tons of easier stuff.
In today's GMCJam video, raocow was interested in seeing what came next, but he didn't want to re-play the first five minutes of the game AGAIN just to do that. It's the same sort of deal.






