S. Mario: The S stands for "Shine"
S. Mario: The S stands for "Shine"
It seems that I'm the only one up at this time, so... Here you go!
Download link, just in case you missed it:
http://www7.atpages.jp/smw/view.cgi/1318407234/
I'm looking forward to the third level. If a video of it ever exists, it means raocow didn't give up after the second, which is good.
Download link, just in case you missed it:
http://www7.atpages.jp/smw/view.cgi/1318407234/
I'm looking forward to the third level. If a video of it ever exists, it means raocow didn't give up after the second, which is good.
- Ashan
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Re: S. Mario: The S stands for "Shine"
I'm kinda still on the fence about this one. Let's just see how it goes.
Just as long there are no timing gimmicks like the one special world level in Vip4, we should be good.
Just as long there are no timing gimmicks like the one special world level in Vip4, we should be good.
- raocow
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Re: S. Mario: The S stands for "Shine"
I think the reason you didn't have as much trouble as I did, petey, is that you're still on the razor's edge of Hyper 6, while the last thing I played was the original game. Although the ascetic run DID make it more complex, coins are immobile things I had to work around, and otherwise it was a lot of waiting - my reflexed weren't nearly as tested, so I kind of have to work that back up.
I'm curious to know if i'm going to adapt pretty fast!
I'm curious to know if i'm going to adapt pretty fast!
the chillaxest of dragons
Re: S. Mario: The S stands for "Shine"
I agree with that, although wouldn't it be more of a "c-side"?
Re: S. Mario: The S stands for "Shine"
This hack seems better than most generic Japanese fodder in that it's actually self-aware. Also, I find the creator's usage of those Venus plants really interesting, especially the sped up ones.
Hope he can keep the difficulty at a fun level (read: fair) and not an eventual moronic level.
Hope he can keep the difficulty at a fun level (read: fair) and not an eventual moronic level.
Re: S. Mario: The S stands for "Shine"
There's some very clever level design there. You've got more than enough safe spots to get through, but they're not always obvious thanks to the mix of plant types.
Out of curiosity, are L and R disabled in this hack?
Out of curiosity, are L and R disabled in this hack?
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Re: S. Mario: The S stands for "Shine"
As we'll see tomorrow: nope. Or at least not normaly.
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Re: S. Mario: The S stands for "Shine"
man, if you're relying on L and R in the first world this is going to be harder for you than I thought.raocow wrote:As we'll see tomorrow: nope. Or at least not normaly.
alex2 wrote:It's all a matter of taste.
Re: S. Mario: The S stands for "Shine"
While in general the hacker does seem to be great at designing hard stages, there are a couple spots that I do feel cross the line, but they're normally single obstacles that need just a little bit more give. Just a tiny little bit and they'd be perfectly fine.S.N.N. wrote:This hack seems better than most generic Japanese fodder in that it's actually self-aware. Also, I find the creator's usage of those Venus plants really interesting, especially the sped up ones.
Hope he can keep the difficulty at a fun level (read: fair) and not an eventual moronic level.
Here's the translation raocow is using if anyone wants to play along.
Re: S. Mario: The S stands for "Shine"
^Oh yeah, Cup, how do you like my title there? I totally didn't steal the idea from Detective Conan or anything.
- raocow
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Re: S. Mario: The S stands for "Shine"
It's not so much 'relying on l and r' as 'dang it saw stop going away so fast'
the chillaxest of dragons
Re: S. Mario: The S stands for "Shine"
Oh! I just realized I forgot to translate the kanji on Yoshi's mailbox. It says "deceased."
Made me chuckle.peteyboo wrote:^Oh yeah, Cup, how do you like my title there? I totally didn't steal the idea from Detective Conan or anything.
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Re: S. Mario: The S stands for "Shine"
I think I'm going to try to play along with raocow for this LP.
I never actually play the games during the LP normally, but I think it will be interesting seeing how I compare skill-wise here.
Like I got through that first level my first time in 3 lives or something, but the second level took me something like... 64, and I kinda doubt it took raocow that long, so...
I don't know. It should be interesting.
I never actually play the games during the LP normally, but I think it will be interesting seeing how I compare skill-wise here.
Like I got through that first level my first time in 3 lives or something, but the second level took me something like... 64, and I kinda doubt it took raocow that long, so...
I don't know. It should be interesting.
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Re: S. Mario: The S stands for "Shine"
I liked this so much I played it twice, back-to-back. It's very well-designed in that obstacles that seem impossible and ridiculous at first are actually quite feasible. And since Hyper 6 keeps getting mentioned, it's worth saying that Haimari, 'the Satan of Super Mario World hacks' easily trumps Final, the sadist.
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Re: S. Mario: The S stands for "Shine"
I like the work they did on the first level music. Recreation of the New SMB basic level using the basic SMW instruments? I'm impressed.
One day, an image will return
Re: S. Mario: The S stands for "Shine"
Jimmy made the song back in ~2010, actually.heycallmeZe wrote:I like the work they did on the first level music. Recreation of the New SMB basic level using the basic SMW instruments? I'm impressed.
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Re: S. Mario: The S stands for "Shine"
What about voxatron? And don't accuse me of being petty. If I was being petty, I would have included Warning Forever.Alex wrote:Not necessarily; Nitroid! isn't uploaded regularly, so I think Hyper VI would be the b-side and Nitroid! would be the c-side.peteyboo wrote:I agree with that, although wouldn't it be more of a "c-side"?
Although I've never seen a three-sided disc before...
..Okay, I'm being a bit petty.
And when it comes to the actual LP, I don't have much to say. I was confused when the fire balls were going fast because the way I read the comments in the request grab-bag implied that the piranha plants merely fired at a faster rate.
I have nothing of merit to say currently.
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Re: S. Mario: The S stands for "Shine"
Don't forget the flash game that I already forgot the name of that raocow was doing.
I feel like raocow has strength in reactional commentary and this hack looks to be all about that so I am looking forward to how this goes.
I feel like raocow has strength in reactional commentary and this hack looks to be all about that so I am looking forward to how this goes.
Re: S. Mario: The S stands for "Shine"
How did raocow get 99 lives again? Didn't he end with 75 yesterday? I don't remember any saving...
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Official raocow subscriber # 30,000Sebby19 wrote:If your life depends on throwing up, switch to the keyboard
Re: S. Mario: The S stands for "Shine"
The game gives you 99 lives at the start of each run. Since it also saves after every level, rao doesn't need savestates between parts.
Re: S. Mario: The S stands for "Shine"
Hmm, I didn't see a "You want to save and continue?" option after today's level.
-Banned in Antarctica
Official raocow subscriber # 30,000Sebby19 wrote:If your life depends on throwing up, switch to the keyboard
- Ashan
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Re: S. Mario: The S stands for "Shine"
^^^
8:53
Anyway, like I said, I didn't really think that raocow would have wasted like... 60+ lives on the level like I did. What ended up happening to me was a thing that I'm sure everyone's experienced before, which is when you start off a level doing really good, screw up a few times, get impatient, and get worse as you go until you're so used to the level that you're basically outputting the same button inputs each time you retry until the level is done.
I think another key factor is... Patience. If you compare raocow's successful run to the one in my video, raocow's successful run shows a lot more patience, while mine is just running through the level as quick as possible -- probably not the best strategy.
8:53
Anyway, like I said, I didn't really think that raocow would have wasted like... 60+ lives on the level like I did. What ended up happening to me was a thing that I'm sure everyone's experienced before, which is when you start off a level doing really good, screw up a few times, get impatient, and get worse as you go until you're so used to the level that you're basically outputting the same button inputs each time you retry until the level is done.
I think another key factor is... Patience. If you compare raocow's successful run to the one in my video, raocow's successful run shows a lot more patience, while mine is just running through the level as quick as possible -- probably not the best strategy.
Re: S. Mario: The S stands for "Shine"
this doesn't seem like a very good hack, honestly.
Do the terrible smarmy text boxes ever stop
Do the terrible smarmy text boxes ever stop
- Jesuiscontent
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Re: S. Mario: The S stands for "Shine"
That "Mario GM" thing looked better to me than this one, but oh well. Let's see how it goes.
Re: S. Mario: The S stands for "Shine"
I'm gonna guess the answer to that is a rather emphatic "No."megamario wrote:this doesn't seem like a very good hack, honestly.
Do the terrible smarmy text boxes ever stop