The Super Metroid Legacy Discussion thread

this is the place where lps are being talked about. it's important to talk about games being played on the internet.
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iDelanex
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Re: The Super Metroid Legacy Discussion thread

Post by iDelanex »

raocow wrote:Man, Shaodow of the Collosus is the most boring game ever. I mean, the fight against the monsters themselves are awesome, but the run to get there gets progressively longer and longer and at about the halfway point I was all 'screw this noise'..

This is the kind of player that I am.
HAHA I always make jokes with my buddy about this game. It is like gaming meets depression. And when you think all hope is gone and it cant go worst they freaking kill the horse. And in the end you fkn "die" also. Geez, how much drama can they put on a single game?

EDIT: Kilga, do you want to know why this game is bad? Well, this is coming from a metroid series lover and I've stated many times before that it is the best game series ever. The problem I feel is that watching the hack made me want to play so badly. But not the hack, the original SM. I dont have the same feelings when I'm watching mario hacks. "Oh man, he is playing VIP 5. I really want to play SMW now and beat it" If your hack is worst than the original game, nobody will like it no mather what. I know SM is way more complete and a better game in general than SMW but if you cant improve it dont touch it.
GT: D 2 the EL
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Re: The Super Metroid Legacy Discussion thread

Post by JSnake »

Luz-chan wrote: Right, so toss everything else out the window! Got it. When I'm judging whether a Touhou game is good or not, I'll just ignore all the diologue, and beautiful music, when judging whether ZUN made the bullet patterns fun to dodge.
That isn't what I'm trying to say. What I am trying to say is that whether or not a game is fun to play is the most important aspect and nine times out of ten, game design is what determines that.
Luz-chan wrote: That's not necessarily true. Are you saying that RPG's are bad because they focus too heavily on the story as opposed to trying to make the game fun to play? I've played many an RPG that sacrificed the "action" that some games give, to tell a fun, and interesting story.
Not all RPGs focus too heavily on story and the ones that do are the same RPGs that aren't very good. Final Fantasy games, Paper Mario, most every other critically acclaimed RPGs have well-written stories coupled with engaging gameplay. I'll admit that RPGs are the probably the one genre that most hinges on the the visuals, story etc along with the game design but that doesn't mean you can remove what makes the gameplay good and expect the game to still be worth a rat's ass.
Luz-chan wrote: No offence, but that's sort of my opinion of any reviewer. I honestly don't take any so-called "reviewer" seriously. They honestly think that their opinion is the most important in the world. I only pay attention to a select few because they have something funny to say. I'll sit there and listen, and mark what you're saying as your own opinion, and I'll charish it for that. But honestly, I doubt that you can make me buy or not buy a game because you have run it through some scientific tests, being able to formulate a game's worth to society by use of arbitrary numbers thrown about.
Good reviewers don't just write opinions. The best reviewers are the ones who account for everyone's tastes and try to give an all-encompassing viewpoint. But good reviewers also recognize the aspects of games that are objective and give an objective viewpoint.
Luz-chan wrote:
Wait WHAT? So what good and bad game design is is SET IN STONE somewhere?
Yeah pretty much.
Luz-chan wrote: Are you saying that only CERTAIN games have the potential to be good, and others can NEVER be good at all? Then why are so many "bad games" being made? Why don't video game designers just follow a winning formula? Oh right, because they are trying to be INTUITIVE and NEW.
You don't get points for trying in this industry.
Luz-chan wrote:I'd love to see one of these troll books, honestly, it sounds like something a person would write to troll everyone else. "Hey guys, I'm gonna write a book about what makes games good and not. Oh right, I'm the writer so there might be just a BIT of bias in there. Just read around that!" Looks like I read the copyright material, the only unbaised thing in said book.
They're troll books because you have no idea what game design is about? OK. http://www.amazon.com/gp/search/ref=sr_ ... &rnid=1000 Look, it's a vastly documented subject and you clearly haven't read a word on it.
Luz-chan wrote: Ok, seriously, this is a troll right? Are you gonna pull out the graphs and formulas to show us how Super Metroid is perfect in EVERY aspect, and that it can be, in no way, shape, or form, a bad game? Because honestly, my troll vibes are tingling. That, and if this is a troll, I'm gonna make you WORK YOUR LITTLE BUTT OFF, boy!
I am 100% serious. I'm not a game designer but I've read books and Super Metroid adheres to every rule of good game design out there.
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FPzero
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Re: The Super Metroid Legacy Discussion thread

Post by FPzero »

Luz, you need to calm down.

Even if JSnake's statement does come off as being an absolute, he still has a point. Super Metroid was, and still is, hailed as one of the greatest games of all time for its gameplay, music, replayability, graphics and more. It truly was close to gaming perfection, something very few other titles have come close to getting anywhere near. Look up reviews and opinions for SM and you'll find that 98% of them will sing its praises and make strong recommendations for it.

Now whether or not good game design is set it stone, I think you'll agree with me that a game's gameplay must have certain aspects to be considered good. It should be fun and engaging, a nice difficulty curve to ease you in and the controls for the game should be good enough that you can play without having trouble due to the controller. I think you can agree with me on those points. Super Metroid fulfills all of those points, its gameplay vast and enjoyable, its difficulty on a good curve, and the controls are near-perfect. Therefore it is a good game and has good game design.
supercharizard64
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Re: The Super Metroid Legacy Discussion thread

Post by supercharizard64 »

on the shadow of the collosus topic, in the end, the guy becomes a baby, and the horse lived and probably got some injury due to the way it was walking. (oh right girl woke up)
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Luz-chan
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Re: The Super Metroid Legacy Discussion thread

Post by Luz-chan »

JSnake wrote:That isn't what I'm trying to say. What I am trying to say is that whether or not a game is fun to play is the most important aspect and nine times out of ten, game design is what determines that.
Don't deal in absolutes then. It might be a very IMPORTANT aspect, but it certainly doesn't outweigh the rest.
JSnake wrote:Not all RPGs focus too heavily on story and the ones that do are the same RPGs that aren't very good. Final Fantasy games, Paper Mario, most every other critically acclaimed RPGs have well-written stories coupled with engaging gameplay. I'll admit that RPGs are the probably the one genre that most hinges on the the visuals, story etc along with the game design but that doesn't mean you can remove what makes the gameplay good and expect the game to still be worth a rat's ass.
This reminds me of the first thing we learned in my Theory of gaming class, What makes a game a game? I could go through it here if you really want, but it was pretty long.
JSnake wrote:Good reviewers don't just write opinions. The best reviewers are the ones who account for everyone's tastes and try to give an all-encompassing viewpoint. But good reviewers also recognize the aspects of games that are objective and give an objective viewpoint.
Good for them, still doesn't change my opinion, I'll try the game to see how good it is, not listen to someone else talk about it. That sort of takes away from the whole GAME aspect to me, you know? That's why I watch reviewers in the same attitude that I would watch an episode of a show.
JSnake wrote:
Luz-chan wrote:Wait WHAT? So what good and bad game design is is SET IN STONE somewhere?
Yeah pretty much.
OBJECTION. Each game has it's own strengths and weaknesses, RPG's all revolve around making numbers BIGGER, FPS's are all point and click adventure games, Platformers are all reaction-time based, etc. You can't say that one game's "design" is better than the other, mostly because you can't compare each game, like Apples to Oranges, they are all fruit, but you can't compare the two, because they are VASTLY different.
JSnake wrote:
Luz-chan wrote: Are you saying that only CERTAIN games have the potential to be good, and others can NEVER be good at all? Then why are so many "bad games" being made? Why don't video game designers just follow a winning formula? Oh right, because they are trying to be INTUITIVE and NEW.
You don't get points for trying in this industry.
Little Big Planet, Halo, Metroid Prime, LEGO Star Wars, Rhythm Heaven all have VASTLY different designs to each game, and they were all pretty successful, even, maybe, to this day. Sort of proves you wrong. Maybe?
JSnake wrote:They're troll books because you have no idea what game design is about? OK. http://www.amazon.com/gp/search/ref=sr_ ... &rnid=1000 Look, it's a vastly documented subject and you clearly haven't read a word on it.
Um, I'm majoring in Applied Computer Science, Game Design. I've taken a few classes that deal with game design, and not once have I been told that game design is a SET IN STONE, Glass cannon. Have you read all these books? Have each and EVERY ONE of them proven your point to the ground?
JSnake wrote:I am 100% serious. I'm not a game designer but I've read books and Super Metroid adheres to every rule of good game design out there.
I stopped reading at "I'm not a game designer." :l You should have just posted this from the start, sorry.

Again, I'm only playing Devil's Advocate here, and saying that people might not find it to their tastes and label it as a bad game. I'm not saying that the game is bad, far from it, but some people might just say, "This game isn't my thing, I don't think it's that great." Just like how raocow sort of did, or how I would respond to having to play a Mario game.

Also, I find it funny that I'm actually learning about Game Design, and have some knowledge of the subject to back my claims. I don't just read books by some game designer and act all Pseudo-Intellectually about it. I'm not saying that I know EVERYTHING when it comes to video game design, but, just that I HAVE taken classes on the matter, and it's what I'm planning to do in life. Sorry, it just sort of hurts me when people act like my major is more of a joke of a major than anything else. (Learn about it themselves -> Didn't take it seriously -> Luz.feelings = HURT;)
FirePhoenix wrote:Luz, you need to calm down.
Sorry, I just get riled up sometimes, like I said. That and this past week hasn't really been my favorite time of the month. The only reason why I called him a troll was because he sort of was, you know, with the whole psuedo-intellectual attitude he was giving me. I'm really a good person, but when people show contradictions, it just urks me. :(
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Re: The Super Metroid Legacy Discussion thread

Post by Blinx »

WOW. Calm the fuck down, guys.
asdf
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Re: The Super Metroid Legacy Discussion thread

Post by supercharizard64 »

Blinx wrote:WOW. Calm the fuck down, guys.
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Re: The Super Metroid Legacy Discussion thread

Post by supercharizard64 »

SayAnything wrote:Image
XD
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Tito Approved
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Re: The Super Metroid Legacy Discussion thread

Post by Tito Approved »

Super Metroid was bad because it's a platformer. :idea:
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Blinx
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Re: The Super Metroid Legacy Discussion thread

Post by Blinx »

Mario is shit cuz italians suck so it's a bad game.
asdf
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Re: The Super Metroid Legacy Discussion thread

Post by raocow »

nintendo more like NO-FRIEND-O haha hi-five brosef
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Tito Approved
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Re: The Super Metroid Legacy Discussion thread

Post by Tito Approved »

Blinx wrote:Mario is shit cuz italians suck so it's a bad game.
Italians are pro they fought hard ass in World War 1 and 2 but Samus didn't fight in any of them so she's dumb.
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Re: The Super Metroid Legacy Discussion thread

Post by Time Traveler »

I think I speak for everyone when I say that Mario is clearly a Hitler analogy
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Re: The Super Metroid Legacy Discussion thread

Post by Luz-chan »

You guys are all wrong, Link is the real culprit, all he does is breaking and entering. The premise of what he does is "I'M GONNA ENTER INTO THIS SACRED TEMPLE! pRICELESS ARTIFACTS, DON'T MIND IF I BREAK EM FOR MONEY! WHY DON'T I STEAL THIS OLD GUY'S PRECIOUS TREASURES? IS THAT SOME CREATURE LIVING IN HERE? I'LL JUST ERADICATE HIM FROM HERE, SOUNDS LIKE A PLAN!"

Damn, pointy eared HOOLAGIN!
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Re: The Super Metroid Legacy Discussion thread

Post by Blinx »

Joke ruined. great job guys. :/
asdf
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Re: The Super Metroid Legacy Discussion thread

Post by Phaiyte »

Luz-chan wrote:You guys are all wrong, Link is the real culprit, all he does is breaking and entering. The premise of what he does is "I'M GONNA ENTER INTO THIS SACRED TEMPLE! pRICELESS ARTIFACTS, DON'T MIND IF I BREAK EM FOR MONEY! WHY DON'T I STEAL THIS OLD GUY'S PRECIOUS TREASURES? IS THAT SOME CREATURE LIVING IN HERE? I'LL JUST ERADICATE HIM FROM HERE, SOUNDS LIKE A PLAN!"

Damn, pointy eared HOOLAGIN!
Blinx wrote:Joke ruined. great job guys. :/
Man, bitches be frontin'
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Really? Medicine?
Your now one of the three people who likes medicine :D
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Re: The Super Metroid Legacy Discussion thread

Post by FPzero »

Image

Replace Link with this thread.
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Re: The Super Metroid Legacy Discussion thread

Post by supercharizard64 »

oh man, link failed
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kilon
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Re: The Super Metroid Legacy Discussion thread

Post by kilon »

Since raocow decided to play some more Super Metroid Legacy it is best to bump this thread.

I haven't seen the video yet, so I comment later on that.

EDIT: only now noticed it is stickied. so this was rather unnecessary. Ah well.
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Re: The Super Metroid Legacy Discussion thread

Post by Crimson »

Well, that was a surprise.
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Re: The Super Metroid Legacy Discussion thread

Post by Hitotsumami »

Restarting Super Metroid Legacy? I didn't see that coming! Great job raocow.
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Re: The Super Metroid Legacy Discussion thread

Post by Supernova »

I did not see that coming, but yeah. Although that game is not something I'd like it was fun to watch you, because you really sounded like you had fun (and that swinging around was hilarious)
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Re: The Super Metroid Legacy Discussion thread

Post by kilon »

Okey, if you are able to continue like this it might be one hell of a LP after all.
I never disliked it, but it just didn't quite work out. But this video was really cool. And you seem to be able to use the controls a bit better. I mean, walljumping? you?
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Re: The Super Metroid Legacy Discussion thread

Post by Chernobog »

Wow, never thought I'd enjoy watching a Super Metroid Legacy video, hahaha. Nice job, raocow.
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