New SMWC contest thingy: the 9th Door: the series.

this is the place where lps are being talked about. it's important to talk about games being played on the internet.
BenSanAZ
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Re: New SMWC contest thingy: the 9th Door: the series.

Post by BenSanAZ »

LUE Andy Richter wrote:Hey

It's a cartoon for "everyone", according to the author.

I can respect that, honestly, even if I do not like the ponies. Finding a non-sexist person is refreshing.
Saying that it's a girls' show wasn't intended as a slight against the fans, but it's definitely targeting a young female demographic. Basically the thing is that conventional TV wisdom holds that girls will watch boys' shows and boys won't watch girls' shows, so to maximize your market share you put all your money and talent pool into making boys' shows and leave the girls' shows to pick up the leftovers. Thus, it's rare for a high-quality cartoon to emerge with a young female demographic, which in turn leads to MLP (which is such a cartoon) being perceived as somehow having a miraculous power to draw cartoon fans to a girls' show when what it comes down to is they just didn't halfass it this time

...anyway yeah, done ponytalking. The layer-shenanigans level looked pretty sweet but some of the flying obstacles were pretty clumsy-looking. It would've been great with more polish.
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Test Pilot Monkey
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Re: New SMWC contest thingy: the 9th Door: the series.

Post by Test Pilot Monkey »

Alex wrote:Let's not turn this into a pony discussion thread.
This is why people don't like it. It leads to derails. If you like the show, fine, just don't derail with it.
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Re: New SMWC contest thingy: the 9th Door: the series.

Post by Ometeotl »

There are many reasons to not like it, but the main reason is how vocally obnoxious the pretendfans are, as seen by wasting time and energy to include that sprite of one for no reason at all.
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Re: New SMWC contest thingy: the 9th Door: the series.

Post by MrDeePay »

Ometeotl wrote:There are many reasons to not like it, but the main reason is how vocally obnoxious the pretendfans are,
And this is different from any other fanbase to anything popular because.....?
as seen by wasting time and energy to include that sprite of one for no reason at all.
That is a very short-sighted mindset to have. Heavens forbid somebody add a lighthearted Easter egg/bonus into their level entry that doesn't deter from the main entry! Someone who may not like what it's referencing may get unreasonably upset!

Edit: vvvvv
Other fanbases don't have regular stories of them getting strange looks and ultimatums from their boss from trying to talk to little girls about it.
Still failing to see how this doesn't apply to anything else, though I starting to just believe that you won't explain that. Every fanbase has creepy/freaky people in it.
Last edited by MrDeePay 11 years ago, edited 1 time in total.
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Re: New SMWC contest thingy: the 9th Door: the series.

Post by Ometeotl »

MrDeePay wrote:And this is different from any other fanbase to anything popular because.....?
Other fanbases don't have regular stories of them getting strange looks and ultimatums from their boss from trying to talk to little girls about it.
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Re: New SMWC contest thingy: the 9th Door: the series.

Post by Argumentable »

You're both dumb
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Re: New SMWC contest thingy: the 9th Door: the series.

Post by Tenlade »

edit: oh look, new page, lets forget all about that derail from last page that might have turned into an arguement.

So how about them doors? What did the judges use to determine actual point values? Did they have a system or did they just stare at each section and go "hmm....this feels like a 5 pointer, this one feels like a 12, and oh dear, this one just totally feels like a -3...."
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Re: New SMWC contest thingy: the 9th Door: the series.

Post by Punisher »

Tenlade wrote:edit: oh look, new page, lets forget all about that derail from last page that might have turned into an arguement.

So how about them doors? What did the judges use to determine actual point values? Did they have a system or did they just stare at each section and go "hmm....this feels like a 5 pointer, this one feels like a 12, and oh dear, this one just totally feels like a -3...."
I think, seeing how it's like what, 60 on the total scales? I would think there's six categories. Difficulty, graphics, originality, audio, length, and glitches, the most latter being the fewer glitches, the higher the score.
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Re: New SMWC contest thingy: the 9th Door: the series.

Post by Argumentable »

I realize I probably haven't said it, but the ghost room is my favorite so far just because it is what I pictured when I heard about this contest
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Re: New SMWC contest thingy: the 9th Door: the series.

Post by heycallmeZe »

Why do I get the sense that someone scored a 61? (I'm avoiding SMWC, I got enough trouble with this forum)
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Re: New SMWC contest thingy: the 9th Door: the series.

Post by morsel/morceau »

ferrety111's Maridia-pipe thing was awesome. Someone who is good at stuff should make a romhack built around Mario World without (necessarily) replacing anything. [Not thought this through - might be a terrible idea.]
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Re: New SMWC contest thingy: the 9th Door: the series.

Post by AUS »

You mean like a "SMW: Director's Cut" or something?
(Director being a facade)
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Re: New SMWC contest thingy: the 9th Door: the series.

Post by freelop »

Considering we are still not that high in the rankings and are already seeing some impressive levels I am really looking forward to this as it goes on.
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Re: New SMWC contest thingy: the 9th Door: the series.

Post by Test Pilot Monkey »

The skeletons in Ludus's level looked like they still had skin around their mouths. It was kinda gross.
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Re: New SMWC contest thingy: the 9th Door: the series.

Post by limepie20 »

That level wrapping level would've been a lot better without those booster blocks.
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Re: New SMWC contest thingy: the 9th Door: the series.

Post by peteyboo »

I like how raocow killed that Thwomp twice but never thought to, say, bring a different Koopa shell to kill more in-the-way Thwomps. Now that it really matters since we're entering the realm of SMW difficulty, but still.
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Re: New SMWC contest thingy: the 9th Door: the series.

Post by Argumentable »

Test Pilot Monkey wrote:The skeletons in Ludus's level looked like they still had skin around their mouths. It was kinda gross.
I thought it looked more like shoes
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Re: New SMWC contest thingy: the 9th Door: the series.

Post by Rameau's Nephew »

Muzzle, boot to the mouth, reminding it that it doesn't have vocal cords to begin with; if it gets a skeleton to shut up, it's good enough in my book.
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Re: New SMWC contest thingy: the 9th Door: the series.

Post by Argumentable »

I've already forgotten today's levels
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Re: New SMWC contest thingy: the 9th Door: the series.

Post by Punisher »

Alex wrote:
Punisher wrote:audio
Music can only count against you, I think. Doesn't make a whole lot of sense to have music from a game that came out in, say, 2002 in a game that came out in the 90s.
Well I figured it'd be like that vanilla contest, with that whole tech support vs wwspa thing, they would add that category because of that.
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Re: New SMWC contest thingy: the 9th Door: the series.

Post by morsel/morceau »

Today's 'Top Comment':
Something to keep in mind: SMW *never* forces the player to use spin jumps to pass an obstacle. Spin jumping is never mandatory for anything.
PrinceMarthX 6 hours ago 38
There are at least four exits which require a spin jump to break turn blocks (both exits of Star World 1, secret of Forest of Illusion 3, secret of Donut Plains 2). Cheese Bridge Area's secret exit can be reached by flying, but the simplest way is to take Yoshi to the end of stage (you reach here by bouncing off of saws) and then doing a jump off Yoshi's back as you float under the goal. So, mandatory spin jumping, forced flying (Chocolate Island 3), a Yoshi jump, even eating an object through a wall (Valley of Bowser 4) - SMW was a series of bullshit dick moves. Want the bonus in Forest Fortress? You'll have to spin fly, spaceman. Hell, Larry's Castle goes as far as hiding its midpoint. Someone explain to me why having to spin jump off a thwomp or something is against the spirit of the original game.
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Re: New SMWC contest thingy: the 9th Door: the series.

Post by peteyboo »

Don't forget Valley Fortress, which forced you to time your jumps between super-fast insta-kill (for the most part) megaspikes. And of course Tubular, which was a lot easier with Blue Yoshi, if you could find it.
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Re: New SMWC contest thingy: the 9th Door: the series.

Post by MrDeePay »

morsel/morceau wrote:Today's 'Top Comment':
Something to keep in mind: SMW *never* forces the player to use spin jumps to pass an obstacle. Spin jumping is never mandatory for anything.
PrinceMarthX 6 hours ago 38
There are at least four exits which require a spin jump to break turn blocks... ....secret of Donut Plains 2).
Not Quite. Yoshi could've used his tongue to get the blue shell to fly up to the key.
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Re: New SMWC contest thingy: the 9th Door: the series.

Post by Oracle of Wuffing »

morsel/morceau wrote:SMW was a series of bullshit dick moves.
May I take this quote completely out of context for my next signature? :P
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Re: New SMWC contest thingy: the 9th Door: the series.

Post by rockdet »

At first I wasn't expecting anything from a contest like that, even thought it was dumb, but I'm enjoying more and more the concept.
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