New SMWC contest thingy: the 9th Door: the series.
Re: New SMWC contest thingy: the 9th Door: the series.
Wow, it sounded like raocow just went backward on his chair at the end.
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Re: New SMWC contest thingy: the 9th Door: the series.
NGWU designed two levels for SMWCP2 (both at opposite ends of the spectrum - one in world 1, and one in world 8), and the difficulty of both is judged rather well. At the very least, he IS a competent designer when he's not trying to stuff pixel perfect jumps down one's throat.
Re: New SMWC contest thingy: the 9th Door: the series.
So at what point do we get people that stick to a single room?
Also to a not silly degree of difficulty level
a chart would be fine
also can raocow judge levels for the next contest; serious analysis raocow is in my top 3 raocows
Also to a not silly degree of difficulty level
a chart would be fine
also can raocow judge levels for the next contest; serious analysis raocow is in my top 3 raocows
Re: New SMWC contest thingy: the 9th Door: the series.
Just wanted to ask if there will be a B-project since Nitroid has been finished now. It would be nice for those who are not really in this contest thingy...
[ img ]http://www.loadthegame.com/wp-content/u ... 4jun14.jpg[/ img ]
Night comes and with it terrible horrors.
The hunt begins!
Night comes and with it terrible horrors.
The hunt begins!
Re: New SMWC contest thingy: the 9th Door: the series.
Nitori isn't finished. raocow still needs to actually beat Utsuho and then there's world 5 which ramps up the difficulty and lengthSlit08 wrote:Just wanted to ask if there will be a B-project since Nitroid has been finished now. It would be nice for those who are not really in this contest thingy...
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Re: New SMWC contest thingy: the 9th Door: the series.
He didn't even beat the boss he was on. Since when is not beating a boss equal to finished?Slit08 wrote:Just wanted to ask if there will be a B-project since Nitroid has been finished now. It would be nice for those who are not really in this contest thingy...
Re: New SMWC contest thingy: the 9th Door: the series.
MariAri?The Doctor wrote:
He didn't even beat the boss he was on. Since when is not beating a boss equal to finished?
Seriously though, it's not finished yet, and raocow has said so in comments/description every day since.
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Re: New SMWC contest thingy: the 9th Door: the series.
Yeah I'm just taking a little break.
Also I'm looking foward to when I can end a contest video not feeling legit angry.
Also I'm looking foward to when I can end a contest video not feeling legit angry.
the chillaxest of dragons
Re: New SMWC contest thingy: the 9th Door: the series.
Will it be the day you rage quit 75 - 11 and skip straight to the top 10?raocow wrote:Yeah I'm just taking a little break.
Also I'm looking foward to when I can end a contest video not feeling legit angry.
Re: New SMWC contest thingy: the 9th Door: the series.
Its kinda amazing that even this far down none of the muncher plants are in completely ridiculous positions, though I think if LuigiPikachu had stuck with the ice part it would have been better, I mean think of the small amount of ice levels in the original game, having it as a gimmick in bowser's castle would have been good
Notgoodwithusernames is jelly of everyone who is good with usernames and so makes levels made of hatred and muffins...... the muffins are an extra 5$ I got a good laugh at the bonus at the end though
Notgoodwithusernames is jelly of everyone who is good with usernames and so makes levels made of hatred and muffins...... the muffins are an extra 5$ I got a good laugh at the bonus at the end though
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Re: New SMWC contest thingy: the 9th Door: the series.
I bet if you just took out the layer 3 smasher that last room would've shot way up in rankings
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Re: New SMWC contest thingy: the 9th Door: the series.
I like notgoodwithusernames' level because the difficulty was pretty cool. It was still hard but I like it when people can design fair hard levels.
Oh I thought hard levels were all he made because that's what he tried to get into a2mt and didn't do much after that.S.N.N. wrote:NGWU designed two levels for SMWCP2 (both at opposite ends of the spectrum - one in world 1, and one in world 8), and the difficulty of both is judged rather well. At the very least, he IS a competent designer when he's not trying to stuff pixel perfect jumps down one's throat.
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Re: New SMWC contest thingy: the 9th Door: the series.
I'm somewhat surprise that the level was that hard for people. I mean I can get though it without any trouble. Maybe if I don't test the level so much with the slightest of change, like moving a sprite over a tile, I could of had a better chance of making it higher in the contest. Due of me getting so used to the level. However, I did like how the level turned out though because it was the first time I ever used the layer 3 smasher. And how the ceiling is set up in a way that you know where the smasher is going to hit. Just felt like that I accomplished something, even though it wasn't meant to be a kaizo type level.
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Re: New SMWC contest thingy: the 9th Door: the series.
The thing with your level is that it is entirely based on knowing what to do when. Of course it's going to be easy for you because you, well, know what to do, and when, haha.
For people who have yet to gain this knowledge, it's pretty much 100% learning by mistakes, and every mistake is a garanteed death. That is what makes it so difficult, it's that there is zero let. Zero room for mistakes. If you know what to do, yeah, it's super doable. But gaining that knowledge is very, very difficult.
For people who have yet to gain this knowledge, it's pretty much 100% learning by mistakes, and every mistake is a garanteed death. That is what makes it so difficult, it's that there is zero let. Zero room for mistakes. If you know what to do, yeah, it's super doable. But gaining that knowledge is very, very difficult.
the chillaxest of dragons
Re: New SMWC contest thingy: the 9th Door: the series.
Indeed. I could tell that level 76th keeps you on your toes in a really frustrating way because you are constantly at risk and requiring reflexes. Maybe you could've added some powerups and a little bit of space somewhere in the level to give Mario a moment to rest.
Re: New SMWC contest thingy: the 9th Door: the series.
One comment I read on YouTube said that the level would have probably scored quite a bit higher if the smasher was removed. I agree with this - if both the smasher and the beginning were dealt with, the level itself would have been much less of a chore and a lot less difficult to beat. It's certainly doable now (took me 7 tries or so), but the smasher is a case of complete overkill.
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Re: New SMWC contest thingy: the 9th Door: the series.
No I said it. It was me.S.N.N. wrote:One comment I read on YouTube said that the level would have probably scored quite a bit higher if the smasher was removed. I agree with this - if both the smasher and the beginning were dealt with, the level itself would have been much less of a chore and a lot less difficult to beat. It's certainly doable now (took me 7 tries or so), but the smasher is a case of complete overkill.
Or maybe it was on the comments too spoiler I don't read them but I like to leave dumb ones
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Re: New SMWC contest thingy: the 9th Door: the series.
Well of course you can get through without any trouble; you made the sublevel. This is a recurring problem with numerous levels that are considered too hard- the designer fails to compensate for how a blind player will take. Ideally a good to great level is one that the player could theoretically beat on their first attempt, assuming their reflexes are good enough. (And I don't mean in the sense of pixel perfect movement and the slightest error is immediate death.) It's even the same problem you had with Synchronized Sector before it got a complete reconstruction; endgame difficulty =/= ball busting, near-Kaizo without actually being Kaizo hard.notgoodwithusernames wrote:I'm somewhat surprise that the level was that hard for people. I mean I can get though it without any trouble.
Amazing fans these people are.@MrDeePay
Shut the fuck up. You are literally the most obnoxious motherfucker here. Why don't you introduce a bullet to your skull, instead of whining about EVERYTHING
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Re: New SMWC contest thingy: the 9th Door: the series.
oh come on it's not that bad.MrDeePay wrote:near-Kaizo
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Re: New SMWC contest thingy: the 9th Door: the series.
@AndyRichterLUE
I disagree.
Personally, I've seen way more way obnoxiousie-er M@*%he&%uck*&s here, to name a few; [AOD], TLs4, raocow, o-card, aus...
No but seriously emotional comments like that don't reflect well on yourself or anyone else.
I disagree.
Personally, I've seen way more way obnoxiousie-er M@*%he&%uck*&s here, to name a few; [AOD], TLs4, raocow, o-card, aus...
No but seriously emotional comments like that don't reflect well on yourself or anyone else.
"oh no my best friend was replaced by a evil demon shadow monster"
"argh i am the evil shadow monster demon shadow"
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nostalgic realtime nitroid let's play playlist
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Re: New SMWC contest thingy: the 9th Door: the series.
When did he say that?MrDeePay wrote:Amazing fans these people are.@MrDeePay
Shut the fuck up. You are literally the most obnoxious motherfucker here. Why don't you introduce a bullet to your skull, instead of whining about EVERYTHING
AndyRichterLUE
Last edited by Ashan 12 years ago, edited 1 time in total.
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Re: New SMWC contest thingy: the 9th Door: the series.
1 hour ago.
http://www.youtube.com/all_comments?v=fvYYzjyLfM8
But let's get to more pressing matters.
http://www.youtube.com/all_comments?v=fvYYzjyLfM8
But let's get to more pressing matters.
"oh no my best friend was replaced by a evil demon shadow monster"
"argh i am the evil shadow monster demon shadow"
Vip is pronounced "Beep"
nostalgic realtime nitroid let's play playlist
Re: New SMWC contest thingy: the 9th Door: the series.
Is there any reason at all to drag this crap here instead of letting it rot in the wasteland that is Youtube comments?MrDeePay wrote:Amazing fans these people are.@MrDeePay
Shut the fuck up. You are literally the most obnoxious motherfucker here. Why don't you introduce a bullet to your skull, instead of whining about EVERYTHING
AndyRichterLUE
Re: New SMWC contest thingy: the 9th Door: the series.
Looking strictly at it... I'd say no, though it is related to the nonsense of people bitching about SMWC again over trivial horseshit (though I'll admit fault myself; my grudge with Raofans is mostly on the YouTube side) and being misinformed in general. That was probably a troll response made to make Raofans look bad, though.
Honestly I'll have to side with you on that. "Near-Kaizo" was the most fitting response that came to my mind. I assume several entrants misinterpreted the meaning of the contest (in more ways than one) to do something like that, though I recall SNN saying he was somewhat purposely vague on that front.oh come on it's not that bad.
Re: New SMWC contest thingy: the 9th Door: the series.
what the @ all this drama
I wanted to see what people would make of it. Needless to say, the vast majority of people did what I expected them to do (stray from the original feel of SMW).MrDeePay wrote:I assume several entrants misinterpreted the meaning of the contest (in more ways than one) to do something like that, though I recall SNN saying he was somewhat purposely vague on that front.