SMBX: The Invasion 2; it's not a sequel

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Test Pilot Monkey
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Re: SMBX: The Invasion 2; it's not a sequel

Post by Test Pilot Monkey »

10204307 wrote:Gee whillikers, old man raocow, you sure do suck at flying!
That blue coin part is harder than it looks. And the "reward" you get isn't worth it at all.
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peteyboo
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Re: SMBX: The Invasion 2; it's not a sequel

Post by peteyboo »

Speak for yourself. If all I had to do to gain the ability to temporarily make myself both immortal and immobile, was to haphazardly spin my tail and fall with style through torrents of water 50 feet over something that could be either land or death... Never mind you're right.
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Re: SMBX: The Invasion 2; it's not a sequel

Post by Sebby19 »

Quill wrote:I just want to show you guys a few things you can create with SMBX.

This is from my own episode, I'm not trying to show it off or anything, but I think people would like to see some stuff you can make if you put your mind to it.
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For me, these images are half cut off, you can just copy their image location and paste it to see the full version.
^Oh hey! Yours was featured in the trailer video. Where can I find your episode?

And Rao, your kind of wrong on your guess about world 4 being enviroments and stuff. World 4 is mainly based on SMB1, but only mainly.
It kind of sucks there is no meter to help you fly. You kind of have to feel for it through practise.

Remember when I said all characters can fly after running at full speed? Actually, Peach cannot fly. It's more of a Super Jump. She can just barely reach the first cloud platform with it.
Flying with link is also frustrating, since he has no run button (it's atomatic), and thus if you lose any speed in the air you can't ragain it. And since he can't use the leaf/tanooki suit to float, he drops like a rock when his flytime ends. And since he is fairy, collecting the blue coins is harder due to his smaller sprite.

You can also spinjump fly with Mario/Luigi/Toad, but the fly time you can get out of is drastically reduced.
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AUS
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Re: SMBX: The Invasion 2; it's not a sequel

Post by AUS »

raocow wrote:Man. It's kind of sad how a lot of the 'innovations' planned for a2mt would be dead easy to do with this thing.
Nah, that's not sad. The 'innovations' in a2mt are still innovative. Although, at some point, you have to forget how impressive something is to be seen "on a smw rom" and look at how the level feels when you play it. Nothing else matters.

*fart*
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Re: SMBX: The Invasion 2; it's not a sequel

Post by McGack »

You went out of your way to go get yoshi, what have you done with the real raocow, looks like he couldn't get through the door though.
Hmm it looks as though those blue coins expected you to jump/fly from platform to platform, the reward was disappointing =/
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Re: SMBX: The Invasion 2; it's not a sequel

Post by Argumentable »

Especially considering you can get it with much less hassle later on
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Re: SMBX: The Invasion 2; it's not a sequel

Post by Punisher »

Goomba98 wrote:Hey raocow, the black Yoshi has the powers of the red, blue, and yellow Yoshis combined.
...I just said that about 3 pages ago.

I don't know why, but I didn't have that much of an issue with the blue coin part. Then again, that's probably just me.
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Re: SMBX: The Invasion 2; it's not a sequel

Post by Goomba98 »

Punisher wrote:
Goomba98 wrote:Hey raocow, the black Yoshi has the powers of the red, blue, and yellow Yoshis combined.
...I just said that about 3 pages ago.

I don't know why, but I didn't have that much of an issue with the blue coin part. Then again, that's probably just me.
He didn't read those posts, apparently.
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Re: SMBX: The Invasion 2; it's not a sequel

Post by raocow »

Hmm, a question, that came out of nowhere.

I wonder if it would be 'kosher' to, like, basically, modify all the graphics of the smbx engin with, I don't know, with asmt/a2mt stuff, and rerelease as such under a different name, since suddenly it would have, mysteriously, nothing concretely to do with nintendo.
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Re: SMBX: The Invasion 2; it's not a sequel

Post by kilon »

When you remove the possibly copyrighted material (graphics.music), I think it should be ok.
After all they can't copyright the game mechanics.
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Re: SMBX: The Invasion 2; it's not a sequel

Post by Punisher »

Are we talking about a talkhaus collab for SMBX? 'o'
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Re: SMBX: The Invasion 2; it's not a sequel

Post by raocow »

I just think it's such a waste to just 'loose' this engine somehow, so it'd be nice if we could use some of the ressources we have to salvage it in some way. Offer to change up the graphics which would be problematic, remove the music, change the name to something like 'the demo machine' and there you go, copyright friendly platform engin!
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kilon
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Re: SMBX: The Invasion 2; it's not a sequel

Post by kilon »

Before we do anything, we should check what the peeps at http://knuckles96.prophpbb.com/ are planning though. They know more about it than we do after all and maybe they already have some plans for it.
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Re: SMBX: The Invasion 2; it's not a sequel

Post by dclearyLC »

raocow wrote:I just think it's such a waste to just 'loose' this engine somehow, so it'd be nice if we could use some of the ressources we have to salvage it in some way. Offer to change up the graphics which would be problematic, remove the music, change the name to something like 'the demo machine' and there you go, copyright friendly platform engin!

i think you're on to something. i like where this is going too. contacting the owner peeps of this is obviously the first move of attack. did i say attack... i meant... um... something...
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Re: SMBX: The Invasion 2; it's not a sequel

Post by Mandew »

raocow wrote:I just think it's such a waste to just 'loose' this engine somehow, so it'd be nice if we could use some of the ressources we have to salvage it in some way. Offer to change up the graphics which would be problematic, remove the music, change the name to something like 'the demo machine' and there you go, copyright friendly platform engin!
Hey, cool! If you guys need any spriters for that, I'm totally up
for it!
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Re: SMBX: The Invasion 2; it's not a sequel

Post by Trotim »

raocow wrote:Hmm, a question, that came out of nowhere.

I wonder if it would be 'kosher' to, like, basically, modify all the graphics of the smbx engin with, I don't know, with asmt/a2mt stuff, and rerelease as such under a different name, since suddenly it would have, mysteriously, nothing concretely to do with nintendo.
This is a good idea. Some of the music names are hardcoded though so even if you replace the music itself, the names would still be there.

However... these are just strings. A programmer could change these in like an hour and suddenly, no more troubles at all (if there were any to begin with)
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Re: SMBX: The Invasion 2; it's not a sequel

Post by peteyboo »

Going back to the LP... I just realized raocow said "Mary Jane" in today's video. Was that on purpose?
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Re: SMBX: The Invasion 2; it's not a sequel

Post by raocow »

peteyboo wrote:Going back to the LP... I just realized raocow said "Mary Jane" in today's video. Was that on purpose?
Thinking, of course, of Mary Jane Watson of Super-Man fame.
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peteyboo
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Re: SMBX: The Invasion 2; it's not a sequel

Post by peteyboo »

Oh I realize that, but the connection to today is too good to pass up. You just wanted an excuse to somehow get Spiderman into the... can we even call LPing a conversation? ;)
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Re: SMBX: The Invasion 2; it's not a sequel

Post by Kokorov »

raocow wrote:I just think it's such a waste to just 'loose' this engine somehow, so it'd be nice if we could use some of the ressources we have to salvage it in some way. Offer to change up the graphics which would be problematic, remove the music, change the name to something like 'the demo machine' and there you go, copyright friendly platform engin!

That is a very good idea. SMBX has the most extensive level editior of any Mario fan game, and it's sad to see it starting to die off. Elbow (He was a GFX mod) just posted on Knux's forums that he is going to quit.
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Re: SMBX: The Invasion 2; it's not a sequel

Post by McGack »

Yeah id say so, its sorta like half a conversation except raocow is talking to many a peoples in one go...or something
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Re: SMBX: The Invasion 2; it's not a sequel

Post by Test Pilot Monkey »

raocow wrote:Hmm, a question, that came out of nowhere.

I wonder if it would be 'kosher' to, like, basically, modify all the graphics of the smbx engin with, I don't know, with asmt/a2mt stuff, and rerelease as such under a different name, since suddenly it would have, mysteriously, nothing concretely to do with nintendo.
It didn't really come out of nowhere, I've been saying this all along! It would be a great idea, and if you can persuade the guy to release the source code as well, the sky's the limit.
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Re: SMBX: The Invasion 2; it's not a sequel

Post by Oracle of Wuffing »

raocow wrote:I just think it's such a waste to just 'loose' this engine somehow, so it'd be nice if we could use some of the ressources we have to salvage it in some way. Offer to change up the graphics which would be problematic, remove the music, change the name to something like 'the demo machine' and there you go, copyright friendly platform engin!
Well, there are several open-source sidescrolling game editors that you could use if you just wanted a copyright friendly platform engine, but I gotta agree with you in that what I've seen from SMBX kinda blows them out of the water. If you had the dude's permission, looks like you could decompile the exe to assembly pretty easily ('Cause like, if lawyers really don't want him distributing the program anymore, that covers the source code as well- it contains "Nintendo Property" unless he bothers to strip all that out first. Though there's nothing stopping him from granting you permission on decompiling, stupidly enough). Sadly, I don't know assembly nor Visual Basic, so I don't know how helpful that'd actually be. Doesn't look too much more painful than SMW ASMing, though. (Knock on wood.)
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Re: SMBX: The Invasion 2; it's not a sequel

Post by peteyboo »

It seems that you cannot build flying momentum in this game. hinthintmrcow
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Re: SMBX: The Invasion 2; it's not a sequel

Post by Goomba98 »

raocow, the reason the Toad thinks The Great Fish Fiasco should be in the ice world is because there is snow on the ground. To not notice that, you have to be stupid.

EDIT: It's not Teddy bear, it's Tanooki.

EDIT 2: Try exploring the editor after you finish the game in a sort of bonus video.
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