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Re: SDM2: There may or may not be touhou involved
Posted: 21 Mar 2011, 14:40
by Mischlings
When the daggers first showed up, I thought that the video had frozen. It was kind of weird that the video just kept going but nothing on the screen was moving.
The dragon coin thing is probably useless, but those people who are suckers for 100% completion are always drawn in by anything and everything like that. It really sucks being one of those people.
Re: SDM2: There may or may not be touhou involved
Posted: 21 Mar 2011, 17:05
by Caracc
Heaven forbid you push the start button with your nose or something.
Re: SDM2: There may or may not be touhou involved
Posted: 21 Mar 2011, 17:14
by Argumentable
Sounds dumb. He should play the entire game with his feet instead.
Re: SDM2: There may or may not be touhou involved
Posted: 21 Mar 2011, 17:27
by McGack
the mega mole run looked entertaining and yet painful at the same time, the dagger hall of daggers was pretty cool and the Charlie head was quite random. Hopefully the dragon coins hold more than a
"I got all the dragon coins" status
Re: SDM2: There may or may not be touhou involved
Posted: 21 Mar 2011, 17:49
by raocow
Caracc wrote:Heaven forbid you push the start button with your nose or something.
Did you ever try hitting the start button with your nose on a SNES controler? That would be pretty difficult, you really need to 'press, those two middle buttons.
Re: SDM2: There may or may not be touhou involved
Posted: 21 Mar 2011, 18:06
by Emmeth
I'm really liking the Let's Play so far =D
Kudos to you, raocow, for doing it without save-states :)
Re: SDM2: There may or may not be touhou involved
Posted: 21 Mar 2011, 18:29
by Punisher
I told you bro
I told you about those knives, dog
Re: SDM2: There may or may not be touhou involved
Posted: 21 Mar 2011, 18:41
by Chompie
Today's episode is called Cherry Butterfly Palace? Wrong game, dude.

Unless tomorrow's will be called like.. Indigo Rabbit Pharmacy, in which case there's PATTERNS WITHIN PATTERNS WITHIN TITLES!
Re: SDM2: There may or may not be touhou involved
Posted: 21 Mar 2011, 20:13
by Bean
My suggestion for that knives part would be to rush to the center/right of the screen depending on if there were enemies there or not, stop completely, let the knives show up, repeat the whole way through... and yet you still managed to get through that whole area by tanking it anyway. Good job.
Re: SDM2: There may or may not be touhou involved
Posted: 21 Mar 2011, 20:20
by The Doctor
raocow wrote:Caracc wrote:Heaven forbid you push the start button with your nose or something.
Did you ever try hitting the start button with your nose on a SNES controler? That would be pretty difficult, you really need to 'press, those two middle buttons.
I used my forefinger on my right hand. Rotate your wrist about 70 degrees to the right until your thumb is almost horizontal across the Y and A buttons, then reach down with your forefinger and hit the start button. You will still be able to hit the B button with the left side of your thumb.
Re: SDM2: There may or may not be touhou involved
Posted: 21 Mar 2011, 22:16
by Paragraph
Watch porn in the window behind the emulator.
INSTANT EXTRA APPENDAGE
Problem solved, thanks and donations sent to me please.
Simon
Re: SDM2: There may or may not be touhou involved
Posted: 21 Mar 2011, 22:19
by limepie20
I am scared for the medium levels.
Re: SDM2: There may or may not be touhou involved
Posted: 22 Mar 2011, 00:32
by Mischlings
Alex wrote:Paragraph wrote:Watch porn in the window behind the emulator.
INSTANT EXTRA APPENDAGE
Problem solved, thanks and donations sent to me please.
Oh god, that made me lol harder than it should've.
Do you think it's long enough?
Since you went there, you owe me about two liters of brain bleach. Seriously, I really did not need that mental image today.
Re: SDM2: There may or may not be touhou involved
Posted: 22 Mar 2011, 01:53
by Caracc
Mischlings wrote:
Since you went there, you owe me about two liters of brain bleach. Seriously, I really did not need that mental image today.
I'm sure there are people who'd pay big money to watch raocow play SMW with his genitals. I'm not one who'd pay
BIG money, but I'd toss a couple fives at him.
Re: SDM2: There may or may not be touhou involved
Posted: 22 Mar 2011, 02:46
by Test Pilot Monkey
I was imagining you could hit the start button if you used your right hand like you would on an arcade controller.
I was also imagining using foot pedals.
Re: SDM2: There may or may not be touhou involved
Posted: 22 Mar 2011, 03:15
by The Doctor
Or, since you're using ZSNES, map the START button to the space bar. Then you can just headbutt the keyboard. Or, for a more serious answer, the L button.
Re: SDM2: There may or may not be touhou involved
Posted: 22 Mar 2011, 06:37
by Frown
sasukebowser wrote:I really liked today's level! The dagger thing was pretty neat.
Weird how it sort of breaks without the P-switch at the end though.
I agree with you!
Re: SDM2: There may or may not be touhou involved
Posted: 22 Mar 2011, 08:19
by kilon
The Doctor wrote:Or, since you're using ZSNES, map the START button to the space bar. Then you can just headbutt the keyboard. Or, for a more serious answer, the L button.
But then you can't use the L button. Unless you map that one to start because you don't use it that often..
But it's still weird. And one can argue that it isn't legit because you don't play like that on a normal snes, but I don't want to go into that discussion.
Re: SDM2: There may or may not be touhou involved
Posted: 22 Mar 2011, 11:57
by Rameau's Nephew
Since apparently we're given leave to be pedantic in the latest video, it should be noted that that Zinger isn't beeing a bee at all, but rather being a wasp--they even exclusively refer to them as such in DKC2. Never mind that they apparently make honey. They're honey-making wasps, obviously.
Also, interesting that this rather tricky boss should wish to draw comparisons to Flash Man, considering he's one of the wimpiest robot masters around...
Re: SDM2: There may or may not be touhou involved
Posted: 22 Mar 2011, 13:08
by AlchemistHohenheim
Can't say I was expecting Trauma Tower out of nowhere. Yay for...random VIP4 references?
Re: SDM2: There may or may not be touhou involved
Posted: 22 Mar 2011, 13:12
by sasukebowser
Freaking Sakuya knifing goombas all the time.
Re: SDM2: There may or may not be touhou involved
Posted: 22 Mar 2011, 13:38
by Test Pilot Monkey
Oh look, Donkey Kong Country again. Hackers really need to curb their infatuation with that game.
Re: SDM2: There may or may not be touhou involved
Posted: 22 Mar 2011, 14:32
by Yikes
Test Pilot Monkey wrote:Oh look, Donkey Kong Country again. Hackers really need to curb their infatuation with that game.
It's just showing that japanese hackers love america :D I mean rare...or donkey kong...whatever.
Re: SDM2: There may or may not be touhou involved
Posted: 22 Mar 2011, 15:13
by Somepartsareme
easy level design trick 1: use someone else's level
also this hack looks kind of bad but the commentary reminds me of the old happy go lucky raocow
Re: SDM2: There may or may not be touhou involved
Posted: 22 Mar 2011, 15:27
by Karatekid5
Well, the hack's DKC trend continues with the first part of the level based on Toxic Tower from DKC2. Though, this time around, the Mega Man references made more sense as Flash Man also has the ability to stop time like Sakuya does. The sprite looked okay, better than some of the others. Also, if I recall correctly, there actually was a robotic maid in one of the PC-98 touhou games, by the name of Ruukoto.