SDM2: There may or may not be touhou involved
- Fireyblaze
- Posts: 4
- Joined: 14 years ago
Re: SDM2: There may or may not be touhou involved
That boss should have had spinjumping disabled.
Re: SDM2: There may or may not be touhou involved
It's weird but I think if this was any other hack (like ASMT, SMWCP, uh MGU, TSRP, whatever) I would probably be rabble rabble over the lack of visual/musical quality but I have been perfectly okay with it in this game.
No idea why, though
No idea why, though
Re: SDM2: There may or may not be touhou involved
SDM doesn't actually represent Touhou though. It's the main gimmick but not the majority. The hack has many other things too.S.N.N. wrote:Not caring about the quality of your Touhou ports in a hack that is supposed to represent Touhou is sort of .. questionable. It shouldn't just be a case of "hey, if I just dump some low quality Touhou ports in here, people will like it". It may not be a big deal to some, but the way I see it, it really kills the vibe the hack is trying to give off.anomaly wrote:Or maybe he just didn't care much for the music, opting to focus on other things.
Eh.
Honestly I doubt it because SMW itself isn't ideal. An idea game should not be based on Lunar Magic.S.N.N. wrote: Maybe one day someone really -will- make an ideal hack.
-
- Skeleton
- Posts: 567
- Joined: 14 years ago
- First name: Newsome
- Location: The catacombs
- Contact:
Re: SDM2: There may or may not be touhou involved
Adding that sun was just cruel
That crazy voice dude
Re: SDM2: There may or may not be touhou involved
I thought adding the sun was great because it made the boss a lot less boring. The first three hits are still really boring though.
Re: SDM2: There may or may not be touhou involved
I've thought that for a while.raocow wrote:It's what I refer to 'the smwcentral' problem - peeps there just put too much enphasis on presentation I feel, when a game can be SUPER fun while still being janky like hell.
I dunno. I genuinely love bad movies too, on an unironic level, so what do I know.
SMWC cares more about how pretty a hack looks than how fun it is to play. Japanese hacks seem to care little about presentation and are all about creativity and enjoyment.
- Rameau's Nephew
- Posts: 0
- Joined: 13 years ago
Re: SDM2: There may or may not be touhou involved
So, you'd say the later levels of Hyper V put a premium on enjoyment, would you?
Re: SDM2: There may or may not be touhou involved
Someone was complaining about the chipmonking? ... this is why i don't post on your videos anymore
who was this mysterious friend at the beginning of the video?
who was this mysterious friend at the beginning of the video?
- sasukebowser
- Posts: 0
- Joined: 15 years ago
Re: SDM2: There may or may not be touhou involved
the slowdown was intentional, obv
or something
or something
Re: SDM2: There may or may not be touhou involved
MGU/TSRPR/others sure did, didn't they? Games from both SMWC/Japan break their "tradition", so stereotyping isn't exactly a good thing to do here.MarthX wrote:SMWC cares more about how pretty a hack looks than how fun it is to play.
Today's level: again with those stupid SMB1 graphics. The time gimmick was actually rather neat though compared to some previous gimmicks in this game.
Re: SDM2: There may or may not be touhou involved
Meh, I don't like the chipmunking either. To me it's pretty pointless. But I also know the reasons for it, so I'm not complaining.McGack wrote:Someone was complaining about the chipmonking? ... this is why i don't post on your videos anymore
who was this mysterious friend at the beginning of the video?
-
Argumentable
the biggest shit
- Posts: 690
- Joined: 15 years ago
- Location: A butthole
- Contact:
- https://argu.talkhaus.com/
Re: SDM2: There may or may not be touhou involved
I just dislike seeing the same stuff over and over again, chipmunking kind of takes the sting off, but for the most part I'm watching for the games (unusual, I know) so I prefer to see what's next.
I'm on Youtube andTwitter and Discord so say hi to me on there cause I don't really post here also I have sigs off so I can make my sig as ugly as I want and it won't bother me this is my sig btw
Re: SDM2: There may or may not be touhou involved
Have to agree. On the gimmick in particular: Could have used a bit less stopping time, one second instead of...two or three, other than that is was implemented in a way that seemed not really annoying, which is the best kind of gimmick. Compared to WIND or reversing your controls all three seconds or stuff like that, it was very clear what was going to happen when, and except for the platform passing through Mario, there was never a situation where it wasn't completely raocow's fault when he died to stoppage.S.N.N. wrote:MGU/TSRPR/others sure did, didn't they? Games from both SMWC/Japan break their "tradition", so stereotyping isn't exactly a good thing to do here.MarthX wrote:SMWC cares more about how pretty a hack looks than how fun it is to play.
Today's level: again with those stupid SMB1 graphics. The time gimmick was actually rather neat though compared to some previous gimmicks in this game.
Simon
Re: SDM2: There may or may not be touhou involved
If it was intentional, it'd be a Youmu stage, but that's another Touhou game entirely.sasukebowser wrote:the slowdown was intentional, obv
or something
I just love how he decided not to chipmunk that run to get GVirusG riled up. I know why he does chipmunk runs instead of jump cutting, so he can show the whole winning run. So when I see jump cuts, I expect him to die within three seconds.
Re: SDM2: There may or may not be touhou involved
Where the hell did you get that info from?MarthX wrote:SMWC cares more about how pretty a hack looks than how fun it is to play. Japanese hacks seem to care little about presentation and are all about creativity and enjoyment.
Re: SDM2: There may or may not be touhou involved
Challenge accepted.S.N.N. wrote:Maybe one day someone really -will- make an ideal hack.
@TheTopicofMusic: Technically you can always do better musically, but as long as it isn't 6 distortion guitars and an orchestra hit, it's hard for me to complain.
@TheLevelDesign: It's a tough call, the gimmicks can make a level, but a great level doesn't need a gimmick. I guess he could do better, but i'm not playing the hack, so I guess my complaints/comments aren't too relevant. That part in the castle with about 15 chains hanging at the same height though is inexcusable laziness though.
Still though, in my honest opinion, this hack is still way too texty.
Pandemonium Fortress 2 is my personal best hack so far. Go on and play it.
Re: SDM2: There may or may not be touhou involved
Well to be totally fair, I read the rejected hacks log for the sake of seeing what NOT to do if I want my own hack to be accepted, and plenty of hacks that the mods found really fun were rejected because of some minor cutoff. Don't get me wrong, I think cutoff looks atrocious, but I'd rather see cutoff than some of the hacks that DID get accepted.MrDeePay wrote:Where the hell did you get that info from?MarthX wrote:SMWC cares more about how pretty a hack looks than how fun it is to play. Japanese hacks seem to care little about presentation and are all about creativity and enjoyment.
I'm not agreeing with the opening statement, I'm just defending how some may have come to that point.
When in doubt, call it a thing. That's how raocow does it. And it works for me.
Re: SDM2: There may or may not be touhou involved
Obviously there are exceptions. It's not some ironclad rule.S.N.N. wrote:MGU/TSRPR/others sure did, didn't they? Games from both SMWC/Japan break their "tradition", so stereotyping isn't exactly a good thing to do here.MarthX wrote:SMWC cares more about how pretty a hack looks than how fun it is to play.
Today's level: again with those stupid SMB1 graphics. The time gimmick was actually rather neat though compared to some previous gimmicks in this game.
- Rameau's Nephew
- Posts: 0
- Joined: 13 years ago
Re: SDM2: There may or may not be touhou involved
But honestly, it seems strange to me to say that a lot of these Japanese hacks' main concern is enjoyment. While many of them are fun to watch, of the Japanese hacks raocow has played, とってもYEAHHHH!! is about the only one I can seriously imagine playing through myself. I think a more accurate distinction would be to say that while SMWC hacks certainly put a higher emphasis on æsthetics (and also things like plot) than Japanese hacks, on occasion to the detriment of gameplay, the primary emphasis in Japanese hacks seems to be above all on technical innovation (crazy ASM gimmicks, creative modification of existing custom sprites)--with the downside that they too occasionally become too concerned about showcasing their own creativity to the point of neglecting to consider if the level, though certainly possessing a certain wow-factor, is necessarily fun to play. In fact, I'd go so far as to say that getting caught up on one particular aspect to the point of neglecting enjoyability is pretty common in ROM hacking in general, and indeed professional video game design as well.
- Test Pilot Monkey
- Posts: 0
- Joined: 13 years ago
- Location: here
Re: SDM2: There may or may not be touhou involved
That slowdown was weird. The second part had pretty much the same stuff as the first part, so I've no idea why it would have happened.
Re: SDM2: There may or may not be touhou involved
So is this like, a Taiwanese hack or something, because it has neither so far.MarthX wrote:SMWC cares more about how pretty a hack looks than how fun it is to play. Japanese hacks seem to care little about presentation and are all about creativity and enjoyment.
- The Doctor
- Posts: 320
- Joined: 14 years ago
Re: SDM2: There may or may not be touhou involved
Well, I'm pretty far ahead of raocow right now and I'm loving the game. It seems to improve a bit each world and I especially love
- sasukebowser
- Posts: 0
- Joined: 15 years ago
Re: SDM2: There may or may not be touhou involved
I really liked today's level! The dagger thing was pretty neat.
Weird how it sort of breaks without the P-switch at the end though.
Weird how it sort of breaks without the P-switch at the end though.
Re: SDM2: There may or may not be touhou involved
Who want's to bet how long it takes until raocow gives up on getting all the dragon coins?
Re: SDM2: There may or may not be touhou involved
How to get raocow to 100% all your levels: put a Dragon Coin-o-meter. Even if it serves no real purpose.
"Touhou is wrong" - Horikawa Otane