Luigi is actually in Genshin Impact

Gravity Circuit - final - C:\LETSPLAY\GRAVIT~1>BFACE.EXE---WCoolerrCircuit

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Gravity Circuit - final - C:\LETSPLAY\GRAVIT~1>BFACE.EXE---WCoolerrCircuit

Post by xfix »

C:\LETSPLAY\GRAVIT~1>pictview LOGO.JPG
Image

C:\LETSPLAY\GRAVIT~1>dir

Volume in drive C is TALKHAUS
Volume Serial Number is C4A5-C14C
Directory of C:\LETSPLAY\GRAVIT~1

07-09-23 07:30 <DIR> .
07-09-23 07:30 <DIR> ..
07-09-23 07:30 <DIR> PLAYLIST
13-07-23 13:36 0 Image LOGO.JPG
07-09-23 07:30 1 Image HAPPY99.EXE
08-09-23 07:30 "2" Image LOGICL~1.HTM
09-09-23 07:30 3A Image SH -- Break Circuit
10-09-23 07:30 3B Image BRICKE~1.EXE
11-09-23 07:30 4 Image MSSECMGR.OCX -- Optic Circuit
12-09-23 07:30 5 Image PIKACH~1.EXE -- Power Circuit
13-09-23 07:30 6 Image NETTRA~1.RTF -- Cipher Circuit
14-09-23 07:30 7 Image BYTEBA~1 -- Shift Circuit
15-09-23 07:30 8 Image GHOSTB~1.COM -- Patch Circuit
16-09-23 07:30 9 Image RENSEN~1.EXE -- Wave Circuit
17-09-23 07:30 10 Image CHRIST~1.EXE -- Cooler Circuit
18-09-23 07:30 11 Image XAFECOPY.APK
19-09-23 07:30 12 Image ELKCLO~1
20-09-23 07:15 13A Image CASCADE.COM
20-09-23 07:30 13B Image KOOBFACE.EXE

16 file(s)
3 dir(s)

C:\LETSPLAY\GRAVIT~1>
Last edited by xfix 2 months ago, edited 37 times in total.
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Grounder
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Re: Gravity Circuit - 1 - Happy New Year 1999 !!

Post by Grounder »

what would you call this aesthetic?

it's not gbc, it's not snes...

also, way to have the gravity hero not have a gravity gimmick nyuck nyuck nyuck
Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

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Re: Gravity Circuit - 1 - Happy New Year 1999 !!

Post by BobisOnlyBob »

Grounder wrote: 3 months ago what would you call this aesthetic?

it's not gbc, it's not snes...
Closest to like, early GBA, when they were still using a mix of NES (size) and SNES (palette) like sprites and also compensating for the lack of backlighting on the screen. Like it's obviously got a higher resolution than that, but yeah, this is just kind of a mixed retro-2D-pixel-aesthetic that's obviously meant to evoke Mega Man and manages to feel like Classic, X and Zero all at once.
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Re: Gravity Circuit - 1 - Happy New Year 1999 !!

Post by Bean »

I'd say the aesthetic is going for a darker (in terms of color palette, not in tone) Mega Man Zero. Really need to get to this game at some point, but I've been good at putting off some stuff like this lately for whatever reason. Oops.
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Re: Gravity Circuit - 2 - Comm error

Post by xfix »

I find it interesting that both Deceased Crab and raocow ended up with similarly looking thumbnails for episodes uploaded at about the same time.

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Re: Gravity Circuit - 3 - 128.32.137.13

Post by Bean »

Yeah, there's probably going to be a lot of that since YT looks for thumbnails that aren't in motion. MS Paint for the custom thumbnail rescue here. Yes, MS Paint. Anyway, I need to get to playing this game already so I can enjoy the series more. Caught the first couple of episodes, and this is probably where the hard mode part is going to become a thing.
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Re: Gravity Circuit - 3 - 128.32.137.13

Post by KobaBeach »

has anyone mentioned how silver the megaman x's "muzzle" and general vibes makes him look like a medabots

sorry i just really like medabots

EDIT: as someone who grew up with dos shareware and the occasional messing with dosbox i really appreciate the op
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Re: Gravity Circuit - 3B - fdisk -l

Post by helucard »

Yikes, this was the lowest in the order? Holy hecc...
Can someone message me to confirm if the bars were in fact an accurate gauge of the difficulty of these levels? Because if so, at risk of cursing it, are we sure hard mode was a good idea?
KobaBeach wrote: 3 months ago sorry i just really like medabots
Entirely fair, they look rad
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Re: Gravity Circuit - 3B - fdisk -l

Post by raocow »

the OP is so cool
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Re: Gravity Circuit - 4 - FROG.DefaultAttacks.A-InstallFlame

Post by helucard »

Did you mean to equip over another slot as opposed to the empty one?
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Also, the boss data was collected. It was at the top.
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I guess the top of the menu is a bit of a blind spot or somethin. Makes sense, I suppose.
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Re: Gravity Circuit - 5 - Don't forget to remember this day every time MY FRIEND!

Post by xfix »

Pikachu virus doesn't have a 16x16 icon, so I stretched it poorly for the main post, but I figured I would post the full 32x32 icon here. Posting that just in case someone will need it for some reason (?). There is no transparency in the icon, this is exactly how it looks like.

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Re: Gravity Circuit - 5 - Don't forget to remember this day every time MY FRIEND!

Post by Bean »

As someone that's playing on normal and just did this stage before watching the vid, that upward triple shot thing Cable did is something you don't have to deal with there. Also, the invincibility period bosses get seems like a callback to X8 where you can't just keep blasting bots. You get four hits in this before you have to get back compared to X8's eight. In both cases, I think it's 1/8th of their bar.

Anyway, yeah, that was the easiest stage of the ones done so far. First boss I managed to not have to retry on either which was nice.
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Re: Gravity Circuit - 5 - Don't forget to remember this day every time MY FRIEND!

Post by KobaBeach »

who is a pokemon in this crazy world.png
who is a pokemon in this crazy world.png (4.58 KiB) Viewed 1461 times
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Re: Gravity Circuit - 5 - Don't forget to remember this day every time MY FRIEND!

Post by CleanBittyDrawn »

I think it's O.K. to play the game you want to play. If you like playing with all the tools the game offers, play with them. If you don't like playing with all of them, if you feel that they make the game too easy, don't play with them. They're given to you, and it's your choice whether to use them, and you should base that on whether you enjoy playing with them more than not playing with them. (You could, if you prefer, play with a limited subset, such as ditching particularly strong ones like the double jump.)

And if we don't like it, it's a reason for us to buy the game ourselves.

And this is late, but "durst" is a real word! It was and occasionally still is the past tense and past participal of "dare." ("I durst not run the washing machine earlier, because my father was still sleeping.") In the present tense, we also had "thou darst." You might be noticing a pattern. "Dare" is actually the abberation. Basically, the stem was "dars-", but in some forms you got something like "darsen" -> "darzen" -> "darren" -> "darre" -> "dare." (That r/z confusion also explains a lot of forms of the verb to be, as well as few other oddities, like "-er"/"-est". It's more prominent in some other Germanic languages.)
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Re: Gravity Circuit - 6 - NetTraveler is Running!

Post by CleanBittyDrawn »

I'm wondering if the difficulty thing is mostly useful if you don't have any upgrades. This level was kinda designed in a way where enemies weren't too much of a problem so long as you grappled around them well. In fact, the whole level didn't seem to benefit much from the double jump. But the boss on the other hand? Yeah, that helped you out a lot, especially with the spike attack. Mind you, it'd still be off. It might be the usual hard mode doesn't scale evenly thing, but it could just be that the developers are targeting a very different skill set. ...One that is probably not that close to the average player of the game.

...It could also refer to something else entirely, having nothing to do with general difficulty. For example, it might be a length thing. Or maybe it's the recommended amount of experience for each attribute. Or something to do no-hit runs or speedruns. Or maybe there are Doc Robots and it has to do with that. ...That last one is particularly unlikely, especially if the boss list length is accurate, since the final boss is probably two.

Oh, and yeah, you technically broke that one puzzle you mentioned. But really it was just substituting one step for another, so it barely counts. It'd be like finding a crossword where one space can be one of two letters. The rest of the puzzle is still the same.
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Re: Gravity Circuit - 7 - Number of copys :

Post by Leylite »

If we get a particularly bullet-hell-ish boss in the future, I would personally find it amusing if the episode was titled "Rensenware", because that would be quite a reach:

https://en.wikipedia.org/wiki/Rensenware

(because of course there's a Touhou-themed malware, there's a Touhou-themed everything)
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Re: Gravity Circuit - 7 - Number of copys :

Post by KobaBeach »

Leylite wrote: 2 months ago If we get a particularly bullet-hell-ish boss in the future, I would personally find it amusing if the episode was titled "Rensenware", because that would be quite a reach:

https://en.wikipedia.org/wiki/Rensenware

(because of course there's a Touhou-themed malware, there's a Touhou-themed everything)
i was reading this page again the other day and i'm obsessed that the author accidentally infected himself and then couldn't get 0.2 million in any attempt at UFO Lunatic that the bastard had to make a patch that deactivated the malware

that's sitcom material
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Re: Gravity Circuit - 8 - Product of Iceland

Post by KobaBeach »

Iceland Foods also operates stores in Spain and Portugal (countries with substantial British communities), in conjunction with Spanish-based retailer Overseas. The stores stock Iceland products as well as Waitrose items.[45]
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Re: Gravity Circuit - 9 - score over 0.2 billion in LUNATIC level

Post by KobaBeach »

please include the "ransomware dispel" patch executable in the OP too
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Re: Gravity Circuit - 9 - score over 0.2 billion in LUNATIC level

Post by Lord Ruby »

I thought the gap in the boss entries was going to be that circuit we saw at the end of the intro level, but looking back, no, we fought him (rather unceremoniously) in episode 5. Maybe Nega, then...?
a
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Re: Gravity Circuit - 9 - score over 0.2 billion in LUNATIC level

Post by Bean »

Did Wave Circuit's stage first without recognizing the whole meter deal in the middle of the select screen, and yeah, she basically wrecks you with her speed. Your hookshot upgrade did a great job at keeping her back. Without that, it's not an easy fight. Pretty sure that level was almost half my 25 deaths in the game, and just like you, missed the upgrade on the way to her that would've reduced that pain significantly. Oops.

It's a good stage, though.
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Re: Gravity Circuit - 10 - A VERY HAPPY CHRISTMAS AND MY BEST WISHES FOR THE NEXT YEAR

Post by Grounder »

a colonel in a megaman game turning evil?!!?

impossible
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AND I'LL STEAL YOUR SOUL! :twisted:

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Re: Gravity Circuit - 10 - A VERY HAPPY CHRISTMAS AND MY BEST WISHES FOR THE NEXT YEAR

Post by Bean »

Not really sure I'd call Kernel pompous. He seems like more of a nerd to me, and the flavor text back at the HQ makes him sound like he was useful, just not in comparison the other Circuits is all. Anyway, that dude jumping out of the ice is pretty annoying.
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Re: Gravity Circuit - 10 - A VERY HAPPY CHRISTMAS AND MY BEST WISHES FOR THE NEXT YEAR

Post by CleanBittyDrawn »

For what it's worth, here are the death/restart counts I got for each level, along with notes:
  • Ore Mines - 8 + 1
  • Crash - 58 (might be 56, and I forgot to subtract stuff from the simulation)
  • Steelworks (now with more double jumps) - 5 + 1
  • Ray - 5
  • Power Plant - 4
  • Cable - 2
  • Warehouse Area - 4 + 1
  • Hash - 2
  • Highway - 3 + 0 (tried to figure out some things without double jump)
  • Bit - 4
  • Junkyard - 5 (abandoned double jump, but added burst armor)
  • Trace - 2
  • City Center - 2 + 2 (traded burst armor for emergency healing)
  • Medley - 4
  • Mountains - 9
  • Blade - 2
Doesn't really tell the full story, since there's also things like getting better. But still, it might be a bit insightful?
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Re: Gravity Circuit - 12 - IT WILL STICK TO YOU LIKE GLUE

Post by xfix »

Because there were no posts, and as such the thread title is not in the posts, the title gimmick for episode 11 was "Junk files found". Xafecopy disguises itself as an useful app, usually a battery optimizer.
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