MAFAB 3 - Friendship Always Best
Re: MAFAB 3 - Firey Amp's Ballad
the hothead boss was my personal favorite entry so i'm super glad it placed as high as it did. big props to davvic for making such a fun and cute little experience, you more than deserved this spot
the first place entry is the only one i didn't play in my initial run through the submissions so i'm looking forward to seeing that full thing tomorrow as well, great job to all the contestants honestly. i'm probably back to lurking until maglx4 or something
the first place entry is the only one i didn't play in my initial run through the submissions so i'm looking forward to seeing that full thing tomorrow as well, great job to all the contestants honestly. i'm probably back to lurking until maglx4 or something
Re: MAFAB 3 - Firey Amp's Ballad
Don't Get Too Hotheaded - A Comedy in Two Acts
A comedy in the ancient sense, that is. Very charming.
I really like enhanced vanilla-style aesthetics like this, which mix vanilla graphics, vanilla-inspired graphics, and small enhancements like the lighting and fog.
The aimed bullet hell is perhaps a tad too intense, which I think is a driving factor for why it errs a bit on the foreknowledge side, were it less intense, or at least less intense at first, there might have been less of a need for misdirecting that attack from the start. Also, the first aimed shot during the "falling pollen" phase is the one that aligns most harshly, as it reaches Mario's height at approximately the same time as the non-pollen does, but I think that complication would be more appropriate toward the end of that phase. But these are just small things, this one's really giving Death Gaze a run for its money as my favorite.
A comedy in the ancient sense, that is. Very charming.
I really like enhanced vanilla-style aesthetics like this, which mix vanilla graphics, vanilla-inspired graphics, and small enhancements like the lighting and fog.
The aimed bullet hell is perhaps a tad too intense, which I think is a driving factor for why it errs a bit on the foreknowledge side, were it less intense, or at least less intense at first, there might have been less of a need for misdirecting that attack from the start. Also, the first aimed shot during the "falling pollen" phase is the one that aligns most harshly, as it reaches Mario's height at approximately the same time as the non-pollen does, but I think that complication would be more appropriate toward the end of that phase. But these are just small things, this one's really giving Death Gaze a run for its money as my favorite.
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Re: MAFAB 3 - Feud At Beach
You might be able to do it faster than recalling the RNG with division instead. Get a random value, divide by how many remaining moves there are in the bag, then use the remainder to select the right attack. (Namely, the first bit that's still open.) Of course, division is slow on the SNES, but conjoining two values can make, for example, every outcome where the first six attacks are "adjacent" to each other (say attacks 0 through 5) favor one value by a ratio of 7-to-1. But even division slightly favors lower numbers when not dividing by powers of 2.Daizo wrote: ↑1 year ago To do it in assembly, you'd have to give each attack a "bit" and check the bit if specific attacks are chosen. If so, you either re-call the random routine or just increase/decrease the selector value. If the byte is full (all bits set), you clear it before the attack is called again. The reason why I say "bit" and not value is because if you have 8 attacks, you have 64 ways the attacks can play out, so you need a way to make sure it can play out randomly.
Also, there's actually 8! = 40,320 ways the attacks could play out when using a bag. What you might have been thinking of would be 64 ways two attacks could appear adjacent to each other. Duplicates can appear when the bag makes the first value the same as the last value of the previous one.
Anyway, I'm enjoying this contest a lot. It's impossible to make a level that's optimal for everyone (and hence free from criticism), because everyone has different abilities, but this contest has had a lot of nice stuff in it.
- Emral
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Re: MAFAB 3 - Feudal Artistic 武士
And with that, all reviews have been revealed!
If you would like to play the episode yourself, here's the link once again:
DOWNLOAD THE EPISODE
And here is a link to the keyword generator, if you want to give it a go yourself.
For a list of all the reviews, go here. Individual judge spreadsheets are at the bottom.
So without further ado... congratulations to Team Scope Creep - Mushashi for getting 1st. I was very surprised to see no favourite medals here as well, but Most Fun, Most Awesome and 0.6 points lead speak for itself.
Thanks to everyone for participating! Playing and viewing all your creations has been a joy, as always. The next contest over on SMBX Forum Zone will be the Chocolate Contest, starting in roughly a month. If that's interesting to you, ready your level design bones.
If you have any feedback, we also have an Event Feedback Thread over there.
And here are ALL the medals!
But we're not quite done yet...
If you would like to play the episode yourself, here's the link once again:
DOWNLOAD THE EPISODE
And here is a link to the keyword generator, if you want to give it a go yourself.
For a list of all the reviews, go here. Individual judge spreadsheets are at the bottom.
So without further ado... congratulations to Team Scope Creep - Mushashi for getting 1st. I was very surprised to see no favourite medals here as well, but Most Fun, Most Awesome and 0.6 points lead speak for itself.
Thanks to everyone for participating! Playing and viewing all your creations has been a joy, as always. The next contest over on SMBX Forum Zone will be the Chocolate Contest, starting in roughly a month. If that's interesting to you, ready your level design bones.
If you have any feedback, we also have an Event Feedback Thread over there.
And here are ALL the medals!
I do things. You can find them on my talkhaus site. https://enjl.talkhaus.com/
Here is another link. This one lets you draw.
https://enjl.talkhaus.com/draw.html
Here is another link. This one lets you draw.
https://enjl.talkhaus.com/draw.html
- Dragon Fogel
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Re: MAFAB 3 - Feudal Artistic 武士
Guess we weren't quite done with the dragons after all.
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Re: MAFAB 3 - Feudal Artistic 武士
- Boss Comments -
1st place - "Mushashi" by Team Scope Creep: I had a fun time with this boss, and combined with the presentation, I can see how this won the contest. My one issue here is that it seems like you can't use the slide while you're moving, which did result in me getting hit a few times, but considering that everything can be dodged without it, that's just a minor nitpick.
I appreciate the health regeneration system here, although I did find myself thinking that it maybe regenerates a bit too fast for things to feel particularly threatening. I would have liked to see an option to slow down or even stop the health regeneration. (Guy who implemented extensive difficulty options in his boss likes the idea of difficulty options; what a shocker.) Although it's not like the lack of such an option brings down the boss or anything, and I generally think it's better for something to be too easy than to be too hard, so I think it's fine as it is now.
- End of Boss Comments -
Well, although there is still one thing left here, that would seem to be the end of the contest. I had a good time playing all these bosses, so thank you to everyone who submitted a boss to this contest. Also, thank you to the judges, and everyone else who offered feedback. And thank you to Emral for putting this contest together (and for answering my questions for rule clarifications). And of course, thank you to raocow for playing through all these bosses.
1st place - "Mushashi" by Team Scope Creep: I had a fun time with this boss, and combined with the presentation, I can see how this won the contest. My one issue here is that it seems like you can't use the slide while you're moving, which did result in me getting hit a few times, but considering that everything can be dodged without it, that's just a minor nitpick.
I appreciate the health regeneration system here, although I did find myself thinking that it maybe regenerates a bit too fast for things to feel particularly threatening. I would have liked to see an option to slow down or even stop the health regeneration. (Guy who implemented extensive difficulty options in his boss likes the idea of difficulty options; what a shocker.) Although it's not like the lack of such an option brings down the boss or anything, and I generally think it's better for something to be too easy than to be too hard, so I think it's fine as it is now.
- End of Boss Comments -
Well, although there is still one thing left here, that would seem to be the end of the contest. I had a good time playing all these bosses, so thank you to everyone who submitted a boss to this contest. Also, thank you to the judges, and everyone else who offered feedback. And thank you to Emral for putting this contest together (and for answering my questions for rule clarifications). And of course, thank you to raocow for playing through all these bosses.
Re: MAFAB 3 - Feudal Artistic 武士
Kudos to a well-deserved win! Really enjoyable just to watch. The whole factor of "if you know the kanji, you can tell what the attack is going to be" would be great for a Japanese/language-learning game in general.
Hi YouTube peeps! Want a cozier, chiller community that actually feels like a discussion instead of shouting into an endless void?
Consider posting on the talkhaus too!
Consider posting on the talkhaus too!
- Darkonius64
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Re: MAFAB 3 - Feudal Artistic 武士
Congratulations to team scope creep!
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Re: MAFAB 3 - Feudal Artistic 武士
I thought it was kind of ironic that one of the first things Rao mentioned after the fight was how little waiting there was, when I found the waiting times between boss attacks to be fairly long for this one (and that's why it can feel like health regenerates fast). But if you are going to have significant waiting times, you should fill them with spectacle, and this boss certainly does that - there is always something to look at or something that builds expectations. The attacks themselves are also clever interpretations of the prompts, and look fairly engaging despite the relatively light difficulty.
a
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Re: MAFAB 3 - Friendship Always Best
And... that's a wrap!
Dev commentary:
I'll make a patch fixing the Death Gaze and Sandcaster attacks.
Now that MAFAB and MAGLX are caught up to each other it's time to host 3 MAGWMX contests (make a good world map x).
Dev commentary:
Now that MAFAB and MAGLX are caught up to each other it's time to host 3 MAGWMX contests (make a good world map x).
I do things. You can find them on my talkhaus site. https://enjl.talkhaus.com/
Here is another link. This one lets you draw.
https://enjl.talkhaus.com/draw.html
Here is another link. This one lets you draw.
https://enjl.talkhaus.com/draw.html
- Dragon Fogel
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Re: MAFAB 3 - Friendship Always Best
All I have to say is, I'm glad Mother Brain's exercises were so helpful to you in the end.
- LunarRainbowShyGuy
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Re: MAFAB 3 - Friendship Always Best
I love the idea of this boss at the end using attacks from all the bosses in the contest. I do find myself wishing it was better; not that I think it's bad or anything - I had a good time here - but I like this idea so much that I would have liked to have seen more done with it, although looking at the dev commentary it seems like there wasn't a huge of time available to make this. With all the time I put into my boss, I'm just impressed that this was made in just 2 afternoons, although as stated, us competitors put in much of the hard work for the attacks. I'm just happy to have indirectly contributed to the making of this, and I loved seeing the purple orbs from my boss make an appearance.
While this boss is fun as it is, I feel like it could have been more fun if the attacks overlapped with each other more, so I think it would have been neat if there were difficulty options to reduce the delay between attacks, and maybe options to adjust the boss's health to compensate (guy who implemented extensive difficulty options... wait, I already made this joke yesterday). In any case, I definitely found this to be a great way to end the contest.
While this boss is fun as it is, I feel like it could have been more fun if the attacks overlapped with each other more, so I think it would have been neat if there were difficulty options to reduce the delay between attacks, and maybe options to adjust the boss's health to compensate (guy who implemented extensive difficulty options... wait, I already made this joke yesterday). In any case, I definitely found this to be a great way to end the contest.
- Dragon Fogel
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Re: MAFAB 3 - Friendship Always Best
One interesting alternate approach would be deliberately trying to make attacks from bosses that weren't actually hostile to you into helpful ones, as happened with Mother Brain's lobster rings. I guess I'm not sure how to classify Shadow in that regard, but under this idea the Hothead and Mushashi attacks would have been ones that helped you deal damage.
Not that I'm saying the current version was bad or anything, just noting this as a path not taken.
Not that I'm saying the current version was bad or anything, just noting this as a path not taken.
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