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WarioWare, Inc.: Mega Microgame$ - GRID!

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Re: WarioWare, Inc.: Mega Microgame$ - GRID!

Post by KobaBeach »

camwoodstock wrote: 1 year ago &: Great news! It's widely considered one of the worst PC FPS
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Re: WarioWare, Inc.: Mega Microgame$ - GRID!

Post by Paragraph »

There's a Webcomic featuring the Wario cast and it's delightful

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Re: WarioWare, Inc.: Mega Microgame$ - GRID!

Post by Dragon Fogel »

"I could not mask my face with a banana, because a banana would be too small."

I'm glad posting is working again so I can make a record of this quote here.
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Re: WarioWare, Inc.: Mega Microgame$ - GRID!

Post by EllenHouraisan »

I found out that in the last game of today, if you instantly move all the way to the left you almost never get hit, especially in higher speeds. Got over 100 points that way, though I did eventually lose. There are a few minigames that I found impossible to lose, but we haven't gotten to those yet.
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Re: WarioWare, Inc.: Mega Microgame$ - GRID!

Post by pholtos »

I'm curious when rao will just go "that's enough" when he does Classic Clash 2. :P
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Re: WarioWare, Inc.: Mega Microgame$ - GRID!

Post by J. J. W. Mezun »

I can confirm that a’least in the US this game was advertised as having o’er 200 games on the back o’ the box. Also, its manual came with stickers it encouraged you to place thruout the manual & pages with activities like a word search:

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Re: WarioWare, Inc.: Mega Microgame$ - GRID!

Post by Kilgamayan »

Super Fly more like Keep Going!!!
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Re: WarioWare, Inc.: Mega Microgame$ - GRID!

Post by Dragon Fogel »

Just going to point out "Very excited and/or a snake" as something to remember from this one.
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Re: WarioWare, Inc.: Mega Microgame$ - GRID!

Post by CleanBittyDrawn »

Few things:

Hairy situation is frequently used without any humor. I rarely hear whale of a time as such (though I think that's regional), but hairy situation is still fairly common.

The problem in Stick & Move is that you were waiting for the gap to be clear, while I found you want to jump once the stick is up, about to go down. The sticks sort of go in a wave that goes at the same speed as you do if you jump with (near?) perfect timing. So you want to be earlier, not later.

People usually say the same thing a lot when they're trying to convince themselves of it or they know it's a lie and are trying to convince others of it, often to distract from themselves or to get something. "A lie told often enough becomes the truth," after all. If you are secure in the belief that it is true, you usually don't feel the need to convince others of it. If you are secure in the belief that it's obviously true, you'll almost never say it. How often do we comment on gravity being real, the sun being hot, water being wet, and so on, unless it's either brought into question for some odd reason or we're trying to say that something is obvious? How about toothbrushes being useful for keeping your teeth clean? Or doors being useful for privacy? There are exceptions of course. But one does have to remember this when seeing someone rant and rave about something, as there's a good chance there's an ulterior motive, sadly.

But regardless, you only took one try with that game the last two times, so maybe you are trying to convince yourself that the tension isn't a mirage. Or maybe it's a way of getting yourself to focus enough to get it. Interestingly, the first time, your top score was 27, then 20, then 21, so there may be a good reason for it.
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Re: WarioWare, Inc.: Mega Microgame$ - GRID!

Post by Dragon Fogel »

Not that it matters at this point, but I think your problem on the Mars minigame was that you weren't really paying attention to the center of the crosshair. You literally have a pointer that indicates what you're going to hit, at least before the speed picks up it makes sense to use that to make sure you're lined up rather than trying to fire when you think you might be close enough.
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Re: WarioWare, Inc.: Mega Microgame$ - GRID!

Post by camwoodstock »

mars??? more like......... ffffffffffFARTS
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Re: WarioWare, Inc.: Mega Microgame$ - GRID!

Post by raocow »

wow
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Re: WarioWare, Inc.: Mega Microgame$ - GRID!

Post by PSI Ninja »

Wasn't Super Fly your longest winning streak of the grid so far? You got up to 26 without missing once, and you were almost on track to best that streak in the following microgame. That would've made sense, since Classic Clash II was implied in pholtos' post above to be relatively free.

It's amazing how making a single mistake can cause everything to just fall apart, though. Since a lot of the misses tend to happen in quick succession, I couldn't help but feel that you were flopping once you met the quota, but I'm glad we got some reassurance that this wasn't the case.
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Re: WarioWare, Inc.: Mega Microgame$ - GRID!

Post by CleanBittyDrawn »

So the use of "m" rather than "n" is something called assimilation. Basically, "m" is pronounced with the lips, and so are "b," "p," and "m" (yes, it does need to be said), so we make the "n" assimilate in where we pronounce it. However, English and French differ in whether we make "n" turn into "m" before "f" and "v." (French says yes, English says no. This is English mimicking Latin, while French uses rules that developed later.) This only applies to French, Latin, and maybe Greek, so a native word like "inbound" lacks that assimilation. (If it meant "no bound" or "not bounded", then it'd have it, since the "not" meaning is solely Latin.) Also, "n" always becomes "ng" before "k" or "g."

As for English pronunciation of French, it's complicated. We first borrowed from the Anglo-Norman dialect/language, when soft "ch" and "g" were pronounced like in English (and Norman still lacks the "k" to "ch" change before "a"), French still had strong stress, the final consonants and even "e"s were pronounced in both tongues, certain French vowel shifts like "oi" turning to "wi" then "we" then "wa" hadn't taken place, nasal vowels were actually nasal vowels followed by a nasal consonant ("m", "n", or "ng"), French vowel + "s" hadn't yet become a lengthening of the prior vowel (compare English "gh"), all those years of vowel reduction hadn't killed a lot of our vowels due to our strong stress (Hey, it happened to you too!), and of course our good friend, the Great Vowel Shift that started to make the English alphabet so impenetrable to foreigners hadn't taken place. These are the more native sounding words. We had regular rules for pronouncing newer French words that were loaned, much like we did for Latin and Greek.

Then people decided to loan pronunciation as well, making things way worse.
There's a general spectrum of how hard you try to pronounce it "authentically." Those who stick more to spelling may sometimes pronounce silent consonants, pronounce "oi" as in English, not Metropolitan French, and so on, but will still use French oral vowels mostly faithfully, with maybe influence of a word like "grace" if they're really not interested in sounding like French. (Nasal vowels pretend they're vowel + "n," with "un" becoming like in "cunning") Also, many dialects keep traditional "a" as it is in "hat," rather than pushing it to the back, like in "hall," which sounds closer to most.

If you're trying to sound more French (and this is the standard), you'll try to be pretty regular and close. You always leave out silent consonants, you might try to pronounce clusters not in English (like the "krw" in "croissant" and the "nw" in "noir"), but at least leave in the "w" ("kwassan", not "krassan"), nasal vowels are sometimes pronounced as such, but if not, it's vowel + "n" (or "m"), with "on" becoming "awn," and "un" becoming "un" like in "cunning" since those are closer. "Gn" becomes "ny" (it's a cluster, like in "canyon") if it's allowed by our rules (that is, it's between two vowels or before a long "u") and "n" otherwise (which mostly happens with Italian, not French)
"Ch" becomes "sh" (same sound)
Soft "g" becomes what we write as "zh" to illustrate it (but is really the same sound)
The "u" in "nuit" becomes "w."
We often pronounce certain combinations like "ign-" like they came from Latin, but only if they're a common Latin prefix/variant of a prefix ("in-" + "gn" became "ign-" for example).

French vowels are harder to talk about. That's partially because you're still kind of trying to appeal to English rules about how sounds go together, especially when it comes to stress. French has weak phrase final stress. English has mostly trochaic lexical stress which is strong. As such, our vowels become reduced in unstressed syllables, and while we can have two stresses next to each other in the same word, it gets kinda awkward in polysyllabic words. I don't know all the rules, but it becomes a nightmare to explain, especially without lots of phonological terminology and the IPA. In general, expect short vowels in closed syllables (syllables that end in a consonant) and weaker syllables, while long ones are cool in open ones and those at the end of a word usually even if there's a final cluster (or "ng" which is a cluster for some people, but for most, "singer" and "finger" don't rhyme) that hates long vowels.

French "i" becomes either long "ee" or sometimes short "i."
French "ou" is long "oo" or short "oo"
French "é" becomes either long "ay" or short "e."
French "è" and "ê" become short "e."
French reduced "e" (e.g. "de," "le") is a schwa like in English, but if it's in the middle of word, it can become short "u" ("mutt") rather than short "e" ("met")
French "o"... is probably always long "oa", but might become short "o" or long "aw" if needed.
The "u," "eu," and "eû" in "sur," "jeune" and "jeûne" are probably in the same boat as "ou," but often become "ew" like in "few." (e.g. "bureau")
French "a," regardless of accent is always the back "a." Of course, none of this matters in fully reduced syllables, where you get at most a schwa ("addition") or reduced short "e/i" or "o/u" ("edition"/"emission" and "omission").
"R" is a mildly special case, because it destroys our vowels (much less so when followed by another one). While there's "eer," "or," and"ar" sounds, "ur" is probably most used in the U.S. South, and "ayr" may be fine at the end of a word, but less so in other places.
That's a lot of rules, but here's kind of a summary (that's longer than I'd like):
-No sounds are introduced in spelling.
-There are only two sounds which need substitution (the "u" in "nuit" becomes "w" and "gn" becomes "n(y)")
-We don't mind a "w" after a consonant, but "y" is just too much usually.
-We consider the three front rounded vowels (like in "sur," "jeune," and ""jeûne") to be like French "ou," much like that second sound in "nuit" to be "w."
-Don't pair long and short vowels like in English, but how close they sound. Long are usually preferred, but the short will be used it make it easier to say.
-And beware the effects of stress and final consonants in longer words! If it sounds clumsy when speaking in English mode, it probably is, so weaken the vowels of unstressed syllables first.

So "coup" is "coo," "de" is the same, and "grâce" is like "grass," but with the back "a."

EDIT: FIXED A FEW THINGS WITH FRENCH "E." ...I forgot that "e" isn't like in Spanish or Japanese. Somehow.
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Re: WarioWare, Inc.: Mega Microgame$ - GRID!

Post by strongbadman »

Dungeon Dilemma might be my favorite boss game in the original warioware, it just has so much character. 0robably one of the top 5 boss microgames in the series too.
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Re: WarioWare, Inc.: Mega Microgame$ - GRID!

Post by Dragon Fogel »

It's not just you, I had a lot of trouble with nose-picking too. For pretty much the same reasons.
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Re: WarioWare, Inc.: Mega Microgame$ - GRID!

Post by camwoodstock »

we're starting to see why the nose microgame

is literally the "do you REALLY want to erase your save???" lock in D.I.Y.

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Re: WarioWare, Inc.: Mega Microgame$ - GRID!

Post by CleanBittyDrawn »

Page panic is really deceptive. I noticed what makes it extra hard while watching your video. The page numbers don't update at the right time! As for your instinct to press the button too quickly, that's called "anticipation" and it happens to all of us. Only through training can we learn to quell it, at least for the most part.

"Douse the house" doesn't rhyme. But "douses the houses" does. I dunno, I just noticed this now.

I'm used to thinking of trolleys as being a car not a wagon, but that's not wrong. It just struck me now though.

Sunny-side up isn't quite the same as dry eye, because the pan keeps moving after you press the button, while the water droplet does not keep some of the momentum of the bottle.
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Re: WarioWare, Inc.: Mega Microgame$ - GRID!

Post by KobaBeach »

CleanBittyDrawn wrote: 1 year ago "Douse the house" doesn't rhyme. But "douses the houses" does. I dunno, I just noticed this now.
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Re: WarioWare, Inc.: Mega Microgame$ - GRID!

Post by BobisOnlyBob »

CleanBittyDrawn wrote: 1 year ago "Douse the house" doesn't rhyme. But "douses the houses" does. I dunno, I just noticed this now.
what

is my accent literally wired backwards to yours or what

"douse the house" rhymes so well it could be a fucking parappa command

/ˈdaʊs/ the /ˈhaʊs/

"douses the houses" has too sharp a sound in the latter word so

/ˈdaʊsəs/ the /ˈhaʊzəz/
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Re: WarioWare, Inc.: Mega Microgame$ - GRID!

Post by CleanBittyDrawn »

Huh. I have always said "douse" with a /z/ not an /s/. But looking it up suggests that I'm wrong. Except I also see old spellings of "dousse" (/daus/) and "douze" (/dauz/). Oh no!
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Re: WarioWare, Inc.: Mega Microgame$ - GRID!

Post by KobaBeach »

thank you tumblr user jorrmungandr, you took the words right out of my "mouth"
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Re: WarioWare, Inc.: Mega Microgame$ - GRID!

Post by pholtos »

Random not really needed but nice QoL thing. You can speed up the scrolled text at the bottom using the l/r buttons, if you find the text too slow to read. Figure if ya didn't know this might come in handy for the future.

I always ponder if giving info like this is a bad thing or not. :P
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Re: WarioWare, Inc.: Mega Microgame$ - GRID!

Post by Ookalf »

Regarding the Chiritorie, it appears the real thing does indeed look and function about as portrayed here. Like rao said, it's more a toy than a serious cleaning device.

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