Grounder wrote: ↑1 year ago
do you honestly see rao racking up massive combos on the regular?
Powering up the special moves makes them raise the combo counter higher, and I believe the special throws also boost the counter (but I also fully expect raocow to forget they exist), plus as noted above Flame Face has a skill that lets you get hit a few times without losing combo.
With all of that, a 25-hit combo is almost effortless, and a 50-hit combo isn't really harder to get than a 25-hit combo without any upgrades. Basically, skill synergy makes it profitable even if you're not very good at comboing.
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I think getting these combos is doable, but raocow's either gotta start dodge rolling more or at the very least not just standing there and taking hits whenever there's a second enemy coming towards him.
One thing worth considering investing first is some Stamina-based skills, especially if you're going full aggro/rudo. Getting more Stamina coins doesn't change the fact it takes more than a second for stamina to start recovering, which in a fight with many many enemies (i.e. any fight with Axuls) or require you to break shields a lot means you run out very quickly. At least get the Recovery Rapida, since that halves recovery time.
I was trying to remember if I ever did the Proving Grounds. Played this game in 2019, back when my (first) Switch was still new, but I didn't remember the game having the Proving Grounds when I bought it.
Then I saw the glide trial. The memory of having to gold that garbage came flooding back
I remember only finding one of these challenges to be particularly troublesome to get Gold on, but I don't remember which it was. I don't remember these challenges all that well overall, but I think I only did them once, while I've done the first game's challenges several times.
The obstacle courses are generally just a matter of learning the route and then not making mistakes. The combat challenges are generally easier to get Gold on than the ones in the first game, because you just need to win a certain number of rounds rather than getting high combo counts (which would be easier than it is in the first game anyways thanks to all the combo skills).
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Grounder wrote: ↑1 year ago
CROW T. ROBOT IS NOT A MONKEY!!!
while you're absolutely right to say this as I had the same reaction, it's kinda hard to blame anyone for missing backgroound references in this game because they're more densely saturated than even the first game
Well, he didn't remember that he couldn't dodge the guy pounding the ground.
Anyways, note that raocow went from spending nearly all his money to getting 10k in the space of this video. Those combo skills really add up! Getting money for the rest of the skills shouldn't be a big concern from this point on.
He does still need to get kills with Pollo Shot and Pollo Slider to unlock the next level of power for them. This seems like a good excuse for using Pollo Slider on spiders, but I'm not sure if he's going to encounter any more.
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Yeah, that's certainly true. While I was hoping he'd get Recovery Rapida (which would solve his stamina recovery issues), but he's reached a point where that's nearly no longer an issue.
Two things about today's video:
The black neon colored skeletons are basically elite versions of the skeletons you fought. I don't remember if every enemy type in the game gets that treatment, but quite a few do.
The world map is the same as last game: Dull gray medals indicate you've yet to visit the area, bronze-ish medals indicate you have visited but not fully cleared (i.e. gotten all items) the area, gold means you full-cleared. From the two seconds you viewed the World Map in today's video, I saw that Templo del Obsidian was gold, so you do NOT need to return there when you do your cleanup/Chicken Key videos.
I'm pretty sure that when you hit the spikes after getting the first chest today, it reverted to before you got the chest. Not that it's super-important, but you'll have to get it again during cleanup. Also seems silly that you didn't open the shortcut backwards near the start of the video. Okay, you might not need to take that path at any point, but why would you pass up the chance to destroy a block?
Also: Wall Run counted as an uppercut for shield/block-destroying purposes in the first game too, that's not a new thing here.
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the code on the wall at 1:40 of episode 18 - It is the code from Fez didn't translate it myself but found it it is another silly background joke:
"Why do they call it ovaltine the mug is round the jar is round they should call it roundtine"
Edit: Looking up why it is - There was a Fez code in one (because the game came out a year after Fez) which said "Be sure to drink your ovaltine" which is a reference to "The Christmas Story" (Which I have not seen.)
BeckySFairley wrote: ↑1 year ago
the code on the wall at 1:40 of episode 18 - It is the code from Fez didn't translate it myself but found it it is another silly background joke:
"Why do they call it ovaltine the mug is round the jar is round they should call it roundtine"
Screen_Shot_2021-05-19_at_12.24.40_PM.png (1.3 MiB) Viewed 1291 times
Replaying the first game in hard mode has made me realize how in-your-face the sequel’s references are. That said, my sense of humor is broken so I don’t mind at all.
BTW, hard mode is hard. They remix the arenas with more difficult enemy formations, and many platforming challenges have additional obstacles. Not to mention that enemies have 1.5x health and damage values. Usually I’m not a fan of “harder cause you take more damage,” but in normal mode everything deals so little damage that you can just facetank through the whole game. IMO hard mode’s damage values should be the standard.
Yeah, I've been thinking about doing Hard Mode at some point. Not sure when, though.
BeckySFairley wrote: ↑1 year ago
"Why do they call it ovaltine the mug is round the jar is round they should call it roundtine"
Edit: Looking up why it is - There was a Fez code in one (because the game came out a year after Fez) which said "Be sure to drink your ovaltine" which is a reference to "The Christmas Story" (Which I have not seen.)
The line, though, is a reference to Seinfeld, where there was this one episode where Jerry's rival uses that as his go-to joke.
Still, I was kind of surprised at seeing that Fez bit.
I found that with experience from a first run, hard mode wasn't too bad overall. The toughest part was early on, before getting health upgrades or most of the trainer skills.
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