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Skullmonkeys - monkey

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helucard
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Re: Skullmonkeys - monkey

Post by helucard »

Gosh, this game :D A bop right up until we meet the antithesis of gameplay.
Which I SUPPOSE one could argue would be entirely what Evil Engine #9 should be. Klogg absolutely never intended for it to be Klaymen-welcoming, it's literally out to destroy his world. EVERYTHING about this level goes against Klaymen.

- The zoomed out camera and small platform jumps screw with your previous understanding of the movement and physics a little just on its own.
- The need to quick adapting to the above due to the hell-yoku blocks, the antagonistic momentum had to have been deliberate.
- The music being less melodic and absolutely discordant, blending its noise into the SFX for the hell-yoku audio cues.

It is actively hostile to Klaymen, and by extent, the player. It embodies the worst that this game has to give... And that is, in a way, genius, for the sole purpose of it being exactly what Klogg would've set it out to be... but genius doesn't make it particularly fun :/ Shame about that.
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KobaBeach
screw it lion time. we are so f***ing back
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Re: Skullmonkeys - monkey

Post by KobaBeach »

helucard wrote: 1 year ago It is actively hostile to Klaymen, and by extent, the player. It embodies the worst that this game has to give... And that is, in a way, genius, for the sole purpose of it being exactly what Klogg would've set it out to be... but genius doesn't make it particularly fun :/ Shame about that.
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camwoodstock
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Re: Skullmonkeys - monkey

Post by camwoodstock »

truly, we were a skulls (and monkeys)
"dingus prime, the alpha and omega of utter spoons"
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