Ashan wrote: ↑1 year ago
Is there actually a way to reliably manipulate the chucks to like, jump over a tile and then stop immediately so he doesn't run off a ledge? That level required you do that a few times and I always assumed that was like RNG
Yes - if you jump straight up at the last second in front of the tile, then the Chucks will stop short after leaping over it. I don't know if rao noticed this while playing the level. You can also stomp on the Chucks to stop them short, but of course you can only do this twice before killing them.
LethalBrownies wrote: ↑1 year ago
I'm concluding that cow would probably genuinely enjoy this game if the levels were like 1/3 the length.
Keep the difficulty where it's at, but make them gauntlet levels, not marathon/gauntlet levels.
Having the experience of playing along with the LP (has anyone else made it this far?), my opinion is that the levels just need more checkpoints. I consider myself to be pretty good at SMW hacks, but even I have limits. If I can't reach some sort of checkpoint after ~30 minutes, then I give myself one via a savestate spacetime warp. It's not that I
can't beat these marathon levels legit, it's just that my free time is precious, so I no longer have the luxury to do the grind in real-time. That being said, I
was able to beat
Following the Chuck Is Easy! on a clean run, but I had to route it out first and practice the harder bits.
Given that individual level sections in the endgame are hard enough already, I don't really understand this hack's emphasis on eschewing checkpoints for added difficulty. Were the early VIPs this stingy with checkpoints? Adding a checkpoint or two to some of the difficult marathon levels would've instantly made this hack more accessible, and the precedent for 1-Up checkpoints has already been set with "Cold Castle". I don't remember if 1-Up checkpoint technology was known back in the late 2000s, so I don't know if its use in this hack would be considered anachronistic. However, ASMT didn't use them, and that was a 2009-2010 hack.
Heraga wrote: ↑1 year ago
So tomorrow's secret leads to the "Postgame" of sorts, so it's probably more thematic to keep that for after Bowser. The rest of World 7 though I think is a really fun time at the least.
The upcoming World 7 castle is one of my favorite stages in the game. rao's ability to beat
GREEN SMOOCH ( • з • ) legit is giving me hope that he won't savescum the castle level too much. But
too bad about the bonus room trap and that the boss filters you to Small Mario, though.