Outer Wilds - The World • XXI: The Journey is Complete
Re: Outer Wilds - Overzealous
Ok, so the escape pod with Secca and Escall made it a fair ways away from their main ship... But the pod, despite having a log for flight events, was never made to keep a log of its flight path, so they had to gamble on the closest signal... That's incredibly upsetting.
By the way, that moment drifting through the three fish, that was terrifying
By the way, that moment drifting through the three fish, that was terrifying
Re: Outer Wilds - Overzealous
Today was a certified, 100%-organic "cowman has cow moments but then learns from them" kind of day!
Hi YouTube peeps! Want a cozier, chiller community that actually feels like a discussion instead of shouting into an endless void?
Consider posting on the talkhaus too!
Consider posting on the talkhaus too!
Re: Outer Wilds - Fortune or Fate
The fact that the fate of the ship literally passed into legend is amazing. Like, it makes sense, 200,000 years is not an insignificant amount of time to have passed! ... At least by our standards. I mean, our years are dictated by Earth's orbit around our sun, goodness knows how long a Nomai year is in quantifiable terms we can understand... In fact, our entire timescale is dependant on the earth's rotation, our minutes and hours are dependant on the spin of the Earth's axis. I suppose now I understand why I don't see a "standardised" clock anywhere. Would Hearthians have based their clocks off a Nomai model, or would they be based on Timber Hearth's rotation leaving a discrepancy between the two? I can understand wanting to avoid that whole minefield.
Re: Outer Wilds - Fortune or Fate
Updated my list of Nomai with new information from the Sunless City and Dark Bramble:
I change this sig every year for Advent
Re: Outer Wilds - Fortune or Fate
Even though the fate of the third escape pod has been discussed by other Nomai, it definitely creates a sinking feeling when you find it in Dark Bramble and all the names are people who haven't left any record elsewhere in the solar system.
The instruments-for-signals gimmick jumped the shark with vuvuzelas.
The instruments-for-signals gimmick jumped the shark with vuvuzelas.
Re: Outer Wilds - Fortune or Fate
I also felt sad seeing those names which you never see outside of the escape pod area, but if you want to feel really sad, here's a detail about the Nomai Graveyard I didn't learn about until yesterday:
Re: Outer Wilds - Wondrous Lands
Oh my gosh... the music when you're zooming on the raft is so good...
... I'm scared to go looking for the OST since it'll no doubt lead to spoilery track titles but AAAAAAAAAAAAAAA...
If anyone can find a link for that track which wouldn't lead to other track names being spoiled, that would be stellar.
... I'm scared to go looking for the OST since it'll no doubt lead to spoilery track titles but AAAAAAAAAAAAAAA...
If anyone can find a link for that track which wouldn't lead to other track names being spoiled, that would be stellar.
- Voltgloss
- Ask, and you shall be given. Think, and you shall find.
- Posts: 1147
- Joined: 10 years ago
- Pronouns: he/him/his
- Location: exploring the world, now with friends
Re: Outer Wilds - Wondrous Lands
100% agreed.helucard wrote: ↑1 year ago Oh my gosh... the music when you're zooming on the raft is so good...
... I'm scared to go looking for the OST since it'll no doubt lead to spoilery track titles but AAAAAAAAAAAAAAA...
If anyone can find a link for that track which wouldn't lead to other track names being spoiled, that would be stellar.
Re: Outer Wilds - The Council's Coffer: What's in the Box?
Thanks Voltgloss :D
[clicks the button]
[clicks the button]
- PSI Ninja
- Posts: 574
- Joined: 9 years ago
- https://psininja.talkhaus.com/
Re: Outer Wilds - The Council's Coffer: What's in the Box?
Watching rao floating around Escape Pod 3 and the Vessel reminded me of my own awkward experiences with zero-G in this game. Too bad
As for the music, I love how intense it gets when you enter a new place and are about to learn something important. Like the Sun Station and the Southern Observatory, for example. It's a nice touch, and it's very effective.
Relevant to today's episode, some (spoilery?) thoughts on the Stranger:
cow can't roll. Keeping yourself upright relative to the floor can really help you get your bearings more easily.
With regard to the orange messages on the Vessel's Usenet wall:I wonder how long ago those messages were transmitted. People are interpreting them to be sent by modern Nomai, but they could be centuries old, which is still "modern" relative to the Nomai who traveled to this solar system almost 300,000 years earlier.
As for the music, I love how intense it gets when you enter a new place and are about to learn something important. Like the Sun Station and the Southern Observatory, for example. It's a nice touch, and it's very effective.
Relevant to today's episode, some (spoilery?) thoughts on the Stranger:
- Draexzhan
- Flair text
- Posts: 208
- Joined: 8 years ago
- First name: Nathan
- Pronouns: he/him/his
- Location: Undertale
Re: Outer Wilds - The Council's Coffer: What's in the Box?
It's very likely that those messages are extremely fresh, like within a few minutes of the start of the loop fresh. Chert mentions that normally, it's unusual to see any supernovas in the sky. But throughout the loop, if you keep an eye on the stars, I'm pretty sure there's over a hundred visible supernovas before the sun's. This, coupled with the fact that literally only Chert and Gabbro have any awareness of it, the latter of which only because they're also in a time loop, means all of the stars dying off is likely a very recent and very sudden event.
Signature text.
Re: Outer Wilds - From Another Time
The DLC feels like an entirely new game, so i think tackling it all at once rather than interspersed with everything else has been a good choice.
The DLC has done a great job of telling its story without text. Little details like how the elk-owls kept pursuing the lamp project after the results of the second prototype show how much they really wanted to accomplish whatever they were working on. The alternate world felt really unsettling, but i can't tell if it's just because of how dark and lived-in-but-empty it is or if it's because someone noted that the DLC was tagged as horror.
I hope raocow opening the sarcophagus doesn't unplug their dream world.
The DLC has done a great job of telling its story without text. Little details like how the elk-owls kept pursuing the lamp project after the results of the second prototype show how much they really wanted to accomplish whatever they were working on. The alternate world felt really unsettling, but i can't tell if it's just because of how dark and lived-in-but-empty it is or if it's because someone noted that the DLC was tagged as horror.
I hope raocow opening the sarcophagus doesn't unplug their dream world.
Re: Outer Wilds - Deciphered Reality
Another indication that you didn't just go to a different place within the same reality is how densely populated the sky there is with stars (which, notably, aren't blowing up). I'm curious now where your ship's tracking system will point if you mark the home-world locations.
Feldspar would probably love this place.
Feldspar would probably love this place.
Re: Outer Wilds - Deciphered Reality
Of all things, this DLC's aesthetic really reminds me of Riven, the lesser known sequel to Myst:
Only, this looks much more intuitive and fun than Riven ever was. Could never really penetrate that game without a walkthrough.
Only, this looks much more intuitive and fun than Riven ever was. Could never really penetrate that game without a walkthrough.
- BobisOnlyBob
- Mythical Quadruped
- Posts: 1804
- Joined: 11 years ago
- Location: the world is no longer a place
Re: Outer Wilds - Masked Horrors
I'm glad the encounter with the elk-owls happened on the internet because that scene looked like it would be terrifying in lamp mode.
Re: Outer Wilds - Dark Insight
Yeah, that's where we get good use of Reduced Frights. Other changes:
Re: Outer Wilds - Third Time's a Charm
I am loving the rate of discovery here, it's like, every video we find New Important Stuff, and it's not with like... 5 different iterations per video, every loop has been meaningful. I've been speaking to a friend who was genuinely concerned that this DLC was gonna be a real rough experience, and yet, progress in each video has kept me clinging on for the next one.
Sidenote, I can't help but find the repeated crashlandings on the stranger hilarious.
"Not gonna need this again till next loop." CRUNCH "It's fine."
Sidenote, I can't help but find the repeated crashlandings on the stranger hilarious.
"Not gonna need this again till next loop." CRUNCH "It's fine."
Re: Outer Wilds - Third Time's a Charm
If they ever escape this time loop and don't blow up with the solar system, the rest of the Hearthians are going to be amazed at what our hero has managed to accomplish without ever learning to land their ship safely.
Re: Outer Wilds - Third Time's a Charm
I mean, considering their hero is Feldspar...
Following that line of thought though, I like to imagine it's like a time loop story I read once where once the time loop ends the main character promptly proceeds to almost die because they have lost all sense of what it's like to live a life with lasting consequences. It is a bold assumption they will even make it back to Timber Hearth in one piece.
- raocow
- the death of the incredible huge
- Posts: 4090
- Joined: 15 years ago
- Location: maybe the Wizards are the most complex, and the sales guys are up their daily
- https://raocow.talkhaus.com/
Re: Outer Wilds - Third Time's a Charm
more like, without ever even getting the launch codes
the chillaxest of dragons
- BobisOnlyBob
- Mythical Quadruped
- Posts: 1804
- Joined: 11 years ago
- Location: the world is no longer a place
Re: Outer Wilds - Third Time's a Charm
The most significant difference between my playstyle and raocow's is that I learned how to roll and land that damn ship safely, so I damn well did every single time, regardless of necessity.
Re: Outer Wilds - Cheat the System
Someone tell the lads at speedrun dot com, we've got exploitable devlog info for owlnet.