i had troubles with googling things and adding things because i havent watch other raocow lps.
when the sprite changes to aXmt style i think of asking to aXmt discord for the names of the sprites but decided not to so that the original will tell you what custom sprite is behaving to. some of the teXt or sprite gets change in the final one.
i like the fact that you can walk, use fireball in some of the message boXes
0 intro: the level starts on a snow theme where a ninji from the ninji saga(2007) tell phily to collect 16 coins only to find out that you actually need 22 coins due to inflation. there is no ninji from the start and youll get a teXtbobX instead before. youll greeted afterwards with
rickroll from 2008
in the first draft, i just take the cat sprite until theres a patch on the devkit that added the cages. i edit the cage and added it to the eXisting cat planet sprite. and no you cant proceed if you didnt free the cat.
1 goomba planet: there a tofuman that streches from marisa and alice 1 (2009)
2 koopa planet: change the planet to paranet because of the para koopas but some of the para koopa is changed to koopa. there are coins from spelunky (2010) for the player to collect.
3 crab planet:
theres a giant crab hitboX joke once you touch the cat.
because of making the room two screens, i had despawning issues.
if you burn all the crabs eXcept the white crab from swim ikachan! (2011) imitating a mushroom, you can spawn a black cat. now you only need to burn the top left one and it sometimes despawn too.
theres also a trap cloud that slowly became transparent when youre near it just like in marisa and alice 2 trap tower (2012)
4 fuZZy planet: the right side is only present on the first draft and the diZZy guy gets spammed a lot. it gets nerf heavily and added clouds for some people that thinks pressing down and altJump is awkward.
theres a blue arrow showing wheres the gravity pointing to like in hinas fluffy dream (2013) and a heart from valdis story (2014)
4.1
crow planet: collecting all the blue coin will spawn a black cat but its probably impossible for me to do, at least for me.
5 pipe/plant planet: changes to pipe plan't for the low end jokes. theres diamonds from shovel knight(2015)
6 jump planet: added blocks so that the player will be warned about the high jump. and replaces lava with hurt blocks if the player attemps to bypass the challenge (use fireball instead). theres coins from wario land 4 (2016) to collect
7 dino planet: killing the dino at the top will spawn another one that will defend the fishes from aquaria (2017) that being cooked for dinner.
8 puZZle planet: a recreation of
this puZZle. touching a cat will make "gonna redo the puZZle: the level" teXt appear but gets removed due to feedback. theres apple/raspberry/strawberry from celeste (2018) acting as a mushroom.
9 mouse planet: theres 6 mousers but gets halved so that the player is safe from the bombs while figuring things out. SAJewers added a hint because the solution is very obscure.
killing all the mousers will spawn a black cat.
theres gems from henry hatswroth (2019) acting as a coins.
after entering the door, theres a GIF of "GO" from metal slug (2020) that you should go to skip:
10 trap planet: it forces the player to have 1 hit left and hoping for the player to like "i wonder what this does?? *dies* hahahaha" there are many ways to get trapped/trolled such as
10.1 getting the mushroom hoping to get one more hit gets only the head bigger and dies because of how stupid is it.
10.2 getting the key to get from the locked door and hoping to gets bounced by the koopa
will alert the koopa and gets away very fast.
10.3 getting p-wing so that you could fly with made phily turn into a coins is a joke from mario 3 coinless run lp(?) where raocow keeps calling p-wing a p-switch.
10.4 getting a stopwatch that will stop time so that you can bounce on the koopa will spawn koopa and freeZes everyone. raocow breaks it and i didnt think that would happen. my bad.
this is what should happen
10.5 riding a yoshi and hoping to yoshi jump on the very left will do the reverse due to how phily code, it breaks my code and as a small jump. this should happen instead.
10.6 hitting the brick for something usefull will make pily dies like a brick
10.7 attempting to go over the door will get burned. and
10.8 going to the pipe leads to the saw room
i want to add more traps but i had no idea, inappropriate, lame or hard to implement.
eXperiencing all 8 will spawn the black cat.
and finally the door is not stop so you can go through without problems like the one level in the previous advent.
11 Zony (from Zwei -1) planet: i recreated the Zony stand that requires player to do:
11.2 ducking
11.3 waiting for the BGM to loop
11.4 grab something
11.5 pressing altRun
11.6 pausing the game
11.7 going above the camera
11.8 climb a vine
11.9 touch the (9) Zony and
11.1 overflow one of the Zony by increasing the counter above 9 killing you in the process. the last sign is hinting this.
making X/X removes the barrier otherwise, it will close immidiately.
i added a teXtfile of what Zony does in case i forgot it and enjl finds it.
originally you need to unlock 4 of them to proceed but due to very easy to screw up, it reduces to 1.
opening most of the Zonies will spawn a black cat.
12 ghost planet: added some unreachable ghost in pattern to make it spammy
13 cheap planet: theres only one of it indicated by the coins makes is very cheap.
14 and to end it up with a "cat planet" i opt to screenshot a video from cat planet instead referencing the 16 coins from intro.
the end is
referencing the ending of cat planet cat planet