man wild arms 6 is looking greatRixithechao wrote: ↑3 years ago Demo:
https://i.imgur.com/cECRsUK.png
Demo With a Gun:
https://i.imgur.com/XjW43RL.png
I didn't actually make a variant without the gun, they're the exact same spritesheet. Don't tell raocow
Make a Good Mega Man Level - Wily Is Not A 1-oFf f0e
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Re: Make a Good Mega Man Level - Wily Is Not A 1-oFf f0e
#1 mega cd enjoyer AND "making fun of"-er
MaGL Patch Collection / vg backlog spreadsheet / animu list / mcmangos / steam
oogggghhhh games aren't art Fuck You Roger Ebert *kills him with a hamemr*
MaGL Patch Collection / vg backlog spreadsheet / animu list / mcmangos / steam
oogggghhhh games aren't art Fuck You Roger Ebert *kills him with a hamemr*
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Re: Make a Good Mega Man Level - Wily Is Not A 1-oFf f0e
Now where's Iris and the other sistersRixithechao wrote: ↑3 years ago Demo:
https://i.imgur.com/cECRsUK.png
Demo With a Gun:
https://i.imgur.com/XjW43RL.png
I didn't actually make a variant without the gun, they're the exact same spritesheet. Don't tell raocow
(though really i could totally see a megaman pily)
Re: Make a Good Mega Man Level - Wily Is Not A 1-oFf f0e
Here's where the NEON GRAVITY boss theme is from.
Re: Make a Good Mega Man Level - Wily Is Not A 1-oFf f0e
IWBTD
MaGDWaGL
MaGDWaGL
Re: Make a Good Mega Man Level - Wily Is Not A 1-oFf f0e
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
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Re: Make a Good Mega Man Level - Wily Is Not A 1-oFf f0e
one of the best levels i've seen in a long time
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
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Re: Make a Good Mega Man Level - Wily Is Not A 1-oFf f0e
CALLED IT
this is actually a REALLY CUTE SPRITE though and i am SO GLAD that this is officially available, to say nothing of how rush looks!!!
welcome to tier 5. the best of the best, and its super neato as a result! and yes, these really DO get better and better if you ask me
Citadel Basement does something i don't think anyone else has ever done and succeeded, and then succeeds at it. it makes the guts lifts fun. it is kinda strange how the guts lifts themselves don't respawn should you Miss The Boat so to speak, but yeah like raocow says, probably treat it more like a skull raft level, and especially since remastered has infinite lives, you're free to abuse death. still, kinda wish the dev had the foresight to include a "summon forth guts lift" box you could shoot on a cooldown, or even just automated it. it's realistically not a big deal but it IS a pretty blatant blindspot in the design
however. beyond that. this level. is STELLAR. it uses guts lifts in all sorts of new ways and, get this, makes them FUN! the primary idea is you use them, well, like the skull rafts from the smw games. but there's also vertical sections where they can either help you and hinder you! the flippity-tricks are not just used alone like they usually are in mega man 1; they're used in tandem with other level terrain to create brief breaks or new tricks! that mini-spike shaft that you go down and climb out of because the plaform re-enables itself is SUPER AWESOME AND CLEVER. and even if you fall behind it's pretty easy to catch up! you get ample chances to move along! this is what the guts lift SHOULD'VE been!
historically, this level and its lack of boss has been a bit silly. in this original contest it was going to culminate in a boss fight atop several guts lifts next to one another called the Rail Hunter, and he'd not only use some cannons and try to get trick shots in on you, but he'd divert the guts lifts to alter the arena. sadly, the dev lost the time to add it, but to date, making Rail Hunter actually appear has been tossed around for many things in magmml2--it was considered for the designer's entry in that contest, it was gonna be and it was gonna be a postgame bonus for not one but TWO areas, but in each situation history repeated and other stuff took priority and everyone involved ran out of time. even still, as you can see, though, this level still ROCKS without it, it would've just been the cherry step atop the already cherry'd sundae!
i'm gonna level with y'all. NEON GRAVITY is my favorite level in the contest. it definitely isn't the "best", there's other levels that are definitely more deserving of a top spot--i mean, this is only 3rd--but for me? this is my top spot. it is SUCH A SIMPLE PREMISE, vortexes alter the terrain of projectiles in various means. but this level takes its gimmick and RUNS WITH IT IN SUCH INCREDIBLE FASHION. you're introduced to these vortexes in a way that shows you, yes, they're safe to jump in front of. starts with puzzle rooms where you have to hit switches using the vortexes. then there's none... but as you fight the spawning in saturn seekers, you learn THEY affect gravity, too! then after that you got some sniper joes... with the reveal that, yep, enemy terrain is ALSO affected, and what is usually a simple dodge becomes a convoluted game of doing a ton of trickety-tricks, but it IS CONSISTENT and you can TOTALLY avoid it all! then you get a miniboss against THE MOON??? apparently this moon graphic is from a different game and he actually serves as a warm-up for something later on. after that you get more sorts of tricks as the enemies fire their bullets in ways that work with the vortexes. mets start to sort of "lob" their shots or fire behind them! sniper jokes start creating makeshift rotodisks! and then at the end is NEON Gravity Man, and he is INCREDIBLE! he's definitely a goofy design but that sort of silliness is what i love abt magmml! and his entire ordeal is he summons gravity saturn seekers and fires projectiles that are altered by it! and the trick? you use that same gravity to hit NEON Gravity Man! it probably could've used a second phase but it's SO GOOD as it is!!!
and this level is TOTAL EYE CANDY!!! it's got a kirby's adventure tileset that's SUPER PRETTY, love it a lot, and the MUSIC does NOT DESERVE TO BE THIS GOOD!!! it's a cover of take on me in the Mr. Gimmick soundfont and it is a TOTAL BOP. i feel like everything gets its proper due dilligence, nothing really goes on for too long in the confines of a level, and when i say i want more, i mean you could probably make an entire GAME worth of levels based around the gravity gimmicks imposed here, all with their own distinct feel??? this level is just INCREDIBLE and i love it so so so so SO much man <3
"dingus prime, the alpha and omega of utter spoons"
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~camwoodstock | she/he (genderfluid) | | &: Tori (she/her) | The Wall of Turner
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Re: Make a Good Mega Man Level - Wily Is Not A 1-oFf f0e
Judgement day!
Citadel Basement:
NEON GRAVITY:
Citadel Basement:
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Re: Make a Good Mega Man Level - Wily Is Not A 1-oFf f0e
Man, both the stages today are so good. Neon Gravity blew my socks off when I first saw it. And Citadel Basement is just a really well-executed and iterated idea.
And I love that Demo costume!
And I love that Demo costume!
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Re: Make a Good Mega Man Level - Wily Is Not A 1-oFf f0e
Part of me barely recognized the latest episode as part of MaGMML, like at some point it took a conscious effort to be like "oh right" about it...
So this is the standard of the higher placements, huh. Makes me really want to participate next time tbh. EDIT: that was a compliment!!! Just reread it and the tone of voice sounded the opposite lol
So this is the standard of the higher placements, huh. Makes me really want to participate next time tbh. EDIT: that was a compliment!!! Just reread it and the tone of voice sounded the opposite lol
I regularly stream on Twitch! with other members of the talkhaus. Come watch Monday, Tuesday and Friday at 2PM for blind playthroughs and Pokémon and Touhou and stuff. Come hang out with us!
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Re: Make a Good Mega Man Level - Wily Is Not A 1-oFf f0e
In case you wanted to listen to it outside of a Mag Mammal setting
Haven't seen this in ages! "Show this guy then cut back to these two" will never not send me.
Please interact
Re: Make a Good Mega Man Level - Wily Is Not A 1-oFf f0e
this is wonderful, thank you so much <3
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Re: Make a Good Mega Man Level - Wily Is Not A 1-oFf f0e
After watching both NEON GRAVITY in today's video and USE YOUR ILLUSION in ASMT, I think I'm convinced that Demo unironically loves 80s music.
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Re: Make a Good Mega Man Level - Wily Is Not A 1-oFf f0e
it's now canon Demo unabashedly likes 80s music, it's tied for classical music in her list of favorite genres
"dingus prime, the alpha and omega of utter spoons"
~camwoodstock | she/he (genderfluid) | | &: Tori (she/her) | The Wall of Turner
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Re: Make a Good Mega Man Level - Wily Is Not A 1-oFf f0e
neon gravity is my personal winner of the contest
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
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Re: Make a Good Mega Man Level - Wily Is Not A 1-oFf f0e
ten thousand public videos!
edit: you know, i was pretty sure raocow hadn't gained many subs in the meantime (of course, he's doing pretty good on patreon considering the small youtube sub number) but wow. ten years. 8000 more videos. only like 10k more subs lmao
edit: you know, i was pretty sure raocow hadn't gained many subs in the meantime (of course, he's doing pretty good on patreon considering the small youtube sub number) but wow. ten years. 8000 more videos. only like 10k more subs lmao
"oh no my best friend was replaced by a evil demon shadow monster"
"argh i am the evil shadow monster demon shadow"
Vip is pronounced "Beep"
nostalgic realtime nitroid let's play playlist
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Re: Make a Good Mega Man Level - Wily Is Not A 1-oFf f0e
look man, for my viewership I invested in quality over quantity
the chillaxest of dragons
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Re: Make a Good Mega Man Level - Wily Is Not A 1-oFf f0e
I hope you buy the special upgrade next time.
Also, the costumes count towards completion percentage and they're cheap, so you might as well get them.
Also, the costumes count towards completion percentage and they're cheap, so you might as well get them.
- camwoodstock
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Re: Make a Good Mega Man Level - Wily Is Not A 1-oFf f0e
oh man 10k videos??? that's sure a lot of them!
today we finish the contest levels! oh but we ain't over yet thanks to the postgame, FAR FROM IT. also remember a few pages ago when i made my bet of "the finale episode of the lp will be at least double the episode numbers from the top spot"? let's see how right i am and if magmml1 is over by episode 20 or not
SURPRISE raocow this has been an A-side for the forever and all time. Mega Man World is really cool! i'm gonna admit that it definitely feels a bit odd tho, it does go on a bit long too. but what it lacks in that sorta gameplay, it absolutely EXCELS with its aesthetics and unique designs. the enemies are all little robot versions of standard smw enemies!!! and they all more-or-less have their own unique AIs?! it's SO MUCH it's really cool! i do get why the level drags a bit as a result, the designer wanted to make sure that each enemy had its proper time in the sun. the miniboss of reznor is good but he kinda. lacks in the offense and quite infamously in magmml1 original, there was a bug where if you paused during the fight, reznor wouold just go flying to the right and automatically Perish himself... even if the game stayed paused. and the tileset and music are Really Good Ports of SMW stuff that fit aesthetically with the mega mans??? like Holy Cow!!! also the fact 2nd place has an I Hope I Win is ridiculously funny to me
congrats to our winning entry, Glass Man! this. THIS is just a straight up mega man level. this literally feels like a mega mans, and that's generally why it's regarded so highly. the music and general tileset are REALLY pretty, with the blue ground contrasting with the light green "glass" really nicely but still conveying that it is also terrain! i love the unique falling platforms! they don't have a name to my knowledge but they're explicitly designed to fall slower compared to the Bubble Man ones and even have a tell. and this level even has its own custom enemy??? Vitreous is a little hard to fight but he's a fun dude. and the cherry on the top. after many many levels without a robot master at all... Glass Man is here to put an end to that at the top spot. and he's an INCREDIBLE fight! it's SUPER engaging, he uses a refined version of the tricks that the enemy did, and that Glass Orb bouncy ball attack is hectic as heck but it is DEFINITELY a fun time. and like bear in mind. this was made with the Jank Engine of magmml1. that just makes this stuff even MORE impressive to me tbh. and we still feel the legacy of Glass Man in modern day magmmls thanks to him getting cameos and the general level design philosophy of the stage being adapted and refined further by future prospecting designers! congrats to Glass Man, congrats to RedBlupi, congrats in general because we're still feeling the impact this level has had!
also fyi raocow you may wanna pick a costume you enjoy for the Wilys, bc you're gonna be stuck with it until you beat them all
today we finish the contest levels! oh but we ain't over yet thanks to the postgame, FAR FROM IT. also remember a few pages ago when i made my bet of "the finale episode of the lp will be at least double the episode numbers from the top spot"? let's see how right i am and if magmml1 is over by episode 20 or not
SURPRISE raocow this has been an A-side for the forever and all time. Mega Man World is really cool! i'm gonna admit that it definitely feels a bit odd tho, it does go on a bit long too. but what it lacks in that sorta gameplay, it absolutely EXCELS with its aesthetics and unique designs. the enemies are all little robot versions of standard smw enemies!!! and they all more-or-less have their own unique AIs?! it's SO MUCH it's really cool! i do get why the level drags a bit as a result, the designer wanted to make sure that each enemy had its proper time in the sun. the miniboss of reznor is good but he kinda. lacks in the offense and quite infamously in magmml1 original, there was a bug where if you paused during the fight, reznor wouold just go flying to the right and automatically Perish himself... even if the game stayed paused. and the tileset and music are Really Good Ports of SMW stuff that fit aesthetically with the mega mans??? like Holy Cow!!! also the fact 2nd place has an I Hope I Win is ridiculously funny to me
congrats to our winning entry, Glass Man! this. THIS is just a straight up mega man level. this literally feels like a mega mans, and that's generally why it's regarded so highly. the music and general tileset are REALLY pretty, with the blue ground contrasting with the light green "glass" really nicely but still conveying that it is also terrain! i love the unique falling platforms! they don't have a name to my knowledge but they're explicitly designed to fall slower compared to the Bubble Man ones and even have a tell. and this level even has its own custom enemy??? Vitreous is a little hard to fight but he's a fun dude. and the cherry on the top. after many many levels without a robot master at all... Glass Man is here to put an end to that at the top spot. and he's an INCREDIBLE fight! it's SUPER engaging, he uses a refined version of the tricks that the enemy did, and that Glass Orb bouncy ball attack is hectic as heck but it is DEFINITELY a fun time. and like bear in mind. this was made with the Jank Engine of magmml1. that just makes this stuff even MORE impressive to me tbh. and we still feel the legacy of Glass Man in modern day magmmls thanks to him getting cameos and the general level design philosophy of the stage being adapted and refined further by future prospecting designers! congrats to Glass Man, congrats to RedBlupi, congrats in general because we're still feeling the impact this level has had!
also fyi raocow you may wanna pick a costume you enjoy for the Wilys, bc you're gonna be stuck with it until you beat them all
"dingus prime, the alpha and omega of utter spoons"
~camwoodstock | she/he (genderfluid) | | &: Tori (she/her) | The Wall of Turner
~camwoodstock | she/he (genderfluid) | | &: Tori (she/her) | The Wall of Turner
- KobaBeach
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Re: Make a Good Mega Man Level - Wily Is Not A 1-oFf f0e
blupi blupi blupi blupi
#1 mega cd enjoyer AND "making fun of"-er
MaGL Patch Collection / vg backlog spreadsheet / animu list / mcmangos / steam
oogggghhhh games aren't art Fuck You Roger Ebert *kills him with a hamemr*
MaGL Patch Collection / vg backlog spreadsheet / animu list / mcmangos / steam
oogggghhhh games aren't art Fuck You Roger Ebert *kills him with a hamemr*
- Matt is me
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Re: Make a Good Mega Man Level - Wily Is Not A 1-oFf f0e
The last of the commentary!
Mega Man World:
Glass Man:
Mega Man World:
- Kilgamayan
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Re: Make a Good Mega Man Level - Wily Is Not A 1-oFf f0e
I am very likely biased on the matter but that Reimu sprite is cute af particularly the attention to detail to animate her hair
I hope Reimu gets to storm the fortress but I'm guessing it'll either be Demo or someone we haven't seen yet
Also there is, in fact, already a Touhou equine
I hope Reimu gets to storm the fortress but I'm guessing it'll either be Demo or someone we haven't seen yet
Also there is, in fact, already a Touhou equine
Please interact
Re: Make a Good Mega Man Level - Wily Is Not A 1-oFf f0e
too bad redblupi seems to have disappeared. he was making a promising-looking game
- KobaBeach
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Re: Make a Good Mega Man Level - Wily Is Not A 1-oFf f0e
let's get dangerous *drake/dd starts kissing launchpad ON THE MOUTH*
i've never watched darkwing duck, i've only played the nes game once and watched reviews of the bad tg16 game
i've never watched darkwing duck, i've only played the nes game once and watched reviews of the bad tg16 game
it's always sad when someone vanishes from a community
#1 mega cd enjoyer AND "making fun of"-er
MaGL Patch Collection / vg backlog spreadsheet / animu list / mcmangos / steam
oogggghhhh games aren't art Fuck You Roger Ebert *kills him with a hamemr*
MaGL Patch Collection / vg backlog spreadsheet / animu list / mcmangos / steam
oogggghhhh games aren't art Fuck You Roger Ebert *kills him with a hamemr*
Re: Make a Good Mega Man Level - Wily Is Not A 1-oFf f0e
power orb is an amazing powerup! :O