ASMT 11th Anniversary LP - Hey There Guy
- AUS
- Toni#4796
- Posts: 483
- Joined: 14 years ago
- First name: Toni
- Pronouns: they/them/their
- Location: アース
Re: ASMT 11th Anniversary LP - Hey There Guy
someone upthread was shitting on XP
i have to say in the strongest possible language:
no, it's good
i have to say in the strongest possible language:
no, it's good
"oh no my best friend was replaced by a evil demon shadow monster"
"argh i am the evil shadow monster demon shadow"
Vip is pronounced "Beep"
nostalgic realtime nitroid let's play playlist
Re: ASMT 11th Anniversary LP - Hey There Guy
Seconded.
Those hills will always have a place in my heart.
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
- Ashan
- The world has become a place
- Posts: 2825
- Joined: 14 years ago
- Location: Canada
- https://ashan.talkhaus.com/
Re: ASMT 11th Anniversary LP - Hey There Guy
I'll say I probably prefer more modern software designs to stuff of that era, but "bloated" and "embarrassment" probably aren't good words to describe it considering it was pretty stable and didn't harass you every other day to install an update that will at worst softbrick your computer and at best put more ads in the file explorer and re-install Candy Crush.
Re: ASMT 11th Anniversary LP - Hey There Guy
Huh... I guess no one else here had the experience of their parents upgrading the family PC to XP, finding out the computer is now slow as molasses, a bunch of games no longer work, and that there's this new weird-looking theme. Oh well.
- BobisOnlyBob
- Mythical Quadruped
- Posts: 1804
- Joined: 11 years ago
- Location: the world is no longer a place
Re: ASMT 11th Anniversary LP - Hey There Guy
XP was very good but not as an upgrade imo, similar deal to Windows 10. Upgrading from Win7 to Win10 was agonizing, my clean install of Win10 has been absolutely lovely and grief-free since I murdered Cortana and turned off all automatic updating bullshit. XP's theme was very chunky and colourful and 2000s but it was still a world better than Vista's TRANSPARENCY EVERYWHERE inanity.
- darkwitchclaire
- Posts: 11
- Joined: 3 years ago
- Pronouns: she/her
Re: ASMT 11th Anniversary LP - Hey There Guy
XP was just 2000 with a facelift and a few extra features thrown in.
- KobaBeach
- screw it lion time. we are so f***ing back
- Posts: 7120
- Joined: 11 years ago
- First name: David (evil)
- Pronouns: he/they
- Location: Portugal
- https://koba.talkhaus.com/
Re: ASMT 11th Anniversary LP - Hey There Guy
win95/98/2000 are still my boos
#1 mega cd enjoyer AND "making fun of"-er
MaGL Patch Collection / vg backlog spreadsheet / animu list / mcmangos / steam
oogggghhhh games aren't art Fuck You Roger Ebert *kills him with a hamemr*
MaGL Patch Collection / vg backlog spreadsheet / animu list / mcmangos / steam
oogggghhhh games aren't art Fuck You Roger Ebert *kills him with a hamemr*
- Leet
- Well, hello, Smith ( ´-`)ノ
- Posts: 3025
- Joined: 11 years ago
- First name: Chie Arale
- Pronouns: she/her
- Location: Harman's Room
- https://leet.talkhaus.com/
Re: ASMT 11th Anniversary LP - Hey There Guy
Well you see, back then your parents had to do that. Now Windows can do that autonomously.
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
- raekuul
- D&C 112:13
- Posts: 1856
- Joined: 15 years ago
- First name: Pokota
- Pronouns: he/him/his
- Location: Deti Plains
- Contact:
Re: ASMT 11th Anniversary LP - Hey There Guy
Very much seconded. With one exception, every In-Place upgrade from 7 to 10 that I've worked with is bad, every fresh install of 10 I've worked with is good. (My work laptop was an in-place upgrade from 7 to 10 but by the time it was done microsoft had actually worked out all the bugs. Too bad that was two years after their whole "upgrade to 10 for free!" thing.)BobisOnlyBob wrote: ↑3 years agoXP was very good but not as an upgrade imo, similar deal to Windows 10. Upgrading from Win7 to Win10 was agonizing, my clean install of Win10 has been absolutely lovely and grief-free since I murdered Cortana and turned off all automatic updating bullshit.
I liked Vista's aero theme and sorely miss it in this modern Metro era of "everything looks the hecking same"XP's theme was very chunky and colourful and 2000s but it was still a world better than Vista's TRANSPARENCY EVERYWHERE inanity.
- J. J. W. Mezun
- Posts: 195
- Joined: 7 years ago
Re: ASMT 11th Anniversary LP - Hey There Guy
I was thinking that might be 1 o’ the reasons, but I was wondering why this isn’t the case for the 1st level. ¿Why isn’t there such a fight o’er who gets to make the 1st level? The 1st level’s mo’ important than the last ( back to articles ’bout level design: count how many articles there are ’bout World 1-1 from Super Mario Bros. vs. those ’bout World 8-4 ). I’d consider who gets to design the 1st level a far greater privilege & responsibility, since by the time you reach the final level, the player’s already invested, but if the 1st level o’ a game is bad, it can tarnish the whole game as a player may assume the whole hack is that bad & give up before trying other levels — specially considering how many hacks there are that they could try & how easy it is to just download ’nother for free, so there’s e’en less investment than if they already paid for it.Leet wrote: ↑3 years ago The idea is that rather than the final level - indeed, the 2nd most important one - being arbitrarily assigned to any random person, with them carrying both the privilege and responsibility of drafting the culmination of what has been a group effort, everyone on the team gets to be involved in making the biggest most extravagent finale. Of course, this can be done vastly more elegantly than "24 random levels before the midpoint". But I do prefer an inelegent version like this over a level by just one guy.
The truth is that all o’ you are right: all Windowses are bad.BobisOnlyBob wrote: ↑3 years ago XP was very good but not as an upgrade imo, similar deal to Windows 10. Upgrading from Win7 to Win10 was agonizing, my clean install of Win10 has been absolutely lovely and grief-free since I murdered Cortana and turned off all automatic updating bullshit. XP's theme was very chunky and colourful and 2000s but it was still a world better than Vista's TRANSPARENCY EVERYWHERE inanity.
Wenn alle stehen bleiben und anstarren
und sagen, <¿Warum musst du so sein?>,
schaue ich ihnen einfach in die Augen
und sage ihnen, dass ich von Fledermäusen aufgezogen wurde.
und sagen, <¿Warum musst du so sein?>,
schaue ich ihnen einfach in die Augen
und sage ihnen, dass ich von Fledermäusen aufgezogen wurde.
- Leet
- Well, hello, Smith ( ´-`)ノ
- Posts: 3025
- Joined: 11 years ago
- First name: Chie Arale
- Pronouns: she/her
- Location: Harman's Room
- https://leet.talkhaus.com/
Re: ASMT 11th Anniversary LP - Hey There Guy
I don't think the level that will be the first level is actually decided for sure until after it's been made. Nobody necessarily claims 'the first level' in a lot of these hacks, it's more like, a bunch of levels are submitted, and then the one is chosen that fits at the beginning the best, so the selection is still not arbitrary*. Although certainly, people might design levels with the intention of "i think this should be the first level", but it is not set in stone until the overworld is actually put together (and even then it's subject to change). (ASMT is a bit different because (I think raocow said) the overworld was made first. This is the only instance of such a thing I'm aware of, though.)
*This is (from my observation) how most level placements are done, up until the point where specific requests sometimes need to be made to patch up some holes. So in theory every single level's placement is the subject of non-arbitrary design; however, sometimes the project managers are busy so they just slot something in where they can fit it, and maybe it doesn't get pointed out in testing, and so you encounter weird difficulty curves in these games at times.
*This is (from my observation) how most level placements are done, up until the point where specific requests sometimes need to be made to patch up some holes. So in theory every single level's placement is the subject of non-arbitrary design; however, sometimes the project managers are busy so they just slot something in where they can fit it, and maybe it doesn't get pointed out in testing, and so you encounter weird difficulty curves in these games at times.
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
- yoshicookiezeus
- Help! pawprint
- Posts: 148
- Joined: 15 years ago
- Pronouns: he/him/his
- Location: Sweden
Re: ASMT 11th Anniversary LP - Hey There Guy
So yeah, I’d like to apologise for that Heavy Press battle, and I really can’t blame raocow for putting a checkpoint after it. Off the top of my head, I can think of at least three different ways that I’d improve it if I went back to it today. Although in this context, I don’t think it really adds a lot in the first place; the King Charles battle is already such a strong end to the castle, and another boss before him really wasn’t necessary.
- Leet
- Well, hello, Smith ( ´-`)ノ
- Posts: 3025
- Joined: 11 years ago
- First name: Chie Arale
- Pronouns: she/her
- Location: Harman's Room
- https://leet.talkhaus.com/
Re: ASMT 11th Anniversary LP - Hey There Guy
I think if you just replaced the homing bills with a normal bullet or eerie generator it would be totally inoffensive. The bullets piling up and breaking the game is a dynamic that throws the whole thing off course.
Also yeah ASMT was ahead of its time by not even bothering with the 'postgame' distinction. By which I mean that talkhaus games never end, but ASMT was the first talkhaus game yet already knew that this was not to be considered "clearing the game".
Also yeah ASMT was ahead of its time by not even bothering with the 'postgame' distinction. By which I mean that talkhaus games never end, but ASMT was the first talkhaus game yet already knew that this was not to be considered "clearing the game".
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
- camwoodstock
- raocow play floigan brothers on dreamcast
- Posts: 1047
- Joined: 10 years ago
- First name: Cam & Tori
- Pronouns: her/him
- Location: Tong-Nou
Re: ASMT 11th Anniversary LP - Hey There Guy
ohoho you thought i FORGOT??? i did a little bit admittedly. procrastinated for day 1, wrote it for day 2 and then found out at the end raocow decided to split the boss fights! but i felt like it was better to just post abt this level all in 1 post than split it up.
also, yes... i did have to make this a spoiler yet again. i promise this is shorter than the Wall of Turner though!!!
savestate counter x1! i honestly doubt it'll be increasing once we finish King Charles's Castle, because nothing in asmt really comes close to the midpoint fatigue of King Charles's Castle. tabarnak counter x6! or x5.5, depending on the House of Turner. nobody made it clear tbh
all that and i still had less to say about it than House of Turner. dear lord
also, yes... i did have to make this a spoiler yet again. i promise this is shorter than the Wall of Turner though!!!
all that and i still had less to say about it than House of Turner. dear lord
"dingus prime, the alpha and omega of utter spoons"
~camwoodstock | she/he (genderfluid) | | &: Tori (she/her) | The Wall of Turner
~camwoodstock | she/he (genderfluid) | | &: Tori (she/her) | The Wall of Turner
- SAJewers
- ASMBXT Level Wrangler/A2XT Project Coordinator /AAT Level Designer
- Posts: 4219
- Joined: 12 years ago
- Location: Nova Scotia
Re: ASMT 11th Anniversary LP - Hey There Guy
Honestly, just fixing the homing bullets so they didn't bug like they do could probably be just enough.
- KobaBeach
- screw it lion time. we are so f***ing back
- Posts: 7120
- Joined: 11 years ago
- First name: David (evil)
- Pronouns: he/they
- Location: Portugal
- https://koba.talkhaus.com/
Re: ASMT 11th Anniversary LP - Hey There Guy
EDIT: ブルーノ城 秘密保管庫
ACTUALLY it's not the first yes but it would absolutely happen either way due to the VIPs being this way, and the VIPs being the big source of inspo for ASMT as they are ronco's big faves. And ASMT was mostly created to pander to raocow. So I feel the biggest credit goes to the VIPs with the second most amount going for KCC.
also your wall of text was still so long my mom joked if i was reading a court sentence
ACTUALLY it's not the first yes but it would absolutely happen either way due to the VIPs being this way, and the VIPs being the big source of inspo for ASMT as they are ronco's big faves. And ASMT was mostly created to pander to raocow. So I feel the biggest credit goes to the VIPs with the second most amount going for KCC.
I distinctly remember that one of the Scarlet Devils (1? I think it was in the Cirno+Daiyousei area) that had a Windows Vista themed stage and it had Baikinman from Anpanman and Dr. Mario viruses representing the viruses, as Baikinman is basically a bacteria themed villain.camwoodstock wrote: ↑3 years agomy only real argument is that the OK/KO blocks definitely needed a better graphic, and that the pac-man ghosts, while a cool addition, i feel like they're meant to be computer viruses... and pac-man doesn't really represent that? literal sort of bacteriophage lookin' dudes that behave like spinies would've conveyed that better, or if you need a floaty one, maybe a "worm" virus?
also your wall of text was still so long my mom joked if i was reading a court sentence
Someone in the comments (nathanisbored?) said that the issue is with how cluster sprites work, because they always take up sprite slot $01 and any sprite that was in there previously bugs out and gets yeeted to the cluster sprite's (in this case, the flames) position once they finish existing.
Last edited by KobaBeach 3 years ago, edited 1 time in total.
#1 mega cd enjoyer AND "making fun of"-er
MaGL Patch Collection / vg backlog spreadsheet / animu list / mcmangos / steam
oogggghhhh games aren't art Fuck You Roger Ebert *kills him with a hamemr*
MaGL Patch Collection / vg backlog spreadsheet / animu list / mcmangos / steam
oogggghhhh games aren't art Fuck You Roger Ebert *kills him with a hamemr*
- nathanisbored
- Posts: 236
- Joined: 15 years ago
Re: ASMT 11th Anniversary LP - Hey There Guy
I think not all cluster sprites do it but notoriously the boo cloud and the lightning's fire pillars do, at least.Someone in the comments (nathanisbored?) said that the issue is with how cluster sprites work, because they always take up sprite slot $01 and any sprite that was in there previously bugs out and gets yeeted to the cluster sprite's (in this case, the flames) position once they finish existing.
- LunarRainbowShyGuy
- Posts: 895
- Joined: 9 years ago
- Location: ???
Re: ASMT 11th Anniversary LP - Hey There Guy
This heavy press boss is certainly a bit of a mess. I feel like it would at least be tolerable if the homing bullets always appeared at the top of the screen, so you could see them coming before having to deal with them, and of course if they weren't so prone to turning invisible. As it is now they can easily come in and hit you before you can even react to them. That was bad enough on its own, but as soon as I got hit by an invisible bullet I wasted no time in going to get a cape so I could just twirl the bullets away, which helped a lot. Even that wasn't 100% consistent though, since the bullets can still come in at a height to dodge the cape and still hit you. After defeating it a few times I just put down a save state, mostly because I was getting tired of going to get a cape every time I died. I'm glad I did, because I ended up loading it 13 times.
Once I put down a save state I found this fight against King Charles to be rather fun. Having something where the camera is centered on something other than the player character is a neat idea. It does still have some issues though; I wasn't a fan of how the edge of the screen just kills you if King Charles is moving the opposite direction, and the part at the end has a bunch of enemies with little time to react to them, and there isn't really a feasible way you can take it slow. These issues aren't too bad though; the real issue is that you're expected to go back and fight heavy press every time you die.
Anyway, over the entirety of this level I had 50 deaths that were counted by the game (leaving my in game demo counter at exactly 600), and 49 save state reloads, adding up to a total of 99 deaths on this level, which is about 15% of all my deaths in the game so far. Out of curiosity I did the same calculation for raocow; he had 60 deaths, and 16 save state reloads (assuming I counted correctly and he showed all his deaths in the video) for a total of 76 deaths in this level, which is about 18% of his 411 total deaths.
Once I put down a save state I found this fight against King Charles to be rather fun. Having something where the camera is centered on something other than the player character is a neat idea. It does still have some issues though; I wasn't a fan of how the edge of the screen just kills you if King Charles is moving the opposite direction, and the part at the end has a bunch of enemies with little time to react to them, and there isn't really a feasible way you can take it slow. These issues aren't too bad though; the real issue is that you're expected to go back and fight heavy press every time you die.
Anyway, over the entirety of this level I had 50 deaths that were counted by the game (leaving my in game demo counter at exactly 600), and 49 save state reloads, adding up to a total of 99 deaths on this level, which is about 15% of all my deaths in the game so far. Out of curiosity I did the same calculation for raocow; he had 60 deaths, and 16 save state reloads (assuming I counted correctly and he showed all his deaths in the video) for a total of 76 deaths in this level, which is about 18% of his 411 total deaths.
- PSI Ninja
- Posts: 574
- Joined: 9 years ago
- https://psininja.talkhaus.com/
Re: ASMT 11th Anniversary LP - Hey There Guy
For the Heavy Thwomp fight, the YT comments say that the Homing Bills cycle left-right-right, which seems to be true. But back in the old LP, the pattern on the first attempt began with right-right. Then all subsequent attempts started with left-left-left. To be fair, raocow put a manual checkpoint after the first attempt, so maybe loading from that savestate every time influenced the consistency in patterns from that point on. I'm not sure if the left-right-right pattern seen today was deliberately programmed, or if it was consistent between attempts due to getting sent back to the submap every time there was a death.
asmt replay - 28 - the last pre-postgame normal level of the game
asmt replay - 29 - six levels in total which is a fraction of the levels in this level
asmt replay - 30 - levels in CYBERSPACE
asmt replay - 31 - two very different boss levels, and a cool thing at the end
I'm glad we agree on the demo count of 411 by the end of this video. I also counted 16 savestate reloads in the King Charles fight, and 76 deaths for King Charles's Castle so far. Speaking of demo counts, here's the scoop for videos 28-31. The stats for King Charles's Castle will be a bit messy until cleanup is finished.LunarRainbowShyGuy wrote: ↑3 years ago Anyway, over the entirety of this level I had 50 deaths that were counted by the game (leaving my in game demo counter at exactly 600), and 49 save state reloads, adding up to a total of 99 deaths on this level, which is about 15% of all my deaths in the game so far. Out of curiosity I did the same calculation for raocow; he had 60 deaths, and 16 save state reloads (assuming I counted correctly and he showed all his deaths in the video) for a total of 76 deaths in this level, which is about 18% of his 411 total deaths.
asmt replay - 28 - the last pre-postgame normal level of the game
- SpoonyBardOL
- Posts: 150
- Joined: 10 years ago
- Location: Newfie Land
Re: ASMT 11th Anniversary LP - Hey There Guy
Has anyone actually beaten the original (no extra midpoint) version of King Charles's Castle without savestates? Doing two very difficult rooms followed by two very difficult bosses doesn't seem feasible.
In fact, has anyone beaten the 'fixed' version either? It's feasible (though difficult), but I don't know if enough people have played this version to even bother.
In fact, has anyone beaten the 'fixed' version either? It's feasible (though difficult), but I don't know if enough people have played this version to even bother.
- camwoodstock
- raocow play floigan brothers on dreamcast
- Posts: 1047
- Joined: 10 years ago
- First name: Cam & Tori
- Pronouns: her/him
- Location: Tong-Nou
Re: ASMT 11th Anniversary LP - Hey There Guy
i dare you to show her my Wall of Turner and pretend it's an actual court sentenceKobaBeach wrote: ↑3 years ago ACTUALLY it's not the first yes but it would absolutely happen either way due to the VIPs being this way, and the VIPs being the big source of inspo for ASMT as they are ronco's big faves. And ASMT was mostly created to pander to raocow. So I feel the biggest credit goes to the VIPs with the second most amount going for KCC.
I distinctly remember that one of the Scarlet Devils (1? I think it was in the Cirno+Daiyousei area) that had a Windows Vista themed stage and it had Baikinman from Anpanman and Dr. Mario viruses representing the viruses, as Baikinman is basically a bacteria themed villain.camwoodstock wrote: ↑3 years agomy only real argument is that the OK/KO blocks definitely needed a better graphic, and that the pac-man ghosts, while a cool addition, i feel like they're meant to be computer viruses... and pac-man doesn't really represent that? literal sort of bacteriophage lookin' dudes that behave like spinies would've conveyed that better, or if you need a floaty one, maybe a "worm" virus?
also your wall of text was still so long my mom joked if i was reading a court sentence
"dingus prime, the alpha and omega of utter spoons"
~camwoodstock | she/he (genderfluid) | | &: Tori (she/her) | The Wall of Turner
~camwoodstock | she/he (genderfluid) | | &: Tori (she/her) | The Wall of Turner
- yoshicookiezeus
- Help! pawprint
- Posts: 148
- Joined: 15 years ago
- Pronouns: he/him/his
- Location: Sweden
Re: ASMT 11th Anniversary LP - Hey There Guy
Ryu managed to beat the original version without savestates during his playthrough. I think it took him over a thousand deaths, if I remember correctly?Nesera wrote: ↑3 years ago Has anyone actually beaten the original (no extra midpoint) version of King Charles's Castle without savestates? Doing two very difficult rooms followed by two very difficult bosses doesn't seem feasible.
In fact, has anyone beaten the 'fixed' version either? It's feasible (though difficult), but I don't know if enough people have played this version to even bother.
Re: ASMT 11th Anniversary LP - Hey There Guy
Holy crap, 1,000 deaths is already a lot even for a short level, but the second half of the level is L O N G. How much time did it take him?
- Ashan
- The world has become a place
- Posts: 2825
- Joined: 14 years ago
- Location: Canada
- https://ashan.talkhaus.com/