Dragon Fogel wrote: ↑3 years ago So have you reversed your peer-pressured policy change on including blueprints in the title or did you just forget?
(Emoji name is raocow)
Dragon Fogel wrote: ↑3 years ago So have you reversed your peer-pressured policy change on including blueprints in the title or did you just forget?
I think the DK64 soundtrack may be Kirkhope’s best work, e’en better than Banjo-Kazooie.PSI Ninja wrote: ↑3 years ago I like the Frantic Factory music too - I always thought that the wind-up toy sound effects throughout the song were cool. Actually, I think most of the later worlds have very good musical themes. And speaking of music, a lot of it reminds me of the tracks in Banjo-Kazooie, especially the boss door fanfare and the boss fight itself. I guess it's not that surprising, since Grant Kirkhope was the composer for both games.
I thought that fanfare sounded familiar. I used to mess around in Banjo-Kazooie a lot using GameShark, and enabled infinite hover and various clipping codes to help me collect the Ice Key and some of the Mystery Eggs. My mind was blown when it was finally revealed that there had been in-game cheats to unlock the Stop 'n' Swop items all along. Rare was really ambitious with Banjo-Kazooie - seeing all of the things that were either cut or not fully implemented is truly fascinating.
Dragonfly Boss
,I can’t wait for the inevitable DK64 disassembly to come out & for a couple years later when raocow plays DK64: Last Impact.MonkeyShrapnel wrote: ↑3 years ago Honestly, the timing of this LP is pretty good, DK64 may be over 20 years old now,
but people are still learning about some crazy stuff,
not only was it figured out how a certain glitch works with theDragonfly Boss
,
but an actual easter egg/cheat was finally found too! All within the last month.
Or even just making a switch that activates on ANY ammo, or any of a specific list of ammo. But I mean- they already had it so DK had nothing to do in the temple, so I'm not sure what the harm is in letting DK in... I guess it was their way of saying "Guys, DK has nothing to do here, don't bother trying to check thinking you missed anything for him- there's really nothing for him here."PSI Ninja wrote: ↑3 years ago I'm not sure I understand why that temple in Angry Aztec makes you have to hit a switch with a specific Kong's ammo every time you want to enter. I guess it's to force the player to tackle the obstacles inside solo? If so, then I don't think it makes any real difference, other than adding an extra unnecessary step. Putting a Tag Barrel inside would have made things a whole lot more convenient.
It seems like some of your near misses with the Bonus Barrel at the end of the video may have been due to it constantly bobbing up and down. I don't normally make gameplay suggestions here, but maybe if you kept trying to twirl from the center of that upper platform rather than from the left or right, it would have made things easier, due to the shorter distance needed to travel.
i know you're joking, but the game might massively benefit from thatJ. J. W. Mezun wrote: ↑3 years ago I can’t wait for the inevitable DK64 disassembly to come out & for a couple years later when raocow plays DK64: Last Impact.
If that hack's by either Kaze Emanuar or Skelux, I'd prefer raocow would not. Both of those guys are alt-right, or at least provide a safe haven for them on their Discord servers.J. J. W. Mezun wrote: ↑3 years ago I can’t wait for the inevitable DK64 disassembly to come out & for a couple years later when raocow plays DK64: Last Impact.
i'm sorry what