La-Mulana 2 - fish. it is a fish. it's true.
- raocow
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Re: La-Mulana 2 - he's riding his sweet dragon-cycle



Re: La-Mulana 2 - he's riding his sweet dragon-cycle
If that's the case now then they changed the fight some time after I fought him. Because when I fought him, it was completely random what he'd do. I had multiple attempts against him where I'd fight him for several minutes straight and get maybe 1-2 times he'd finally go on to the right side of the screen where I could hit him. It was infuriating as hell.
- Voltgloss
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Re: La-Mulana 2 - he's riding his sweet dragon-cycle
Edit for clarity: When I say he's been entirely pattern-based, I mean what raocow said: he always does the same things in the same order every time. I'd definitely agree that the boss fight is open to criticism for being a bit *boring* once you learn that pattern. But the one thing it simply isn't, is RNG.



- Voltgloss
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Re: La-Mulana 2 - he's riding his sweet dragon-cycle
Jormungand
can be attacked while on the left side using flares. Also apparently you can back up into his foot and hit him with weapons that have a up/backswing, although I personally prefer not to as I find spacing the hotboxes difficult.
In my opinion, 7 of 8 LM1 guardians involve some degree of waiting for openings to attack. Summarized:



- Voltgloss
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Re: La-Mulana 2 - he's riding his sweet dragon-cycle
Which bosses are you referring to and what LM1 bosses are they remixes of? This is a legit question as I'm unclear what you're referencing. Stomping around in the background certainly applies to Kujata, but are you saying it's a remix of a LM1 boss? Which one?
The comparisons between Palenque and Jormungand are obvious from the graphical presentation, use of the Pochette Key, and use of vehicles; but in terms of the actual boss *gameplay* they seem quite different to me.



Re: La-Mulana 2 - he's riding his sweet dragon-cycle
Maybe my game bugged on me then because I had a distinctly different time fighting Jormungand than raocow did. One thing I definitely had issues with that raocow did not was Jormungand repeatedly doing that annoying move where he dashes to the right and then jumps back to the left. As in several times in a row. I distinctly remember that being a problem for me in nearly every attempt and it seemed to show up completely randomly. Sometimes the fight would open with him doing that, other times I'd get close to beating him before it happened.Voltgloss wrote: ↑2 years agoI fought Jormungand for the first time in the very first released game build. He was entirely pattern-based then, and he's been entirely pattern-based in every other build where I've fought him. It's a *long* pattern, but a pattern all the same.
Edit for clarity: When I say he's been entirely pattern-based, I mean what raocow said: he always does the same things in the same order every time. I'd definitely agree that the boss fight is open to criticism for being a bit *boring* once you learn that pattern. But the one thing it simply isn't, is RNG.
In most of those cases, the issues you mentioned can be counteracted with subweapons. That's not really the case for LM2 bosses though which are frequently completely out of range.
For LM1 bosses:
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Re: La-Mulana 2 - he's riding his sweet dragon-cycle
catmen and wearing sandals year round enthusiast 
MaGL Patch Collection / rpg list / animu list / mcmangos / steam
- Voltgloss
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Re: La-Mulana 2 - he's riding his sweet dragon-cycle
The below doesn't cover every boss, just some specific additional observations re: subweapon use on guardians (as I do agree with quite a few of your comments).
LM1:



Re: La-Mulana 2 - he's riding his sweet dragon-cycle
Yup, you're totally right on the earth spears. I'd mixed them up with how they worked in LM2 so they're actually invalid in most of the places I suggested them except just Tiamat I think.
As for Sakit and Bahamut, I'm not sure if I was aware of that for his first phase. The first phase is so easy that I can't recall using anything other than the whip/knife/axe since it's just faster that way. I'd spaced Bahamut's cheese puff attack which is also a good point. When he's not using that attack you can use those other methods but during that attack, which he can use very frequently near the end of the fight, he's in the background so you can't hit him.
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Re: La-Mulana 2 - he's riding his sweet dragon-cycle



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Re: La-Mulana 2 - he's riding his sweet dragon-cycle
to when raocow speaks to xelpud after he runs out of money
Re: La-Mulana 2 - he's riding his sweet dragon-cycle
repairmanman wrote: ↑2 years ago Personally, I'm looking forwardto when raocow speaks to xelpud after he runs out of money
implying he does, this is raocow we're talking about, and he hasn't pissed off Nebur so far or in this or the previous game, so I have faith in his ability to raocow his way through things



- Voltgloss
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Re: La-Mulana 2 - he's riding his sweet dragon-cycle
repairmanman wrote: ↑2 years ago Personally, I'm looking forwardto when raocow speaks to xelpud after he runs out of money
I didn't know this was a thing. I'll have to give it a shot.



- repairmanman
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Re: La-Mulana 2 - he's riding his sweet dragon-cycle
Voltgloss wrote: ↑2 years agorepairmanman wrote: ↑2 years ago Personally, I'm looking forwardto when raocow speaks to xelpud after he runs out of money
I didn't know this was a thing. I'll have to give it a shot.
when xelpud runs out of money, not lumisa. I would constantly talk to him whenever I went back to heal, so I got to talk to him a lot. At some point he runs out of funds and his harem abandons him. He gets them back but I think his personality changes a bit after that humbling experience.
Re: La-Mulana 2 - he's riding his sweet dragon-cycle
Woah wait, what?! That can really happen??
- repairmanman
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Re: La-Mulana 2 - he's riding his sweet dragon-cycle
if you'll wait a bit I can see if I still have my old save file
You're right, he doesn't. Goes to show how much I remember of the game
Re: La-Mulana 2 - game changer right here
But then claims he can't remember a thing the double jump would be good for at the end of the end of the episode.
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Re: La-Mulana 2 - game changer right here
i'm not going to count the instadeath trap raocow didn't trigger today and now can never trigger again, because that's the rule i am following. someone else can document the # of instadeath traps total.
i forgot to post this 6 hours ago when i watched the video somehow



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Re: La-Mulana 2 - game changer right here
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Re: La-Mulana 2 - game changer right here
i want to imagine xelpud built his castle on angel investment funds, and it remains to be seen if la-mulana will become a successful tourist destination whatsoever. personally i'd like to see it fail, and then be publicized as a national park


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Re: La-Mulana 2 - he's riding his sweet dragon-cycle
Re: La-Mulana 2 - game changer right here
Personally I can't wait for him to inexplicably forget he now has a double jump starting next episode only to finally remember it a few episodes later.Zummorr wrote: ↑2 years agoI enjoy how raocow can remember minor details about what the wheel in Valhalla from over a week ago. Remember a split-gate checkpoint, which I don't think he used before, causing him to wander into Pushan's room for a relevant hint.
But then claims he can't remember a thing the double jump would be good for at the end of the end of the episode.
Re: La-Mulana 2 - game changer right here
Alice wrote: ↑2 years agoPersonally I can't wait for him to inexplicably forget he now has a double jump starting next episode only to finally remember it a few episodes later.Zummorr wrote: ↑2 years agoI enjoy how raocow can remember minor details about what the wheel in Valhalla from over a week ago. Remember a split-gate checkpoint, which I don't think he used before, causing him to wander into Pushan's room for a relevant hint.
But then claims he can't remember a thing the double jump would be good for at the end of the end of the episode.
I think his jump not jumping is more likely :3



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Re: La-Mulana 2 - that's going to fall down and smash a guy
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Re: La-Mulana 2 - game changer right here
weird dog: a fight they're so proud of you're basically guaranteed to have to do it twice on your first playthrough!








