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Re: La-Mulana 2 - let's just get turbo lost

Posted: 17 Oct 2020, 05:08
by FPzero
I played a good many hours before figuring out the Beherit's interaction with the Corridor, and even then I can't remember if I figured it out for myself or my friend spoiled it for me.

Re: La-Mulana 2 - let's just get turbo lost

Posted: 17 Oct 2020, 05:21
by Ditocoaf
If the corridor of blood didn't already lead somewhere (like, its default configuration lead nowhere), people would probably be more likely to eventually re-read that tablet while trying to figure out what the heck the corridor is supposed to do. But as it is, it already does something, so there's little reason to think you're missing something. I wonder if almost everyone only finds it by luck (either re-reading that tablet at random, or using the item at random)

Re: La-Mulana 2 - let's just get turbo lost

Posted: 17 Oct 2020, 06:33
by Voltgloss
Ditocoaf wrote: If the corridor of blood didn't already lead somewhere (like, its default configuration lead nowhere), people would probably be more likely to eventually re-read that tablet while trying to figure out what the heck the corridor is supposed to do. But as it is, it already does something, so there's little reason to think you're missing something. I wonder if almost everyone only finds it by luck (either re-reading that tablet at random, or using the item at random)
Like I said,

there is also an NPC clue to using the Beherit on it as well, which is how I ultimately solved it

; and also

there is a specific other tablet telling you to reach the Dark Star area through the Corridor, which you can't do without using the Beherit, and therefore is a tell that there's some means to get somewhere via the Corridor other than by its "default" state.


Re: La-Mulana 2 - let's just get turbo lost

Posted: 17 Oct 2020, 15:11
by FPzero
I knew there had to be more to it because if you go down it to the Shrine of the Frost Giants, and then try leaving, which is something raocow didn't do before discovering he can manipulate the corridor, you end up with a one-way trip to Ancient Chaos, which then leads you to Hall of Malice like he discovered. So I realized that there was some kind of trick behind the corridor, but I didn't figure out the method for a while.

Re: La-Mulana 2 - let's just get turbo lost

Posted: 17 Oct 2020, 16:13
by Alice
FPzero wrote: I knew there had to be more to it because if you go down it to the Shrine of the Frost Giants, and then try leaving, which is something raocow didn't do before discovering he can manipulate the corridor, you end up with a one-way trip to Ancient Chaos, which then leads you to Hall of Malice like he discovered. So I realized that there was some kind of trick behind the corridor, but I didn't figure out the method for a while.
I think this is a detail a lot of people will probably end up missing. I know I did at the very least. There'd been nothing that I was aware of to suggest that walking back out would do anything other than lead me back to Valhalla. And since that's only like two screens or so away from the grail point in Valhalla, it was quicker to just warp back. I didn't realize the gate you just entered through could lead somewhere completey different until I had figured out the beherit and was trying to figure out the logic of how it worked when I accidentally went back through the gate when I found myself in, I think,

the Dark Star Lord's Mausoleum or whatever its name was updated to.


Re: La-Mulana 2 - let's just get turbo lost

Posted: 17 Oct 2020, 16:20
by FPzero
I think for me, I went down into Corridor before I had Future Development Company, so I couldn't just warp back to Valhalla. It was worth my time to try and walk back to it instead of going through the Divine Fortress loop again.

Re: La-Mulana 2 - the arctic wolf of salmonella

Posted: 17 Oct 2020, 21:49
by Bluster Kerfuffle
fun fact you can use the caltrop to pretty easily i-frame through tetzawhatever's laser

Re: La-Mulana 2 - the arctic wolf of salmonella

Posted: 17 Oct 2020, 22:03
by BobisOnlyBob
oh Tezcatlipoca, you are my favourite god from the Aztec pantheon. I do not know why La-Mulana made you an ice laser worm thing with a frustrating gimmick rather than the crazy skull warrior monster you could've been but I guess the game already had enough skulls and dudes with weapons

Re: La-Mulana 2 - the arctic wolf of salmonella

Posted: 17 Oct 2020, 23:15
by Cyril
Instadeath trap count: 25(+2 today)

i counted tezcat's falling ice blocks as a trap the first time raocow found him, fwiw

i considered counting the purple light pillars as one but raocow hasn't died to any of them yet & tbh they're not "traps" so...



anyways :aliceko:

Re: La-Mulana 2 - the arctic wolf of salmonella

Posted: 18 Oct 2020, 00:48
by Zummorr
Regarding the

Statue room after Tezatlipoca.



Like, that solution raocow managed seemed nowhere near correct, the right statue wasn't even placed under the mural. Other's have blundered through this puzzle too, but this seemed pretty dodgy, even by raocow standards.


Re: La-Mulana 2 - the arctic wolf of salmonella

Posted: 18 Oct 2020, 00:59
by Voltgloss
Zummorr wrote: Regarding the

Statue room after Tezatlipoca.



Like, that solution raocow managed seemed nowhere near correct, the right statue wasn't even placed under the mural. Other's have blundered through this puzzle too, but this seemed pretty dodgy, even by raocow standards.

I'm scratching my head there too. Maybe the puzzle only checks for whether both statues were ever in their correct positions, and works even if they're not simultaneously in the correct positions? That's my best guess as to what happened.


Re: La-Mulana 2 - the arctic wolf of salmonella

Posted: 18 Oct 2020, 22:27
by Cyril
welcome to egypt

Re: La-Mulana 2 - getting murdered by local wildlife

Posted: 18 Oct 2020, 22:29
by Bluster Kerfuffle
that room with the million tablets is maybe my favorite thing in this game. but just in general I love the vibe of dark star land

Re: La-Mulana 2 - getting murdered by local wildlife

Posted: 18 Oct 2020, 23:13
by BobisOnlyBob
Bluster Kerfuffle wrote: that room with the million tablets is maybe my favorite thing in this game
it's the bast!

Re: La-Mulana 2 - getting murdered by local wildlife

Posted: 18 Oct 2020, 23:32
by Duker
Anyone want the glossary in spreadsheet form? No? Too bad, here you go anyway: https://docs.google.com/spreadsheets/d/ ... 381AA/edit
(spoilers obviously, it's the entire glossary minus the images)

Spreadsheet formatting is not my expertise so any suggestions how it can be improved are welcome.

Re: La-Mulana 2 - getting murdered by local wildlife

Posted: 19 Oct 2020, 00:57
by FPzero
Not only am I glad you found Treasure Fairy but you *also* made the connection about the room in Icefire Treetop being perfect for grinding money! There are multiple places in the game that are good for summoning fairies, and I know I had my preferred location by the end of the game.

Re: La-Mulana 2 - getting murdered by local wildlife

Posted: 19 Oct 2020, 04:11
by Bluster Kerfuffle
FPzero wrote: There are multiple places in the game that are good for summoning fairies, and I know I had my preferred location by the end of the game.
What was your favorite? I used the

one in Frost Giants but I also didn't look very hard.


Re: La-Mulana 2 - getting murdered by local wildlife

Posted: 19 Oct 2020, 06:11
by FPzero
Yeah that one.

Re: La-Mulana 2 - getting murdered by local wildlife

Posted: 19 Oct 2020, 06:40
by thatguyif
Duker wrote: Anyone want the glossary in spreadsheet form? No? Too bad, here you go anyway: https://docs.google.com/spreadsheets/d/ ... 381AA/edit
(spoilers obviously, it's the entire glossary minus the images)

Spreadsheet formatting is not my expertise so any suggestions how it can be improved are welcome.

You duped Shawn's entry into Freya's.


Re: La-Mulana 2 - getting murdered by local wildlife

Posted: 19 Oct 2020, 07:59
by Duker
thatguyif wrote:
Duker wrote: Anyone want the glossary in spreadsheet form? No? Too bad, here you go anyway: https://docs.google.com/spreadsheets/d/ ... 381AA/edit
(spoilers obviously, it's the entire glossary minus the images)

Spreadsheet formatting is not my expertise so any suggestions how it can be improved are welcome.

You duped Shawn's entry into Freya's.

Whoops, fixed.

Re: La-Mulana 2 - getting murdered by local wildlife

Posted: 19 Oct 2020, 16:20
by Cyril
Bluster Kerfuffle wrote: What was your favorite? I used the

one in Frost Giants but I also didn't look very hard.

i think this is unquestionably the best spot yeah, this is the one i used as well

Re: La-Mulana 2 - getting murdered by local wildlife

Posted: 19 Oct 2020, 16:41
by S.N.N.
I distinctly remember that place being called “Dark Lord’s Mausoleum” on my playthrough (right around the release date of the game), so I’m guessing the “Star” was added in a later update. Interesting.

Re: La-Mulana 2 - getting murdered by local wildlife

Posted: 19 Oct 2020, 18:02
by Chirei
DARK STAR LORD'S RAIL CANYON

Image

Re: La-Mulana 2 - getting murdered by local wildlife

Posted: 19 Oct 2020, 18:46
by raocow
lookit that bug scoot

Re: La-Mulana 2 - getting murdered by local wildlife

Posted: 19 Oct 2020, 18:51
by TiKi
i'm not sure how to feel about the graphics. it kind of feels more generic than the MSX graphics, which is a complaint i had about the first game's wiiware update as well. i wouldn't even say it looks psx-y (i.e. hermie hopperhead, little ralph, punky skunk, symphony of the night) so it sort of has no identity besides "2d"