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La-Mulana 2 - there's a sweet dragon everywhere too

this is the place where lps are being talked about. it's important to talk about games being played on the internet.
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FPzero
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Re: La-Mulana 2 - check it out boat adventure

Postby FPzero » 1 week ago

Gun is definitely not cheating, it's a great way to move through troublesome boss phases at the cost of the bullets being very expensive. Plus like you said, it's Hard Mode!

Congrats on butting heads with a bull for an hour and coming out on top eventually.

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PSI Ninja
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Re: La-Mulana 2 - check it out boat adventure

Postby PSI Ninja » 1 week ago

Fully support the use of the gun, who cares if it's "cheap". Pretty clutch (or lucky?) victory with only 1 HP left.

Also, it's a bit unfortunate that glossary entries can spoil the in-game appearance of bosses.

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Bluster Kerfuffle
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Re: La-Mulana 2 - check it out boat adventure

Postby Bluster Kerfuffle » 1 week ago

Jesus this fight is completely different in hardmode

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Re: La-Mulana 2 - check it out boat adventure

Postby S.N.N. » 1 week ago

Kujata is definitely one of the tougher bosses. No shame in using the gun - I abused the hell out of it against a later (fairly brutal) boss,

Echidna

, and I felt zero remorse.

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Re: La-Mulana 2 - is this the phenomenal trap? ... it sure is!

Postby thatguyif » 1 week ago

Cyril wrote: I can't wait for La-Threelana
Never going to happen. The devs have made clear this was the last game in the series.
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Grounder
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Re: La-Mulana 2 - i am the professor i have two legs

Postby Grounder » 1 week ago

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Untitled.png (94.03 KiB) Viewed 381 times
Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

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Re: La-Mulana 2 - i am the professor i have two legs

Postby AweStriker » 1 week ago

In this episode, we meet THE FRIEND! Dancing orange friend...

Mulbruk didn't go explore Annwfn because

you've already done what she would have told you about in previous episodes; the main purpose of that expedition is to tell you how to get to the right side of the area from the Roots. That being said, this does mean you don't get to see her dangling upside-down from one of Ixtab's knots.


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Cyril
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Re: La-Mulana 2 - i am the professor i have two legs

Postby Cyril » 1 week ago

Instadeath trap count: 13 (+1 today)
Chipmunk count: 1 (+0 today)

Big Chungus World
i've honestly never played a video game in my life
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Le Neveu de Rameau
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Re: La-Mulana 2 - i am the professor i have two legs

Postby Le Neveu de Rameau » 1 week ago

It increasingly annoys me that this game uses the singular form, "Álfr", to refer to the race as a whole, rather that the plural, "Álfar". Particularly since they don't call the the Vanir the "Vanr" or Æsir the "áss"/"ǫ́ss". Or the Modern Humans the "Modern Human". Maybe all the gratuitous USA references in the game have got them taking the phrase "E pluribus unum" a bit too literally.

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Re: La-Mulana 2 - i am the professor i have two legs

Postby repairmanman » 1 week ago

In episode 8 right before 11 minutes in when raocow said "let's struggle" I felt that.
Nothing to see here

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KobaBeach
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Re: La-Mulana 2 - i am the professor i have two legs

Postby KobaBeach » 1 week ago

(;´Д`)pant pant

finally...

caught up...

with la mulana 2...

*pant*

*pant*

*gasp gasp*

(゚д゚( ::: * ::: ) =3 frrrt

I gotta say La Mulana 2 looks like a worthy follow up to the original, I actually feel kind of bad I'm not playing it right now! Digging the whole ride so far!!!! Mulbruk's new urban chic fashion sense and speech manner is pretty cool. Keep reading it in Yuffie's english KH1 and FF7AC voice or Misato Katsuragi's japanese voice, personally. I guess I just have different vibes of maturity for a character like her depending on culture (I guess she could pass off from fashion-conscious girl in her late teens to "gyaru in her early 20s"). rao's rage at Kujata was pretty funny too and probably a highlight of the LP.

anyway eloquence over back to drive by shitposting

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Re: La-Mulana 2 - i am the professor i have two legs

Postby KobaBeach » 1 week ago

really glad we had to dedicate one entire page to "why is raocow playing the old version"

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Cyril
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Re: La-Mulana 2 - where the nebraska skyline happens

Postby Cyril » 1 week ago

Instadeath trap count: 14 (+1 today)
Chipmunk count: 1 (+0 today)

we've now seen at least parts of the entire "trunk" of yggdrasil

i've honestly never played a video game in my life
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Re: La-Mulana 2 - where the nebraska skyline happens

Postby PSI Ninja » 1 week ago

The room with all of those crushing pillars is a really mean trap - even if you see that you needed the Gale Fibula to run through it, there's no way to know that you still wouldn't make it without jumping first.

Really smart strategy to bring the healing fairy with you to the Ratatoskr fight, though you dodged its attacks pretty well anyway.

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Bluster Kerfuffle
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Re: La-Mulana 2 - where the nebraska skyline happens

Postby Bluster Kerfuffle » 1 week ago

yo good job rao that was a great rat fight

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FPzero
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Re: La-Mulana 2 - where the nebraska skyline happens

Postby FPzero » 1 week ago

I'm sad to admit that both the puzzle for the Chain Whip and how to actually get it eluded me for literal hours, and I didn't get it until much later.

Voltgloss question:

So how do you unlock the Garb chests without being a Kickstarter backer? I backed the game at a high level and had all the keys ahead of time. I think I recall them saying there was a way to get keys. Do you get them for beating the game or is there some other way to get them mid-playthrough?


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Voltgloss
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Re: La-Mulana 2 - where the nebraska skyline happens

Postby Voltgloss » 1 week ago

FPzero wrote: Voltgloss question:

So how do you unlock the Garb chests without being a Kickstarter backer? I backed the game at a high level and had all the keys ahead of time. I think I recall them saying there was a way to get keys. Do you get them for beating the game or is there some other way to get them mid-playthrough?

You get the keys for accomplishing certain Steam achievements. Realistically though, you're almost certainly only going to get one of the four (if that) before your first time completing the game. The achievements in question are:

- visit Nebur's store 40 times
- get all items
- complete the glossary
- finish the game

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CrappyBlueLuigi
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Re: La-Mulana 2 - where the nebraska skyline happens

Postby CrappyBlueLuigi » 1 week ago

FPzero wrote: Voltgloss question:

So how do you unlock the Garb chests without being a Kickstarter backer? I backed the game at a high level and had all the keys ahead of time. I think I recall them saying there was a way to get keys. Do you get them for beating the game or is there some other way to get them mid-playthrough?

i wanna answer this one since i happened to be reading up on it earlier today

there's 4 specific achievements that give you a garb chest key each, and even on the drm-free version from playism hitting the means by which you'd get those achievements on the steam version still gives you the keys.

for anyone who wants to know the specifics, i'll put them in a second ispoiler:



●visit Nebur's store 40 times
●get all items (aside from anhk jewels)
●beat the game
●complete the glossary (aside from main characters entry 19)



NOOO VOLTGLOSS ANSWERED IT WHILE I WAS TYPING
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FPzero
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Re: La-Mulana 2 - where the nebraska skyline happens

Postby FPzero » 1 week ago

oh

well, there goes any realistic chance we'd see him running around in a fun costume


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KobaBeach
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Re: La-Mulana 2 - where the nebraska skyline happens

Postby KobaBeach » 1 week ago

are there seriously

no situations where you can get locked out of an optional item by fucking up a puzzle? i get that people don't like that but i dunno, i like that specific way of toying with the player



PSI Ninja wrote: The room with all of those crushing pillars is a really mean trap - even if you see that you needed the Gale Fibula to run through it, there's no way to know that you still wouldn't make it without jumping first.
honestly it's absolutely the kind of thing you'd expect from an 80s pc game or famicom game, which is precisely what the la mulanas are trying to ape

specifically the msx and maze of galious, which im sure is easier though haha. need to play it :c
the knife does also remind me a lot of castle excellent or castlequest (not the bbc micro game) which was available on the famicom and several pcs including the msx

shades of spelunker and by extension montezuma's revenge too, spelunker also being on the msx and having a cult classic port to the famicom

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Voltgloss
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Re: La-Mulana 2 - where the nebraska skyline happens

Postby Voltgloss » 1 week ago

KobaBeach wrote: are there seriously

no situations where you can get locked out of an optional item by fucking up a puzzle? i get that people don't like that but i dunno, i like that specific way of toying with the player

None in this game. The closest it gets is having a small section become permanently inaccessible very late in the endgame, which can conceivably lock you out finding a glossary entry and completing an optional sidequest (the reward for which sidequest is knowledge, which knowledge you really no longer need if you're that late into the endgame anyway).

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Re: La-Mulana 2 - where the nebraska skyline happens

Postby Ditocoaf » 1 week ago

KobaBeach wrote: are there seriously

no situations where you can get locked out of an optional item by fucking up a puzzle? i get that people don't like that but i dunno, i like that specific way of toying with the player


If that happened to me... I would probably decide I wanted to replay the entire game up to that point to get another shot at the item, but then a year later realize I hadn't played since then.

I'm not sure I'd even get mad at the game, it'd just automatically recategorize into the "chores" part of my brain.


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Re: La-Mulana 2 - where the nebraska skyline happens

Postby ano0maly » 1 week ago

Cyril wrote: Instadeath trap count: 14 (+1 today)
Chipmunk count: 1 (+0 today)
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Bluster Kerfuffle
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Re: La-Mulana 2 - where the nebraska skyline happens

Postby Bluster Kerfuffle » 1 week ago

I love the cliff so much it's so fucking stupid

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Ditocoaf
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Re: La-Mulana 2 - where the nebraska skyline happens

Postby Ditocoaf » 1 week ago

After reading that sign that basically said "the exit leads straight off a cliff" I would have been disappointed if raocow didn't fall off.

I was partly expecting the door to place you already midair


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