Tablets
(B-1)
(6th Child: Lokapala) Skuld's Root continues toward the future.
Ratatoskr gnaws on the roots, before heading to the treetop.
(F-1)
(6th Child: Lokapala) This is
Verdandi's Root. The path to those who have dwelled in this land since ancient times.
(G-1)
(6th Child: Lokapala) The path from the roots blocked at
Yggdrasil Gate. Beyond, the ancient land of origin, the
Icefire Treetop. The land of ongoing warfare, the
Immortal Battlefield. The land where the future of the Yggdrasil was set,
Annwfn.
(B-2)
(6th Child: Lokapala) A seal unlocked by four
sigils. Sometimes they seal a path, sometimes power.
(C-2)
(5th Child: Amarna) The path protecting the beast god
Sekhmet, is protected by
five mantras. A path woven of five mantras.
(D-2)
(5th Child: Amarna) This is
Urd's Root, a path guarded by the black dragon
Nidhogg. The road to the land of the dead.
(E-2)
(6th Child: Lokapala) The Trickster sealed by the goddesses. Who invites the world's end. Shall be cursed to an eternity of poison.
(F-2)
(6th Child: Lokapala) The goddesses looked upon those wielding power, and wept. They looked upon those wielding weapons, too, and wept.
(F-2)
(6th Child: Lokapala) When the goddesses weep, the spring shall run dry. Marking the beginning of the end for Yggdrasil.
(B-3)
(6th Child: Lokapala) Do not approach. Do not attempt to grasp that which cannot be reached by your hands.
(C-3)
(6th Child: Lokapala) Beware. Fools who thoughtlessly harm the holy relics held within. Will suffer the divine wrath of the blue eye.
(D-3)
(6th Child: Alfr) This is the
Roots of Yggdrasil. The roots that connect the world to the land of beginnings.
(E-3)
(6th Child: Lokapala) The
Holy Grail revives memories of lands once visited. Hold it in hand, and rouse those memories. Your very being shall be summoned thereto.
(C-4)
(6th Child: Lokapala) Power is ensealed within Yggdrasil by
mantras. Yggdrasil leads they who can harness the 10 mantras. Leads the holder of the
Djed, to "the End".
(D-4)
(6th Child: Alfr) - The Alfr Seeress' Prophecy Part II -
Goddesses live in the roots of Yggdrasil
Three goddesses who spin time
The time-spinning goddesses keep the roots of Yggdrasil watered
The spring is forever protected to keep Yggdrasil alive
O, three goddess protectors of Yggdrasil
Don't let the squirrel Ratatoskr get away
No place it visits is to be
missing
The foul words of the black dragon Nidhogg that "the water has run out"
Shall reach Hraesvelgr in the treetops
(D-4)
(6th Child: Lokapala) Welcome, denizen of the Mother's world. This is the world of fools at constant war. A land of battle destined for ruin. Are you the harbinger of ruin? Or did you simply flow in on the tide? You pitiful one, who will never know freedom from struggle.
(D-5)
(6th Child: Alfr) You, who would stop time.
Light will be bestowed on you if you prove you have the power worthy of it.
(D-5)
(6th Child: Aesir) The
Vanir, who sought to destroy the great Mother's world. Exiled to this land, the branches of Eg-Lana, wherein they were sealed. The Vanir must not be awakened. They are the negative counterparts we birthed.
(E-5)
(6th Child: Lokapala) The seeking blue light sears flesh. Rejecting all life.
Cold steel alone may pass unscathed.
(C-6)
(6th Child: Alfr) Past the roots of Yggdrasil lies
Annwfn. The kingdom of the fairies who have foreseen the future of this world.
(D-6)
(6th Child: Lokapala) Take note of the branches growing from Yggdrasil. The
areas branching off beyond a gate. Those who fight and those who protect alike are ensealed within.
(E-6)
(5th Child: Amarna) The golden rock. Stores the
power of the stars.
Skeletons
(A-1) There's a switch deep in the hole in the floor. Somebody bring me a stick. I tried to push it and my hand got stuck and I up and died. High five!
(F-1) I tried to clean a curry stain off my shirt, and this was the only water around. I am not a clever man.
(G-1) How do you get into the room back there? I guess you gotta just grab onto the column and take a leap of faith. Haha, what am I, a ninja?
(B-2) What's that round,
sigil-like thing? Wonder if you need something special to work it?
(C-2) These ruins are full of mysteries. Moving forward I'm going to leave the cryptic mumbo-jumbo for later. Didn't think I'd move all the way forward to the next life, though.
(F-2) That's weird. I feel like there should be a mechanism for this around here somewhere...
(B-3) I finally make my way into ruins that look like they'd have treasure, and the first thing I do is almost get killed by a trap... I don't think the medicine I have will be of any help. Damn. I really should've made a note of the trap that did me in.
(D-3) The lower parts of these ruins are scary. I think I'll try exploring the upper parts first. OK, time for a rest. For all eternity, that is.
(E-3) Looks like the rooms of the ruins have names. Someone gimme a
map. I'll seriously buy one!
(C-4) Huff, puff... I was running away from some BIG-ass monster, and ended up here. If you can't beat an opponent, you can come back after you've gotten stronger, right? I might be dust and bones, but I won't give up, Mom!
(C-4) What's up with this stone tablet? It just has some myth written on it. No hints? Come on, give me a break here.
(E-4) "From the top down" is the basics of ruin exploration. If you fall down to the bottom first and can't get back up, you're screwed.
(C-5) Skeletons keep getting the drop on me so I tried punching one on the ground to be safe. If I become a skeleton am I gonna get safety punched, too?
(E-5) I need more
Weights... I shoulda bought more at the shop aboveground. Let this be a lesson to ya: better safe than sorry.
(D-6) Spikes don't hurt if you walk through them instead of falling on them. That said, this is way too many spikes for me. Yeesh. My ass is gonna be sore tomorrow.
(E-6) "You only live once"... That's why I made the trek out here! Now I realize what it really means... Never thought death could be so educational!
(E-6) Ohh... So that's why a bunch of bodies were lying around here...
(E-6) Word to the wise: don't destroy the column...
Research
(B-1) [Statue of Verdandi] One of the three goddesses in ancient Norse mythology said to control fate. Goddess of "the present" and "life". Nurtures Yggdrasil with the water from the spring.
(D-1) [Statue of Urd] One of the three goddesses in ancient Norse mythology said to control fate. Goddess of "the past" and "death". Nurtures Yggdrasil with the water from the spring.
(F-1) [Statue of Skuld] One of the three goddesses in ancient Norse mythology said to control fate. Goddess of "the future" and "duty". Nurtures Yggdrasil with the water from the spring.
(D-2) There are words written on the mural, but they're too big to scan. Try using
specialized software.
(F-3) [Ankh] A crucifix ensealing the souls of the ruins' Guardians. Can be destroyed using the Ankh Jewel sub-weapon.
(E-6) [
Bust of Mimir] A god of wisdom in ancient Norse mythology. Beheaded by the
Vanir. His severed head lives on through Odin's magic. Said to be highly wise, and that incanting in front of the bust will trigger a response.