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La-Mulana 2 - the only discop shount in the ruins

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Voltgloss
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Posts: 1073
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La-Mulana 2 - the only discop shount in the ruins

Postby Voltgloss » 1 month ago

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La-Mulana 2 - 1 - cursed
La-Mulana 2 - 2 - reckless
La-Mulana 2 - 3 - cruel
La-Mulana 2 - 4 - curious
La-Mulana 2 - 5 - unliked
La-Mulana 2 - 6 - stubborn
La-Mulana 2 - 7 - powerful
La-Mulana 2 - 8 - strong
La-Mulana 2 - 9 - small
La-Mulana 2 - 10 - fast
La-Mulana 2 - 11 - immobile
La-Mulana 2 - 12 - smooshed
La-Mulana 2 - 13 - clumsy
La-Mulana 2 - 14 - cold
La-Mulana 2 - 15 - heavy
La-Mulana 2 - 16 - sweaty
La-Mulana 2 - 17 - unfocused
La-Mulana 2 - 18 - observant
La-Mulana 2 - 19 - cheater
La-Mulana 2 - 20 - early
La-Mulana 2 - 21 - heated
La-Mulana 2 - 22 - non-conductive
La-Mulana 2 - 23 - soggy
La-Mulana 2 - 24 - elegant
La-Mulana 2 - 25 - dead
La-Mulana 2 - 26 - dizzy
La-Mulana 2 - 27 - wyld
La-Mulana 2 - 28 - worthy
La-Mulana 2 - 29 - healthy
La-Mulana 2 - 30 - tough
La-Mulana 2 - 31 - mighty

From the manual...

LA-MULANA 2 features sprawling ancient ruins, mind-boggling mysteries, untold numbers of items, and terrible enemies woven together to form what is possibly the perfect Metroidvania-style "archaeological ruin exploration action game".

In LA-MULANA 2, you take on the role of Lumisa Kosugi - daughter of the previous title’s hero - as she explores the ancient ruins of La-Mulana, said to be the cradle of human civilization. Desperate to find the cause of the numerous recent appearances of monsters from the ruins, Lumisa heads to the "other" La-Mulana: the ruins known as Eg-Lana.

Explore the vast ruins comprising multiple field maps, solve mysteries and riddles using the stone tablets and messages you discover along the way, and take out the huge monsters known as "Guardians" as you make your way to the deepest depths of the ruins.

You won’t believe the awesome mystery of Eg-Lana you uncover at the end of your journey...
Last edited by Voltgloss on 27 Oct 2020, 21:42, edited 38 times in total.
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Voltgloss
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Re: La-Mulana 2

Postby Voltgloss » 1 month ago

CLUES FROM MAIN CHARACTERS
(Spoilers used only for streamlining purposes. All notes recorded here are limited to those that raocow has already seen.)

Elder Xelpud (Village of Departure, D-4)
- Hey, you made it. I'm Xelpud, Elder of the tourist village of the La-Mulana ruins. We've finally managed to turn the La-Mulana ruins into a tourist spot, and now we've been getting reports of unknown monster sightings, so I sent a letter to yer dad, the archaeologist, asking him to come investigate. So, how come he sent his daughter? You can't get hold of yer dad? So you break into archaeology and immediately surpass yer dad, huh? What a weird family. Anyway, the request was for finding out just what is going on in the La-Mulana ruins, and then taking care of whatever the problem was. If you can handle it yerself, that's fine with me. You must've completed yer dad's ninja training by now, right? Apparently the monsters have been coming from the depths of the ruins. With all this danger, nobody's gonna wanna come here anymore and we're gonna lose all our businesses. Figure out the cause and make sure those monsters never come out again! But with my being such a gentleman and all, I'm gonna do you a favor and help a cute little girl out. Lend me that there tablet real quick. {Xelputter received} This is my very own homegrown messaging software. I'll send you helpful hints and stuff to help out with yer investigation. When you hear the funky little beep notification, just hit the Pause button and check out the tablet. You can thank me later!

- Here's a map of the La-Mulana ruins and the village area. {Map received}

- Hey there, you scored a Hand Scanner, huh? Without that, there isn't much you can do! You can use the Hand Scanner for stuff like reading tablets and inspecting important-looking stuff you find inside the ruins. As an archaeologist, you gotta be able to read the ancient texts written on the tablets. Also memos found with skeletons, signs, stuff like that, too. There might be other stuff you can inspect with it, too! If you find anything that catches yer eye, try inspecting it!

- What's up? What, you want some money or something? Huh? Here ya go, grab summa this. Xelpud makin' it rain! {$30 received}

- If you wanna take a break, there's an awesome hot spring over there to the left. You can use the pimped-out tablet outside my house to save your game, too. Just press up in front of the tablet.

- Pepper... Wow. I'd forgotten what peasant flavors like that even taste like!

- What? Eg-Lana? The hell is that? So what you're saying is, as long as this Eg-Lana is around, it's too dangerous to allow tourists in? Damn...

- That's a Crystal Skull. Yer dad found one when he was investigating the La-Mulana ruins. Just how many of these are there, anyway?

- That's called a Djed Pillar. I think it like, turns the power of a mantra into a physical form, or something. I've never actually seen anyone use it though, so I'm not sure. But apparently it's useless on its own. You need to know how to choose which mantra to repeat, apparently.

- That there's a Pochette Key. Apparently it's a key used to start up some kinda ancient vehicle. Wonder if that vehicle is still around somewhere?

- That's the Beherit. I think it use to belong to Alsedana. Did he give it to you? It's a secret treasure of the 7th Children, entrusted to us by the 6th Children... or something like that. Probably.

- Dayumn, what a cool-ass weapon you got there. Mjolnir? Does it shoot lightning or something?

- Well, shit... I'm all outta money to hire my harem.

- What's that? The Egg of Creation? What the hell kinda bird laid that egg?

- You kickin' some Eg-Lana ass? I'mma kick me some ass, too.
Philosopher Alsedana (Village of Departure, B-3)
- Oh, what a charming young visitor. I'm Alsedana. I am one of the Four Philosophers who once controlled death itself. Now, as you can see, I just lie in wait for death to come. I've heard about you from the Elder, but there isn't much I can do to help. Fobos and Samaranta, two of the younger Philosophers, are inside the ruins. You should pay them a visit. Since you've come all this way to see me, I'd be happy to tell you whatever you'd like to hear about the old days.

- If you go deeper in, there's an altar out past this house. I really like that place. I sort of insisted on living here since it's close by. That altar is used for village festivals and rituals. For example, funerals and such. I'd been sleeping down in the ruins for so long, I'm happy to be able to die up here aboveground.

- Ah, you're back. It seems you've defeated the Guardian of Valhalla. Did anything strange happen? Did you see some sort of reddish-black mist? That is the source of conflict itself, and the physical embodiment of the entity causing Eg-Lana to be eternally embroiled in war. It comes from dissonance, which has been building up for centuries while the various races fight amongst themselves. The warring races must be relieved of this dissonance, or Eg-Lana cannot be sealed off. Even those still remaining within Eg-Lana no longer know why they continue to fight. The original causes of these wars differ from race to race. We need to find the cause of the wars between the five remaining races or we won't be able to find the source of the negativity.
I know you probably don't want to hear this, but... It is only you, the 8th Children, free from the memory of the Mother, who can accomplish this. Take this with you. The Fairy Queen told me that you can use this to absorb the dissonance. {Beherit acquired} I've grown weary from all this talk... Please excuse me, I'd like to rest.

- Now that La-Mulana has been sealed, the Four Philosophers' mission is complete. Now I'm able to live here aboveground. I mean no offense to the Fairy Queen, who lives her life shouldering the burden of decision-making, but I feel that people should be able to live their lives naturally, without having to adhere to laws and arbitrarily made decisions.
Philosopher Samaranta (Village of Departure, F-2)
- What a great help... I think. You defeated that squirrel monster? What impressive power. My apologies. Fighting is not exactly my forte, so I stayed hidden. My name is Samaranta. I am one of the 7th Children, and was once one of the Four Philosophers. However, as one of the younger members I've been assisting in post-collapse inspection and the restoration of the ruins. I had planned on visiting the Fairy Queen, who still resides in secret deep within this place, but at this rate repairs don't look set to finish remotely soon. The elevator above has been repaired. It connects to the Gate of Guidance, so pass through the gate and head toward the Gate of Illusion. There you shall meet with another of the Four Philosophers, Fobos. It is believed that the phenomena occurring within the ruins has something to do with the Eg-Lana ruins, a.k.a "the other side of La-Mulana". That huge squirrel seems to have warped here to the Mausoleum of the Giants from somewhere else. If it came from Eg-Lana, then the cause of these problems may also lie there as well. I'll be here for awhile, inspecting the repairs.
Philosopher Fobos (Gate of Illusion, C-1)
- Who are you? Ah, it's the daughter of the man who solved the mystery of the La-Mulana ruins, I see. I am Fobos, of the Four Philosophers. Since being freed from the La-Mulana ruins and completing my duty as a Philosopher, I've been living here. I'm trying to recreate the ruins that were destroyed and the relics that were lost when your father solved said mystery. Anything I'm able to properly recreate, I send off to the shops in these ruins, so do me a favor and buy whatever you can. I've received most of the pertinent details from Samaranta. It seems that monsters have begun appearing in La-Mulana once again. With the defeat of the entity known as the Mother, the La-Mulana ruins were supposed to have become simply that: just ruins. The monster spotted by Samaranta apparently had the ability to move freely through space. That leads us to believe that it came from the lands of exile of Eg-Lana. Though we know nothing about it other than it exists. I assume you have questions for me, yes?
--- What is the "Mother"? - The La-Mulana ruins were constructed inside the huge living entity known as the Mother. It was said to have fallen to this planet from the skies long ago, and gave birth to its progeny for the purpose of creating a workforce to send it back into space. Those progeny are us, mankind. We Four Philosophers are of the seventh group to be born, known as the 7th Children. We sought death for the Mother, who had continually destroyed each generation of her children.
--- What are the "Children"? - "Children" refers to the various races born from the Mother. Each race was created by the Mother in order to work to send her back to space, but upon realizing that each subsequent generation was flawed in some way, she systematically destroyed them. It is said that she bore eight distinctive races, each of which was born inside the Mother and subsequently spread up aboveground upon developing civilization inside the La-Mulana ruins. This is why the La-Mulana ruins are referred to as the "cradle of all civilization".
- You modern humans, by the way, are part of the group known as the 8th Children. Your race was born from a life-giving machine called the Tree of Life, into which we 7th Children imbued our own memories and mind in order to create you. Eg-Lana is known as the child of La-Mulana... The "child" reference brings something to mind. Step outside a second.

- This is called the Child's Statue. I live here precisely because looking at this statue inspires my research. In the La-Mulana ruins, there isn't much else with a similar name, so look into it.

- My inspiration... Hm? The gate won't open? Let me try it. Huh, it opened. Hm... It would appear as though it will only open for those possessing the Mother's power. For a 7th Child like myself, it's easily opened, but for an 8th Child without the Mother's memories such as yourself, I guess it can't be opened. I don't know what exactly brought you here, but I feel like it was fate. If the Eg-Lana ruins that we philosophers were investigating really do lie beyond this gate, then the entire world could be in grave peril. "Ask, and you shall be given. Think, and you shall find." Words of wisdom for those wishing to face the ruins. Come see us philosophers if you have any trouble. Lend me your tablet before you go in. This is a type of software that records data left in the ruins. I developed it myself. If you can find some sort of microchips loaded with data, I'd suggest gathering them. {Received Ruins Encyclopedia} Ah... My inspiration...

- While I don't know the specifics, I was at least aware of the existence of the land of exile known as Eg-Lana. There were records of it remaining in La-Mulana. When I refurbished the La-Mulana ruins into a sort of "land of ordeals", I took inspiration from the records of the many traps remaining in Eg-Lana, and much of the information I had on monsters was from the records of Eg-Lana, with most of the monsters recreated using the Tree of Life having come from said records. Eg-Lana may just be the original source of all evil.

- Hey, you've made it back. That's all fine and well, but please show me the Crystal Skull. Come on, quickly! Hm. It's shaped slightly differently from the ones in La-Mulana. Let me hold onto it for awhile. I want to look into this.

- Go back to the village and keep the Elder occupied or some such to pass the time. I'll finish this up quickly.

- That Crystal Skull you lent me, it's pretty interesting. It seems as though there are 12 of these in total. Among the materials I was researching was something called the 12 seal inscriptions. Apparently, the various seals can be broken in accordance with the number of skulls in your possession. Anyway, I've digitalized those research materials. I don't know what's written in them, though. I mean, they were sealed, so... {Skull received}

- The Dark Star Lord's footprints. Looks like you've found all five. Eight horizontally and four vertically, with La-Mulana script inside. It's safe to assume that this represents some kind of order.

- The strange sense of loss, the feeling of despondency brought on by the Mother's death spreads through our race like a virus. It may have become too much for the much elder Alsedana. I have my love for my research, which drowns the feeling out, so it doesn't affect me as much.
Fairy Queen Freya (Annwfn, B-2)
- Oh, you're human. I suppose that means that the rubble was cleared from the Mausoleum of the Giants. It also means that I'll have to find a new place to live before people start flooding in. I am Freya, the Fairy Queen. You... have a familiar scent about you. Are you the daughter of the man who released the Mother's soul? If you've come to see me, I assume you've also met Frey the Fairy King as well? How is my brother? Yes, I am another of the few remaining 6th Children. Out of necessity of purpose, I worked together with the 7th Children in planning for the sealing of the La-Mulana ruins. So you've made it through my brother's Ordeal of the Fairies. Please, pass this pendant on to my brother. With that, you shall have the fairies as allies in Eg-Lana. {Freya's Pendant received}

- I'm glad you're well. My brother's body is reaching the end of its life, so I've come here. From now on, I will assist you in my brother's stead. Please come see me if you need anything.

- The fairies found in the La-Mulana ruins were created using the Tree of Life, based on the fairy race of the 6th Children. There are few fairies remaining in Eg-Lana, and I've heard that they have been captured by other races. I just pray that they are safe.
Mulbruk (Immortal Battlefield, G-3)
- So we finally meet. My name is Mulbruk. Like the Elder and the Philosophers, I, too, am one of the 7th Children. Except I'm, like, much more young and hip so I bounced from those ruins and have been traveling the world lately. Thanks to your dad solving the mystery of the La-Mulana ruins - and then busting the hell out of those ruins - I was able to break free from the Mother's bonds and live my life however I want to. I'm super smart, so I've been working as an investigator of lots of different ruins around the outside world. Then the Elder called me back here and told me to help you out, with you being kinda green and all. So, what's your name? Lumisa? Awesome. Nice to meet you, Lumisa. I'm gonna take advantage of my impressive agility and check out the deeper areas of the ruins. I got your address from the Elder, so I'll contact you if I find anything. If you don't hear from me, I'm probably just taking a nap somewhere. Anyways, later!

- How do you like it? It's pretty sweet here, huh? There are no monsters around, so I can sleep peacefully. I'm gonna set up camp here and then go do some exploring for a bit. If there's anywhere you haven't been yet, or anywhere you want me to check out, lemme know and I'll do it. Any requests?
- {OK then, Annwfn.} - Phew. I think that's about enough for Annwfn.
- {Maybe the Immortal Battlefield?} - So you're going to check out this area - got it. This place is pretty big. Alright then, I'm gonna go on up ahead and see what's around. I mean, go on "down" ahead.

- I slept really well so I'm feeling great. I was gonna go check some more stuff out - how about it? Since dragging all my equipment around is such a hassle I left some of my stuff behind, so I'd prefer not to go anywhere too sketchy.
- {The Shrine of the Frost Giants.} - That sounds super cold! OK, I'll find someplace deep inside where you probably can't go. It probably won't be so cold deeper in.
- {That Takamagahara place.} - Takamagahara, huh? I heard it's connected to this Immortal Battlefield. Alright, I'll go check it out and find an entrance.
- {Can you do the Corridor of Blood? - What?! That sounds scary! Blood? So it's like, bloody? Alright, I'm kinda scared but I'll check it out.

- You've been down here in the ruins for awhile now, huh? Can you at least read the texts in the ruins? Each character used for numerals in the texts in La-Mulana had its own meaning, you know. They're written on the sigils you have, too.
Check it out. That pattern-looking stuff drawn on the Origin Seal. That's "1" in La-Mulana numerals. "1" is "Origin", "2" is "Birth, "3" is "Life", and "4" is "Death". And... I forgot the rest.

- I'm out of places I can go with this equipment so I'm gonna stay here. I went by Fobos' place on my way back. I borrowed some materials with information on Eg-Lana from him. I'll peruse this stuff and help you out with knowledge. Oh yeah, by the way... I won't be going out investigating anymore, so take my shoes.
They're slip-proof, even on snow or ice. I have a spare pair, anyway. {Snow Shoes acquired} Don't worry. They don't stink.
Last edited by Voltgloss on 26 Oct 2020, 22:19, edited 22 times in total.
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Voltgloss
Ask, and you shall be given. Think, and you shall find.
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Re: La-Mulana 2

Postby Voltgloss » 1 month ago

THE FIELDS
(Spoilers used only for streamlining purposes. All notes recorded here are limited to those that raocow has already seen.)

Village of Departure
Map, Exits, Shops, Characters, and raocow's Observations
Village of Departure.jpg
Village of Departure.jpg (55.12 KiB) Viewed 195 times
(blue = visited; grey = not visited)
* = Holy Grail Tablet
H = Hot Spring

Exits
X1 = to La-Mulana Ruins (Gate of Guidance)

Shops
S1 = Nebur: "This is a PC shop. Whacha need?"
- Weights ($10), Yagoo Map Reader (purchased), TextTrax 2 (purchased)

S2 = Modro: "Cheap, cheap! Get it here!"
- Buckler (purchased), Pistol (purchased), Ammunition ($500)

S3 = Sidro: "Welcome! Adventure time, eh? Better stock up!"
- Hand Scanner (purchased), Shuriken Ammo ($10), Pepper (purchased)

Characters and their Clues
C1 = Elder Xelpud (see "CLUES FROM MAIN CHARACTERS")

C2 = Philosopher Alsedana (see "CLUES FROM MAIN CHARACTERS")

C3 = Philosopher Samaranta (see "CLUES FROM MAIN CHARACTERS")

raocow's Observations
r1 = "So yeah, I saw the card uh, on the other side - like in the rafters there.
But I don't have access to it yet. I need the double jump or something."
Other Clues Discovered
Tablets and Signs
(B-3) <-Village Altar. The altar used by the villagers. Please maintain respectful silence.

(E-3) Construction Ongoing. We are busy repairing the structural collapse of the ruins. Danger. Do not enter. -Chief of construction, Samaranta.

(C-4) <-Hot Spring. Seriously? You need this sign to point it out?

(C-4) Revitalizing Hot Spring. Welcome to the Village of Departure's famed Hot Spring! Provided by the grace of our forerunners (and Elder Xelpud)! P.S.: Please take ALL of your clothes off before getting in.

(D-4) This is known as the Holy Grail Tablet. It has been in this village for generations. "Examine" it, whatever that means, and it will bring back your memories of this place. Basically, you can save if you press the Up button in front of it. - Xelpud

(D-4) ->Entrance of La-Mulana Ruins

(D-4) <-Hot Spring. Relax, revive, revitalize!

(E-4) Entrance to La-Mulana Ruins. P.S.: Watch your step.

(E-4) Welcome to the La-Mulana Ruins! Humanity's last great discovery! The world's largest ancient ruins!! Get your souvenirs from Nebur's Shop.

(E-4) Oannes' Tower Bonus Tour. Why yes, you did hear right - there are ruins dotting the area around La-Mulana. Sign up, and you can explore the area beyond the jungle on the village outskirts. Note: The Oannes' Tower Bonus Tour humbly requests you bring your own shovel - you're going to need it.

(E-4) Let's Go Tour Bus Timetable. 1 bus in the morning (if we feel like it). 8 hours to the closest city with an airport.

(E-4) [Face Mural] There are several face murals by the ruins' entrance. They contain mechanisms to make the eyes glow, but it isn't in effect at the current time. The reason for the murals' construction is unclear. Please head downwards. [Warning!] Please do not jump off of the edge unless you are a qualified ninja (or achaeologist).

(E-5) [Split Gate] Similar ot the Candi Bentar of Bali Island, but decorated differently. It's thought to have been built in tribute to the creator of the La-Mulana ruins, but these claims are unverified. There are also tales that people emerged from here once, but these claims, too, are unverified.

(F-5) [The Mural of Departure] A mural thought to be depicting the history of the La-Mulana ruins, though these claims have not been verified. The ruins through the gate on the right are known as the "Gate of Guidance".

Research
(F-3) [Great Elder Statue] These ruins and the village owe all their prosperity to the Great Elder. Don't knock or climb on the statute.

La-Mulana Ruins
Gate of Guidance
Map, Exits, Shops
Gate of Guidance.jpg
Gate of Guidance.jpg (42.15 KiB) Viewed 265 times
(blue = visited; grey = not visited)

Exits
X1 = to Village of Departure
X2 = to La-Mulana Ruins (Mausoleum of the Giants)
X3 = to La-Mulana Ruins (Mausoleum of the Giants)
X4 = to La-Mulana Ruins (Gate of Illusion)

Shops
S1 = Hiner (B-4): "Hey there, c'mon in! This is the La-Mulana Bargain Shop!"
- Weights ($10), Codices (purchased), Ankh Jewel (purchased)
Other Clues Discovered
Tablets and Signs
(C-1) [Gate of Guidance] This area around the entrance of the La-Mulana ruins is known as the "Gate of Guidance". The ruins are split into sections, such as this one, and it has been determined that these sections were created and inhabited by different races.

(C-2) The depths of the ruins are pitch black. They were once lit by undying flames, but these flames winked out when the ruins collapsed. [Warning!] There are bats in the ruins! So... we'd appreciate it if you'd kill them for us.

(D-2) [Treasure Chest] There are many treasure chests hidden throughout the ruins. You will need to undo the mechanisms locking them. For example, this chest can be unlocked by placing a Weight on the pedestal below.

(D-2) [Reconstructions of La-Mulana Peoples] Six distinct races are thought to have lived in La-Mulana. These races are called the 1st-6th Children. The expression "Children" comes from the fact that their "Mother", La-Mulana, created them. Incidentally, we villagers are the 7th Children, and you, our patrons, are the 8th.

(E-2) Construction Ongoing. We are busy repairing the structural collapse of the ruins. Danger. Do not enter. -Chief of construction, Samaranta.

(B-3) The ruins are labyrinthian. The room on the left, for example, cannot be reached conventionally by human means - unless that human is capable of jumping incredible distances. [Warning!] Don't attempt the jump unless you are absolutely certain you can! Only a certified ninja (or archaeologist) can make the jump!

(C-3) [Valuables] Vases often have coins or weaponry inside. Some vases, such as the one above, are out of immediate reach. Perhaps there were ancient forerunners who could jump their way up?

(B-4) [Holy Grail] The chest above contains an artifact known as the Holy Grail. It's said that reading a Holy Grail Tablet will record its location to the Holy Grail, allowing you to instantaneously recall your very being back to said location. It's a priceless artifact so we ask patrons not to handle it.

(B-5) Pathway under construction following the collapse of the ruins (which I had nothing to do with, by the way). Feel free to crawl over the rubble and climb on the girders.

(A-6) Mausoleum of the Giants ahead.

Research
(D-2) [The 1st Children] Reconstructed based on surviving records and recovered fossils. A race with snake-like lower bodies, thought to have resembled the Mother more closely than any other. Many aspects of the race are a mystery as there are few records of them.

(D-2) [The 2nd Children] A reconstruction of the race known as "giants". This race, which is said to have constructed nearly the entirety of La-Mulana, is relatively well-documented, allowing for detailed reconstructions down to the accessories they wore. There are many statues in praise of the giants, but it's unclear exactly how "giant" they were.

(D-2) [The 3rd Children] Reconstructed based on surviving records and recovered fossils. This race had bird-like wings protruding from their backs. Analysis of their remains suggests a drastically different physical make-up from modern man, including slender bodies tuned for flight, and long limbs. They are distinguished by the long, backwards-arcing crest that stems from their heads.

(D-2) [The 4th Children] Reconstructed based on surviving records and recovered fossils. Records note they had "fish bodies". But whether that means they were "fish-bodied" or "humans with fish-like features" is unclear. Their recorded history is remarkably sparse, suggesting they were not significntly intelligent.

(D-2) [The 5th Children] Reconstructed based on surviving records and recovered fossils. They had a body structure that closely resembled modern man, with evidence suggesting they were of shorter stature. Records detail that they established some means of creating life itself, pointing towards extreme intelligence. They created the 6th Children.

(D-2) [The 6th Children] Spawned by the 5th Children's life-creating device, the Tree of Life. They were born by imbuing clay bodies with life. Their vast numbers splintered into warring factions. All analysis suggests they were almost physically indistinguishable from modern man.

(B-3) [Ancient Mayan Airship?] Bears a striking resemblance to Olmec-era artifacts found in Mexico. Looks at once like a decorated flute and a man riding an airship.

(B-3, C-3) [Face Mural] Bears a striking resemblance to the colossal Olmec head at the La Venta ruins in Mexico.

Mausoleum of the Giants
Map, Exits, and raocow's observations
Mausoleum of the Giants.jpg
Mausoleum of the Giants.jpg (36.06 KiB) Viewed 265 times
(blue = visited; grey = not visited)
* = save tablet

Exits
X1 = to La-Mulana Ruins (Gate of Guidance)
X2 = to La-Mulana Ruins (Gate of Guidance)
X3 = to La-Mulana Ruins (Endless Corridor)

raocow's observations
r1 = "That totally is a thing, but yeah, it's at a place I can't get to. I need to like double jump here."
Other Clues Discovered
Tablets and Signs
(A-1) [Mausoleum of the Giants] This section of the ruins contains monuments to the giant race, the "2nd Children". The extensive damage to the Mausoleum of the Giants is still under repair. Please watch your step.

(A-2) [Nebra Sky Disk] An astronomic mural with carvings of the sun, moon, and stars. It can be inferred that the forerunners who lived in the La-Mulana ruins had a sophisticated grasp of astronomy. The mural contains records of successful communication between the forerunners and extraterrestrials.

(A-2) [Cursed Tablet] The tablet ahead is cursed. It's said that those who dare to read it twice will meet with misfortune. It was relocated here for safety as all signs suggest its curse is still active. [Warning!] Do not read it under any circumstances!

(A-2) You are forbidden from laying eyes on this tablet again. Those who do not heed this warning will suffer pain of death.

(A-2) Insolent fool. Taste the bitterness of death.

(B-3) [Zebu Statue] Led the nine giant siblings. Zebu is the eldest brother, said to have attempted to maintain peace between his siblings throughout their conflict. This may be why he is immortalized as a figure holding up the Earth.

(C-4) [Warning!] Repairs have not been completed beyond this point. In the interest of safety please record your journey here before moving on.

(D-4) [Migela and Futo Statue] Migela, Futo, Bado, and Ledo were known as the "Star Giants". Their goal was to leave the ruins and venture to space. Murals have been unearthed that suggest they communicated with extraterrestrials.

(D-4) [Bado Statue] Said to have been the first to fall in the battle against the "Moon Giants".

(E-4} [Ledo Statue] Said to have been killed when stabbed through the chest by the Moon Giant, Sakit. Theories suggest she wanted to escape to the surface not only out of principle, but because she dreamed of seeing the sun. Note: Ledo's statue is undergoing repair. The head is less complete than at time of discovery, and research into restoring it is underway.

(A-5) [Abuto Statue] The last giant to have lived. Credited with leaving a record of the giants' history to the future. P.S.: Abuto's statue is under repair.

(A-5) [Sakit Statue] Sakit is attributed with sparking the conflict between the giants when he attacked Ledo. The tale of how he "emedded a key imbued with his power into Ledo's body before falling into slumber" continues to captivate imaginations generations later, but Sakit's motives remain a mystery. P.S.: Sakit's statue is under repair.

(B-5) [Ji Statue] "Moon Giants", those who wanted to remain living in these lands of La-Mulana, revolted against the "Star Giants". It's said the Moon Giants prayed for the conflict to come to an end.

(B-5) [Ribu Statue] The statues in this room are of a group of giants known as the "Moon Giants". This one, Ribu, was executed for colluding in the Star Giants' rocket development plan.

Skeletons
(E-4) It's not so bad being a skeleton; I've made lots of friends! Look at all the roaches!

(E-4) I made it deeper into the ruins than eDRoaCH!

Research
(C-4) [Nazca Lines] A mural of a series of ancient geoglyphs located in the Nazca Desert of Peru. This mural resembles one of those geoglyphs, thought to be depicting a hand.

(C-5) [Nazca Lines] A mural of a series of ancient geoglyphs located in the Nazca Desert of Peru. This mural resembles one of those geoglyphs, thought to be depicting a tree. The depiction in this mural appears to be upside down.

Gate of Illusion
Map, Exits, Characters
Gate of Illusion.jpg
Gate of Illusion.jpg (9.1 KiB) Viewed 1646 times
(blue = visited; grey = not visited)

Exits
X1 = to La-Mulana Ruins (Mausoleum of the Giants)
X2 = to Roots of Yggdrasil

Characters and their Clues
C1 = Fobos (see "CLUES FROM MAIN CHARACTERS")
Other Clues Discovered
Research
(B-1) [Face Mural] Bears a striking resemblance to the colossal Olmec head at the La Venta ruins in Mexico.

(C-1) [Children's Statue] A statue likely to have been constructed by the 2nd Children. It depicts Children expressing their loyalty to the Mother, La-Mulana, through ritual dance.

Endless Corridor
Map, Exits, Characters
Endless Corridor.jpg
Endless Corridor.jpg (8.5 KiB) Viewed 1321 times
(blue = visited; grey = not visited)

Exits
X1 = to La-Mulana Ruins (Mausoleum of the Giants)

Characters and their Clues
C1 = now empty

Roots of Yggdrasil
Map, Exits, Shops, Characters, Bosses, and raocow's Observations
Roots of Yggdrasil.jpg
Roots of Yggdrasil.jpg (67.42 KiB) Viewed 126 times
(blue = visited; grey = not visited)
* = Holy Grail Tablet
waffle = "waffle pattern"
M = Bust of Mimir
! = Ankh: Guardian Fafnir {obliterated}

Exits
X1 = to La-Mulana Ruins (Gate of Illusion)
X2 = to Divine Fortress
X3 = to Annwfn
X4 = to Annwfn
X5 = to Immortal Battlefield

Shops
S1 = Korobock (C-5): "Hey, what's up? What can I do ya for?"
- Weights ($10), Shuriken Ammo ($10), Guild (purchased)

Characters and their Clues
C1 = Vili (E-4)
- Who are you? This is Eg-Lana, the land of exile where one can only wait for death. And this place itself is the deepest level of Eg-Lana, the Roots of Yggdrasil. Leave this place now if you value your life.

C2 = Sigyn (B-3)
- Would you not hear my final wish, as I lie here on my deathbed? Please release my husband. Accused of a crime, he is being subjected to punishment by continuous exposure to poisoned water. As I have become unable to keep the poisoned water from him, he suffers yet. He is trapped in the room below the statues of the three goddesses. Poisoned water drips down from the beast statue hung above his head. Please, help him...
- His soul is no longer here... Where has it gone...

C3 = Ve (E-6)
- On the branches past this land lies the fortress governed by the ruler Odin and his company. The fortress was built by we of the Aesir tribe in order to enseal the Vanir, who sought to destroy our Mother, our lands. The gates are sealed by Guardians.
- Ye who have defeated Fafnir, listen well. The gate has opened. Yggdrasil has begun preparations for the End. The gates sealed by the power of souls shall be unlocked by the souls of the Guardians. The gate with the correct number of souls shall open.

Bosses
B1 = Ratatoskr (B-1) {escaped}
B2 = Nidhogg (D-1) {defeated}

raocow's Observations
r6 = "That's the Candlestick of Time. Ohh, time stop is gonna be a thing!"
Other Clues Discovered
Tablets
(B-1) (6th Child: Lokapala) Skuld's Root continues toward the future. Ratatoskr gnaws on the roots, before heading to the treetop.

(F-1) (6th Child: Lokapala) This is Verdandi's Root. The path to those who have dwelled in this land since ancient times.

(G-1) (6th Child: Lokapala) The path from the roots blocked at Yggdrasil Gate. Beyond, the ancient land of origin, the Icefire Treetop. The land of ongoing warfare, the Immortal Battlefield. The land where the future of the Yggdrasil was set, Annwfn.

(B-2) (6th Child: Lokapala) A seal unlocked by four sigils. Sometimes they seal a path, sometimes power.

(C-2) (5th Child: Amarna) The path protecting the beast god Sekhmet, is protected by five mantras. A path woven of five mantras.

(D-2) (5th Child: Amarna) This is Urd's Root, a path guarded by the black dragon Nidhogg. The road to the land of the dead.

(E-2) (6th Child: Lokapala) The Trickster sealed by the goddesses. Who invites the world's end. Shall be cursed to an eternity of poison.

(F-2) (6th Child: Lokapala) The goddesses looked upon those wielding power, and wept. They looked upon those wielding weapons, too, and wept.

(F-2) (6th Child: Lokapala) When the goddesses weep, the spring shall run dry. Marking the beginning of the end for Yggdrasil.
Image

(B-3) (6th Child: Lokapala) Do not approach. Do not attempt to grasp that which cannot be reached by your hands.

(C-3) (6th Child: Lokapala) Beware. Fools who thoughtlessly harm the holy relics held within. Will suffer the divine wrath of the blue eye.

(D-3) (6th Child: Alfr) This is the Roots of Yggdrasil. The roots that connect the world to the land of beginnings.

(E-3) (6th Child: Lokapala) The Holy Grail revives memories of lands once visited. Hold it in hand, and rouse those memories. Your very being shall be summoned thereto.

(C-4) (6th Child: Lokapala) Power is ensealed within Yggdrasil by mantras. Yggdrasil leads they who can harness the 10 mantras. Leads the holder of the Djed, to "the End".

(D-4) (6th Child: Alfr) - The Alfr Seeress' Prophecy Part II -
Goddesses live in the roots of Yggdrasil
Three goddesses who spin time
The time-spinning goddesses keep the roots of Yggdrasil watered
The spring is forever protected to keep Yggdrasil alive
O, three goddess protectors of Yggdrasil
Don't let the squirrel Ratatoskr get away
No place it visits is to be missing
The foul words of the black dragon Nidhogg that "the water has run out"
Shall reach Hraesvelgr in the treetops

(D-4) (6th Child: Lokapala) Welcome, denizen of the Mother's world. This is the world of fools at constant war. A land of battle destined for ruin. Are you the harbinger of ruin? Or did you simply flow in on the tide? You pitiful one, who will never know freedom from struggle.

(D-5) (6th Child: Alfr) You, who would stop time. Light will be bestowed on you if you prove you have the power worthy of it.

(D-5) (6th Child: Aesir) The Vanir, who sought to destroy the great Mother's world. Exiled to this land, the branches of Eg-Lana, wherein they were sealed. The Vanir must not be awakened. They are the negative counterparts we birthed.

(E-5) (6th Child: Lokapala) The seeking blue light sears flesh. Rejecting all life. Cold steel alone may pass unscathed.

(C-6) (6th Child: Alfr) Past the roots of Yggdrasil lies Annwfn. The kingdom of the fairies who have foreseen the future of this world.

(D-6) (6th Child: Lokapala) Take note of the branches growing from Yggdrasil. The areas branching off beyond a gate. Those who fight and those who protect alike are ensealed within.

(E-6) (5th Child: Amarna) The golden rock. Stores the power of the stars.

Skeletons
(A-1) There's a switch deep in the hole in the floor. Somebody bring me a stick. I tried to push it and my hand got stuck and I up and died. High five!

(F-1) I tried to clean a curry stain off my shirt, and this was the only water around. I am not a clever man.

(G-1) How do you get into the room back there? I guess you gotta just grab onto the column and take a leap of faith. Haha, what am I, a ninja?

(B-2) What's that round, sigil-like thing? Wonder if you need something special to work it?

(C-2) These ruins are full of mysteries. Moving forward I'm going to leave the cryptic mumbo-jumbo for later. Didn't think I'd move all the way forward to the next life, though.

(F-2) That's weird. I feel like there should be a mechanism for this around here somewhere...

(B-3) I finally make my way into ruins that look like they'd have treasure, and the first thing I do is almost get killed by a trap... I don't think the medicine I have will be of any help. Damn. I really should've made a note of the trap that did me in.

(D-3) The lower parts of these ruins are scary. I think I'll try exploring the upper parts first. OK, time for a rest. For all eternity, that is.

(E-3) Looks like the rooms of the ruins have names. Someone gimme a map. I'll seriously buy one!

(C-4) Huff, puff... I was running away from some BIG-ass monster, and ended up here. If you can't beat an opponent, you can come back after you've gotten stronger, right? I might be dust and bones, but I won't give up, Mom!

(C-4) What's up with this stone tablet? It just has some myth written on it. No hints? Come on, give me a break here.

(E-4) "From the top down" is the basics of ruin exploration. If you fall down to the bottom first and can't get back up, you're screwed.

(C-5) Skeletons keep getting the drop on me so I tried punching one on the ground to be safe. If I become a skeleton am I gonna get safety punched, too?

(E-5) I need more Weights... I shoulda bought more at the shop aboveground. Let this be a lesson to ya: better safe than sorry.

(D-6) Spikes don't hurt if you walk through them instead of falling on them. That said, this is way too many spikes for me. Yeesh. My ass is gonna be sore tomorrow.

(E-6) "You only live once"... That's why I made the trek out here! Now I realize what it really means... Never thought death could be so educational!

(E-6) Ohh... So that's why a bunch of bodies were lying around here...

(E-6) Word to the wise: don't destroy the column...

Research
(B-1) [Statue of Verdandi] One of the three goddesses in ancient Norse mythology said to control fate. Goddess of "the present" and "life". Nurtures Yggdrasil with the water from the spring.

(D-1) [Statue of Urd] One of the three goddesses in ancient Norse mythology said to control fate. Goddess of "the past" and "death". Nurtures Yggdrasil with the water from the spring.

(F-1) [Statue of Skuld] One of the three goddesses in ancient Norse mythology said to control fate. Goddess of "the future" and "duty". Nurtures Yggdrasil with the water from the spring.

(D-2) There are words written on the mural, but they're too big to scan. Try using specialized software.

(F-3) [Ankh] A crucifix ensealing the souls of the ruins' Guardians. Can be destroyed using the Ankh Jewel sub-weapon.

(E-6) [Bust of Mimir] A god of wisdom in ancient Norse mythology. Beheaded by the Vanir. His severed head lives on through Odin's magic. Said to be highly wise, and that incanting in front of the bust will trigger a response.

Divine Fortress
Map, Exits, Shops, Characters, Bosses, and raocow's Observations
Divine Fortress.jpg
Divine Fortress.jpg (46.02 KiB) Viewed 126 times
(blue = visited; grey = not visited)
* = Holy Grail Tablet
waffle = "waffle pattern"

Exits
X1 = to Roots of Yggdrasil
X2 = to Valhalla

Shops
S1 = Shuhoka (B-5): "Hey, sweetie! May I be of assistance? I'm happy to help!"
- Weights ($10), Shuriken Ammo ($10), Alert (purchased)

Characters and their Clues
C1 = Hermod (D-4)
- This is the Divine Fortress. This fortress was built for the purpose of sealing away the Vanir, a race born from us 6th Children, and one which would see the world destroyed. The hall in which they live is sealed off by a gate. We Aesir, also of the 6th Children, have been sealed inside Eg-Lana for continuing battle with the Vanir. No one here wishes for the end of the world.

C2 = Tyr (E-4)
- I have heard that the Trickster of Yggdrasil has been freed. I saw a light fly toward Valhalla. I believe he came back for the purpose of reawakening Vritra. Our own race created this disaster. It is the beginning of the End.

C3 = Eitri (A-3)
- Who are you? You have no place here. Get out.
- Who are you? What? A ship? I know nothing. That is my brother's. He's in the workshop down below.
- The ship reminded me, but I have a useful item that's been left just sitting there in my home. I've made it so that you can open the treasure chest. Gahahahahahaha.

C4 = Brokkr (A-3)
- Get out!
- Who are you? What? A ship? I know nothing. Actually, I do. Gahahaha. I didn't build that ship. I do know how to make it go, though. But that ship wasn't built by me, so it's a piece of crap. You can fold it up and carry it around, but it's not exactly well-handling ship. Almost useless, actually; it just kinda floats where the water takes it. Gahahahahahaha. There. Now the ship should be all folded up. Go ahead and take it. Gahahahahahaha.

C5 = Thor (C-2)
- Jormungand is the master of serpents. He has been sealed away in the place known as the Immortal Battlefield. Revive the water surrounding the world and use the golden key to call upon him. I, too, once attempted to defeat him, but was no match for the serpent's power. You will struggle unless you borrow the power of birds moved by a golden key.
- That hammer, Mjolnir, was once my own weapon. I have lost my powers, so you are now more worthy of brandishing it. However, its grip was made too short, and it is yet incomplete. While it cannot be reforged, if you were able to borrow the power of one who can control storms as I can, then you may be able to harness its full power. The lightning shot from it would never fail to hit its mark. Somewhere there is one like me, who can control storms. Borrow their power. Only then m

Bosses
B1 = Hugin & Munin (E-3) {defeated}

raocow's Observations
r6 = "When you put a weight on [the wheel], while it's in the golden part, everything is normal. But when you go to one of the silver parts, that's when, uh, spikes come out."
r7 = "Oh, that's a big cup."
Other Clues Discovered
Tablets
(D-1) (6th Child: Aesir) That is the medicine of the eternal life, sought after by countless deities. A gift of paradise, it restores life after death.
"The horn blast of the End disappears into the wind of they who wish for eternity".
"Night continues for eternity, towards the Child's road left by the Mother".

(B-2) (6th Child: Aesir) Liquor passed down by a Lokapala sage. Our hidden treasure that allows one to escape death but once. If you seek it, you must make the climb by Odin's side. Keep the deity's words on your lips as you make for the great cup.

(C-2) (Underworld) Gondul, maiden custodian of the golden wings. Svafa, maiden custodian of the glove of power.
Image

(C-2) (6th Child: Vanir) The lord sits on the true throne and incants "Fire, rain upon the earth".

(D-2) (Underworld) Skogal and Reginleif, maiden custodians of the rustic and repurposed.
Image

(B-3) (6th Child: Aesir) In Valhalla there is a pond of poisoned water. The Vanir sunk their treasure in its tainted depths.

(C-3) (Underworld) Brynhild, maiden custodian of the divine chalice. Raogrior, maiden custodian of the golden-gleaming wrist guard. Sigrun, maiden custodian of the lunar breastplate.
Image

(A-4) (6th Child: Alfr) The Soul Gate is sealed by the souls of those who keep guard. Extinguish the lights of souls etched above the gate. Offer as many Guardians' lives as lights. Then, lo, the gates shall open.

(B-4) (6th Child: Alfr) Four fairies live on in within Yggdrasil. Their power will be revealed to those who obtain the Fairy King's grace. The light of the fairies will summon a door.

(C-4) (6th Child: Alfr) This is the Divine Fortress. Where the Aesir preside over their Vanir captives.

(C-4) (6th Child: Vanir) Vritra, the calamity of the Vanir's creation. Created to overturn the prescripts of the end. It slumbers in an Ankh, storing energy until that day arrives.
Image

(C-4) (6th Child: Aesir) Aim and shoot.

(D-4) (6th Child: Aesir) Valhalla lies beyond the gate deep in the Divine Fortress. We of Odin sealed it behind that gate. Do not approach, unless you pine for the End.

(E-4) (6th Child: Aesir) The migratory ravens, Hugin and Munin. Odin's servants, and protectors of a sigil.
Image

(B-5) (6th Child: Aesir) Valhalla, where the souls of warriors gather. Where there are twelve thrones, rafters of spear shafts, and a roof thatched of shields.
Image

(C-5) (6th Child: Aesir) Shoot at the figure before you.

Skeletons
(D-2) When you stop to think about it, Heaven's just a place without any actual ground... Scary.

(D-3) It cannot be reached by your feet. Turn back. It couldn't be reached by my feet. Turn back. Careful your toes don't get pinched. You don't want to end up like me.

Research
(D-2) [Yuga] A ring with a diagram that represents the 4.32 million-year cycle the world undergoes, split into four ages. These four ages are known as the Satya Yuga, the Treta Yuga, the Dvapara Yuga, and the Kali Yuga. A lotus flower is depicted in the center of the ring.

(C-5) [Crow's Map] A mural depicting two migratory crows. While ostensibly an illustration of Hugin and Munin, some say it represents the Divine Fortress itself.

(D-5) {Snapshot} The Aesir spoke of the scattered stars ~ Of what is known as "heaven" ~ Those who seek, must speak ~ the name of "Himinn" {Recorded mantra "Himinn!"}

Valhalla
Map, Exits, Shops, Characters, Bosses, and raocow's Observations
Valhalla.jpg
Valhalla.jpg (41.91 KiB) Viewed 33 times
(blue = visited; grey = not visited)
* = Holy Grail Tablet
T = Totem Pole Altar
# = Birth or Life Wall Sigil
! = Ankh: Guardian Vritra {obliterated}

Exits
X1 = to Divine Fortress
X2 = to Corridor of Blood

Shops
S1 = Bargain Duck (D-4): "You look really tough. Go ahead, buy some stuff!"
- Weights ($10), Caltrop Ammo ($30), Future Development Company (purchased)

Characters and their Clues
C1 = Hoenir (A-3)
- I felt the soul of the Trickster of Yggdrasil. He is attempting to awaken the Ankh in this land. It is not yet time to unleash Vritra. He is in hiding somewhere. Stop him.

C2 = Bhaga (A-4)
- There were once three machines which came to us 6th Children from the sky. They were named Shiva, Vishnu, and Brahma. Shiva and Vishnu, weapons with the power to burn entire cities were rendered useless during the war. Brahma alone, watching over the world from above, was taken away by beings who came from the skies. It is said that Brahma possesses all information on Eg-Lana.
- Brahma has amassed an immense amount of knowledge, and is said to show it to those who desire to see it. His four arms control the four eras - the Yuga. Placing the appropriate offerings on each arm will activate Brahma. The means to solving that mystery lie in Brahma's dialogues on creation left around Eg-Lana. Brahma may have been moved to a different location within Eg-Lana. Shiva can no longer be used as a weapon, but its destructive power remains. Do not attack its head.

C3 = Brihaspathi (D-3)
- Who are you?! Get out! Or so I was about to say... but what is this? I can sense a malicious spirit outside. What have you done?
- The soul of the Trickster of Yggdrasil is headed toward Vritra's Ankh. Vritra is not yet at full power. Vritra has not yet awakened. When the pitch black flames engulf this land, the end of the world will begin. Stop Vritra and the Trickster of Yggdrasil.

C4 = Pushan (C-1)
- Do you know about mantras? Via the hidden relic known as the Djed Pillar, a mantra turns words containing power into power itself. Incant the Himinn mantra representing "Heaven" in front of the Bust of Mimir here in this room, and a path leading up above will appear. There are a lot of similar mechanisms here in Eg-Lana that are sealed by mantras.
- If you see a Bust of Mimir, then there's something hidden nearby. Think for yourself to figure out which mantra you should incant. By the way, I've heard that chanting the Iorð mantra, representing "Earth", in front of that huge rock at the Roots of Yggdrasil will cause something pretty bad to happen.

Bosses
B1 = Vucub Caquix (C-3) {defeated}
B2 = Jalandhara (B-4) {defeated}

raocow's Observations
r4 = "Uh, yeah, there's an Asura with like, four different seals sealing ... And there's a red eye I was told about."
r7 = "It's clear I can't access this yet, that's gonna eradicate all life."
r8 = "What did I accomplish exactly? ... Like, is this the one? Do I sing at it? ... It might be just some other, argh, another combination of songs or whatever."
Other Clues Discovered
Tablets
(C-1) (6th Child: Alfr) Do not touch the spiraling light. It will burn anything not born of this land to cinders.

(D-1) (1st Child: Anunnaki) Shiva sits in the heavens, from which he drops the light that burns the land below. Vishnu sits in the heavens, from which he watches the land below. The two gods fall from heaven over an old conflict. Leaving behind Brahma, who is relocated to one of Yggdrasil's branches. The primeval entity of many heads and arms, who watches over this world of his creation.

(A-2) (6th Child: Vanir) This is the fortress of the Vanir, who defied the Aesir who sought to destroy
Yggdrasil. The calamity Vritra is sealed here until the day comes for the End.

(C-2) (6th Child: Vanir) Do not approach the Corridor of Blood. Doing so will invite the End. Those who brave the Corridor of Blood will be exiled to the land that is not.
Image

(A-3) (6th Child: Alfr) There is a hidden means of binding to an Ankh. The fate of those who bury their soul within an Ankh is tied to its Guardian.

(B-3) (6th Child: Alfr) This is Valhalla. Where the souls of those fallen in battle are gathered.

(B-3) (6th Child: Alfr) The blue eye protects Yggdrasil. It levels divine punishment against those who dare to harm the holy lands. The red eye protects Yggdrasil. It levels divine punishment against those pitiful few who ransack these lands.

(C-3) (6th Child: Vanir) The gold-plated giant Vucub Caquix is protected by his two sons. The brothers Zipakna and Cabracan. He will be awakened when the their lives are spent.

(D-3) (6th Child: Alfr) Dissonance lingers where Children of the same seed are in conflict. When the calamity that governs conflict disappears, dissonance will be released. And the stone with a face swallows it.

(A-4) (6th Child: Vanir) Cast a spear that penetrates the earth through the hole that runs through it.

(B-4) (6th Child: Vanir) The true lord of the Asura who deposed Vishnu from his seat in heaven, Jalandhara. He is ensealed here so his terrible power may not be free.

(C-4) (6th Child: Vanir) Sit to proceed.

(D-4) (6th Child: Lokapala) There are two stone tablets that respond to the holy chalice. The waves that warp the chalice's power will lead you to the black stone tablet.

Skeletons
(A-2) I'm a professional speed-running exploration extraordinaire! You won't catch me wasting time examining rocks! Well, unless we're talking about my grave... Geez. Might as well examine the hell out of it!

(B-4) Eg-Lana... I was this close to clearing it... I'll try again later, in the next life.

Research
(C-2) [Corridor of Blood] A corridor is said to awaken upon drinking the blood of the mighty. It is not known where the corridor leads.

(A-3), (C-3), (B-4), (C-4) [Armored Thrones] Thrones dotted around Valhalla. It is said that the true king sits on but one of the twelve thrones.

Annwfn
Map, Exits, Shops, Characters, Bosses, and raocow's Observations
Annwfn.jpg
Annwfn.jpg (59.96 KiB) Viewed 195 times
(blue = visited; grey = not visited)
* = Holy Grail Tablet
T = Totem Pole Altar
! = Ankh: Guardian Kujata {obliterated}

Exits
X1 = to Roots of Yggdrasil
X2 = to Immortal Battlefield
X3 = to Roots of Yggdrasil
X4 = to Shrine of the Frost Giants

Shops
S1 = Pym (E-1): "Here you can swap items for money. Stuff I found on the grou-... Nothing, never mind."
- Weights ($10), Rolling Shuriken Ammo ($10), Snapshots (purchased)

Characters
C1 = Frey, Freya (B-2)
- My name is Frey. I am King of the Fairies. Who sets foot here in my land? Do you possess power? {Of course!} If you have power, then I shall lend you mine also. See my sister, Freya, and receive from her a symbol proving your power. Then you shall receive the power of the fairies.
- That is Freya's Pendant, a true testimony to power. I shall lend you my power. Use it to bring forth the End. I shall grant you the powers of my servant, Eir the Fairy of Life. The Fairy Light can summon fairies. I've made it visible to you. Touch it to bring the fairies to you.
- My power is already waning. The fairies have been captured by evil races. Only the Fairy of Life, Eir, remains with us. If we could only find the other fairies, I could offer you my help.
- {for Freya, see "CLUES FROM MAIN CHARACTERS"}

C2 = Voluspa (D-4)
- I am Voluspa the Seer. I am one of the few remaining Alfr. My powers of premonition are no more, and now I simply wait for the End. The Guardian controlling Annwfn prevents us from carrying out our plans. The Fairy King's powers are also waning. Please, go speak to Frey the Fairy King.
- Have you spoken with the Fairy King yet? We Alfr are attempting to prevent the End in which the Mother would use her power to destroy the world. However, with the Mother's bonds over us still strong, we cannot carry out this plan on our own. If you do not wish to see the end of the world itself, then please, help us. I shall call forth the Ankh of the Guardian of Annwfn.

Bosses
B1 = Kaliya (D-1) {defeated}
B2 = Ixtab (E-4) {defeated}

raocow's Observations
r13 = "There's a big wheel and a guy just chilling there ... Heimdall. ... Hey buddy. So this is Bifrost?"
Other Clues Discovered
Tablets
(C-1) (6th Child: Alfr) Power shall be bestowed upon ye who pushes the white box.

(D-1) (6th Child: Alfr) The black dragon Nidhogg dwells at the Roots of Yggdrasil. The path forward will not reveal itself to the weak. Venture forth with strength.

(B-2) (6th Child: Alfr) The Fairy King's Mausoleum lies ahead. The resting place of the Alfr king who foresaw Eg-Lana's future.

(C-2) (6th Child: Alfr) - The Alfr Seeress' Prophecy Part III -
The Alfr saw the world of end
The fall of the mighty
Its inhabitants scorched away by conflict
Yggdrasil awakens
Saw the red star that grants a wish that is howled at the final gate
Image

(C-2) (6th Child: Alfr) Eg-Lana forms the body of the Original Child. The Lokapala schemed to control Eg-Lana at their whim. But they were opposed by another race - us. We of the Alfr are loyal to the Fairy King, Frey.

(D-2) (6th Child: Alfr) Scan the mantra-engraved walls. Their words hold power. Those with the Djed Pillar will be able to harness mantras. They will unleash the selecting of mantras curated by the virtual wise man.
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(E-2) (6th Child: Alfr) The Guardian Kujata was set upon Annwfn by the Lokapala. Only to be sealed by an Ankh at the Alfr Seeress' hands.

(E-2) (6th Child: Alfr) The more powerful of the Alfr possess the gift of clairvoyance. Their efforts to preserve their prophecy for Eg-Lana test the limits of their defiance against the Mother's influence.

(F-2) (6th Child: Alfr) Kujata slumbers amid a Sea of Chaos. You must possess a ship to cross the Sea of Chaos. A ship of the Dwarf siblings Brokkr and Eitri's creation.
Image

(B-3) (6th Child: Alfr) Boldly go beyond the watery divide.

(C-3) (6th Child: Alfr) This is Annwfn. The last bastion of resistance against those who seek to control Eg-Lana.

(D-3) (6th Child: Alfr) The Serpent King, Kaliya. He seals the path to the virtual wise man.

(E-3) (6th Child: Alfr) The mantra-harnessing Alfr hidden relic, the Djed Pillar. It is fated to be swallowed by Kujata, the Guardian of Lokapala creation.
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(F-3) (6th Child: Alfr) Ye who holds the 7th Children's figurine. Unto your Holy Grail we shall bestow memories anew.

(B-4) (6th Child: Alfr) The Titan race of the 2nd Children was wiped out. Their only remaining traces are their lands in the branches. Set sail, and you will be guided to the Shrine of the Frost Giants.

(C-4) (6th Child: Alfr) Abandon your desires. Do not lay your gaze upon them. Power will be bestowed upon those who can turn their backs on their desires.

(D-4) (6th Child: Lokapala) Those who seek the golden key must first obtain the power to cling to walls.

(D-4) (6th Child: Alfr) Bear a cog at the Pit of Time. The flow of time will run, leading to the path of its stilling.
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(D-4) (6th Child: Alfr) You must possess the golden key. The power of storms rests in the belly of the Great Serpent, Jormungand.
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(D-4) (6th Child: Alfr) Ye who seek the feather to carry them to the high lands. Traverse the Corridor of Blood and reach the Dark Star beyond.
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(F-4) (6th Child: Alfr) Proceed if you yearn for either death or Heaven.

(D-5) (6th Child: Alfr) Heimdall will watch over the End from his perch atop the Rainbow Bridge. He will demonstrate his power when, and only when, the End begins. The blast of Heimdall's horn will mark the beginning of Yggdrasil's end.
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(E-5) (6th Child: Alfr) Ye who seek power. Invoke the power of earth.

(F-5) (5th Child: Amarna) The golden rock keeps the Crystal from ascending to Heaven. It will pass to the hand with the mark of life.

Skeletons
(C-1) Push the white box, it says. Sure, I thinks. It doesn't seriously expect me to push it with my puny human arms, does it? Just gotta focus my chi. Hoo-haa! Oh wait, never mind. I don't know kung fu.

(C-2) Oh, fantastic! I went and died. Thanks, Eg-Lana. All I ever wanted out of life was to translate dirty games and play around with my phone... How am I supposed to do either of those without skin!? ...To anyone who might stumble across this message: Seriously, sit down and write that visual novel of yours. You're not gonna be around forever. I might, though. Oh, and can you feed my dogs for me, too? Thanks.

(D-2) Yes! I found a switch behind the wall! Um... Now what?

(F-2) This seems like a safe place to make camp. Tomorrow I'll find the treasure, for sure!

(C-3) Hold up. There's something written on the face.

(E-3) I picked up a note saying "The purple eye keeps watch over Death's Prison". Would've been nice to have known that before I died.

(A-4) Ha, finally found a boat down here. Lemme just get it down... Oh...

(E-4) Must. Keep. Head. Attached!

(E-4) Guess it wasn't the best time to have been stuffing my pockets... Welp, I'm boned...

(G-4) P-P-Poison gas!

(E-5) What's the big idea with that vase, anyways?

Research
(E-1) {Snapshot} 10 mantras and the virtual wise man who has mastery over them are carved into the wall.

(B-2) [Chacmool] Bears a striking resemblance to Mayan stone statues that can be found in ruins such as Chichen Itza. The belly of the statues are thought to be an altar for offering a sacrificial heart. However, their Eg-Lana counterparts simply use this as a candlestick.

(E-2), (E-4) [Warrior Statue] Bears a striking resemblance to the warrior statues in the Tula Xicocotitlan ruins in Mexico. Those in the Eg-Lana ruins have fairy-like wings.

(C-3) Climb Kukulkan's pterion.

(D-4) {Snapshot} The Aesir spoke of the vast, expansive greens ~ Of what is known as "earth" ~ Those who seek, must speak ~ the name of "Iorð" {Recorded mantra "Iorð!"}

(f-4) (6th Child: Alfr) Possessor of the figurine of prayer. Pray, that the memory of this moment may remain.
Last edited by Voltgloss on 27 Oct 2020, 22:11, edited 63 times in total.
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Voltgloss
Ask, and you shall be given. Think, and you shall find.
Posts: 1073
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Location: exploring the world

Re: La-Mulana 2

Postby Voltgloss » 1 month ago

Immortal Battlefield
Map, Exits, Shops, Characters, Bosses, and raocow's Observations
Immortal Battlefield.jpg
Immortal Battlefield.jpg (109.92 KiB) Viewed 127 times
(blue = visited; grey = not visited)
* = Holy Grail Tablet
T = Totem Pole Altar
F = Fairy Light
$ = unopened chest
# = Birth or Life Wall Sigil
waffle = "waffle pattern"
A = Altar Gate
! = Ankh: Guardian Jormungand {obliterated}

Exits
X1 = from Annwfn
X2 = to Annwfn
X3 = to Icefire Treetop
X4 = to Cavern and Cliff
X5 = to Gate of the Dead
X6 = to Roots of Yggdrasil
X7 = to Icefire Treetop
X8 = to Icefire Treetop
X9 = to Takamagahara Shrine

Shops
S1 = Peibalusa (E-1): "... Whaddya want?"
- Weights ($10), Earth Spear Ammo ($20), Race Scanner (purchased)

S2 = Haja (G-4): "This is a hot spring where you can relax and regain your strength. You can pay a 30G donation to enter."

S3 = Hiro Roderick (G-6): "Heeey hey HEY! I sell the stuff I've scored around the ruins!"
- Weights ($10), Flare Gun ammo (sold out), Harp ($1000)

Characters
C1 = Kubera (B-2)
- This place is run by the Lokapala, the 6th Children who aim to take control of Eg-Lana itself. They've taken control of Yggdrasil. Watch out for their lookouts. Get found and they'll gather their buddies to deal with you.

C2 = Mulbruk (G-3) (see "CLUES FROM MAIN CHARACTERS")

C3 = Soma (F-2)
- Do you know of Nibiru? Nibiru is said to be the paradise inhabited by those who came down from the skies. Those who came down from the skies called themselves the Annunaki. It was they who bestowed mankind with knowledge long, long ago. Nibiru is said to be on the other side of the Dark Star.

C4 = Yama (E-6)
- I am King of the Underworld. But lo - I have been cast out of my own Underworld, the land beneath Yggdrasil. There reside several Underworld rulers, one for each race. It is now controlled by the woman called Hel, the one who cast me out. O, tempora! O, mores!
- Would you rise to the challenge of the Underworld? It is known as the Eternal Prison, as it is the place where sinners were once jailed for all eternity. You will not be able to reach Hel without knowledge of the correct path. But I know another path. Cross the River Styx with a small key in hand. Then move on to Gnipahellir. You shall receive a weapon that will do you great service if you are to traverse the Underworld.

C5 = Alviss (G-7)

C6 = Indra (Altar)
- Was it you who raised our guardian Jormungand out of the water? How amusing! To think that one would come all this way to fulfill our ambitions! I shall call upon the Ankh of Jormungand! Go, throw away your life, as you so clearly desire!
- You are but a nuisance! Die! {blasted by lightning}
- You've defeated Jormungand, you say? Lying fool! Die! {blasted by lightning}

Bosses
B1 = Cetus (E-1) {defeated}
B2 = Svipdagr (H-6) {defeated}
B3 = Ratatoskr (C-3) {escaped}

raocow's Observations
r5 = "Oh hey there's another boat. That's a super fancy boat. There's a time thing for the time thing ... You're excited about the Spiral Boat."
r10 = "Do you need to have double jump to be able to get that sweet pot?"
r12 = "'Here the moon rises.'"
r13 = "Oh my gosh there's a nine-guardian seal on that, that's ridiculous."
Other Clues Discovered
Tablets
(C-1) (6th Child: Lokapala) A hole in the ground may well exist for a spear to pierce.

(D-1) (6th Child: Lokapala) Welcome to the land of human war. Where battle over a ring of water continues without end. This land will open itself when the ring of water is revived.
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(E-1) (1st Child: Anunnaki) Present the 12 skulls. The Master Skull will impart the secrets of Eg-Lana unto you.

(G-1) (6th Child: Lokapala) Ye who seek to open the flood gates. Know that this water-locked land's awakening will also be the Great Serpent's. When water of Yggdrasil's roots flows through these lands, the Great Serpent shall be raised, and all paths will come alive.

(B-2) (6th Child: Lokapala) Ye who seek to bear the Gale Fibula must first pass the spear-bereft beast. Only then shall you dash like the wind incarnate, your human potential unlocked.

(C-2) (6th Child: Lokapala) Two sigils lie hidden within falling water. One seals the ship of life.
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(D-2) (6th Child: Lokapala) Run like the wind. Let your feet carry you.

(E-2) (6th Child: Lokapala) There is an establishment that trades in live fairies. Those who can win its favor may be able to buy these fairies their freedom.

(F-2) (6th Child: Lokapala) The Amarna were a race of 5th Children who meddled in the arcane mysteries of life and death in hopes of escaping the Mother's influence. The Ennead fight tirelessly to keep them sealed. The Amarna and the Ennead are exhiled behind the Gate of the Dead. Wherein the light of souls keeps them sealed.
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(C-3) (6th Child: Alfr) Catalyze the stoppered flow of time at the Pit of Time. An ancient machine will duly deliver you to the Altar of Time.

(D-3) (6th Child: Lokapala) The Lokapala's secret altar. An altar to the great god Indra, who wishes for the onset of the time of destruction. Only those bearing the image of the Lokapala's protective deity will be permitted into the divine fold.
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(F-3) (5th Child: Amarna) There are no tablets recording the Dark Star Lord's footprints. Trace his footprints in the lands of the Dark Star. There Ra's servant Sekhmet guards Aten's Room and the Room of Judgement.

(G-3) (6th Child: Alfr) This is the Immortal Battlefield. The water-locked roots of the great tree.

(G-4) (6th Child: Alfr) Soak in the water for your body will be healed.

(H-4) (6th Child: Lokapala) A path leading outside. However, it leads to a fall off a precipice. So that none may escape.

(B-5) (6th Child: Alfr) Beyond Nidhogg's gate. There lies a tool to latch onto walls. On the path between searing lands and the frozen.

(D-5) (6th Child: Aesir) Those who possess Mjolnir can harness storms. Lightning that strikes them will be theirs to wield. But be wary, for the body can only absorb so much.

(F-5) (6th Child: Alfr) - The Alfr Seeress' Prophecy Part I -
Sound fills the air
Heimdall blows his horn
Yggdrasil shakes
A screech whines from the towering, ancient tree
The Jotun are unleashed
Heimdall does not sleep
He keeps vigilant watch even through the night as the end encroaches

(G-5) (6th Child: Alfr) The clashing lands of searing heat and freezing cold lie beyond Nidhogg's gate. The lands of the peak of Yggdrasil, that constitute the Icefire Treetop. Acquire the power to withstand both hot and cold.

(H-5) (6th Child: Alfr) The ship is known as the Spiral Boat. Seals protect the Spiral of Life, and the Spiral of Hell. The two sigils hidden by falling water. One of them seals the Spiral Boat.

(A-6) (1st Child: Anunnaki) There are as many Mala Prayer Beads as worldly desires. The beads weave together those whose desires drive them to fight tirelessly. Even after their lives are exhausted.

(B-6) (6th Child: Alfr) There exists a gate to the Spiral Boat. A gate sealed by nine souls. Somewhere within Eg-Lana.
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(C-6) (6th Child: Lokapala) Power will be bestowed to those who can withstand body-melting heat.

(D-6) (6th Child: Alfr) This is the Immortal Battlefield. The fortress of those set on controlling Eg-Lana.

(E-6) (6th Child: Aesir) Those who possess Mjolnir can harness the power of storms. Lightning that strikes them will be theirs to wield. They simply need raise the hammer. Bring the thunder hammer's might to bear upon the pillar it resembles.
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(F-6) (6th Child: Lokapala) There are two sigils that are hidden by falling water. Check the back of the three-eyed waterfall.

(I-6) (6th Child: Lokapala) Step, together.
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(B-7) (6th Child: Lokapala) Believe.

(E-7) (6th Child: Alfr) Here the moon rises. Speak to that effect.

(F-7) (6th Child: Lokapala) Acquire the illuminating ring of power.
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(G-7) (1st Child: Kotoamatsu) Virtue is measured akin to a number of ox hooves.

(H-7) (1st Child: Anunnaki) The infernal fiend bites into the neck of the colossal dragon. Thus binding the two together.

(H-7) (6th Child: Alfr) - The Alfr Seeress' Prophecy Part IV -
She sees
The final land's vortex
A heavy price being paid
And then a memory
Of the final gate being pried upon
By excessive power and the price it demands
And murderous, blood-drenched intent

Skeletons
(B-2) I'll never forget what my pap told me on his deathbed: When the cat is away, the mice will say, "NOW YOU GET YOURS!" Well, I guess I got mine.

(F-3) I was too slow and now it is too late for me. But I know you can do it! If only you got to me sooner...

(B-5) Ahh... I was having an amazing vacation abroad until I drunkenly stumbled in here... I'm too hungover to move... And I didn't bring anything with me... And five days of blubbering about it hasn't gotten me anywhere... Yep, I'm a goner... Oh, right. Before I go. Watch out for the trap in front of m- Ah, too little, too late.

(C-5) Please, leave me alone. I want to be left alone. Do not bother me. I just want to be left alone.

(H-5) I seem to have reached a dead end... Wait, is that a switch? Ha! No explorer is more clever than I!!

(G-6) I have lead my army of jolly marching [__)_) in these depths, but alas my own rear has vanquished me.

Research
(C-3) There is a gear-shaped hollow in the machine-like object.

(F-3) [Altar Gate] A gate that leads to the Lokapala race's Altar of Destruction. Those without the symbol of the devout - the Dinosaur Figure - are not permitted to enter.

(H-4) [Varuna Idol] Thought to be an idol of a supreme deity of ancient Indian mythology, Varuna. Known as the guardian of death and terminus, for he guards the westerly direction with which they are associated.

(E-5) [Mechanical God <unverified>] Bears a striking resemblance to the mural discovered in the Olmec-era La Venta ruins in Mexico. At first glance it appears to be a human riding a dragon-shaped machine, but the inscription reads "Jormungand's Seal".

(G-7) [Light of Time] A machine that is perpetually illuminated by an equally perpetual engine that leverages the power of the ruins. It appears to be used to keep the person within the room sealed there.

(Cavern) {Snapshots} The Ennead spoke of searing light endured by the dwarves ~ Of what is known as the "sun" ~ Those who seek, must speak ~ the name of "Sól"

(Altar) [Tree of Life Gate] A gate with a figure of the Tree of Life drawn on it. There appear to be Lokapala soldiers waiting on the other side.

Shrine of the Frost Giants
Map, Exits, Shops, Characters, Bosses, and raocow's Observations
Shrine of the Frost Giants.jpg
Shrine of the Frost Giants.jpg (56.61 KiB) Viewed 127 times
(blue = visited; grey = not visited)
* = Holy Grail Tablet
T = Totem Pole Altar
F = Fairy Light
waffle = "waffle pattern"

Exits
X1 = to off-map Shrine of the Frost Giants area (with exit to Corridor of Blood)
X2 = to Annwfn

Shops
S1 = Fairy Guild General (C-4): "Sup, girl. Y'all need a fairy? We got a fairy. Hook up the funds and y'all can have one, too. Only 300G - you down?" {Purchased}

Characters
C1 = Gerd (E-4)
- This is where the 2nd Children once lived. As they are no more, we 6th Children live here now. It is said that a giant named Sakit was made to shoulder the blame for all of the dissonance of the 2nd Children. This story is from ancient times, however, so Sakit is likely long dead.

C2 = Thrymr (D-5)
- A pillar created with stones in a webbed pattern were built here in this land where the winds rage. However it's easily breakable. It's hollow, so one would be able to climb inside from where the pillar was broken.

Bosses
B1 = Tezcatlipoca {defeated}
B2 = Badhbh Cath {defeated}

raocow's observations
r1 = "It's another one of those tile puzzle things! There keeps being more of them! ... Yeah, every zone or so have this room with like this massive waffle pattern, of which meaning I cannot ascertain."
r3 = "The ice is in the way, I don't know how to get rid of that."
r4 = "That's Bergelmir ... I think I need to sing Earth, Heaven, Moon; I still don't got Moon still though."
r5 = "There's a secret store somewhere."
r6 = "There's a weight tax that leads to ice, I still have not solved my ice problem."
Other Clues Discovered
Tablets
(C-2) (6th Child: Lokapala) Acceptance into the Fairy Guild lies at the Icefire Treetop. Beyond the five pillars of ice.

(C-3) (2nd Child: Titan) From Balor's back erupt the seeds of hellfire.

(D-3) (6th Child: Lokapala) A pillar polished to a mirror sheen. The means to grab onto it and swing around. The tool to grab onto walls lies where fire and ice rage.

(E-3) (2nd Child: Titan) The giant Bergelmir supports the world of frost. His awakening will melt even the eternal wall of ice.

(A-4) (2nd Child: Titan) The conflict among the 2nd Children was orchestrated by Abuto. Blame fell entirely on Sakit's shoulders, who was banished to the Underworld living. Condemned to have his intestines pecked for eternity.

(B-4) (6th Child: Lokapala) The Lokapala are united by Indra, a priest who has power over storms.

(B-4) (6th Child: Alfr) Vidofnir lives at Yggdrasil's peak. At the treetop's highest point.

(C-4) (6th Child: Lokapala) Fill the hollowed pillar once again.
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(E-4) (6th Child: Lokapala) This is the destroyed branch. It has no counterpart.
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(B-5) (6th Child: Lokapala) Light leaks from between the mirror-sheen pillars.
Image

(C-5) (6th Child: Alfr) This is the Shrine of the Frost Giants. The last lands of the extinct 2nd Children.

(D-5) (6th Child: Alfr) There is a fairy who bends weapons to its whim. They who bring the weapon fairy Kara will verily surpass their potential.

(E-5) (2nd Child: Titan) Badhbh Cath, the raven of war. Part the queen of demons, Morrigan. Part the red-haired Macha. And yet part the venomous Nemain. When the trio of goddesses combine their power, Badhbh Cath shall appear.

(B-6) (1st Child: Anunnaki) Brahma created the world. He sealed the light of creation's origin in a golden egg. All was created from the colors of the light emanating from the egg. The light the creator deigned to speak of will be unleashed. The offering of the egg. This will make the creator remember.

(C-6) (1st Child: Anunnaki) That which is correct goes unscathed. That which is mistaken receives justice by sword.

(D-6) (6th Child: Alfr) Life is begotten of the cold soil. The Birth Sigil lies in depths of deep, deep snow.

(D-7) (6th Child: Lokapala) The dissonance of the 2nd Children lies squarely on the Unforgivable Sinner Sakit's shoulders. His unforgivable sin was to slay one of his own, bringing about the destruction of his race.

(???) (2nd Child: Titan) The supernatural being Balor awaits beyond the eternally frozen sealed lands. Balor keeps guard over the garb handed down by the Anunnaki. Those who seek to don the garb must pass the pillar of swirling light, for then neither heat nor cold shall ail them.

(???) (1st Child: Anunnaki) The Destiny Tablet is the proof of dominion handed down by the Sky People. The Anunnaki lord Anu set the firece beast Anzu to guard it.

(???) (1st Child: Anunnaki) The Veda Texts constitute a belief system. One belief is that when we reach death, we will return to water.

Skeletons
(D-3) I thought I could find a cute little girl waiting to be rescued!

(B-5) Here I lie after being chased by furries for so long. I will not convert... I will not... won't...

Research
(C-3) {Snapshots} The Vanir spoke of the great lake of waves ~ Of what is known as the "sea" ~ Those who seek, must speak ~ the name of "Sær" {Recorded mantra "Sær"!}

(A-4) [Statue of Bergelmir] A statue of Bergelmir, the grandson of the proto-being Ymir, and the first of the Frost Giants. Made as a monument to the Shrine of the Frost Giants.

(D-5) [El-Baul Mural] Bears a striking resemblance to the relief of a "death ball" athlete found in ancient ruins in El-Baul, Guatemala. The individual appears to be wearing a spacesuit and breathing fire, which has given rise to theories that it is an extraterrestrial of some kind. In reality, it is simply a Lokapala Eg-Lana soldier.

Gate of the Dead
Exits, Shops, Characters, Bosses, and raocow's Observations
* = Holy Grail Tablet
$ = unopened chest
# = Birth or Life Wall Sigil
waffle = "waffle pattern"

Exits
X1 = to Immortal Battlefield

Shops
S1 = Aytum: "Welcome! Buy? Select?"
- Weights ($10), Shuriken Ammo ($10), Bounce Shot (purchased)

Characters
C1 = Nekhbet
- I'm upside-down!
- But am I also right-side up?

C2 = Amen
- We 5th Children wanted for too much; power over death, a pyramid that would reach the heavens, and a pyramid that would fall down to Earth for the purpose of entering into a contract with demons. It would not be a surprise should people with such ambition seek to attain power greater than even that of the Mother. It was the Amarna, led by Ra, who sought such power.

Bosses
B1 = Unicorn

raocow's Observations
r1 = "Another one of these packet waffle things I have no name for. But they're everywhere. I think there's been one of these in every land. Maybe."
Other Clues Discovered
Tablets
(5th Child: Ennead) Set, who was run out of the Ennead, holds sway over the earth. While he may have left these lands, his voice rumbles like thunder.

(5th Child: Ennead) You must be in the right space or the task at hand will not work to your favor.

(5th Child: Ennead) The Gate of the Dead was created to seal the Amarna. It leverages mystic Ennead means to warp space. It connects the warped space of the Red Gate.

(5th Child: Ennead) The treasure created by dwarven blacksmiths. The mechanism to it is hidden by the dwarves.

(5th Child: Ennead) One, and one alone, survives.

Skeletons
Wait, am I lost? Not a problem, I know just the thing to do. The good old "hold right trick"... Hm? Everything's spinning?!

Research
[Five Statues] Bears a striking resemblance to the Colossi of Memnon statues in Egypt. Of the five, only one's head is still intact.

Dark Star Lord's Mausoleum
Map, Exits, Shops, Characters, Bosses, and raocow's Observations
Dark Star Lord's Mausoleum.jpg
Dark Star Lord's Mausoleum.jpg (61.43 KiB) Viewed 33 times
(blue = visited; grey = not visited)
* = Holy Grail Tablet
T = Totem Pole Altar
M = Bust of Mimir
$ = unopened chest

Exits
X1 = to Corridor of Blood

Shops
S1 = Fairy Guild Lieutenant (B-6): "Hey, you girl. You want to buy some fairy? We catch lotsa fairy. You gimme money, I give you fairy - what you say? You got 300G?" {Purchased}

S2 = Kero (C-2): "Glad you made it this far. We don't got much, but have a look. My name? Kero will do."
- Weights ($10), Ammunition ($400), Rose and Camellia (purchased)

Characters
C1 = empty room (C-6)

C2 = Set (B-5)
- What are you? A clump of clay trying to pass itself off as a living being, it seems. We Amarna of the 5th Children were the first race to defy the Mother's power. Whatever has transpired, I can no longer feel the Mother's power. Our beloved Ra shall rule over this world.

C3 = empty room (C-5)

C4 = Amunet (B-3)
- An inquisitive mind is power in itself. Having already pursued the heavens, life, and death, what else lies ahead of us? It was for the purpose of answering this very question that Ra embarked on his endeavors. People should not have to live their entire lives under the ground as we do. We need to leave this place.

Bosses
B1 = Angra Mainyu (A-3) {defeated}

raocow's Observations
r1 = "Oh man, I can't get up there. Yeah, all of that is too high."
r3 = "Huh. So that can be destroyed. That's fun to know ... ''The contents of the chest go to the one who already holds them high.' ... I don't understand the hint of that chest."
r5 = "What is going on here. Welcome to the library of cats ... OK, I bet these are all mantras ... and you give them in this order, and something happens, and this opens up."
r6 = "This door, not yet open for me, I don't know what I could do to open it."
Other Clues Discovered
Tablets
(A-3) (5th Child: Amarna) Maat's ritual measures the weight of one's heart. Sins must weigh balanced against Maat's feather. The body must be innocent, free of excess. Hearts that do not balance the scales will be devoured by Ammit.

(B-3) (5th Child: Amarna) The contents of the chest go to the one who already holds them high.

(C-3) (5th Child: Amarna) The pedestal of the Dark Star Lord is summoned by mantra. Summoned to where the pyramid is held aloft.
Mausoleum Tablet C-3.jpg
Mausoleum Tablet C-3.jpg (45.13 KiB) Viewed 537 times
(D-3) (Underworld) The Eternal Prison, the Underworld. A land that is part Doom, and part Gloom. Doom that will destroy even flame. It is a land too hostile to bear for a flame-bearer.

(A-4) (5th Child: Amarna) The power of the feather held by the Dark Star Lord. The power to reach ever-greater heights. It will pass to those who can harness the power of storms, and clear the corridor.

(B-4) (1st Child: Anunnaki) The power left by the Sky People is hidden amid an Ancient Chaos. It is the manifestation of the power that will destroy Eg-Lana.

(B-4) (6th Child: Alfr) This is the Dark Star Lord's Mausoleum. The land of they who plotted a path to the sky alongside their path of rebellion.

(C-4) (1st Child: Anunnaki) Treta Yuga, the age of silver. When virtue declined and people came to lean on ceremony.

(D-4) (5th Child: Amarna) The lord of the sky looks down upon the Dark Star Lord's Pyramid. Awaiting the birth of a new Dark Star Lord. Testing whether they will be able to reach the ends of the Dark Star.

(B-5) (5th Child: Amarna) At the peak of the Dark Star Lord's Pyramid lies the Benben stone. A throne where the recognized lord of the Dark Star is permitted to sit. The lord with Heaven's mandate will arrive at Nibiru, at skies distant.

(D-5) (6th Child: Vanir) The mantra of fire represents battle. It rests at the Fire Altar of the land where warriors gather.

(B-6) (5th Child: Amarna) Obtain the crystal that enseals a pyramid. Then, all hidden in this land shall be revealed. The truth of the pyramid will be exposed.

(C-6) (5th Child: Amarna) The Dark Star Lord could harness storms.

(C-7)

Code: Select all

a1 a2 a3 a4 a5 a6 a7 a8
b1 b2 b3 b4 b5 b6 b7 b8
c1 c2 c3 c4 c5 c6 c7 c8
d1 d2 d3 d4 d5 d6 d7 d8
a1: (5th Child: Amarna) The lord obtains water.
a2: (5th Child: Amarna) The moon lights the lord's footprints.
a3: (5th Child: Amarna) The lord sees the sea.
a4: (1st Child: Kotoamatsu) The lord is healed by the earth.
a5: (1st Child: Kotoamatsu) The lord sought a roof.
a6: (1st Child: Kotoamatsu) The moon lights the lord's footprints.
a7: (5th Child: Amarna) The wind blocks the lord's path.
a8: (5th Child: Amarna) The lord's life ends here.
b1: (5th Child: Amarna) The word "mother" is not spoken.
b2: (5th Child: Amarna) The lord's wish goes unheard.
b3: (1st Child: Kotoamatsu) The lord gazes at Heaven, and is struck with divine purpose.
b4: (1st Child: Kotoamatsu) The lord prays to a wall.
b5: (5th Child: Amarna) The wind blocks the lord's path.
b6: (5th Child: Amarna) The lord sees the sea.
b7: (5th Child: Amarna) The child serves the mother.
b8: (1st Child: Kotoamatsu) The lord is healed by the earth.
c1:
c2:
c3:
c4:
c5:
c6:
c7:
c8:
d1: (5th Child: Amarna) The wind blocks the lord's path.
d2: (5th Child: Amarna) The lord meets with death.
d3:
d4:
d5:
d6:
d7:
d8:

(D-7) (5th Child: Amarna) We will forfeit the earth for the power of Heaven. We will rise to the sky by way of the Dark Star Lord's Pyramid.

Research
(C-3) [Atum Statue] Bears a striking resemblance to the god of creation of Egyptian mythology, Atum. A creation deity who was self-begotten from primeval waters before creating other gods in turn.

(D-3/E-3) [Aten] Bears a striking resemblance to one of the Egyptian sun gods, Aten. Countless hands representing rays of light extend from the giant disk representing the sun.

(D-4/E-4) {Snapshots] A crystal that enseals a pyramid form. The Destiny Tablet, proof of the Dark Star Lord. You, who have assembled them both, speak words of fealty to the Dark Star Lord. Offer a crystal at the pedestal of prayer. The Dark Star Lord's Pyramid will respond to the lord.

(D-5) [Storm-Conducting Tablet] A mural depicting a giant hammer in the center.
The mechanism can be tripped by a strong electrical current.

(C-7) [Bastet] Bears a striking resemblance to the goddess of Egyptian mythology, Bastet, in her cat avatar.

(C-7) [Bust of Mimir] A god of wisdom in ancient Norse mythology. Beheaded by the Vanir. His severed head lives on through Odin's magic. Said to be highly wise, and that incanting in front of the bust will trigger a response.

Takamagahara Shrine
Exits, Shops, Characters, and Bosses
T = Totem Pole Altar
F = Fairy Light
$ = unopened chest

Exits
X1 = to Immortal Battlefield
X2 = to Ancient Chaos

Shops
S1 = Ash Geen: "Oh, hey. Our stuff sucks, but buy it anyway."
- Weights ($10), Flare Gun ammo (sold out), Mekuri Master (purchased)

Characters
C1 = Kami-musubi
- We Kotoamatsu are at war with the Anunnaki, the Sky People. The Anunnaki are attempting to take over our world. This is no time for the various Children to be fighting against each other. However, no one here will heed my words. So I have decided to hide here and barricade myself behind multiple walls.

C2 = Amenotokotachi
- Takamagahara Shrine was used to seal away the Sky People, the Anunnaki. However its power has waned, and now their soldiers are making their way here. Be especially cautious of the one called Daji, with the power of the chimera. He also guards the machine of knowledge, and the item known as the Egg of Creation, which he hides on his person.

C3 = Shitateruhime
- Ajisukitakahikone is said to take the form of those who appear before him. Once a member of our race, he was a wise man with the ability to control storms. But I have heard that upon falling to the underworld, he lost his storm powers. He may even be especially susceptible to storms now.
- I thought I had seen my dead husband. However, it was really a demon named Ajisukitakahikone, who takes the form of others. I've heard that this demon lives in the Underworld. If you come upon the demon, it is said that it will take your form and attack you with the same powers you possess. If you are going to the Underworld, then please, be careful...

Bosses
B1 = Raijin & Fujin {defeated}
B2 = Daji {defeated}
Other Clues Discovered
Tablets
(3rd Child: Olympian) Where is this?

(1st Child: Kotoamatsu) Daji, the wielder of the nine tails. The time during which you may do battle is limited. Daji waits in the Execution Room.

(1st Child: Kotoamatsu) The significant mechanism imparted by the Sky People is operating by trifling power. That of the Ancient Cog. Hold it up to a hole carved into a wall.
Image

(1st Child: Anunnaki) Brahma asked Chaos, "What is creation?" Chaos responded only by existing. "Creation is simply floating in the purple darkness."

(6th Child: Vanir) In Valhalla are 12 thrones worthy of lords. But there is only one throne for the true lord. There the Vanir's hidden relic, the Knowledge from the Sky sleeps.

(3rd Child: Olympian) The labyrinth of the winged. Wherein the Celestial Disk is housed. A response will be given to the word that represents Heaven.
Image

(3rd Child: Olympian) The Olympian Guardian, the Griffin. Overcome the falling Griffin statue and disrupt the ring.

(1st Child: Anunnaki) Satya Yuga is the gold age. When all virtue is overflowing.

(1st Child: Anunnaki) Daji hides the Egg of Creation. The god of creation Brahma's dialogues on the nature of creation. The sight of the egg will stir recollection. And the god will speak again.

(1st Child: Anunnaki) The noble Sky People, the Anunnaki. Divine reckoning will be dealt to those who dare to harm them.

(1st Child: Kotoamatsu) The nine eyes will not overlook opposition. They will tolerate standing before the object of your desires, and that alone.

Skeletons
Wow, the dude on this mural's one handsome son of a... bitch! I get distracted for one second and...

How blinded by gold do you have to be?

Ancient Chaos
Exits and raocow's Observations
T = Totem Pole Altar

Exits
X1 = to Corridor of Blood
X2 = to Takamagahara Shrine

raocow's Observations
r1 = "I can't even do that jump. I'm at the part of the game where I think it expects you to, one, have double jump, and two, like, I, I've got three dead guys out of five. But eventually."
Other Clues Discovered
Tablets
(6th Child: Alfr) The altar of worship to Echidna lies in her lands, the lands of the Mother.

(1st Child: Kotoamatsu) The path of blood leads to the Underworld. A dangerous pitfall, Fallandaforad. At the bottom of its maw waits Hraesvelgr, the devourer of corpses.
Image

(1st Child: Kotoamatsu) Do not becry that you do not have what you wish for. What you wish for exists precisely because there is nothing. It is that which cannot be seen by the impatient.

(Underworld) Gnipahellir, the path from depths of the Underworld to even greater depths. There rests the guard dog Garm. It stands at the ready for a spinner of words.

Research
- [Abzu Mural] Bears a striking resemblance to the primeval state of existence in Sumerian mythology. Abzu is thought to be the freshwater sea within chaos, from which the various gods of the Sumerian pantheon were born.
Last edited by Voltgloss on 27 Oct 2020, 22:11, edited 39 times in total.
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Voltgloss
Ask, and you shall be given. Think, and you shall find.
Posts: 1073
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Re: La-Mulana 2

Postby Voltgloss » 1 month ago

Icefire Treetop
Map, Exits, Shops, Characters, Bosses, and raocow's Observations
Icefire Treetop.jpg
Icefire Treetop.jpg (69.21 KiB) Viewed 133 times
(blue = visited; grey = not visited)
* = Holy Grail Tablet
T = Totem Pole Altar
F = Fairy Light
$ = unopened chest

Exits
X1 = to Immortal Battlefield
X2 = to Roots of Yggdrasil
X3 = to Immortal Battlefield
X4 = to Heaven's Labyrinth
X5 = to Immortal Battlefield

Shops
S1 = BTK (A-1): "Welcome! We don't really have anything impressive, but still."
- Weights ($10), Caltrop Ammo ($30), Enga Musica ($1500)

S2 = Enimul (E-2): "Hey you, this hot spring will make your skin smooth as an egg. It'll be so smooth that it'll be impervious to even water and lava. 50G - how about it?"

S3 = Mino (C-4): "Moo! Gotta good sale going on! Milk it while you can!"
- Weights ($10), Bomb Ammo (sold out), Lonely House Moving ($300)

Characters
C1 = Sinmara (C-3)
- The power stolen from the Fairy King is mine. The power to control flame lies in Surtr's Room. If you desire this power, then bring me a shining scythe. Then I shall allow you to enter Surtr's Room.

C2 = Inanna (F-3)
- My body was hung in Underworld, left to decay. This was my punishment for daring to enter the Underworld living.
- When my sister Ereshkigal controlled the Underworld, I sought her counsel. I was told that the throne of the Underworld could be reached by passing through the seven gates behind Neti the gatekeeper. But with each Underworld gate I passed, I lost one of my possessions. After losing everything in my possession and reaching my sister, I was punished for entering the Underworld living. My sister no longer sits upon the throne, so I cannot say what will happen if you pass through the gates now. But if you have nothing to be taken when you pass through the gates, then you will be given death. Do you understand? When you pass through the seven gates, you must reach the throne, lest your actions be rendered meaningless. The order by which you must pass through the seven gates of the Underworld changes with each new ruler. Therefore the order which I know would be meaningless. Seek out Neti, the Underworld gatekeeper. While the ruler may have changed, Neti should still possess some knowledge of the correct order.

C3 = Modgud (E-1)
- Those who would seek audience with the mistress of the Underworld, Hel, must first gain my permission. {Permit me!} To reach Hel, you must first enter the Eternal Prison. To enter the Eternal Prison, you must defeat the terrible bird Vidofnir. To defeat Vidofnir, you will need the power of flame. Surtr's wife, Sinmara possesses the power of flame. You will need the Light Scythe in order to receive the power of flame from Sinmara. The Light Scythe lies inside the Eternal Prison. Therefore, you cannot reach Hel. {Isn't there something you can do?!} If you absolutely insist you could try speaking to others familiar with the Underworld. I shall not stop you.

Bosses
B1 = Ratatoskr (C-1) {stole an Ankh Jewel}
B2 = Vedfolnir (B-4) {defeated}
B3 = Ratatoskr (G-3) {escaped}

raocow's Observations
r1 = "I have it on, I go here, and nothing's happening. I mean, this might just mean that there's more to it than having it equipped though."
r3 = "Well, there's a giant skull thing there, just having a laugh."
r4 = "Oh I see, Surtr's room is up there, and he'll remove the poison once I impress him."
Other Clues Discovered
Tablets
(A-1) (6th Child: Alfr) - The Alfr Seeress' Prophecy Part V -
The Sun has no idea
Of the power it has
The Moon has no idea
That it has power at all
Dazzling stars remain
Smoke and flame rage
Flames frolic in the heavens
For the mighty have vanished
For its true form cannot be seen by starlight alone

(B-1) (1st Child: Anunnaki) Brahma asked Atum, "What is creation?" Atum answered by assuming the form of a green snake, before leaving for battle. "Creation is fighting to protect."

(E-1) (6th Child: Alfr) Ratatoskr slumbers. Trace the illusion's path, and seal it. Then, the true body will awaken.

(F-1) (6th Child: Lokapala The God of Prosperity, Ganesha. Those who possess the talisman of Ganesha's protection will be blessed with
prosperity.

(G-1) (6th Child: Alfr) This is the Icefire Treetop.
The frozen treetop born of the Valley of Chaos.

(A-2) (6th Child: Lokapala) Only those with mastery of weapons may proceed. Fell what foul weaponry comes your way.

(E-2) (6th Child: Lokapala) The heated waters of the plains gush with power. The power to surpass the body's limits. The power to erase stabbing pain. The power to ease that which leaves the hand.

(G-2) (6th Child: Alfr) Incant words in the midst of the ominous, twisting swelter. The two words that will illumine day and night. That will lead to Underworld Gate, where Vidofnir waits.

(A-3) (6th Child: Alfr) Ye who seek the icy treetop, acquire the power to surpass Nidhogg. Only those who swing around the icy pillar will reach the icy treetop. The branch lands of the 3rd Children, who were punished for imitating the Mother's power, lie beyond.

(B-3) (6th Child: Alfr) This is the icefire Treetop. The searing treetop born of the Valley of Chaos.

(B-3) (6th Child: Lokapala) Vedfolnir, a small eagle perched atop the head of a large counterpart.

(C-3) (6th Child: Lokapala) There is a talisman that can uncurse treasure. A red jewel, the only of its kind in this world. A jewel of the reddest red, representing Mother's life.
Image

(D-3) (6th Child: Lokapala) This path is a land of unruly flames. The searing treetop presided over by the giant Surtr. Those not born of here have no hope of survival.

(D-3) (6th Child: Lokapala) This path is a freezing one. The frozen treetop presided over by the Guardian Modgud. You must pass the frozen pillar to proceed.

(E-3) (5th Child: Ennead) If it is the flow of water you wish to defy, the treasure of the dwarves will serve.

(F-3) (3rd Child: Olympian) Water flows from the eye of Chaos. It watches the conflict between angel and demon and weeps at the disparity in power.

(F-3) (5th Child: Amarna) The secret hidden by the golden rock. Hidden behind the wall pinned by the golden rock.
Image

(C-4) (6th Child: Alfr) Ratatoskr flits between Yggdrasil's roots and treetop. But its body is an illusion. Its true body lies in the Underworld.

(E-4) (6th Child: Alfr) There is a tool that allows you to latch onto walls. Simply by stretching out your hand and taking grasp. With it, you could swing around a pillar polished to a mirror sheen.

(C-5) (6th Child: Alfr) The fairy that discovers secrets. In their hand a small key.

(D-5) (6th Child: Lokapala) Sing, bird of prey, beauty begins at the foot of you. Gaze upon that foot.

Skeletons
(B-1) Feel the burn, mofos!

(E-1) "Sing, bird of prey, beauty begins at the foot of you..." I think I've almost deciphered it!

(A-2) Got my hands on a treasure map that read "Proceed 50 feet ahead of the sniping spot". Then I stop and realize I'm stuck in here! Dammit. Must have been a trap.

(F-4) I never thought my grave would be here, but I am happy that my mother and father are pleased by me and their blessing made me see the Maker's light.

Research
(E-2) [Bird Statue] A stone statue of a giant bird.

Heaven's Labyrinth
Map, Exits, Shops, Characters, Bosses, and raocow's Observations
Heaven's Labyrinth.jpg
Heaven's Labyrinth.jpg (45.86 KiB) Viewed 34 times
(blue = visited; grey = not visited)
* = Holy Grail Tablet
$ = unopened chest
F = Fairy Light

Exits
X1 = to Icefire Treetop
X2 = to Hall of Malice

Shops
S1 = Megarock (A-3): "Welcome! I'm here to sell Sell SELL!"
- Weights ($10), Earth Spear Ammo ($20), Bracelet (purchased)

Characters
C1 = Hermes (C-5)
- This is Heaven's Labyrinth. This is where we 3rd Children, the Olympians, have been shut away. But our race is at its end. No one remaining remembers why we were forced here, nor why we continue to fight, since we have entrusted fighting, governing, and everything else to the machine in the room above this one. No one else has the energy any longer, but if you like, I can tell you what you need to know about this place.
- The 3rd Children's Underworld deity is known as Hades. However I believe that he has already been driven out by the Underworld deity of another generation of Children.
- It would not be strange to find rooms constructed similarly to those in Eg-Lana within the La-Mulana ruins. It is said that the records of Eg-Lana have been passed onto La-Mulana. However, only "information" has been passed on, so I'm sure the construction of the rooms themselves are at least slightly different.
- We did not create that machine. We've simply been using what has been here since long ago. It's possible that our ancestors created it. We no longer even know how to use it. That machine simply seals off the Hall of Malice, where the Gigas live.

C2 = Eros (A-3)
- Typhon is the enormous machine created by the ancestors of us Olympians! It is no longer operational, but even while dormant it continues to seal off the gigas. I've heard that the ancient texts recorded to Typhon can be reawakend under strong light. That will signify the coming of our age! The age of the Olympians!
- Hmph. Our time doesn't seem to come.

C3 = Orpheus (A-2)
- My harp can bring even those of the Underworld to tears. I once visited the Underworld to see my dead wife. I played her a song of Paradise.

C4 = Baphomet (B-1)
- If you have no business in this temple, then leave.

Bosses
B1 = Scylla (B-5) {defeated}
B2 = Arachne (D-5) {defeated}
B3 = Glasya-Labolas (D-3) {defeated}
B4 = Griffin (E-2) {defeated}

raocow's Observations
r1 = "Oh, but I need to put a vase-shaped object in there. Fair enough. And that's going to open up that chest, whatever it is."
r3 = "...'Monster's Jaw,' oh that's funny."
r6 = "That's how you make that wall move ... That does not open the chest. Why would you want this to move? ... This is called 'Monster's Room.'"
Other Clues Discovered
Tablets
(B-1) (1st Child: Anunnaki) Dvapara Yuga, the age of copper. When disaster was wrought from virtue and sin in balance.

(B-1) (3rd Child: Olympian) What's important is what's inside. Try sitting. Try placing your hand upon it.

(A-2) (3rd Child: Olympian) Within the belly of the crawling infernal fiend.

(B-2) (3rd Child: Olympian) Typhon will awaken by the two lights. The lights will be cast upon two walls. The light-obstructing walls will accept the light, and Typhon shall awaken.

(D-2) (3rd Child: Olympian) The twins protect an ancient key. The cog that turns the great mechanism. The twins protect a beast's jaw.

(C-3) (1st Child: Anunnaki) The five rays of light are the origin of creation. Move the light, and create.

(C-3) (6th Child: Alfr) This is Heaven's Labyrinth. The wake of the infernal fiend that lusts for the Mother's power.

(C-4) (3rd Child: Olympian) Turning once will lead to the priestess. Turning thrice will lead to the Griffin.

(A-5) (3rd Child: Olympian) A vase that stocks the power of storms. Stored in the Buried Fortress.

(C-5) (3rd Child: Olympian) Proceed down the path where backs face each other.

(D-5) (3rd Child: Olympian) Typhon's slumber is ongoing. So it has been since the gate was sealed by the unruly four pillars. The four pillars of Arachne, Scylla, Griffin, and Glasya-Labolas.

(E-5) (3rd Child: Olympian) The Gigas went down the path of imitating the Mother's power. They were sealed in these lands. Their ensealment is entrusted entirely to Typhon.

Research
(C-1) [Statue of Chaos] Bears a striking resemblance to the Chaos, the primeval state of existence in Greek mythology. Chaos is thought to be the state of disarray that existed before the world was created, and from which the Earth was born.

(B-2), (D-4) [Angel Mural] A mural depicting the civil war among the 3rd Children. Shows the Angel faction of the Olympians facing left.

(C-4) [Statue of Typhon] A stone statue of the monster Typhon, a giant in Greek mythology. Typhon was birthed by the Earth in primeval times. He took the immortal witch, Echidna, as a wife and had many children with her. In Eg-Lana, "Typhon" is the moniker for the maintenance computer created by the 3rd Children.

(C-4) [System: Typhon] System: Activate Typhon ~ Access?
- {Mother Clone Records}: Computer Memory Bank: Records of the creation of our Mother clone: Our race, born from chaos, sought the Mother's power. From the remains of a woman of the 1st Children, we attempted to draw out the power to create life itself.
No. 1: Nuwa ~ We instilled a decayed body with the power of the pyramid, and awaited the manifestation of power. Temporarily imbued with life, the body was able to produce the Spiral of Life. However, it was destroyed in the Tower of Ruin for it lacked even the power to move from the pyramid's base, rendering it useless.
No. 2: Tiamat ~ While that which was created was much larger than those of our race, it manifested the power to beget life. Eleven inhuman monsters were born. The entity escaped with its offspring to another dimension, by using its dimension bending powers. The plans had been ruined.
No. 3: Echidna ~ Our final hope, to which we have committed all of our power. Utilizing the fruits of our previous labors, we used the body of one of our own daughters. As with Tiamat, eleven monsters were born, after which they fell into sleep in their larval forms. We shall wait for these children to awaken. We shall wait for the time when they awaken once again to unleash their power. We shall rule over Eg-Lana.
- {Nibiru/Chimera Technology Records}: Computer Memory Bank: The chimera technology acquired from the civilization of the 1st Children: Originally, the technology was used to switch the serpentine legs of the 1st Children with those of a different, bipedal being. Then we developed the technology further to apply the mental capacity of yet another being, providing power superior to that of a human. However, chimerafied beings retain part of Nibiru's consciousness. They become soldiers living for the purpose of fulfilling Nibiru's will - taking control of the stars, and the sealing of La-Mulana and Eg-Lana.

(A-5) There is a vase-shaped hollow in the altar-like object.

Hall of Malice
Map, Exits, Characters, and raocow's Observations
Hall of Malice.png
Hall of Malice.png (159.56 KiB) Viewed 34 times
(blue = visited; grey = not visited)
* = Holy Grail Tablet
$ = unopened chest

Exits
X1 = to Corridor of Blood
X2 = to Heaven's Labyrinth

Characters
C1 = Porphyrion (A-4)
- We gigas destroyed the remaining survivors of the 2nd Children.

C2 = Eurytus (D-2)
- I know the secrets of the Underworld. In the Underworld, there is a ferryman called Charon. He was once punished for allowing a living poet to cross into the Underworld because he was moved by the poet's harp. And for a single coin, he will take you across the river.
- I know nothing. I am simply here. It was not we who created Echidna. It was the Olympians, who live on the surface.

raocow's Observations
r1 = "I can't get that thing in the laser. Like, purple laser means purple death."
r2 = "Hey, there's a gear hole on that thing there, kind of like what I saw in the, in the eternal battlefield."
r3 = "One day, I'm gonna put a grail here, and I'm gonna fight a boss."
r4 = "There's a giant skull here just having fun."
Other Clues Discovered
Tablets
(B-1) (3rd Child: Gigas) We sealed Echidna with our power. If you seek the power to destroy Echidna, defeat the 11 children. The cog will reawaken this land.

(B-2) (6th Child: Alfr) This is the Hall of Malice. Where hatred begotten slumbers.

(B-2) (3rd Child: Gigas) The 11 children await down three paths. Echidna will awaken when all three paths have been conquered.

(C-2) (1st Child: Anunnaki) The Kali Yuga is the age of steel now blunted. The age where virtue disappeared, replaced by conflict and despair.

(D-2) (3rd Child: Olympian) The cog of ancient times lies with the twins. It will be revealed by the accumulated power of ancient storms.
Image

(A-4) (1st Child: Anunnaki) Anzu, the lord of beasts that stops time. Anzu's power is lost only when time is frozen. They who can harness time will acquire the Destiny Tablet, proof of the Dark Star Lord.

(C-4) (3rd Child: Gigas) Bergelmir the giant rules over the world of frost. When the earth and moon are seen in Heaven, he shall awaken.

(F-4) (6th Child: Alfr) Search the Corridor of Blood. There are lands that can only be reached by the alternative path.

(F-4) (6th Child: Alfr) Scream in the room where Echidna is worshipped. Make your wishes heard.
Image

(E-5) (1st Child: Anunnaki) Brahma asked Odin, "What is creation?" Odin responded that all was birthed from the remains of the primeval giant Ymir: "The glimmer of that which is birthed from death is creation."

Research
(B-1) [Yggdrasil Gate] The entrance to Yggdrasil, the World Tree. Those without the Mother's power must undo the locking mechanism to proceed.

(B-1) There is a gear-shaped hollow in the machine-like object.
Last edited by Voltgloss on 27 Oct 2020, 22:11, edited 22 times in total.
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Cyril
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Re: La-Mulana 2

Postby Cyril » 1 month ago

LET'S GO

i think this game fundamentally improves on the first game in a variety of ways even if it doesn't have the same novelty and i'm excited for the rao-playthrough of it, especially two years after the fact when it isn't a buggy disaster like it was at launch lol
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Re: La-Mulana 2

Postby Donut » 1 month ago

I happen to have started La Mulana 2 earlier this week, so sadly I'll have to skip out on this LP until I'm done. Just spent about 3 hours making minimal progress and agonizing over whether I'm on the wrong track for this puzzle or just missing something obvious, so I can vouch that it is a Good Time. Looking forward to seeing raocow's take!

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Re: La-Mulana 2

Postby Awoo » 1 month ago

More Mulbruk please :pal:
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Re: La-Mulana 2

Postby AUS » 1 month ago

the realmulana starts 2
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Re: La-Mulana 2

Postby Cyril » 1 month ago

Awoo wrote: More Mulbruk please :pal:

you will be both satisfied and unsatisfied

i've honestly never played a video game in my life
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Re: La-Mulana 2

Postby Draexzhan » 1 month ago

I'm really looking forward to this. La-Mulana 2 is a worthy sequel in pretty much every sense, IMO. Can't wait to see raocow struggle with mundane puzzles and defy explanation by solving the complicated ones by accident.
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Re: La-Mulana 2

Postby BobisOnlyBob » 1 month ago

Oh I am so excited for raocow's reactions to a number of things in this. I really hope he didn't watch DeceasedCrab's playthrough of this one like I did...

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Re: La-Mulana 2

Postby S.N.N. » 1 month ago

I (mostly) enjoyed the second game more than the first, so I'm pretty eager to watch this. Certainly took me much longer to beat than its predecessor too, so I imagine it'll be a fairly long LP.

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Re: La-Mulana 2

Postby Bluster Kerfuffle » 1 month ago

I JUST rewatched the Lamulana LP and bought both games on steam and I had no idea this was happening, what a wonderful surprise!

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Re: La-Mulana 2 - the real la-mulana starts here, huh

Postby Quadro » 1 month ago

Oh my god, what?

Are we serious here?
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Re: La-Mulana 2 - the real la-mulana starts here, huh

Postby Cyril » 1 month ago

rao i have no clue who convinced you to play on hard mode but you are going to have a significantly less fun experience doing so. as with the last game it's pretty much designed for people who have already beaten the game before and honestly the platforming & bosses in la-mulana 2 are already generally harder than the first game even on standard mode...
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Re: La-Mulana 2 - the real la-mulana starts here, huh

Postby Draexzhan » 1 month ago

Ohhh boy blind hard mode? This'll be interesting. I haven't actually played this game on hard mode yet, but I've One Arm'd LM2 and One Finger'd LM1, so I think I can take a guess as to how it'll go. That said, I think it's within raocow's capabilities.

Now, it's been a while since I played La-Mulana 2, but I thought they re-did the opening sequence? Apparently not?
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Re: La-Mulana 2 - the real la-mulana starts here, huh

Postby Voltgloss » 1 month ago

Draexzhan wrote: Now, it's been a while since I played La-Mulana 2, but I thought they re-did the opening sequence? Apparently not?
raocow isn't playing the most recent version (which has the re-done opening sequence) - I gather because the most recent version also made changes to the some of the music.

I agree that hard mode is within raocow's capabilities.
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Re: La-Mulana 2 - the real la-mulana starts here, huh

Postby TiKi » 1 month ago

why isn't raocow playing the freeware msx version

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Re: La-Mulana 2 - the real la-mulana starts here, huh

Postby ano0maly » 1 month ago

The NPC art is done quite well, gotta say.

The vibe of Mulbruk this time looked more like a young woman than an ancient mistress of the ruins. Looks like the game agrees:
Since being released from the ruins, she has been happily living above ground, pretending to be a young woman. Using her amazing knowledge of history, she has become a treasure hunter. She's also grown quite fashionable.
(from the Kickstarter Bio)
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Re: La-Mulana 2

Postby Awoo » 1 month ago

Cyril wrote:
Awoo wrote: More Mulbruk please :pal:

you will be both satisfied and unsatisfied

can I marry her plz

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Re: La-Mulana 2 - the real la-mulana starts here, huh

Postby Grounder » 1 month ago

so

who's going to supply the normal mode backup save?
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Re: La-Mulana 2 - the real la-mulana starts here, huh

Postby raocow » 1 month ago

just looked at the OP and wow, even colouring the text and everything
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Re: La-Mulana 2 - the real la-mulana starts here, huh

Postby thatguyif » 1 month ago

CALLED IT STARTING AROUND THIS TIME

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Re: La-Mulana 2

Postby Alice » 1 month ago

I was rather disappointed in the sequel. The actual gameplay is better and the music and story are perfectly fine. But the level design is quite infuriating compared to the first game, the bosses are pretty much all inferior to the first game's bosses, and trying to figure out where to go is far too often extremely tedious. It also feels really cheap that on multiple occasions you collect an item to trivialize a previous hazard only for the game to immediately introduce a new hazard that makes that completely pointless. I almost 100%ed the game but rage quit a few rooms before the final boss and never touched it again because of a combination of a game bug and the basic level design making one point a few rooms from the end a complete and utter nightmare.

It's the room like three or so from the end that's basically a rehash of the most difficult room in the first game's Hell Temple. Except it's worse this time because spikes work differently. And then below it is a sub-boss that isn't trivial even at the end of the game and that, at the time, respawned every time you fell into the room. That combined with the fact that I was permanently locked out of the final glossary entry were the final straw for me.



My takeaway from the game is that for whatever reason the devs took most of their lessons from Hell Temple which was an optional area and then applied that to the entire sequel. Hell Temple was fine because it was optional. But there's worse stuff here that's not just required but requires you traverse it numerous times. I completed basically every play session other than the first handful feeling frustrated and exhausted rather than actually enjoying myself.
Donut wrote: I happen to have started La Mulana 2 earlier this week, so sadly I'll have to skip out on this LP until I'm done. Just spent about 3 hours making minimal progress and agonizing over whether I'm on the wrong track for this puzzle or just missing something obvious, so I can vouch that it is a Good Time. Looking forward to seeing raocow's take!
This is pretty much par for the course sadly. They changed the way they approach puzzles to make it easier to figure out what they do but figuring out where you need to go is worse than the first game in my opinion. You'll typically just end up doing one or more complete revisits of the entire ruins trying to figure out where to go next.
Cyril wrote: rao i have no clue who convinced you to play on hard mode but you are going to have a significantly less fun experience doing so. as with the last game it's pretty much designed for people who have already beaten the game before and honestly the platforming & bosses in la-mulana 2 are already generally harder than the first game even on standard mode...
Seconding this. It's going to make navigating the ruins a complete and total nightmare. The level design is already a lot more dickish to the player than the first game was without hard mode. And considering how much of a pain the first game made navigating in hard mode I dread how much it's going to suck here. There's a handful of early game traps that I constantly managed to fall for even in the lategame. Not because I forgot about them but because they're located in the most difficult avoid spots possible on their screens. (The same is true of a number of hazard/enemy setups in plenty of areas as well.)


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