YUMP2 - Marginal Consciousness
- AUS
- Toni#4796
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Re: YUMP2 - Haunted House
i dont think this level was particularly strange by yump2's standards. i mean, jankman exists
"oh no my best friend was replaced by a evil demon shadow monster"
"argh i am the evil shadow monster demon shadow"
Vip is pronounced "Beep"
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- Valentine
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Re: YUMP2 - Haunted House
honestly not a really fun gimmick when paired with how cryptic this level is.
It looks hella cool when beaten though.
It looks hella cool when beaten though.
Re: YUMP2 - Haunted House
Surely you can just disable left rather than tying it to death, couldn't you? The level would still be pretty tedious at times (ie: that last jump with the thwomp due to how difficult it can be to get no forward momentum) but it'd be a lot less infuriating without dying just because you accidentally tapped left out of sheer habit.
Re: YUMP2 - Haunted House
I think it's that way so that the level could be called "left for dead".Alice wrote: ↑3 years ago Surely you can just disable left rather than tying it to death, couldn't you? The level would still be pretty tedious at times (ie: that last jump with the thwomp due to how difficult it can be to get no forward momentum) but it'd be a lot less infuriating without dying just because you accidentally tapped left out of sheer habit.
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- Toni#4796
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Re: YUMP2 - Haunted House
it's more tense if you just die. which is good
"oh no my best friend was replaced by a evil demon shadow monster"
"argh i am the evil shadow monster demon shadow"
Vip is pronounced "Beep"
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- Crow
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Re: YUMP2 - Haunted House
and no fun was had that day
honestly if it were me i'd be using savestates even more liberally than rao is here
yump 2 is officially a puzzle platformer also
honestly if it were me i'd be using savestates even more liberally than rao is here
yump 2 is officially a puzzle platformer also
i've honestly never played a video game in my life
Re: YUMP2 - Haunted House
It could still have the same name. "Dead" could refer to the button acting as if it died.
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Re: YUMP2 - Haunted House
It was actually quite convenient, in this bullshit level where one mistake will eventually prove fatal, to be able to kill myself by pressing left (as I happened to be playing without save states).
dont wanna jihad no more
Re: YUMP2 - Haunted House
left for dead is extraordinarily creative (e.g. using fish to turn around; cape gliding with note block; the shell obstacle despite how hard it is; manipulating boos based on direction and location). I did have to use a savestate for the 2nd half though.
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- KobaBeach
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Re: YUMP2 - Haunted House
y'all are no fun
#1 mega cd enjoyer AND "making fun of"-er
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oogggghhhh games aren't art Fuck You Roger Ebert *kills him with a hamemr*
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oogggghhhh games aren't art Fuck You Roger Ebert *kills him with a hamemr*
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Re: YUMP2 - Haunted House
just like the last few levels!
i've honestly never played a video game in my life
Re: YUMP2 - Haunted House
it's okay to not like things
anyway, i'm still disappointed yump 2 isn't named double yump
it was RIGHT THERE, come on
anyway, i'm still disappointed yump 2 isn't named double yump
it was RIGHT THERE, come on
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
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Re: YUMP2 - Haunted House
that's too close to an actual joke which wouldn't fit the shitpost nature of this hack
#1 mega cd enjoyer AND "making fun of"-er
MaGL Patch Collection / vg backlog spreadsheet / animu list / mcmangos / steam
oogggghhhh games aren't art Fuck You Roger Ebert *kills him with a hamemr*
MaGL Patch Collection / vg backlog spreadsheet / animu list / mcmangos / steam
oogggghhhh games aren't art Fuck You Roger Ebert *kills him with a hamemr*
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- Toni#4796
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Re: YUMP2 - Allegretto
rao the cow there's been dozens and dozens of levels in which you have to know some weird obscure trick the difference is you weirdly just knew like 90% of the weird tricks already!!
"oh no my best friend was replaced by a evil demon shadow monster"
"argh i am the evil shadow monster demon shadow"
Vip is pronounced "Beep"
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Re: YUMP2 - Allegretto
I think if you had no shame about using the saves you wouldn't feel so bad about these vids, so eat those worries up and save as frivolously as you want. You can even put them on the back triggers like old times
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
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- Toni#4796
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Re: YUMP2 - Allegretto
2008cow would have had more fun tbh
edit: shit i think im currently as old as 2008cow
well there you go that's why my opinion anyway lmao xd
edit: shit i think im currently as old as 2008cow
well there you go that's why my opinion anyway lmao xd
"oh no my best friend was replaced by a evil demon shadow monster"
"argh i am the evil shadow monster demon shadow"
Vip is pronounced "Beep"
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Re: YUMP2 - Allegretto
today I chose to play without a care, old style, and it made a huge difference
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- AUS
- Toni#4796
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Re: YUMP2 - Allegretto
that gets 3 upboat fart buttons from me chief
"oh no my best friend was replaced by a evil demon shadow monster"
"argh i am the evil shadow monster demon shadow"
Vip is pronounced "Beep"
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Re: YUMP2 - Allegretto
I personally don't enjoy watching you use save states and I stopped watching the LP for that reason, but you gotta do what's fun for you. You shouldn't force yourself to play a certain way just because you feel like you should. At the end of the day it's just a game and having fun is the most important part. You made the right call, man.
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Re: YUMP2 - Allegretto
and like, things are going back to 'standard' after this game is over anyways. it's just an early end for a certain type of viewer, which I'm aware of and also respect.
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Re: YUMP2 - Allegretto
i honestly fail to see where there's any meaningful difference. he's Doing The Things in each level, in a lot of cases plenty of times before he even puts down a save state, just that he doesn't have to Keep Doing The Things He Already Did just to get back to the part that's giving him trouble.The Doctor wrote: ↑3 years ago I personally don't enjoy watching you use save states and I stopped watching the LP for that reason, but you gotta do what's fun for you. You shouldn't force yourself to play a certain way just because you feel like you should. At the end of the day it's just a game and having fun is the most important part. You made the right call, man.
it's like, how a modern platformer would be designed lol
i've honestly never played a video game in my life
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- Toni#4796
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Re: YUMP2 - Allegretto
the worst take ive ever seen in my life was that celeste had too many checkpoints, so im gonna take the hard pivot far opposite side opinion checkpoint extremist here and say savescumming is the truest form of gaming
"oh no my best friend was replaced by a evil demon shadow monster"
"argh i am the evil shadow monster demon shadow"
Vip is pronounced "Beep"
nostalgic realtime nitroid let's play playlist
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Re: YUMP2 - Allegretto
the difference is just how each game is made. each is paced according to its need (one would hope) (vanills SMW and old SMBX only allowing one checkpoint per level didn't help anything though)
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
Re: YUMP2 - Allegretto
a large majority of the hacks speedran today are kaizo (probably over 90%, you can check speedrun.com for yourself). this is because part of the "appeal" of kaizo is replay-ability. many streamers and other kaizo players like kaizo because it sort of builds up muscle memory as you do the tasks over and over; they begin to become easier, and the otherwise impossible setups become second nature after a long time grinding it out, which is satisfying. you can see this from the easiest and most chill kaizo hacks (quickie worlds, baby kaizo) all the way to brutal stuff like yump2 special world. most people enjoy kaizo because of that process.
this is why kaizo hacks don't have a checkpoint after every single setup. now granted, you still need some QoL measures to make everything feel good, like instant retry and very short segments (anything over 45-60 seconds without a cp in a kaizo level is really pushing it into the unpleasant territory). but there is a reason why the authors of the yump2 special world, and for that matter, the authors of any of the over 100 kaizo hacks on SMWC, don't put a checkpoint after every setup. it's not to be rude, it's because that's just what the overall community prefers and how kaizo players like to play things.
one exception would be levels that are pure puzzles. if you'll notice, mise en scene and suicide is painless had a cp after each puzzle, and it's usually for the best to do that in those types of levels, where the entire point of the level is figuring out what to do and the execution part is just a necessary extra part
I digress. I think going 2008 mode on these levels is certainly for the better, the most important thing is to have fun playing!
this is why kaizo hacks don't have a checkpoint after every single setup. now granted, you still need some QoL measures to make everything feel good, like instant retry and very short segments (anything over 45-60 seconds without a cp in a kaizo level is really pushing it into the unpleasant territory). but there is a reason why the authors of the yump2 special world, and for that matter, the authors of any of the over 100 kaizo hacks on SMWC, don't put a checkpoint after every setup. it's not to be rude, it's because that's just what the overall community prefers and how kaizo players like to play things.
one exception would be levels that are pure puzzles. if you'll notice, mise en scene and suicide is painless had a cp after each puzzle, and it's usually for the best to do that in those types of levels, where the entire point of the level is figuring out what to do and the execution part is just a necessary extra part
I digress. I think going 2008 mode on these levels is certainly for the better, the most important thing is to have fun playing!
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Re: YUMP2 - Allegretto
even going 2008 mode I halved the footage length so it's not like it means I'm getting sloppy on the editing :U
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