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YUMP2 - Marginal Consciousness

this is the place where lps are being talked about. it's important to talk about games being played on the internet.
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Emral
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Re: YUMP2 - bowser's castle

Post by Emral »

introducing "one more segmenting"
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freshtalk
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Re: YUMP2 - bowser's castle

Post by freshtalk »

Did you also say you'll give yourself an hour at the start of this one? :partygator:
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Re: YUMP2 - bowser's castle

Post by SAJewers »

freshtalk wrote: 3 years ago Did you also say you'll give yourself an hour at the start of this one? :partygator:
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Piesonscreations
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Re: YUMP2 - bowser's castle

Post by Piesonscreations »

I know better than to believe raocow when he says he will put a limit to however much he can play. I hope raocow himself learns this lesson too, one day.
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Valentine
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Re: YUMP2 - bowser's castle

Post by Valentine »

Tomorrow we get to learn the true identity of Peter Popoff.

I sure hope everyone is ready.
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Re: YUMP2 - bowser's castle

Post by raocow »

dang it I forgot to look
I wasn't exactly in a focusey kind of mindstate.
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Emral
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Re: YUMP2 - bowser's castle

Post by Emral »

it's actually the only team member without a pseudonym (spoilers!)
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strongbadman
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Re: YUMP2 - bowser's castle

Post by strongbadman »

In hindsight Peter Popoff's identity is obvious
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Re: YUMP2 - bowser's castle

Post by Skye »

Phone call
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Re: YUMP2 - bowser's castle

Post by Ashan »

That is indeed my face when an anime calls me

Re: the level - I'm actually kinda blown away by how much the stacking unlocks for possibilities with SMW hacking. People do some pretty creative stuff with SMM but the engine is too limited in other regards, so being able to combine sprite behaviors in SMW (an actually good engine) via stacking is kind of game changing. I'm curious about the implementation and how easy it is to use, cause it'd be great to see hacks in the future that were built entirely on SMW with stacking. This level has a lot but it's just touching on what I'm sure the rest of the hacking community could come up with given the tools.
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Re: YUMP2 - bowser's castle

Post by AUS »

isnt it weird how the final gauntlet is actually super creatively fascinating and inspiring

cmon jump team. you know it's supposed to just be shitty garbage. why didnt you learn from vip6's example
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Re: YUMP2 - bowser's castle

Post by Skye »

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Last edited by Skye 4 months ago, edited 1 time in total.
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Re: YUMP2 - bowser's castle

Post by AUS »

what about ???
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"oh no my best friend was replaced by a evil demon shadow monster"
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Re: YUMP2 - bowser's castle

Post by Skye »

.
Last edited by Skye 4 months ago, edited 1 time in total.
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Re: YUMP2 - bowser's castle

Post by Rockythetigre »

everybodys gonna drop their jaws when its going to be revealed that peter popoff is

raocow

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Re: YUMP2 - Battle! Frontier Brain

Post by morsel/morceau »

As with the yellow switch level, I suppose we are expected to admit to our crimes. I can be blamed for junction 2B (R) and the fish room.

People were curious about the sprite stacking. It was probably the stupidest gimmick we could have chosen, since it was so ridiculously fragile. If you tried anything remotely complicated, half the sprites wouldn't appear. That is why so many of the sections use pipes, autoscroll, are platform rides, or have vertical drops to try to regularise the spawning of sprites (and even so, strange things still happen).
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Re: YUMP2 - Battle! Frontier Brain

Post by Emral »

morsel/morceau wrote: 3 years ago People were curious about the sprite stacking. It was probably the stupidest gimmick we could have chosen, since it was so ridiculously fragile.
Part of the genius in SMW romhacking is making something incredible in spite of a system's limitations, and (having never heard of this level before the game's release), I think you all managed to do so beautifully.

And raocow stop being so hard on yourself!!! You're out here claiming you're an infant for doing things in an hour that would take others several days. Your resilience alone is formidable.
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Re: YUMP2 - Battle! Frontier Brain

Post by Sinc-X »

morsel/morceau wrote: 3 years ago As with the yellow switch level, I suppose we are expected to admit to our crimes. I can be blamed for junction 2B (R) and the fish room.
yell at me loudly for the block room
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Re: YUMP2 - Battle! Frontier Brain

Post by Valentine »

the real YUMP2 starts now
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Re: YUMP2 - Battle! Frontier Brain

Post by KobaBeach »

raocow literally entertained the thought of super nintendo unbirth, tfw... if i was forced to fight a super hard boss where i kept dying 10000 times with hoenn trumpets playing repeatedly i think i'd fucking die

raocow admit you're pretty good even if you're bad at kaizo, you've like. played no kaizo hacks outside of like s mario, daigaidai's hacks and hyper 5&6 which are just Barely kaizo. be nice to yourself man lol

called it @ peter popoff being miraclewater

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Re: YUMP2 - Battle! Frontier Brain

Post by LunarRainbowShyGuy »

It looks like raocow went all the way and fought Bowser here, and I'm just gonna jump straight to talking about this fight, because I love it. I like it so much that I fought it again just for fun when I went back to this level to finish all the rooms, and a third time after watching the video just to refresh my memory on what my strategy was here.

I just find this fight fascinating; at first glance it looks like it would be chaotic with the football chuck kicking footballs everywhere, but fortunately there's no randomness in this fight at all. The footballs always bounce low, and Bowser will always (try to) shoot two fireballs before jumping at Mario. This means that if you do things the same way every time the same things will happen, allowing you to come up with a consistent strategy. Also, between Bowser's fireballs and the footballs only three can be on screen at once, creating another layer of strategy: you can avoid destroying the footballs to clog things up and prevent Bowser from shooting fire, which is something I very much took advantage of when I fought this boss.

I would always start by luring Bowser to the far left, and I noticed that as he jumped two of the footballs would line up with each other. Once I noticed that only three projectiles can be on screen at a time I started leaving those two footballs to limit the amount of new incoming projectiles. This did require me to run under both footballs at once at one point, which was a bit tricky, but it really paid off for the rest of the fight. I forget exactly what I did for the rest of my first run, but doing that bit of setup made it much easier than it could have otherwise been. I do still remember struggling a good amount in my first run, which means I must have done things differently than what I just did in my latest run, where I found a strategy that makes the fight so easy that I made a video of the fight just because I knew I'd be able to do it consistently: https://youtu.be/Um93uQC_2X4
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Re: YUMP2 - Battle! Frontier Brain

Post by BobisOnlyBob »

LunarRainbowShyGuy wrote: 3 years ago I started leaving those two footballs to limit the amount of new incoming projectiles. This did require me to run under both footballs at once at one point, which was a bit tricky, but it really paid off for the rest of the fight. I forget exactly what I did for the rest of my first run, but doing that bit of setup made it much easier than it could have otherwise been
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Re: YUMP2 - Battle! Frontier Brain

Post by Crow »

we've defeated the bowser cube but the bowser tesseract looms on the horizon daring us to challenge its infinite fortress of might
i've honestly never played a video game in my life
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Re: YUMP2 - Battle! Frontier Brain

Post by raocow »

I have peeked at the postgame map and I was not ready
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Re: YUMP2 - Battle! Frontier Brain

Post by Ashan »

No one is gonna mention that walljump near the beginning of the pencil room?
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