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Re: VIP6 - Ishikawa
Posted: 24 May 2020, 08:47
by Leet
Skye wrote: ↑2 years ago
Leet wrote: ↑2 years ago
smwcp vibes from this level
It's a few p-switches and springboards short of that.
In all seriousness, though, I believe you were thinking of Amethyst Vein from ASMWCP.
Didn't consciously remember that, I was mostly just thinking of the pointless multiple paths and it being too long lol.
Re: VIP6 - Shiga
Posted: 24 May 2020, 12:33
by xfix
Figured I would make a spoiler-free difficulty list for VIP6:
https://docs.google.com/spreadsheets/d/ ... sp=sharing basing on VIP Mario Wiki, translated.
The difficulty scale is from 1 to 5, just like in Hyper 6. This will be updated with future levels raocow plays.
Re: VIP6 - Shiga
Posted: 24 May 2020, 14:58
by Paragraph
luv 2 be inspired by the worst fucking Wario Land 3 level
Re: VIP6 - Shiga
Posted: 24 May 2020, 19:28
by Ditocoaf
Maybe you should set a rule that you don't go for VIP coins during your initial run. As like a halfway point between giving up on them entirely. Treat it like the dagadon run is a separate level.
The downside is having to replay a few levels in the rest of the game that you might've one-shot. The upside is that the initial run, where you're still learning what the level does, will be way less stressful. You'll get to feel good about the midpoint sometimes.
It's basically 'taking it slow and playing it safe' with your stress levels. Just a thought, since you mentioned dagadons might be ruining things for you.
Re: VIP6 - Shiga
Posted: 24 May 2020, 19:37
by Ashan
Why would not trying to find the dragon coins on the initial run be less stressful? There's less to redo in the initial run, so you might as well use those runs to scout out into weird places and find them all instead of trying to figure out where they all are + how to get tricky ones for your first time while also marathoning the level
Re: VIP6 - Shiga
Posted: 24 May 2020, 21:38
by morsel/morceau
I don't think it's a good idea to insist on getting the VIP coins. Taking them out of consideration, the game will become very gruelling very shortly (if it isn't already). Having said that, there are some levels where the coins add interesting content.
Re: VIP6 - Shiga
Posted: 24 May 2020, 21:47
by Skye
.
Re: VIP6 - Kyoto
Posted: 25 May 2020, 15:54
by Ashan
Did the game really want you to double-grab a shell? I know they've relied on double-grabs to solve things in the past but I feel like I've never seen it required with a shell since it's so much more difficult
Re: VIP6 - Kyoto
Posted: 25 May 2020, 16:08
by FPzero
That was one heck of a ghost house with some really fun puzzles to figure out. I was trying to work out the solutions at the same time raocow was.
Re: VIP6 - Kyoto
Posted: 25 May 2020, 17:13
by Piesonscreations
If you don't go for the VIP coins, I guess we have the zVIP6 replay with VIP coins to looks forward to in a few years.
Re: VIP6 - Wakayama
Posted: 27 May 2020, 12:10
by freshtalk
Really weird mood for an LP when you go into every level expecting to have a bad time... You sure you are fan of this game!?!
Re: VIP6 - Wakayama
Posted: 27 May 2020, 14:09
by Grounder
Who knew that a tundra of chilly sweets could be such a hot mess?
Re: VIP6 - Wakayama
Posted: 27 May 2020, 14:15
by xfix
VIP6 redo with all Dragon Coins when?
I may or may not be serious.
Re: VIP6 - Wakayama
Posted: 27 May 2020, 18:02
by Piesonscreations
If i've learned something about raocow from watching him over the years, is that he is a bit of a masochist when in comes to SMW. So yes, i'm sure he's a fan.
That being said, i'm not feeling the same energy from this VIP like I did with the other games in the series for some reason.
Re: VIP6 - Wakayama
Posted: 27 May 2020, 18:41
by FPzero
I'm cool with you dropping the VIP coins from your runs. You've sounded so unenthusiastic about having to repeat levels to get them and I'm sure it ruins to play experience a little each time.
Re: VIP6 - Wakayama
Posted: 27 May 2020, 22:28
by norwegianguy
I wonder, can raocow fly?
Props if you get the reference.
Re: VIP6 - Wakayama
Posted: 28 May 2020, 02:20
by Kilgamayan
Piesonscreations wrote: ↑2 years ago
That being said, i'm not feeling the same energy from this VIP like I did with the other games in the series for some reason.
Probably because Western romhacking has at least caught up with, if not surpassed, VIPping. Watching VIP videos used to be "omgwtf that's so cool/hilarious how did they think to do that and then pull it off", whereas now it's like "...i kinda wanna go rewatch the LP of JUMP(integrate 1/sqrt(2pi)*e^(-1/2*x^2) dx from 0 to infinity) again instead of continuing to watch this".
Re: VIP6 - Wakayama
Posted: 28 May 2020, 02:51
by AUS
nah this LP got me back into watching these LPs in general
Re: VIP6 - Nara
Posted: 28 May 2020, 11:47
by Skye
And the award for second worst secret exit in the game goes to Wheeeee!
Re: VIP6 - Nara
Posted: 28 May 2020, 17:32
by CrappyBlueLuigi
oof, second worst? that's rough. i'm sure you'll make the top next time, Wheeeee!
Re: VIP6 - Wakayama
Posted: 28 May 2020, 17:35
by Piesonscreations
Kilgamayan wrote: ↑2 years ago
Probably because Western romhacking has at least caught up with, if not surpassed, VIPping. Watching VIP videos used to be "omgwtf that's so cool/hilarious how did they think to do that and then pull it off", whereas now it's like "...i kinda wanna go rewatch the LP of JUMP(integrate 1/sqrt(2pi)*e^(-1/2*x^2) dx from 0 to infinity) again instead of continuing to watch this".
I guess I can get behind this sentiment. Jump Half was just that good to watch at least. And the title alone for the first Mice game was probably funnier than anything in the VIPs.
Re: VIP6 - Nara
Posted: 28 May 2020, 18:03
by Leet
"vips were just not good" is such a bad take, and i would still agree that this vip is missing something
Re: VIP6 - Nara
Posted: 28 May 2020, 18:09
by Piesonscreations
Leet wrote: ↑2 years ago
"vips were just not good" is such a bad take, and i would still agree that this vip is missing something
Who even said that? All that was talked about here is not being as impressed with this one as when the other ones were new, basically from changing design philosophies and technologies. Like, it's still obviously not a bad game. Just feel like the energy of the game is a bit off is all
Re: VIP6 - Nara
Posted: 28 May 2020, 18:10
by Kilgamayan
I don't think anyone is saying the VIPs were never good, unless raoguy says it in today's video (I haven't watched it yet).
Re: VIP6 - Nara
Posted: 28 May 2020, 18:14
by AUS
Icy Treats makes raocow stop the dragon hunt. Wheeeee! lobs like 3 beers directly at raocow's face and goes "oh shit you're supposed to HOLD them not get struck unconscious silly boy!"