(shouting)

VIP6 - VIP

this is the place where lps are being talked about. it's important to talk about games being played on the internet.
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Kilgamayan
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Re: VIP6 - Japanese airspace

Post by Kilgamayan »

raocow wrote: 3 years ago lol 140 editing cuts
Valiant Insufferable Production effort, my dude.
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Re: VIP6 - Japanese airspace

Post by AUS »

Skye wrote: 3 years ago Also, this is late, but congrats to raocow for making TSC's Dream Castle look relatively easy when the VIP wiki marks it with the highest difficulty rating.
tomorrow's vid is gonna shake this up
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Re: VIP6 - Japanese airspace

Post by Skye »

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Re: VIP6 - Japanese airspace (the upper stratosphere)

Post by helucard »

Kaguya wrote: My five requests that so many humans in the past have failed to complete...
I wonder if you can clear them?
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Re: VIP6 - Japanese airspace (the upper stratosphere)

Post by raocow »

well then
that's just all sorts of great.
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Re: VIP6 - Japanese airspace (the upper stratosphere)

Post by raocow »

ohh

ooohhhhhh
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Re: VIP6 - Japanese airspace (the upper stratosphere)

Post by thatguyif »

Oh noes
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Kilgamayan
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Re: VIP6 - Japanese airspace (the upper stratosphere)

Post by Kilgamayan »

I have a good feeling about this, folks. :)
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Re: VIP6 - Japanese airspace (the upper stratosphere)

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Re: VIP6 - Japanese airspace (the upper stratosphere)

Post by Ashan »

It's such a perfectly VIP dick move to make it end on a precision door entry
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Kilgamayan
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Re: VIP6 - Japanese airspace (the upper stratosphere)

Post by Kilgamayan »

Having actually finally watched today's video, I can safely say that I don't need to hear the first 15 seconds of Extend Ash ever again.
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Re: VIP6 - Japanese airspace

Post by KobaBeach »

im trying to watch the videos from the start because im so far behind and i'm still at pearl harbour

Skye wrote: 3 years ago
KobaBeach wrote: 3 years ago i kinda wonder if the FINAL that was behind part of the VIP6 drama (shout outs to Sanpan for making the supposedly "lacking" Extra Level stages though) and the FINAL that was behind S. Mario are the same naughty little boy
Where'd you find out about this part of the drama? Just curious.
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Re: VIP6 - Japanese airspace (the upper stratosphere)

Post by morsel/morceau »

The dc path in imperishable night is pretty much representative of modern kaizo style (albeit made several years before this was common); if you are experienced in playing such levels, this one should take around 10 minutes, if you make a save state at the beginning (and that might be a conservative estimate, as I know many players are more skilful than I). I'm rather worried about YUMP 2 again, since it has many such levels; the advantage it will have (or the disadvantage) is that it generally forces you to play the way you're supposed to; I'm not sure taking a cape into this dc path (and you don't get one in the mipoint area, at least in the version I played) helped at all, although I didn't try it with one as it was manageable enough small.

About the difficulty ratings of VIP levels. I'm not sure switch blocks are accounted for at all, for one thing. It's often not properly sensible to rate levels on the same scale; Imperishable Night is clearly far more difficult if you are not used to playing such levels (and when it was made, the difficulty would be strictly outrageous, since no one was used to it), while TSC is going to seem unsurmountably difficult if you're not used to playing long stretches of several minutes without a checkpoint.
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Re: VIP6 - Japanese airspace

Post by Skye »

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Re: VIP6 - .jp

Post by jayScribble »

Despite the long video today, I didn't expect what the only source of angrycow really was in that video.
A real-life fly to the face.
That said, was "???" clear on how many doors you have to complete to progress?
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Re: VIP6 - .jp

Post by Grounder »

why did it have to be this song :(
Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

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Re: VIP6 - .jp

Post by helucard »

With her stage music having been stolen by Kaguya, Mokou was forced to find a new track. However, she needed help, and turned to the internet for guidance. Ever the nefarious trickster, the internet directed her to the memes from the early 2010s. There, she spotted a rainbow, and quickly made a connection between the spacefaring feline and the lunar princess. An eye for an eye, she thought...

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Re: VIP6 - .jp

Post by Piesonscreations »

Whoever said this game didn't have a final boss clearly never encountered the Fly Boss.
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Re: VIP6 - Japanese airspace

Post by KobaBeach »

Skye wrote: 3 years ago Nice guitar solo, where'd you get it? (Translation: Link please?)
i have no idea in which thread it is but just search like マリオワールド改造しようぜ! and you'll probably find it (you'll need a VPN to access it though)
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Re: VIP6 - .jp

Post by Ashan »

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Re: VIP6 - .jp

Post by Skye »

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Ashan
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Re: VIP6 - .jp

Post by Ashan »

So what does the R orb do before you get the midpoint?
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Re: VIP6 - .jp

Post by Grounder »

Ashan wrote: 3 years ago So what does the R orb do before you get the midpoint?
ur mom lol
Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

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Re: VIP6 - .jp

Post by KobaBeach »

Fun fact: I'm pretty sure the R Orb's name in development was the Save Crystal.

So this could have been a covert Final Fantasy VII reference. Grotta Azzurra (the special world) was the Northern Crater all this time
Sephiroth was gonna be the final boss /s

Edit: If you want the names of the worlds, from the Wiki:
World 1 Submap: Resort Plateau
VIP Islands on the bottom right: VIP6 Archipelago
World 3 Submap: Oleander Wetlands
World 4 Cave: Dual Cavern
World 4 Outside: Three-piece Plateau
Snowtop: Clothes Snowfield (Close Snowfield?)
World 6, upper right: Float River, Spring Lake (you can tell which is which)
World 7: Despair Precipice
Special: Grotta Azzurra (this is in the latin alphabet for some reason)
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Re: VIP6 - .jp

Post by BobisOnlyBob »

Ashan wrote: 3 years ago So what does the R orb do before you get the midpoint?
I'd assume it resets the doors you've cleared already, allowing you to re-enter them, which... seems an odd behaviour, but that's what it looks like?
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