VIP6 - VIP
- raocow
- the death of the incredible huge
- Posts: 4078
- Joined: 15 years ago
- Location: maybe the Wizards are the most complex, and the sales guys are up their daily
- https://raocow.talkhaus.com/
Re: VIP6 - Saga
ahh, this is recorded on snes9x version 1.60 while vldcx is on 1.57, do you see a difference there? I personaly don't see a difference but I'm not great at noticing these things.
the chillaxest of dragons
- raocow
- the death of the incredible huge
- Posts: 4078
- Joined: 15 years ago
- Location: maybe the Wizards are the most complex, and the sales guys are up their daily
- https://raocow.talkhaus.com/
Re: VIP6 - Saga
unless you mean the occasional bouts of slowdown which is just a vip6 thing ?
the chillaxest of dragons
Re: VIP6 - Nagasaki
Strangely, the first vldcx video doesn't have the issue, but the later ones do. I know you changed your emulator at some point in that playthrough so that might be why? Here's another comparison (focus on the moving bushes in the background).
Again it's a very small thing and I might just be overly sensitive, so if you still don't see it then no need to worry about it.
Again it's a very small thing and I might just be overly sensitive, so if you still don't see it then no need to worry about it.
Re: VIP6 - Nagasaki
Wall running section was one of the funniest raocow moments in VIP 6. He tried using coin guides, but was jumping way too early. So he assumed that coin guides are wrong and he must ignore them. In order to do that he grabbed all the coins though. Which means he was jumping in the same way coins were indicating. So in the end coin guides are actually helpful, but raocow completely ignored this fact and kept repeating that these coin guides are wrong. What?
- raocow
- the death of the incredible huge
- Posts: 4078
- Joined: 15 years ago
- Location: maybe the Wizards are the most complex, and the sales guys are up their daily
- https://raocow.talkhaus.com/
Re: VIP6 - Nagasaki
okay so I see what you mean. the first vldcx video was filmed using snes9x 1.56, one version prior, I wonder if that's really the thing ?NastCF wrote: ↑3 years ago Strangely, the first vldcx video doesn't have the issue, but the later ones do. I know you changed your emulator at some point in that playthrough so that might be why? Here's another comparison (focus on the moving bushes in the background).
Again it's a very small thing and I might just be overly sensitive, so if you still don't see it then no need to worry about it.
unrelated
3 and a half hours, probably gonna split into two episodes
the chillaxest of dragons
-
Ditocoaf
Haustone Tournament Finalist
- Posts: 724
- Joined: 12 years ago
- Pronouns: he/him/his
- Location: On the horizon of the brandscape
- https://ditocoaf.talkhaus.com/
Re: VIP6 - Nagasaki
If you just barely touch all the coins, you collect them but aren't following the line most clearly indicated by them.Implo wrote: ↑3 years ago Wall running section was one of the funniest raocow moments in VIP 6. He tried using coin guides, but was jumping way too early. So he assumed that coin guides are wrong and he must ignore them. In order to do that he grabbed all the coins though. Which means he was jumping in the same way coins were indicating. So in the end coin guides are actually helpful, but raocow completely ignored this fact and kept repeating that these coin guides are wrong. What?
- nathanisbored
- Posts: 236
- Joined: 14 years ago
Re: VIP6 - Nagasaki
I mean this is an inherent problem with using coin guides. They are fixed to a tile-grid, so they can't be very precise.Ditocoaf wrote: ↑3 years agoIf you just barely touch all the coins, you collect them but aren't following the line most clearly indicated by them.Implo wrote: ↑3 years ago Wall running section was one of the funniest raocow moments in VIP 6. He tried using coin guides, but was jumping way too early. So he assumed that coin guides are wrong and he must ignore them. In order to do that he grabbed all the coins though. Which means he was jumping in the same way coins were indicating. So in the end coin guides are actually helpful, but raocow completely ignored this fact and kept repeating that these coin guides are wrong. What?
Re: VIP6 - Nagasaki
remember when smw's bowser's castle (minus bowser) could be beat in like 2 minutes?raocow wrote: ↑3 years agookay so I see what you mean. the first vldcx video was filmed using snes9x 1.56, one version prior, I wonder if that's really the thing ?NastCF wrote: ↑3 years ago Strangely, the first vldcx video doesn't have the issue, but the later ones do. I know you changed your emulator at some point in that playthrough so that might be why? Here's another comparison (focus on the moving bushes in the background).
Again it's a very small thing and I might just be overly sensitive, so if you still don't see it then no need to worry about it.
unrelated
3 and a half hours, probably gonna split into two episodes
Re: VIP6 - Nagasaki
.
Last edited by Skye 1 year ago, edited 1 time in total.
Love is nothing in tennis and everything in life.
- AUS
- Toni#4796
- Posts: 483
- Joined: 14 years ago
- First name: Toni
- Pronouns: they/them/their
- Location: アース
Re: VIP6 - Kumamoto
wow what an ending. i was expecting a savestate honestly
"oh no my best friend was replaced by a evil demon shadow monster"
"argh i am the evil shadow monster demon shadow"
Vip is pronounced "Beep"
nostalgic realtime nitroid let's play playlist
Re: VIP6 - Kumamoto
A silly thing made re the latest episode:
Edit: The youtube tags ([yt][/yt]) don't work?
Thank you grounder
Edit: The youtube tags ([yt][/yt]) don't work?
Thank you grounder
Last edited by Duker 3 years ago, edited 1 time in total.
fart.
Re: VIP6 - Kumamoto
You have to put in the video ID and nothing else.
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
- morsel/morceau
- Posts: 401
- Joined: 14 years ago
- Location: exotic horse island
Re: VIP6 - Kumamoto
I really enjoyed this way of doing the multiple room format. Having to learn things and strategize before you properly begin to attempt to beat it is unusual and ultimately, I thought, quite satisfying. I think I ruled out 1 (too unpredictable) and 5 (not playable for me at all) quite early on and concentrated on learning the other rooms (I believe I ended up doing 2,4 and 3,6, playing the less predictable rooms first).
That happened to me but I'm not sure why or how to undo it (perhaps resetting).Skye wrote: Also, has anyone else here experienced a glitch where you get sent to a room before the midpoint of Bowser's Castle 1 upon trying to re-enter Bowser's Castle 3? (And then getting the credits upon beating Bowser's Castle 1?) I literally cannot re-enter Bowser's Castle 3 now for some reason.
dont wanna jihad no more
- The Doctor
- Posts: 320
- Joined: 14 years ago
Re: VIP6 - Kumamoto
I really like the way this marathon level was structured. Rather than sets of rooms to choose from, you get to build your own set of 4 out of 6 choices. You can choose where to place your one midpoint, so that gives you a lot of control over the difficulty based on your own skillset. Maybe there's two rooms that are really hard for you, so you split them between the midpoint. It's great to give the player that type of control. It would have been a lot better though if there were 5 rooms and you had to make a difficult decision to split them 2/3. No one is going to do a 3/1 split on the midpoint as it is now.
As for the levels themselves, well, I don't like to comment if I haven't played them myself. I'll just say they had issues.
As for the levels themselves, well, I don't like to comment if I haven't played them myself. I'll just say they had issues.
- Kilgamayan
- Happy Birthday, Schwer
- Posts: 1914
- Joined: 15 years ago
- First name: Rabi~En~Roll
- Location: Location, Location.
Re: VIP6 - Kumamoto
.
Last edited by Skye 1 year ago, edited 1 time in total.
Love is nothing in tennis and everything in life.
Re: VIP6 - Nagasaki
I think NaroGugul made graphics for 8x8 coins that can more accurately portray Mario's path. But if you're getting to the point where you have to spell out Mario's movements that precisely...nathanisbored wrote: ↑3 years ago I mean this is an inherent problem with using coin guides. They are fixed to a tile-grid, so they can't be very precise.
Mosts Awards:
- AUS
- Toni#4796
- Posts: 483
- Joined: 14 years ago
- First name: Toni
- Pronouns: they/them/their
- Location: アース
Re: VIP6 - Nagasaki
I mean you're implying that's bad game design, but consider what's being attempted. Any interesting use of the triangular blocks at all.ft029 wrote: ↑3 years agoI think NaroGugul made graphics for 8x8 coins that can more accurately portray Mario's path. But if you're getting to the point where you have to spell out Mario's movements that precisely...nathanisbored wrote: ↑3 years ago I mean this is an inherent problem with using coin guides. They are fixed to a tile-grid, so they can't be very precise.
It's sad that a vanilla block with a unique game mechanic is so sloppily implemented in SMW.
"oh no my best friend was replaced by a evil demon shadow monster"
"argh i am the evil shadow monster demon shadow"
Vip is pronounced "Beep"
nostalgic realtime nitroid let's play playlist
Re: VIP6 - Kumamoto
This is closer to the truth than you may think.
Love is nothing in tennis and everything in life.
Re: VIP6 - Kumamoto
Extreme Marching Milde's Fort energy
- Kilgamayan
- Happy Birthday, Schwer
- Posts: 1914
- Joined: 15 years ago
- First name: Rabi~En~Roll
- Location: Location, Location.
Re: VIP6 - Kumamoto
Hah! I genuinely didn't know that song was coming, but I can't say I'm at all surprised given the stage gimmick.
That boss fight looked fun as all get-out, aside from the one sequence that ends with the impossible-to-know-is-coming-the-first-time-around fireball attack from below. Including disco shells in the final sequence RNG projectile list was a deliciously evil decision.
Please interact
- AUS
- Toni#4796
- Posts: 483
- Joined: 14 years ago
- First name: Toni
- Pronouns: they/them/their
- Location: アース
Re: VIP6 - Kumamoto (the Amakusa archipelago)
This is VIP Quality!!!
"oh no my best friend was replaced by a evil demon shadow monster"
"argh i am the evil shadow monster demon shadow"
Vip is pronounced "Beep"
nostalgic realtime nitroid let's play playlist
- Piesonscreations
- Posts: 893
- Joined: 9 years ago
- First name: Gon
- Pronouns: he/him/his
Re: VIP6 - Kumamoto (the Amakusa archipelago)
My favorite part of the "VIP quality" image is the completely illegible link.
- Jolpengammler
- The Friendly Dog
- Posts: 114
- Joined: 12 years ago
- Pronouns: he/him
- Location: German Town
Re: VIP6 - Kumamoto (the Amakusa archipelago)
I just gotta say, that is one cool boss yo! I wonder who coded it? Since carol doesn't do stuff anymore I think?
"Ban all the facial hair from life." ~ Horikawa Otane, 2014
"i always run up and down the stairs because i want to die" ~Isocitration, 2016