(shouting)

VIP6 - VIP

this is the place where lps are being talked about. it's important to talk about games being played on the internet.
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Piesonscreations
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Re: VIP6 - Hiroshima

Post by Piesonscreations »

That might be a good idea, raocow. I think you might be stretching yourself thin playing 4 games, especially with stuff that can be as difficult as this, or as unpredictable as Sonic can be.
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BobisOnlyBob
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Re: VIP6 - Tottori

Post by BobisOnlyBob »

norwegianguy wrote: 3 years ago It is getting closer... Soon raocow will learn if he can fly.
This has the same energy as a question I've been asked too many times

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kitikami
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Re: VIP6 - Shimane

Post by kitikami »

Probably not intentional, but raocow talking about how interesting the concept of downward autoscrolling while swimming was because he didn't remember encountering that idea before ended up being a nice stealth burn on the downward autoscrolling swimming level he got so bored with the other day.

It's also a nice illustration of how different level designs can affect a player's perception of the same concept. I especially found it interesting that today's downward autoscrolling segments looked to me like they would benefit just as much from memorization as the one that felt rote for raocow to play, but in different ways that led to different experiences. Even though a lot of today's setups helped to know what was coming in advance, they still presented danger that can engage your reflexes, which i guess is right up raocow's alley, compared to the other day where a lot of stuff slowly approached you in the same way every time and you had to either read the safe paths or learn the right positioning. It probably also didn't help that the first one had a particularly hard set-up right at the end (including a bullet bill ambush that is basically un-dodgeable if you happen to be in the wrong place on the screen the first time you encounter it) that led to redoing everything a lot, and the general set-up with spikes and note blocks everywhere made it feel more crammed.
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Kilgamayan
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Re: VIP6 - Shimane

Post by Kilgamayan »

That was unexpectedly reasonable for a VIP World 6 castle.
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FPzero
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Re: VIP6 - Shimane

Post by FPzero »

The horizontal section was definitely unneeded. Otherwise, it was pretty interesting!
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Leet
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Re: VIP6 - Shimane

Post by Leet »

Water Castle Mix 6
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
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Re: VIP6 - Shimane

Post by Ditocoaf »

4 permanent sides is probably bad for you long-term anyway, so go for it! It was worth a try, but I feel like you should leave yourself plenty of time to do stuff other than your job, even if you enjoy your job.

I'll miss VIP6 for a bit but it'll be back.
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Grounder
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Re: VIP6 - Shimane

Post by Grounder »


Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

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Slit08
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Re: VIP6 - Shimane

Post by Slit08 »

Since I don't watch it, how much of VLDC X is there left anyways?
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The hunt begins!
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AUS
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Re: VIP6 - Shimane

Post by AUS »

around 50 levels
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"oh no my best friend was replaced by a evil demon shadow monster"
"argh i am the evil shadow monster demon shadow"
Vip is pronounced "Beep"
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Ashan
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Re: VIP6 - Shimane

Post by Ashan »

That's so weird you got the B0 lives glitch because I literally just learned about that like a week ago from this tweet
https://twitter.com/MarioBrothBlog/stat ... 0721389569

I had no idea about it after all these years of following romhacks
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Kilgamayan
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Re: VIP6 - Yamaguchi

Post by Kilgamayan »

The forward levitation glitch was legitimately hilarious and I am glad it was the key to getting the moon (among other prizes). That was proper VIPpitude.
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Skye
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Re: VIP6 - Yamaguchi

Post by Skye »

.
Last edited by Skye 3 months ago, edited 1 time in total.
Love is nothing in tennis and everything in life.

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Kilgamayan
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Re: VIP6 - Tokushima

Post by Kilgamayan »

I am surprised the second half wasn't an autoscroll. If you're going to make a VIP Endgame level, flip all the middle fingers, not just a few.
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Skye
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Re: VIP6 - Kochi

Post by Skye »

.
Last edited by Skye 3 months ago, edited 1 time in total.
Love is nothing in tennis and everything in life.

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Jolpengammler
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Re: VIP6 - Kochi

Post by Jolpengammler »

Man that seamless loop effect in the second half is pretty rad
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ft029
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Re: VIP6 - Kochi

Post by ft029 »

that's a pretty good guide, skye. I was completely unaware a secret exit even existed.

From the VIP6 page, I found (translated by google):
Time runs out, so it's better to cut once in the middle- 2017-03-23 ​​(Thurs) 00:49:43
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AUS
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Re: VIP6 - Kochi

Post by AUS »

two switches? son of a bitch!!!
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"oh no my best friend was replaced by a evil demon shadow monster"
"argh i am the evil shadow monster demon shadow"
Vip is pronounced "Beep"
nostalgic realtime nitroid let's play playlist
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Grounder
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Re: VIP6 - Kagawa

Post by Grounder »

Well, that level was long and unfocused.
Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

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Ashan
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Re: VIP6 - Kochi

Post by Ashan »

two bitches? son of a switch!!!
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AUS
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Re: VIP6 - Kochi

Post by AUS »

Ashan wrote: 3 years ago
two bitches? son of a switch!!!
oh wow. i can picture that perfectly.
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"oh no my best friend was replaced by a evil demon shadow monster"
"argh i am the evil shadow monster demon shadow"
Vip is pronounced "Beep"
nostalgic realtime nitroid let's play playlist
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Grounder
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Re: VIP6 - Ehime

Post by Grounder »

hey there everyone, this raocow browsing /r/nosleep
Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

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Kilgamayan
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Re: VIP6 - Ehime

Post by Kilgamayan »

I liked this boss, as simple as it was. It gets around the "wait around uselessly until RNG deems you worthy of ammo" problem by spamming ammo pretty frequently.

A shame it came at the end of that nightmare of a stage, though.
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ft029
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Re: VIP6 - Ehime

Post by ft029 »

I found the boss very annoying on the other hand, especially when Morton appears in the upper 2 spots (he is very hard to aim at).

I really like the brown block room (it feels frantic and thrilling), as well as the incredibly creative puzzles made out of boss fights. (There is a Wendy boss that you can't kill, but you have to the dummies to bridge a gap).

The star room is hell and best avoided.
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nathanisbored
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Re: VIP6 - Fukuoka (the part that used to be Chikugo, rather than Chikuzen and the tiny bit of Bungo which we did yester

Post by nathanisbored »

for the 2nd DC, i think you were supposed to ride the moving stairs to get at eye level with the flying koopa, and then take damage to make him turn to face you so he starts moving left. using the shell to make him turn around was inconsistent because the way he oscillates up and down is RNG.
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