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VIP6 - VIP

this is the place where lps are being talked about. it's important to talk about games being played on the internet.
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Leet
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Re: VIP6 - Ishikawa

Post by Leet »

Skye wrote: 3 years ago
Leet wrote: 3 years ago smwcp vibes from this level
It's a few p-switches and springboards short of that.

In all seriousness, though, I believe you were thinking of Amethyst Vein from ASMWCP.
Didn't consciously remember that, I was mostly just thinking of the pointless multiple paths and it being too long lol.
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
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Re: VIP6 - Shiga

Post by Sugar »

Figured I would make a spoiler-free difficulty list for VIP6: https://docs.google.com/spreadsheets/d/ ... sp=sharing basing on VIP Mario Wiki, translated.

The difficulty scale is from 1 to 5, just like in Hyper 6. This will be updated with future levels raocow plays.
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Re: VIP6 - Shiga

Post by Paragraph »

luv 2 be inspired by the worst fucking Wario Land 3 level
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Re: VIP6 - Shiga

Post by Ditocoaf »

Maybe you should set a rule that you don't go for VIP coins during your initial run. As like a halfway point between giving up on them entirely. Treat it like the dagadon run is a separate level.

The downside is having to replay a few levels in the rest of the game that you might've one-shot. The upside is that the initial run, where you're still learning what the level does, will be way less stressful. You'll get to feel good about the midpoint sometimes.

It's basically 'taking it slow and playing it safe' with your stress levels. Just a thought, since you mentioned dagadons might be ruining things for you.
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Re: VIP6 - Shiga

Post by Ashan »

Why would not trying to find the dragon coins on the initial run be less stressful? There's less to redo in the initial run, so you might as well use those runs to scout out into weird places and find them all instead of trying to figure out where they all are + how to get tricky ones for your first time while also marathoning the level
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Re: VIP6 - Shiga

Post by morsel/morceau »

I don't think it's a good idea to insist on getting the VIP coins. Taking them out of consideration, the game will become very gruelling very shortly (if it isn't already). Having said that, there are some levels where the coins add interesting content.
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Re: VIP6 - Shiga

Post by Skye »

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Last edited by Skye 3 years ago, edited 1 time in total.
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Re: VIP6 - Kyoto

Post by Ashan »

Did the game really want you to double-grab a shell? I know they've relied on double-grabs to solve things in the past but I feel like I've never seen it required with a shell since it's so much more difficult
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Re: VIP6 - Kyoto

Post by FPzero »

That was one heck of a ghost house with some really fun puzzles to figure out. I was trying to work out the solutions at the same time raocow was.
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Re: VIP6 - Kyoto

Post by Piesonscreations »

If you don't go for the VIP coins, I guess we have the zVIP6 replay with VIP coins to looks forward to in a few years.
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Re: VIP6 - Wakayama

Post by freshtalk »

Really weird mood for an LP when you go into every level expecting to have a bad time... You sure you are fan of this game!?!
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Re: VIP6 - Wakayama

Post by Grounder »

Who knew that a tundra of chilly sweets could be such a hot mess?
Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

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Re: VIP6 - Wakayama

Post by Sugar »

VIP6 redo with all Dragon Coins when?

I may or may not be serious.
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Re: VIP6 - Wakayama

Post by Piesonscreations »

If i've learned something about raocow from watching him over the years, is that he is a bit of a masochist when in comes to SMW. So yes, i'm sure he's a fan.

That being said, i'm not feeling the same energy from this VIP like I did with the other games in the series for some reason.
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Re: VIP6 - Wakayama

Post by FPzero »

I'm cool with you dropping the VIP coins from your runs. You've sounded so unenthusiastic about having to repeat levels to get them and I'm sure it ruins to play experience a little each time.
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Re: VIP6 - Wakayama

Post by norwegianguy »

I wonder, can raocow fly?

Props if you get the reference.
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Re: VIP6 - Wakayama

Post by Kilgamayan »

Piesonscreations wrote: 3 years ago That being said, i'm not feeling the same energy from this VIP like I did with the other games in the series for some reason.
Probably because Western romhacking has at least caught up with, if not surpassed, VIPping. Watching VIP videos used to be "omgwtf that's so cool/hilarious how did they think to do that and then pull it off", whereas now it's like "...i kinda wanna go rewatch the LP of JUMP(integrate 1/sqrt(2pi)*e^(-1/2*x^2) dx from 0 to infinity) again instead of continuing to watch this".
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AUS
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Re: VIP6 - Wakayama

Post by AUS »

nah this LP got me back into watching these LPs in general
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Vip is pronounced "Beep"
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Re: VIP6 - Nara

Post by Skye »

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Last edited by Skye 3 months ago, edited 1 time in total.
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Re: VIP6 - Nara

Post by CrappyBlueLuigi »

oof, second worst? that's rough. i'm sure you'll make the top next time, Wheeeee!
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Re: VIP6 - Wakayama

Post by Piesonscreations »

Kilgamayan wrote: 3 years ago Probably because Western romhacking has at least caught up with, if not surpassed, VIPping. Watching VIP videos used to be "omgwtf that's so cool/hilarious how did they think to do that and then pull it off", whereas now it's like "...i kinda wanna go rewatch the LP of JUMP(integrate 1/sqrt(2pi)*e^(-1/2*x^2) dx from 0 to infinity) again instead of continuing to watch this".
I guess I can get behind this sentiment. Jump Half was just that good to watch at least. And the title alone for the first Mice game was probably funnier than anything in the VIPs.
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Leet
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Re: VIP6 - Nara

Post by Leet »

"vips were just not good" is such a bad take, and i would still agree that this vip is missing something
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
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Re: VIP6 - Nara

Post by Piesonscreations »

Leet wrote: 3 years ago "vips were just not good" is such a bad take, and i would still agree that this vip is missing something
Who even said that? All that was talked about here is not being as impressed with this one as when the other ones were new, basically from changing design philosophies and technologies. Like, it's still obviously not a bad game. Just feel like the energy of the game is a bit off is all
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Re: VIP6 - Nara

Post by Kilgamayan »

I don't think anyone is saying the VIPs were never good, unless raoguy says it in today's video (I haven't watched it yet).
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AUS
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Re: VIP6 - Nara

Post by AUS »

Icy Treats makes raocow stop the dragon hunt. Wheeeee! lobs like 3 beers directly at raocow's face and goes "oh shit you're supposed to HOLD them not get struck unconscious silly boy!"
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"oh no my best friend was replaced by a evil demon shadow monster"
"argh i am the evil shadow monster demon shadow"
Vip is pronounced "Beep"
nostalgic realtime nitroid let's play playlist
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