Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
https://www.youtube.com/watch?v=v_Lqi4BLaow - 1a - NOPE
https://www.youtube.com/watch?v=4CCJeRb5U4w - 1b - ?????
https://www.youtube.com/watch?v=icaBxhjECfE - 2 - ARBY's
https://www.youtube.com/watch?v=QoFSm7pQfW8 - 3 - 🇪🇸🇹🇴🇵!!!!
https://www.youtube.com/watch?v=fLdTIlr5mW4 - 4 - [ocean]
https://www.youtube.com/watch?v=Wj2lIMLkqcM - 5 - 1st place level
https://www.youtube.com/watch?v=8YNSJs-kgI4 - 6 - Switch Palaces
https://www.youtube.com/watch?v=1PTJCyjkvyk - 7 - INFO
https://www.youtube.com/watch?v=ePfVnJL9qSA - 8 - 1ST IS G.I.D. !!!!!!11111!!
https://www.youtube.com/watch?v=26eW3kIdJFM - 9 - #2 MORTON'S PLAINS
https://www.youtube.com/watch?v=LK-lNkukytw - 10 - [3x3 square on ocean]
https://www.youtube.com/watch?v=o3J_sYtVyUc - 11 - Spacehouse Tips
https://www.youtube.com/watch?v=pWj7k00DggE - 12 - TOP SECRET AREA
https://www.youtube.com/watch?v=oGorOciBdpo - 13 - Have some items.
https://www.youtube.com/watch?v=HWb7oebHmhg - 14 - _______
https://www.youtube.com/watch?v=eN2gyJMVeFY - 15 - YELLOW SWITCH PALACE
https://www.youtube.com/watch?v=9UxyNvLYVew - 16 - YOSHI REMOVAL LEVEL
https://www.youtube.com/watch?v=zeBfg2oTtsY - 17 - no your other left
https://www.youtube.com/watch?v=VsxlWtEA5P0 - 18 - NO WAY!
https://www.youtube.com/watch?v=DY1ijnC9xg0 - 19 - Mario has defeated the demented Iggy Koopa in castle #1
https://www.youtube.com/watch?v=G9DvCjub9iM - 20 - Have a great day!
https://www.youtube.com/watch?v=N5qdBVBud6Q - 21 - NOPE.
https://www.youtube.com/watch?v=ldabtVclUow - 22 - NOPE.AVI
https://www.youtube.com/watch?v=P9nVTicP9iU - 23 - [evolution of the bowser head]
https://www.youtube.com/watch?v=M6Fy-fORvn4 - 24 - BLUE SWITCH PALACE
https://www.youtube.com/watch?v=GeM5GXzOXk8 - prelude to vldcx 25
https://www.youtube.com/watch?v=Apl7FRrsggs - 25 - Go left.
https://www.youtube.com/watch?v=bZUG_SSwWSo - 26 - Lives
https://www.youtube.com/watch?v=7UGjkFx33d8 - 27 - [neverending darkness]
https://www.youtube.com/watch?v=uh6mjw-o0aQ - 28 - go left twice squirrel
https://www.youtube.com/watch?v=SxDQuqj_QG0 - 29 - [nothing changes]
https://www.youtube.com/watch?v=CicirHDz12Y - 30 - [house slightly shifted to the left]
https://www.youtube.com/watch?v=SL93d-HTyew - 31 - [right off the coast of chocolate island]
https://www.youtube.com/watch?v=bnQnalfeWyU - 32 - FINAL VERSION
https://www.youtube.com/watch?v=HX6THlu03r0 - 33 - [green shack on the side]
https://www.youtube.com/watch?v=n2GXwnl2pus - 34 - wrong way lol
https://www.youtube.com/watch?v=iVTOIIkGOfM - 35 - [darkness, darkness]
https://www.youtube.com/watch?v=oJk2ZPA9U8I - 36 - [an entirely new world]
https://www.youtube.com/watch?v=zFM9_8BxqSA - 37 - DE🅰️🇹H
https://www.youtube.com/watch?v=D8mdT_EzDAE - 38 - [stasis]
https://www.youtube.com/watch?v=6D6u_2aXrpA - 39 - [sparkles]
https://www.youtube.com/watch?v=V6kkCgkZUts - 40 - [clouds]
https://www.youtube.com/watch?v=YnBy2EZiA_A - 41 - SECRET EXIT CLEARED
https://www.youtube.com/watch?v=QVI3-JVPBUc - 42 - How much do you weight?
https://www.youtube.com/watch?v=CeSBLjtQfzc - 43 - Shrink House
https://www.youtube.com/watch?v=F5p8-6PBbQo - 44 - [an orb, floating]
https://www.youtube.com/watch?v=cYK0JyIlAwc - 45 - [lone pillar]
https://www.youtube.com/watch?v=Ai8dsQWJ_cI - 46 - IM FALLING, SO I'M TAKING MY TIME ON MY RIIIIIIIIIIIIIDE
https://www.youtube.com/watch?v=x9qbMa8tmmI - 47 - [dot removal]
https://www.youtube.com/watch?v=VLAPkzlBR6c - 48 - [split the world in half]
https://www.youtube.com/watch?v=9PNycdo0dN4 - 49 - SWISS LIFE FARM
https://www.youtube.com/watch?v=GVyJOZWWq4I ! 50 ! [filmed on location at Wendy's Castle]
https://www.youtube.com/watch?v=feYyzZVAoXI - 51 - [purple]
https://www.youtube.com/watch?v=-8CpPsv_9c4 - 52 - lives (if needed)
https://www.youtube.com/watch?v=GU5tJwqnAIA - 53 - I'M A FARMER!!
https://www.youtube.com/watch?v=0uXgm1bNjiE - 54 - [water]
https://www.youtube.com/watch?v=l1Cdy86GYtQ - 55 - BABY FARM
https://www.youtube.com/watch?v=y5E1ZkdZqgE - 56 - oop
https://www.youtube.com/watch?v=xQeHqjNWS_8 - 57 - GO LEFT
https://www.youtube.com/watch?v=l3uvcdtLTKs - 58 - COWARD
https://www.youtube.com/watch?v=_ThLGoDbQjo - 59 - RED SWITCH
https://www.youtube.com/watch?v=QjPdRJWh6mk - 60 - [bowser's private artificial island off the coast of donut plains]
https://www.youtube.com/watch?v=5c_qJbet3N8 - 61 - YOSHI'S HOUSE
https://www.youtube.com/watch?v=_H5A2H-irBA - 62 - [the great factory]
https://www.youtube.com/watch?v=fcueC014tRs - 63 - [where the hills are tall]
https://www.youtube.com/watch?v=7c4h6t-Tn1g - 64 - red
https://www.youtube.com/watch?v=7n3gR6KtSiU - 65 - LIVES if u SUCK
https://www.youtube.com/watch?v=4wRC1hCiayU - 395 - la route de madison
https://www.youtube.com/watch?v=jnOEJH1YGWI - 396 - route 23
https://www.youtube.com/watch?v=bLuZwbWuYXc - 66 - SwitchesxLifeFarm
for archival purpose only (vldcx 19th place)
https://www.youtube.com/watch?v=px5LZldjOTw top 20 - 67 - 🏠 123 7
https://www.youtube.com/watch?v=xZBX92XF1r8 16th and 15th - 68 - SNART
https://www.youtube.com/watch?v=jFxcPpb6cW8 - 69 - Credits
https://www.youtube.com/watch?v=2tIHlAkfgvo 12th and 11th - 70 - First Exit Found!
https://www.youtube.com/watch?v=H16avM2pe24 10th + 9th - 71 - MOON HOUSE
https://www.youtube.com/watch?v=0sBo0xqPaUw - 72 - lets get some lives
https://www.youtube.com/watch?v=DFi9F9hOYz4 7th - 73 - [⎯]
https://www.youtube.com/watch?v=aLLtmVOqacM 6th - 74 - MOON HOUSE [2]
https://www.youtube.com/watch?v=YJY02CrnWM8 - 75 - WIGGLER FARM
https://www.youtube.com/watch?v=2nyYgnmiBCo 4th - 76 - [sunken city]
https://www.youtube.com/watch?v=2N_20blOO-s 3rd - 77 - SOLVAY HUT
https://www.youtube.com/watch?v=58NHDYe-Ap8 2nd! - 78 - [space]
https://www.youtube.com/watch?v=afkFthhR3Ts - FIRST - 79 - [lonely paradise]
We're in it for the long haul, boys.
e: Oh look actual details.
The CROSSEDth Annual Vanilla Level Design Contest is the biggest VLDC yet! Originally planned as the first Duo Rom SMW Romhack (aka ROM Stitched, aka duo-disk style), this season includes 170+ levels separated into individual roms of non-stop action packed okay stages with about 40 or so good levels. Keep it civil, a lot of these entries are from first timers who got sucked into the hype so it's all fun in the end... and somewhat tragic to a select many.
Good luck raocow!
e2: if I happen to be dealing with personal issues, any mod is free to edit the title and update the list.
e3: So surreal that VLDCX basically ended on a shockingly good note, and to also have it be done in about 2 months. Wow!
https://www.youtube.com/watch?v=4CCJeRb5U4w - 1b - ?????
https://www.youtube.com/watch?v=icaBxhjECfE - 2 - ARBY's
https://www.youtube.com/watch?v=QoFSm7pQfW8 - 3 - 🇪🇸🇹🇴🇵!!!!
https://www.youtube.com/watch?v=fLdTIlr5mW4 - 4 - [ocean]
https://www.youtube.com/watch?v=Wj2lIMLkqcM - 5 - 1st place level
https://www.youtube.com/watch?v=8YNSJs-kgI4 - 6 - Switch Palaces
https://www.youtube.com/watch?v=1PTJCyjkvyk - 7 - INFO
https://www.youtube.com/watch?v=ePfVnJL9qSA - 8 - 1ST IS G.I.D. !!!!!!11111!!
https://www.youtube.com/watch?v=26eW3kIdJFM - 9 - #2 MORTON'S PLAINS
https://www.youtube.com/watch?v=LK-lNkukytw - 10 - [3x3 square on ocean]
https://www.youtube.com/watch?v=o3J_sYtVyUc - 11 - Spacehouse Tips
https://www.youtube.com/watch?v=pWj7k00DggE - 12 - TOP SECRET AREA
https://www.youtube.com/watch?v=oGorOciBdpo - 13 - Have some items.
https://www.youtube.com/watch?v=HWb7oebHmhg - 14 - _______
https://www.youtube.com/watch?v=eN2gyJMVeFY - 15 - YELLOW SWITCH PALACE
https://www.youtube.com/watch?v=9UxyNvLYVew - 16 - YOSHI REMOVAL LEVEL
https://www.youtube.com/watch?v=zeBfg2oTtsY - 17 - no your other left
https://www.youtube.com/watch?v=VsxlWtEA5P0 - 18 - NO WAY!
https://www.youtube.com/watch?v=DY1ijnC9xg0 - 19 - Mario has defeated the demented Iggy Koopa in castle #1
https://www.youtube.com/watch?v=G9DvCjub9iM - 20 - Have a great day!
https://www.youtube.com/watch?v=N5qdBVBud6Q - 21 - NOPE.
https://www.youtube.com/watch?v=ldabtVclUow - 22 - NOPE.AVI
https://www.youtube.com/watch?v=P9nVTicP9iU - 23 - [evolution of the bowser head]
https://www.youtube.com/watch?v=M6Fy-fORvn4 - 24 - BLUE SWITCH PALACE
https://www.youtube.com/watch?v=GeM5GXzOXk8 - prelude to vldcx 25
https://www.youtube.com/watch?v=Apl7FRrsggs - 25 - Go left.
https://www.youtube.com/watch?v=bZUG_SSwWSo - 26 - Lives
https://www.youtube.com/watch?v=7UGjkFx33d8 - 27 - [neverending darkness]
https://www.youtube.com/watch?v=uh6mjw-o0aQ - 28 - go left twice squirrel
https://www.youtube.com/watch?v=SxDQuqj_QG0 - 29 - [nothing changes]
https://www.youtube.com/watch?v=CicirHDz12Y - 30 - [house slightly shifted to the left]
https://www.youtube.com/watch?v=SL93d-HTyew - 31 - [right off the coast of chocolate island]
https://www.youtube.com/watch?v=bnQnalfeWyU - 32 - FINAL VERSION
https://www.youtube.com/watch?v=HX6THlu03r0 - 33 - [green shack on the side]
https://www.youtube.com/watch?v=n2GXwnl2pus - 34 - wrong way lol
https://www.youtube.com/watch?v=iVTOIIkGOfM - 35 - [darkness, darkness]
https://www.youtube.com/watch?v=oJk2ZPA9U8I - 36 - [an entirely new world]
https://www.youtube.com/watch?v=zFM9_8BxqSA - 37 - DE🅰️🇹H
https://www.youtube.com/watch?v=D8mdT_EzDAE - 38 - [stasis]
https://www.youtube.com/watch?v=6D6u_2aXrpA - 39 - [sparkles]
https://www.youtube.com/watch?v=V6kkCgkZUts - 40 - [clouds]
https://www.youtube.com/watch?v=YnBy2EZiA_A - 41 - SECRET EXIT CLEARED
https://www.youtube.com/watch?v=QVI3-JVPBUc - 42 - How much do you weight?
https://www.youtube.com/watch?v=CeSBLjtQfzc - 43 - Shrink House
https://www.youtube.com/watch?v=F5p8-6PBbQo - 44 - [an orb, floating]
https://www.youtube.com/watch?v=cYK0JyIlAwc - 45 - [lone pillar]
https://www.youtube.com/watch?v=Ai8dsQWJ_cI - 46 - IM FALLING, SO I'M TAKING MY TIME ON MY RIIIIIIIIIIIIIDE
https://www.youtube.com/watch?v=x9qbMa8tmmI - 47 - [dot removal]
https://www.youtube.com/watch?v=VLAPkzlBR6c - 48 - [split the world in half]
https://www.youtube.com/watch?v=9PNycdo0dN4 - 49 - SWISS LIFE FARM
https://www.youtube.com/watch?v=GVyJOZWWq4I ! 50 ! [filmed on location at Wendy's Castle]
https://www.youtube.com/watch?v=feYyzZVAoXI - 51 - [purple]
https://www.youtube.com/watch?v=-8CpPsv_9c4 - 52 - lives (if needed)
https://www.youtube.com/watch?v=GU5tJwqnAIA - 53 - I'M A FARMER!!
https://www.youtube.com/watch?v=0uXgm1bNjiE - 54 - [water]
https://www.youtube.com/watch?v=l1Cdy86GYtQ - 55 - BABY FARM
https://www.youtube.com/watch?v=y5E1ZkdZqgE - 56 - oop
https://www.youtube.com/watch?v=xQeHqjNWS_8 - 57 - GO LEFT
https://www.youtube.com/watch?v=l3uvcdtLTKs - 58 - COWARD
https://www.youtube.com/watch?v=_ThLGoDbQjo - 59 - RED SWITCH
https://www.youtube.com/watch?v=QjPdRJWh6mk - 60 - [bowser's private artificial island off the coast of donut plains]
https://www.youtube.com/watch?v=5c_qJbet3N8 - 61 - YOSHI'S HOUSE
https://www.youtube.com/watch?v=_H5A2H-irBA - 62 - [the great factory]
https://www.youtube.com/watch?v=fcueC014tRs - 63 - [where the hills are tall]
https://www.youtube.com/watch?v=7c4h6t-Tn1g - 64 - red
https://www.youtube.com/watch?v=7n3gR6KtSiU - 65 - LIVES if u SUCK
https://www.youtube.com/watch?v=4wRC1hCiayU - 395 - la route de madison
https://www.youtube.com/watch?v=jnOEJH1YGWI - 396 - route 23
https://www.youtube.com/watch?v=bLuZwbWuYXc - 66 - SwitchesxLifeFarm
for archival purpose only (vldcx 19th place)
https://www.youtube.com/watch?v=px5LZldjOTw top 20 - 67 - 🏠 123 7
https://www.youtube.com/watch?v=xZBX92XF1r8 16th and 15th - 68 - SNART
https://www.youtube.com/watch?v=jFxcPpb6cW8 - 69 - Credits
https://www.youtube.com/watch?v=2tIHlAkfgvo 12th and 11th - 70 - First Exit Found!
https://www.youtube.com/watch?v=H16avM2pe24 10th + 9th - 71 - MOON HOUSE
https://www.youtube.com/watch?v=0sBo0xqPaUw - 72 - lets get some lives
https://www.youtube.com/watch?v=DFi9F9hOYz4 7th - 73 - [⎯]
https://www.youtube.com/watch?v=aLLtmVOqacM 6th - 74 - MOON HOUSE [2]
https://www.youtube.com/watch?v=YJY02CrnWM8 - 75 - WIGGLER FARM
https://www.youtube.com/watch?v=2nyYgnmiBCo 4th - 76 - [sunken city]
https://www.youtube.com/watch?v=2N_20blOO-s 3rd - 77 - SOLVAY HUT
https://www.youtube.com/watch?v=58NHDYe-Ap8 2nd! - 78 - [space]
https://www.youtube.com/watch?v=afkFthhR3Ts - FIRST - 79 - [lonely paradise]
We're in it for the long haul, boys.
e: Oh look actual details.
The CROSSEDth Annual Vanilla Level Design Contest is the biggest VLDC yet! Originally planned as the first Duo Rom SMW Romhack (aka ROM Stitched, aka duo-disk style), this season includes 170+ levels separated into individual roms of non-stop action packed okay stages with about 40 or so good levels. Keep it civil, a lot of these entries are from first timers who got sucked into the hype so it's all fun in the end... and somewhat tragic to a select many.
Good luck raocow!
e2: if I happen to be dealing with personal issues, any mod is free to edit the title and update the list.
e3: So surreal that VLDCX basically ended on a shockingly good note, and to also have it be done in about 2 months. Wow!
Last edited by Daizo 3 years ago, edited 81 times in total.
My YouTube channel - P-Switch... - 100 Rooms of Enemies: The Nightmare Edition
Links above if you want to check 'em out... or not, since these are overlooked.
- raocow
- the death of the incredible huge
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- Location: maybe the Wizards are the most complex, and the sales guys are up their daily
- https://raocow.talkhaus.com/
Re: Vanilla Level Design Contest X - Oh boy here we go
I simultaneously apologise for both everything and nothing
the chillaxest of dragons
Re: Vanilla Level Design Contest X - Oh boy here we go
oh man I forgot all about the levels this one had, and which ones placed what
i just remember I placed low lol (assuming this was the last one I entered- I forget)
looking forward to relearning the results :3
i just remember I placed low lol (assuming this was the last one I entered- I forget)
looking forward to relearning the results :3
- Ashan
- The world has become a place
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- Location: Canada
- https://ashan.talkhaus.com/
Re: Vanilla Level Design Contest X - Oh boy here we go
All of the levels that only worked in zsnes had a laggy bit during the level end theme. It even happened in the first one which I don't think you noticed.
Not sure if it's related
Not sure if it's related
- Mata Hari
- Posts: 2522
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- https://matahari.talkhaus.com/
Re: Vanilla Level Design Contest X - Oh boy here we go
Looking forward to this thread degenerating into massive arguments.
- TaviTurnip
- Reach for the top
- Abministrator
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- Location: Winter
Re: Vanilla Level Design Contest X - Oh boy here we go
VLDXC concretely signaled the end of my relationship with the non-talkhaus Mario community because of how toxic SMWC and adjacent people are. Watching some of the judging for MaGL 3 brought to light a lot of disparaging or extremely apathetic commentary from certain judges, and that only bothered me a little, but watching a fair bit of the judging for VLDCX was a whole other beast that was just not okay.
I spent some fair hours in the judging streams for VLDCX watching level after level be told things like "what am I supposed to do with this?" and hearing a lot of dry talking down about some really cool levels (someone did a train level that comes to mind and it was super great), and then you look in chat and there's like 5-10 people also going "lol" and "why did they submit this?" and stuff a lot of the time and it was awful. Like robots that aren't capable of having fun in anything. The really rotten cherry on top was that for reasons, raocow just never LP'd it, so all the actually really neat levels people made in earnest rarely got any positive spotlight by anyone. I really wanted to watch that LP in its entirety.
I did also submit a level and it was played really poorly not regarded well, but these troubles were never about me. It was probably some 40+ levels judged on stream before it got to mine and by that point I already hated everything about the contest. A lot of levels were regarded unfairly.
I know it's not fair to ask you to play all or most of it, and I won't do that, but I hope you have more fun with however much of it you play than everyone else did, raocow
I spent some fair hours in the judging streams for VLDCX watching level after level be told things like "what am I supposed to do with this?" and hearing a lot of dry talking down about some really cool levels (someone did a train level that comes to mind and it was super great), and then you look in chat and there's like 5-10 people also going "lol" and "why did they submit this?" and stuff a lot of the time and it was awful. Like robots that aren't capable of having fun in anything. The really rotten cherry on top was that for reasons, raocow just never LP'd it, so all the actually really neat levels people made in earnest rarely got any positive spotlight by anyone. I really wanted to watch that LP in its entirety.
I did also submit a level and it was played really poorly not regarded well, but these troubles were never about me. It was probably some 40+ levels judged on stream before it got to mine and by that point I already hated everything about the contest. A lot of levels were regarded unfairly.
I know it's not fair to ask you to play all or most of it, and I won't do that, but I hope you have more fun with however much of it you play than everyone else did, raocow
I regularly stream on Twitch! with other members of the talkhaus. Come watch Monday, Tuesday and Friday at 2PM for blind playthroughs and Pokémon and Touhou and stuff. Come hang out with us!
- Kilgamayan
- Happy Birthday, Schwer
- Posts: 1914
- Joined: 15 years ago
- First name: Rabi~En~Roll
- Location: Location, Location.
Re: Vanilla Level Design Contest X - Oh boy here we go
Oh yeah? Well, I'm not! So THERE!
Please interact
- Mata Hari
- Posts: 2522
- Joined: 14 years ago
- https://matahari.talkhaus.com/
Re: Vanilla Level Design Contest X - Oh boy here we go
I mean, you're not the one who has to- oh, wait, you are, yes, sorry
- SAJewers
- ASMBXT Level Wrangler/A2XT Project Coordinator /AAT Level Designer
- Posts: 4200
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- Location: Nova Scotia
Re: Vanilla Level Design Contest X - Oh boy here we go
Apparently it was an emulator issue. If you used the SA-1 patch but no addmusic, it would crash in snes9x 1.56. It supposedly is fixed in newer versions of snes9x but that's moot now because raocow was convinced to switch to bsnes
Last edited by SAJewers 4 years ago, edited 1 time in total.
Re: Vanilla Level Design Contest X - Oh boy here we go
There was a gap year between vldcx and vldc11, so vldcx actually occured in 2017. SMWC and hacking as a whole has changed in a surprising amount of ways since then, and we've certainly learned some lessons from what happened.
In the ruleset, it stated that you should mention in your intro level message whether your level contained a secret exit, dragon coins, or a moon. These would be denoted with "YES" or "NO". This may have subconsciously inspired more people to actually put these in their level, as there was an unusually high amount of these in many levels. "YES" also became a meme at this time. I won't say whether it was a good or bad thing that this was included in the rules, just stating what happened.
In addition, tile 1f0 became a "meme" as well because of the huge increase in usage. People were very concerned that it was oversaturating the contest. A few years later, usage has certainly died down, but tile 1f0 remains a staple tile in many levels, usually functioning as another tile or tool you would use to improve your gimmick, rather than the main gimmick itself.
There was another trend towards creating unusually long levels. I myself fell victim to this lol. Looking back, I'd love to have shortened my level a lot. I'm sure others may feel similar, or they're happy with their level. Either way, since 2017 the trend has most definitely shifted towards shorter levels (in addition, several length related rules were implemented in future contests after vldcx)
In the ruleset, it stated that you should mention in your intro level message whether your level contained a secret exit, dragon coins, or a moon. These would be denoted with "YES" or "NO". This may have subconsciously inspired more people to actually put these in their level, as there was an unusually high amount of these in many levels. "YES" also became a meme at this time. I won't say whether it was a good or bad thing that this was included in the rules, just stating what happened.
In addition, tile 1f0 became a "meme" as well because of the huge increase in usage. People were very concerned that it was oversaturating the contest. A few years later, usage has certainly died down, but tile 1f0 remains a staple tile in many levels, usually functioning as another tile or tool you would use to improve your gimmick, rather than the main gimmick itself.
There was another trend towards creating unusually long levels. I myself fell victim to this lol. Looking back, I'd love to have shortened my level a lot. I'm sure others may feel similar, or they're happy with their level. Either way, since 2017 the trend has most definitely shifted towards shorter levels (in addition, several length related rules were implemented in future contests after vldcx)
Re: Vanilla Level Design Contest X - Oh boy here we go
Dolphin's Bet is my very first level and it was my first experience with Lunar Magic. Not very cooperative program. I had a lot of frustration because of it. Level was supposed to be a journey to Dolphins Castle. I wanted to use 2 message boxes per section to tell the story, but unfortunately I realized that I can only have 2 message boxes per level. Initially the story was about dolphins flooding world, but dolphins are good nature creatures and try to help and this help will usually kill you.
First section is flooded world. These houses are actually cages. I wanted to say that dolphins imprisoned Mario enemies. This section was also interaction of Torpedo Ted with shells thrown by koopas. Second section was normal level with water under and fishes to avoid. Third was supposed to be meditation room to relax while bouncing mushroom. Fourth was underwater level with "goals will kill you" gimmick. Fifth was inspired by Rise of the Challenge hack. So it was dolphin generator with munchers and lava below. Dolphins help you to go through, but this help will usually kill you. Last section was test how ice physics work.
Difficulty - I am bad player, so I made wrong assumption that other players will have less problems with this level than me. I was wrong. Most of players were worse than me or equal. And yes, I died a lot on dolphin generator section.
Graphic - this was my first time, so I had a lot of problems with it. Like these stupid mountains in 105 level glitching out whenever I change palette. I have no idea how to avoid that. As for palette - these weird background colors that aren't nice to watch, I thought about them "This looks so cool". And glitched enemies: fish wiggler, dolphin piranha plant and fish flame were looking so amazing that I just needed to put them into my entry. In short - world wasn't ready for my graphical preferences.
Music - I had no idea how to use AddMusicK, so I just used SMW music.
Main gimmick. During testing I noticed that Yoshi coins vanish. After many playthroughs I realized that they don't vanish if you collect very little coins. I had no idea how to fix that (and I still don't know). So I decided to advertise this glitch as a main gimmick of level. And that's how I created Anti-Greed Device.
Just before deadline my level has been reviewed. And I should probably fix it, but I was too exhausted at that time. I had no idea that making level in Lunar Magic will change into pure nightmare.
One more thing, I tested this level in both Zsnes and Snes9x. It should work on Snes9x. I believe that it was also a requirement to make it work on accurate emulators. So I have no idea why it didn't launch for you, raocow. I believe nobody else had this problem. On the other hand my VLDC 11 entry I tested only on Zsnes and again nobody had problem with launching it on accurate emulators. Not even you. So i have no idea what happened.
First section is flooded world. These houses are actually cages. I wanted to say that dolphins imprisoned Mario enemies. This section was also interaction of Torpedo Ted with shells thrown by koopas. Second section was normal level with water under and fishes to avoid. Third was supposed to be meditation room to relax while bouncing mushroom. Fourth was underwater level with "goals will kill you" gimmick. Fifth was inspired by Rise of the Challenge hack. So it was dolphin generator with munchers and lava below. Dolphins help you to go through, but this help will usually kill you. Last section was test how ice physics work.
Difficulty - I am bad player, so I made wrong assumption that other players will have less problems with this level than me. I was wrong. Most of players were worse than me or equal. And yes, I died a lot on dolphin generator section.
Graphic - this was my first time, so I had a lot of problems with it. Like these stupid mountains in 105 level glitching out whenever I change palette. I have no idea how to avoid that. As for palette - these weird background colors that aren't nice to watch, I thought about them "This looks so cool". And glitched enemies: fish wiggler, dolphin piranha plant and fish flame were looking so amazing that I just needed to put them into my entry. In short - world wasn't ready for my graphical preferences.
Music - I had no idea how to use AddMusicK, so I just used SMW music.
Main gimmick. During testing I noticed that Yoshi coins vanish. After many playthroughs I realized that they don't vanish if you collect very little coins. I had no idea how to fix that (and I still don't know). So I decided to advertise this glitch as a main gimmick of level. And that's how I created Anti-Greed Device.
Just before deadline my level has been reviewed. And I should probably fix it, but I was too exhausted at that time. I had no idea that making level in Lunar Magic will change into pure nightmare.
One more thing, I tested this level in both Zsnes and Snes9x. It should work on Snes9x. I believe that it was also a requirement to make it work on accurate emulators. So I have no idea why it didn't launch for you, raocow. I believe nobody else had this problem. On the other hand my VLDC 11 entry I tested only on Zsnes and again nobody had problem with launching it on accurate emulators. Not even you. So i have no idea what happened.
- Super Maks 64
- Just your usual SMW hacker
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Re: Vanilla Level Design Contest X - Oh boy here we go
Those levels didn't only work on ZSNES, raocow played them on ZSNES just because. ZSNES barely emulates SA-1 and that's why it lagged there. The reason why raocow couldn't play those on Snes9x is because he had a very old version of Snes9x and that one version (or two? I don't remember) had for some reason overclocked SA-1 emulation and so it broke when trying to communicate with the APU chip, but it has been fixed since.
Re: Vanilla Level Design Contest X - Oh boy here we go
Man, the VLDC9 overworld really spoiled me
Re: Vanilla Level Design Contest X - Oh boy here we go
Judge comments for the first video
171st: Entry by WhoNeedsAUsername
170th: A Normal SMW Level by nahuelescoba
169th: Fort Koopa by SMWCJullasicFox
168th: Area 51 by PMH
167th: Orange Desert by Triple P (Master Lakitu)
166th: Dolphin's Bet by Galaer
165th: Mystery Cavern by Final Theory
163rd: Koopa Mountain by Mushroom378
171st: Entry by WhoNeedsAUsername
Last edited by Sugar 4 years ago, edited 5 times in total.
- KobaBeach
- screw it lion time. we are so f***ing back
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- https://koba.talkhaus.com/
Re: Vanilla Level Design Contest X - Oh boy here we go
i'm just staying out of this because this will absolutely cause another inter-site trashfire
just remember raocow's playing this because he wants to. don't watch if you don't like it.
just remember raocow's playing this because he wants to. don't watch if you don't like it.
#1 mega cd enjoyer AND "making fun of"-er
MaGL Patch Collection / vg backlog spreadsheet / animu list / mcmangos / steam
oogggghhhh games aren't art Fuck You Roger Ebert *kills him with a hamemr*
MaGL Patch Collection / vg backlog spreadsheet / animu list / mcmangos / steam
oogggghhhh games aren't art Fuck You Roger Ebert *kills him with a hamemr*
- Kilgamayan
- Happy Birthday, Schwer
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Re: Vanilla Level Design Contest X - Oh boy here we go
Please interact
- FrozenQuills
- hehe haha 2024
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Re: Vanilla Level Design Contest X - Oh boy here we go
Rameau's Nephew commentary was a blessing in this contest
avatar by crayonchewer!
-
- Posts: 129
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Re: Vanilla Level Design Contest X - Oh boy here we go
It's great to see more low quality SMW levels. The standards have been set too high by the previous game
Re: Vanilla Level Design Contest X - Oh boy here we go
By the way, why did Vitor Viela drop out of making the compiled ROM?
Re: Vanilla Level Design Contest X - Oh boy here we go
Oh? Do you happen to remember details of the train level? I remember one VLDC I submitted a train level with a desert background theme and coal cars, but I don't recall if that was this VLDC or not. Can't remember if anyone else submitted a train level as well.TaviTurnip wrote: ↑4 years ago (someone did a train level that comes to mind and it was super great)
- KobaBeach
- screw it lion time. we are so f***ing back
- Posts: 6928
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- First name: David (evil)
- Pronouns: he/they
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- https://koba.talkhaus.com/
Re: Vanilla Level Design Contest X - Oh boy here we go
Vilela. Viela is an alley.
can we fucking notWinterSweater wrote: ↑4 years ago It's great to see more low quality SMW levels. The standards have been set too high by the previous game
Last edited by KobaBeach 3 years ago, edited 1 time in total.
#1 mega cd enjoyer AND "making fun of"-er
MaGL Patch Collection / vg backlog spreadsheet / animu list / mcmangos / steam
oogggghhhh games aren't art Fuck You Roger Ebert *kills him with a hamemr*
MaGL Patch Collection / vg backlog spreadsheet / animu list / mcmangos / steam
oogggghhhh games aren't art Fuck You Roger Ebert *kills him with a hamemr*
Re: Vanilla Level Design Contest X - Oh boy here we go
Didn't he say ZSnes in the video? BSnes really should be his emulator at this point though. With the compatibility options Byuu added for shit emulators like ZSnes there's now no reason to ever use another SNES emulator.
Re: Vanilla Level Design Contest X - Oh boy here we start
8 whole levels, and not one, not a single "I HOPE I WIN", yet?
Aww
Aww
ワンワン
- SAJewers
- ASMBXT Level Wrangler/A2XT Project Coordinator /AAT Level Designer
- Posts: 4200
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Re: Vanilla Level Design Contest X - Oh boy here we go
He did say ZSNES. After he recorded though, he asked in the spotzone if anyone knew why those hacks didn't work in snes9x (xfix is a patapon and compiled everything for him), and a bunch of us just said "why not use bsnes instead?" (along with "update your snes9x") and he switched over
¯\_(ツ)_/¯
Re: Vanilla Level Design Contest X - Oh boy here we go
Fairly certain it was VLDCX. I remember playing a train level and it had a desert theme and coal cars.