Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Re: Vanilla Level Design Contest X - Buttons Detect Weights
my left ear loved that techno music
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
Re: Vanilla Level Design Contest X - Buttons Detect Weights
64th: An Unusual Trip Out by SomeGuy712x
63rd: Bowser's Steelworks by Nic Nac
61st: Deluged Festival by chineesmw
Re: Vanilla Level Design Contest X - Mario takes Luigi's advice
That autolevel was pretty fun to watch, because there were a lot of moments where Mario comes super close to dying, but narrowly avoids it. The stuff with the springs and the flying snake block were fun touches, as well.
The last two levels, I think, were good examples of the perfect amount of aesthetic for a vanilla Mario level- they're pleasing to look at and help add a flavorful polish to the experience without being overwhelming and obfuscating the actual platforming going on.
The last two levels, I think, were good examples of the perfect amount of aesthetic for a vanilla Mario level- they're pleasing to look at and help add a flavorful polish to the experience without being overwhelming and obfuscating the actual platforming going on.
Re: Vanilla Level Design Contest X - Mario takes Luigi's advice
That was a really cool auto-level. Leave it to SomeGuy to put together something so intricate and tightly designed.
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Re: Vanilla Level Design Contest X - Mario takes Luigi's advice
not gonna lie, there where a few points where I tempted to take control and do a jump or something because I was real worried
the chillaxest of dragons
- BobisOnlyBob
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Re: Vanilla Level Design Contest X - Mario takes Luigi's advice
this is definitely what sets it apart from many other automatics I've seen, it's perpetually tense and makes you feel like you're about to get dunked in a pit or smacked at any moment
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Re: Vanilla Level Design Contest X - Mario takes Luigi's advice
I'm honestly happy literally every morning when raocow plays something because like the past two straight weeks have just been quality quality quality.
This is a good contest LP with good levels in it, and the one(s) I reference in my original post haven't even come up yet. That's how good these levels have been.
This is a good contest LP with good levels in it, and the one(s) I reference in my original post haven't even come up yet. That's how good these levels have been.
I regularly stream on Twitch! with other members of the talkhaus. Come watch Monday, Tuesday and Friday at 2PM for blind playthroughs and Pokémon and Touhou and stuff. Come hang out with us!
Re: Vanilla Level Design Contest X - Mario takes Luigi's advice
61st: Ghost Town by palerider
60th: Starlight Symphony by Falconpunch
59th: Glittering Grotto by Magi (Magiluigi)
Re: Vanilla Level Design Contest X - Mario takes Luigi's advice
I suspect that author of first level was testing second half and just forgot to move starting point all way to the beginning. But it's easy to fix. Just move starting point all way left in Lunar Magic. And that's what I did to play this level properly.
Re: Vanilla Level Design Contest X - What song is Falconpunch trying to play?
Funny story about Falconpunch's entry, for when the "Top 60" collab was being planned, people were jokingly asking for a "Top 60%" Collab instead just to bother FP since 60% of all the entries would include 57 levels which would skip out his entry. The more he complained, the more people asked for "Top 60%".
Kind of mean spirited, but a fun fact is a fun fact.
Kind of mean spirited, but a fun fact is a fun fact.
My YouTube channel - P-Switch... - 100 Rooms of Enemies: The Nightmare Edition
Links above if you want to check 'em out... or not, since these are overlooked.
Re: Vanilla Level Design Contest X - What song is Falconpunch trying to play?
"If you had a better music choice, I would have liked your aesthetics better."
This comment from lolyoshi is why some people always had issues with allowing custom music in this contest. Everyone keeps saying "We're bored of just vanilla SMW on repeat/it's so unfitting for some ideas" and "well we ignore it in rating, so it won't affect your score", but this comment proves it DOES. I kinda hated that. I'd always kinda felt iffy about allowing custom music in vanilla for this reason- we can pretend it doesn't affect the level all we want, but fact of the matter is that it's a major part of the aesthetics, and a bad song ruins the aesthetic value.
In the end, I don't know what should or COULD be done about it (or if it ever WAS dealt with- I don't recall!)- NO ONE would approve of just cutting it down to what's allowed solely in Lunar Magic due to making a lot of level types have unfitting music, and so many people are sick of the vanilla music that depending on judge, it's entirely possible it'd kill your aesthetic score just for that. It's that hated. An obvious solution is to have the base rom include several vanilla-sounding songs, like people created years ago for themes like ice, a second castle, etc., but even that still doesn't hit every possible level theme people would want, and it'd be way too easy to not have something fitting, so it'd rightly be considered stifling, instantly denying those ideas.
It's an annoying situation, in my opinion.
This comment from lolyoshi is why some people always had issues with allowing custom music in this contest. Everyone keeps saying "We're bored of just vanilla SMW on repeat/it's so unfitting for some ideas" and "well we ignore it in rating, so it won't affect your score", but this comment proves it DOES. I kinda hated that. I'd always kinda felt iffy about allowing custom music in vanilla for this reason- we can pretend it doesn't affect the level all we want, but fact of the matter is that it's a major part of the aesthetics, and a bad song ruins the aesthetic value.
In the end, I don't know what should or COULD be done about it (or if it ever WAS dealt with- I don't recall!)- NO ONE would approve of just cutting it down to what's allowed solely in Lunar Magic due to making a lot of level types have unfitting music, and so many people are sick of the vanilla music that depending on judge, it's entirely possible it'd kill your aesthetic score just for that. It's that hated. An obvious solution is to have the base rom include several vanilla-sounding songs, like people created years ago for themes like ice, a second castle, etc., but even that still doesn't hit every possible level theme people would want, and it'd be way too easy to not have something fitting, so it'd rightly be considered stifling, instantly denying those ideas.
It's an annoying situation, in my opinion.
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Re: Vanilla Level Design Contest X - What song is Falconpunch trying to play?
I tried throwing the saws and neckbeards into an online Mario Paint composer. Issue is I don't really know what is expected for note lengths, or maybe if those 2 things are supposed to be different instruments? So I kinda just threw them all in as they're placed with no regards for timing.
https://danielx.net/composer/#api-tlfM3 ... AdArnWSRII
I did the same things with the coins. Not sure if they're supposed to be music notes either? Maybe goes along with the other melody but again I don't know the timing so I just did it as a separate thing
https://danielx.net/composer/#api-PlDQX ... IyQH1cUySo
https://danielx.net/composer/#api-tlfM3 ... AdArnWSRII
I did the same things with the coins. Not sure if they're supposed to be music notes either? Maybe goes along with the other melody but again I don't know the timing so I just did it as a separate thing
https://danielx.net/composer/#api-PlDQX ... IyQH1cUySo
- Ashan
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Re: Vanilla Level Design Contest X - What song is Falconpunch trying to play?
Oh and now that I continued on with the video I see that's not the only music staff in the level. Well, that's the first one, anyway
Re: Vanilla Level Design Contest X - What song is Falconpunch trying to play?
I don't think there's a problem with music affecting aesthetic score. Every aspect of the judging process is subjective, to some degree- obviously there are things that nearly everyone agrees on as being bad, such as egregious cutoff or eye-searing palettes, but even then, it's still up to each individual judge to evaluate a level based on their own personal feelings and experiences. The music a level uses can drastically impact the player's experience, sometimes in relation to the atmosphere of the level, or just in terms of whether or not it's pleasant to listen to repeatedly. A good song can make a hard level feel exciting to play, while a bad song can make it feel like a slog. I can say with conviction that the regular vanilla music would severely detract from the atmosphere these level designers are trying to create.
While it's true that custom music technically deviates from the "vanilla" part of the contest, I'd argue that at its core, the real purpose of the VLDC is to show off the versatility of Super Mario World. As we have seen thus far, there are many wonderful environments that can be created just by mixing and matching the graphics already present within the original game, and on top of that, SMW's suite of objects and sprites can be used to create a number of fun and interesting platforming challenges. Unfortunately, its music is the one exception to this, being completely immutable without the use of tools other than Lunar Magic. Because the original game only has a limited number of environments, the selection of music is also extremely limited. There is no song in the original Super Mario World that can fully capture the feeling of a beautiful cave full of floating water bubbles, or a haunted carnival funhouse, or even something as basic as a desert.
Thus, it makes sense to allow custom music as a concession to the fact that the aesthetic possibilities of what we consider "vanilla Super Mario World" only extend as far as the graphics are concerned. It's not vanilla, true, but it allows for level designers to add a final coat of polish to their creation and really nail down the aesthetic they have chosen. Beyond that, because it is only natural for music to affect the experience of playing a level, it seems reasonable to expect that some judges might consider it when rating a level, especially since in most cases the music only really stands out if it is either egregiously bad or extremely good.
That being said, I don't really think that the music in Falconpunch's level was particularly bad or even notable in any regard.
ALSO:
While it's true that custom music technically deviates from the "vanilla" part of the contest, I'd argue that at its core, the real purpose of the VLDC is to show off the versatility of Super Mario World. As we have seen thus far, there are many wonderful environments that can be created just by mixing and matching the graphics already present within the original game, and on top of that, SMW's suite of objects and sprites can be used to create a number of fun and interesting platforming challenges. Unfortunately, its music is the one exception to this, being completely immutable without the use of tools other than Lunar Magic. Because the original game only has a limited number of environments, the selection of music is also extremely limited. There is no song in the original Super Mario World that can fully capture the feeling of a beautiful cave full of floating water bubbles, or a haunted carnival funhouse, or even something as basic as a desert.
Thus, it makes sense to allow custom music as a concession to the fact that the aesthetic possibilities of what we consider "vanilla Super Mario World" only extend as far as the graphics are concerned. It's not vanilla, true, but it allows for level designers to add a final coat of polish to their creation and really nail down the aesthetic they have chosen. Beyond that, because it is only natural for music to affect the experience of playing a level, it seems reasonable to expect that some judges might consider it when rating a level, especially since in most cases the music only really stands out if it is either egregiously bad or extremely good.
That being said, I don't really think that the music in Falconpunch's level was particularly bad or even notable in any regard.
ALSO:
I am relieved to know that I was not the only one thinking "domo arigato, Mr. Roboto" the entire time during Glittering Grotto. Once again Rameau's Nephew really hits the pulse of the people.Rameau's Nephew wrote:Other: The more I listen to the music track here, the more it sounds like a mellow remix of "Mr. Roboto".
Re: Vanilla Level Design Contest X - What song is Falconpunch trying to play?
This is a fair assessment! I don't disagree that music choice should affect the score- my issue is more that we disallow custom graphics because the contest has always been about what's possible through Lunar Magic alone, and had been stated multiple times. The first few VLDCs after custom music became more widespread didn't allow it, under the logic that it was custom and custom graphics were disallowed, but eventually it was allowed under the argument of "it doesn't affect score, and just offers variety from the monotony of vanilla SMW music that everyone's sick of". The problem is...it DOES affect the score. So I find myself conflicted on it. On the one hand, it definitely helps different level types work better- that airship level a few vids ago probably would've felt way worse had it been forced to use the SMW Castle theme. On the other, I absolutely feel like given it so obviously affects how judges will score a level, it goes against the intent of VLDC, which is to create a level using only what's allowed by Lunar Magic. I mean, you have to admit- if "better music" can make a level have a higher score, why do we not allow "better graphics" as well? It has nothing to do with the GAMEPLAY, but there's no question it has something to do with the aesthetics, yet that's not allowed. (Counter-argument: We've seen time and time again that you can use SMW's base graphics creatively to make something that looks absolutely spectacular, thus custom graphics just aren't needed even if that'd make these ideas "easier", whereas you can't actually change up any of the music through Lunar Magic- nothing similar to mixing 8x8 tiles together into a new whole.)10204307 wrote: ↑3 years ago I don't think there's a problem with music affecting aesthetic score. Every aspect of the judging process is subjective, to some degree- obviously there are things that nearly everyone agrees on as being bad, such as egregious cutoff or eye-searing palettes, but even then, it's still up to each individual judge to evaluate a level based on their own personal feelings and experiences. The music a level uses can drastically impact the player's experience, sometimes in relation to the atmosphere of the level, or just in terms of whether or not it's pleasant to listen to repeatedly. A good song can make a hard level feel exciting to play, while a bad song can make it feel like a slog. I can say with conviction that the regular vanilla music would severely detract from the atmosphere these level designers are trying to create.
While it's true that custom music technically deviates from the "vanilla" part of the contest, I'd argue that at its core, the real purpose of the VLDC is to show off the versatility of Super Mario World. As we have seen thus far, there are many wonderful environments that can be created just by mixing and matching the graphics already present within the original game, and on top of that, SMW's suite of objects and sprites can be used to create a number of fun and interesting platforming challenges. Unfortunately, its music is the one exception to this, being completely immutable without the use of tools other than Lunar Magic. Because the original game only has a limited number of environments, the selection of music is also extremely limited. There is no song in the original Super Mario World that can fully capture the feeling of a beautiful cave full of floating water bubbles, or a haunted carnival funhouse, or even something as basic as a desert.
Thus, it makes sense to allow custom music as a concession to the fact that the aesthetic possibilities of what we consider "vanilla Super Mario World" only extend as far as the graphics are concerned. It's not vanilla, true, but it allows for level designers to add a final coat of polish to their creation and really nail down the aesthetic they have chosen. Beyond that, because it is only natural for music to affect the experience of playing a level, it seems reasonable to expect that some judges might consider it when rating a level, especially since in most cases the music only really stands out if it is either egregiously bad or extremely good.
That being said, I don't really think that the music in Falconpunch's level was particularly bad or even notable in any regard.
It's a really hard line to draw, and I don't know what side to stand on at all!
- BobisOnlyBob
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Re: Vanilla Level Design Contest X - What song is Falconpunch trying to play?
domo arigato, glittering grotto10204307 wrote: ↑3 years agoI am relieved to know that I was not the only one thinking "domo arigato, Mr. Roboto" the entire time during Glittering Grotto. Once again Rameau's Nephew really hits the pulse of the people.Rameau's Nephew wrote:Other: The more I listen to the music track here, the more it sounds like a mellow remix of "Mr. Roboto".
Re: Vanilla Level Design Contest X - What song is Falconpunch trying to play?
I do still prefer having custom music over vanilla music personally, but like even then you can have a bad clashy musical choice with vanilla.
Who puts the water theme in a castle setting, for instance?
Who puts the water theme in a castle setting, for instance?
My YouTube channel - P-Switch... - 100 Rooms of Enemies: The Nightmare Edition
Links above if you want to check 'em out... or not, since these are overlooked.
Re: Vanilla Level Design Contest X - What song is Falconpunch trying to play?
57th: Afterburner Castle by RanAS
57th: Mars Colonization by msi810
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Re: Vanilla Level Design Contest X - A place that does not exist?
https://twitter.com/GemaYue/status/1249040234978742273[lone pillar]
Please interact
Re: Vanilla Level Design Contest X - A place that does not exist?
It's a nice coincidence that 57th place is shared by an author and level name that combine to make a thing, and it's even a gaming-relevant thing.
That was some impressive reflexive playing from raocow on the last section of Mars Colonization.
That was some impressive reflexive playing from raocow on the last section of Mars Colonization.
Re: Vanilla Level Design Contest X - A place that does not exist?
55th: Spooky Stronghold by Erik (Erik557)
55th: Tower of Brass by brickartsteven
Re: Vanilla Level Design Contest X - Hello S@nic, please don't affect raocow plz
54th: Bowel Relaxation by Wind Fish
53rd: Rhino's Bubbles by RudeGuy (Christian07)
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Re: Vanilla Level Design Contest X - Hello S@nic, please don't affect raocow plz
raocow's spng at the start of the second level sounded a lot like Together Forever by Rick Astley.
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Re: Vanilla Level Design Contest X - Hello S@nic, please don't affect raocow plz
You could have titled the video after the hill with a nose! I think he snuck under your radar
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Re: Vanilla Level Design Contest X - Hello S@nic, please don't affect raocow plz
:O
the chillaxest of dragons