In reality video voice man was betrayed by his own judgement. It's not the first time it happened and probably not the last.Kilgamayan wrote: ↑3 years ago Hey, the video voice man claimed to be betrayed by the coins. I'm just repeating that.
Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Re: Vanilla Level Design Contest X - Finally we're past 100th! What if we made a lot o' boppos?
Re: Vanilla Level Design Contest X - The Money Never Lies
I guess the tiny gap between the platform and the wall scared raocow so much that he didn't think that he was half on the platform, but instead he assumed he would fall through. But as they say, the mirror money never lies.
My YouTube channel - P-Switch... - 100 Rooms of Enemies: The Nightmare Edition
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Re: Vanilla Level Design Contest X - The Money Never Lies
I'm catching up on the VLDCs, but yeah, ninjaboy.xls definitely screams out that it was designed specifically for the Kaizo/speedrunner/pro gamer crowd (I mean, the name says it. Might as well be called carlsagan42.doc or grandpoobear.ppt.) The design was deliberately meant to be of specific type of challenge which is not for the bulk of the rom-hack playing community, taking advantage of a high level of reflexes and enough knowledge of the game's code to execute frame-perfect glitches. Judging from the scores, the only reason this got where it did was because Noviern, who is probably a fan of those hacks, gave it a higher score than he probably would have. I wouldn't be surprised if, sans his judgment, the rank would've been much further down.
I get the sense we're gonna see more levels that are generally bad, but one judge liked it enough to spike the average a bit.
I get the sense we're gonna see more levels that are generally bad, but one judge liked it enough to spike the average a bit.
- Ivy
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Re: Vanilla Level Design Contest X - OK still looking at 100th! To level or not to level...
This level was really cute, and nobody seemed to acknowledge the attempted pun in the title and the ending coins. I lava you lots right back at you :3Mata Hari wrote: ↑3 years ago I'm pleased with how my level held up insofar as the timings of the ball-and-chain setups worked out pretty much as I would've wanted, when someone else is playing through your level at their own pace I don't think they always do. The cutoff is a bit unfortunate but considering I'd never actually used Lunar Magic before at all I don't think it was too bad! They're slagging off the palettes but I'm pretty sure they were exactly as I intended so there's no accounting for taste.
If there is a way to animate the fire in the background I don't know it.
3DS FC: 2793-0650-7690 | Switch: SW-2766-9108-9399 | Steam: ivysaur1996 (ivy)
Re: Vanilla Level Design Contest X - The Money Never Lies
89th: Very Danger Lifts by LHB
89th: Temple of Atlantis by Level ASMer
89th: Cave Escape 3 by MarioFan22
- Kilgamayan
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Re: Vanilla Level Design Contest X - The Money Never Lies
"attract the gays of the mario"
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Re: Vanilla Level Design Contest X - Mario gets eaten by paranhas in a cave
I know my entry is waaay over at 26th place, but I might as well give just a slight pre-warning that you'll want to make my level it's own episode...not because I want my level to be separated as it's own video, but because it's actually a long level with more than 2 checkpoints (I found a way to add more). The message boxes scattered all over the level explain a lot of the technical details, so I don't think you'll have trouble figuring out what is a midpoint.
Buuut I will say you should re-enter the level after beating it. You don't have to beat the level again, but just entering the first pipe shows some rad tech things I used to make "replaying the level" easier on the player, as well as testing it easier on myself.
...
Anyway yeah, I am kind of glad we took a look at all the entries since there is quite a lot of levels that would've unfortunately not been experienced. There were a fair bit of duds, but there were also a lot of really rad boppo levels as well. 1F0 isn't even that big of a theme like I was expecting.... but there is still like 88 entries left so that could change real quick. I am enjoying the series a lot.
Buuut I will say you should re-enter the level after beating it. You don't have to beat the level again, but just entering the first pipe shows some rad tech things I used to make "replaying the level" easier on the player, as well as testing it easier on myself.
...
Anyway yeah, I am kind of glad we took a look at all the entries since there is quite a lot of levels that would've unfortunately not been experienced. There were a fair bit of duds, but there were also a lot of really rad boppo levels as well. 1F0 isn't even that big of a theme like I was expecting.... but there is still like 88 entries left so that could change real quick. I am enjoying the series a lot.
My YouTube channel - P-Switch... - 100 Rooms of Enemies: The Nightmare Edition
Links above if you want to check 'em out... or not, since these are overlooked.
- Le Neveu de Rameau
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Re: Vanilla Level Design Contest X - Mario gets eaten by paranhas in a cave
Now part of a complete breakfast.Le Neveu de Rameau wrote: ↑3 years agoOh, don't you worry, mate, we will be getting all the 1F0s we can eat before this contest is over.
My YouTube channel - P-Switch... - 100 Rooms of Enemies: The Nightmare Edition
Links above if you want to check 'em out... or not, since these are overlooked.
Re: Vanilla Level Design Contest X - Mario gets eaten by paranhas in a cave
do you think there are 0x1F0 1F0's
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Re: Vanilla Level Design Contest X - Mario gets eaten by paranhas in a cave
Lifts are a very sky place dangerous
- Ashan
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Re: Vanilla Level Design Contest X - Mario gets eaten by paranhas in a cave
88th: Unforeseen Consequences by Chihaya (Guiga)
86th: Space Odyssey by Matheus2653
86th: Anomalous Apparatus by Ruberjig
Re: Vanilla Level Design Contest X - Mario gets eaten by paranhas in a cave
Heh, people were saying that it will take 6 months for raocow to beat this contest. 1 month passed and he's half way through. So 1 more month and we will be done.
Re: Vanilla Level Design Contest X - May I introduce myself? My name is 1F0.
It's funny since it took several months for the judges to finish beating all the levels. Then again, judging isn't just "oh get to the end without dragon coins or all exits", they had to do everything and also write comments about each one.
My YouTube channel - P-Switch... - 100 Rooms of Enemies: The Nightmare Edition
Links above if you want to check 'em out... or not, since these are overlooked.
Re: Vanilla Level Design Contest X - May I introduce myself? My name is 1F0.
85th: Water Processing by superwiidude
83rd: Blazing Jungle Ruins by Carld923
Re: Vanilla Level Design Contest X - May I introduce myself? My name is 1F0.
raocow I forget, you're still on SNES9x for this right? It might be prudent to turn on the input display for a session, see just how many errant directional inputs are happening outside of vine sections.
That being said though: if you're on the Hori pad I'm seeing with the detachable D-pad with the Joycon-esque buttons under it I'm kind of surprised you're still getting bad inputs? `~` I can't really know without having the thing in my hands but I'd expect discrete buttons to be nice and clean about diagonals, D-pad-shaped plastic on top of them or not.
That being said though: if you're on the Hori pad I'm seeing with the detachable D-pad with the Joycon-esque buttons under it I'm kind of surprised you're still getting bad inputs? `~` I can't really know without having the thing in my hands but I'd expect discrete buttons to be nice and clean about diagonals, D-pad-shaped plastic on top of them or not.
- raocow
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Re: Vanilla Level Design Contest X - May I introduce myself? My name is 1F0.
this is after recording tomorrow's video, but I tried removing the plastic dp and putting it back in, maybe it was put on weird or something.
the chillaxest of dragons
Re: Vanilla Level Design Contest X - May I introduce myself? My name is 1F0.
i think it might just be your hand placement tbh
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
Re: Vanilla Level Design Contest X - Same problem, different controller.
Can we vote the 'UP' as the most annoying button on the controller in the next mosts?
My YouTube channel - P-Switch... - 100 Rooms of Enemies: The Nightmare Edition
Links above if you want to check 'em out... or not, since these are overlooked.
- raocow
- the death of the incredible huge
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Re: Vanilla Level Design Contest X - Same problem, different controller.
oh I think I found a fix to my controller problem!
So the dpad on the hori switch controller is like this sort of d-pad shaped hat on top of four buttons going in the four directions. This evening I tried playing without the hat, just pressing the buttons directly, and it works fine? Excellently even ?! I played a bit of the vip6 level with the vines and zyglturnip's level with the blue blocks and it's real smooth. I'll be trying that tomorrow.
So the dpad on the hori switch controller is like this sort of d-pad shaped hat on top of four buttons going in the four directions. This evening I tried playing without the hat, just pressing the buttons directly, and it works fine? Excellently even ?! I played a bit of the vip6 level with the vines and zyglturnip's level with the blue blocks and it's real smooth. I'll be trying that tomorrow.
the chillaxest of dragons
Re: Vanilla Level Design Contest X - Same problem, different controller.
rena, please cease the hat contest, the hats have betrayed us
Re: Vanilla Level Design Contest X - Same problem, different controller.
83rd: Lava Floaters by KennyJ (Kenny)
82nd: Creeple Steeple by GammaSlap
Re: Vanilla Level Design Contest X - A level is short if you skip a part of it
I don't imagine that second level being that much longer if you didn't skip a bit of it; the title is just to be silly.
My YouTube channel - P-Switch... - 100 Rooms of Enemies: The Nightmare Edition
Links above if you want to check 'em out... or not, since these are overlooked.
- Kilgamayan
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Re: Vanilla Level Design Contest X - A level is short if you skip a part of it
I'm very proud of your first-attempt key pickup jump. I will now also expect you to be able to do that every time since you were able to do it this time.
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