Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
- Ashan
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Re: Vanilla Level Design Contest X - The Normal's Disco Bright
The RPG level already had me but then Mario lamenting over the costs of what he must do to protect his people was the cherry on top
Re: Vanilla Level Design Contest X - The Normal's Disco Bright
138th: The Moon-Everest by MarkVD100
137th: ERROR CODE #1D4 by Sayuri
Re: Vanilla Level Design Contest X - The Normal's Disco Bright
Does anyone know what the music was for the first half of The Moon-Everest? It keeps reminding me of another song and now my brain's trying to merge them together.
Re: Vanilla Level Design Contest X - The Normal's Disco Bright
About description: Yes, raocow, you are overthinking it. I'm guessing you are talking about people who were banned from Talkhaus for something they shouldn't done. But is it enough to not play their past levels? I don't think so. I don't know drama that happened, but let me remind you other person's level you played in the past when you knew that this person done something terrible. I'm talking about Mr Willhart's entry in Japan SMBX Contest. You played the level, you didn't hide his name in any way and nobody had any problem with you playing it. So why is it issue now? It's not like hiding their names will help, because it's easy to check their nicknames in SMW Central thread. Also I played all levels twice and never noticed something really vulgar in them. And besides aren't you curious what kind of levels you want to skip?
Oh, and since you mentioned DQ'd levels, are you planning to play them. I mean we have a whole D-side for just VLDC X. And it's very good to watch and play. Why not making it last tiny bit longer?
Oh, and since you mentioned DQ'd levels, are you planning to play them. I mean we have a whole D-side for just VLDC X. And it's very good to watch and play. Why not making it last tiny bit longer?
- Ivy
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Re: Vanilla Level Design Contest X - The Normal's Disco Bright
For people curious, here's the list of entrants.
https://media.smwcentral.net/Noivern/VLDCX/vldcxnum.htm
God, I forgot about the Swiss meme. Lol, the vast majority of the top 10 have "Swiss" in the name
https://media.smwcentral.net/Noivern/VLDCX/vldcxnum.htm
God, I forgot about the Swiss meme. Lol, the vast majority of the top 10 have "Swiss" in the name
3DS FC: 2793-0650-7690 | Switch: SW-2766-9108-9399 | Steam: ivysaur1996 (ivy)
Re: Vanilla Level Design Contest X - The Normal's Disco Bright
i understand raocow not wanting to disclose anything, but i think it's important to note that it's... nothing small like this. one user had predatory behavior against minors, which i will note since you can already find that info easily on smwcentral's ban log. i will not disclose the other due to it not being as public, but it sure ain't for anything petty.
i suppose i'm of the camp that entries shouldn't be shown off from people who do things like that. it feels like it does them more a favor by enabling their relevancy and giving them a platform, even without names, more than it would just skipping it and letting people find it or play it on their own. no matter how much you try to hide stuff, there'll still be plenty of discussion here, on youtube, or various discord servers that frequent raocow's content.
as for what raocow would miss - nothing says he can't play them on his own accord. but... it's up to him and his channel.
ps: i forgot to respond to your dm raocow, but consider this My Response. love u b
Re: Vanilla Level Design Contest X - The Normal's Disco Bright
O hidol wrote: ↑4 years ago i understand raocow not wanting to disclose anything, but i think it's important to note that it's... nothing small like this. one user had predatory behavior against minors, which i will note since you can already find that info easily on smwcentral's ban log. i will not disclose the other due to it not being as public, but it sure ain't for anything petty.
THAT guy.
Oh. O h .
Uhhhhhhhhhhhhhhhhhhhh
Hm. You make a very compelling argument, to be honest. Perhaps it would be for the best those levels are skipped.
- Kilgamayan
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Re: Vanilla Level Design Contest X - The Normal's Disco Bright
"The right thing wasn't done before so it shouldn't be done now" is not the killer argument you may think it is.Implo wrote: ↑4 years agoI don't know drama that happened, but let me remind you other person's level you played in the past when you knew that this person done something terrible. I'm talking about Mr Willhart's entry in Japan SMBX Contest. You played the level, you didn't hide his name in any way and nobody had any problem with you playing it. So why is it issue now? It's not like hiding their names will help, because it's easy to check their nicknames in SMW Central thread.
raoguy: That you thought to write that video comment at all tells me all I need to know. Skip over 'em without even acknowledging their existence.
Please interact
Re: Vanilla Level Design Contest X - The Normal's Disco Bright
Completely ignore them. Make a quick comment about skipping over them if you *really* think it's necessary. Ignore the comment section entirely.
Re: Vanilla Level Design Contest X - The Normal's Disco Bright
135th: Bonus Switch Palace by Lsh0426
135th: Abstract Road by toad64
134th: 5 Themes at Arcade by pat94plus
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Re: Vanilla Level Design Contest X - The Normal's Disco Bright
I like how the Piranha Plants were attached to matching colour blocks on that second level
- raekuul
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Re: Vanilla Level Design Contest X - The Normal's Disco Bright
I'm still a few days behind so I haven't actually gotten to watching the video with the description yet, but reading the yt comments for it and...
like, raocow, you've done a really good job at protecting our friend through voldemort-mark-two's rampage, the comments are that unaware of how bad it was.
(I call him voldemort mark two because AZCT already had a voldemort situation)
like, raocow, you've done a really good job at protecting our friend through voldemort-mark-two's rampage, the comments are that unaware of how bad it was.
(I call him voldemort mark two because AZCT already had a voldemort situation)
Re: Vanilla Level Design Contest X - The Normal's Disco Bright
You read the comments before the descriptions?
Anyhow, that abstract road is actually really nice-looking to me but maybe just 'dark road' or 'night-time' road is more appropriate a title than 'abstract'.
Anyhow, that abstract road is actually really nice-looking to me but maybe just 'dark road' or 'night-time' road is more appropriate a title than 'abstract'.
- raekuul
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Re: Vanilla Level Design Contest X - The Normal's Disco Bright
In this specific case, I was curious to see the description in question, and that led to a rabbit-hole of "I wonder what the comments are saying about this."
I haven't watched the video yet is what's happened.
I haven't watched the video yet is what's happened.
Re: Vanilla Level Design Contest X - The Normal's Disco Bright
So who is raocow referring to? I thought I knew but it sounds like there might be another person I'm not aware of. (I thought it was Willhart, for reference.)
Also already voiced my opinion on it on Youtube but in the case of someone whose transgressions were as severe as Willhart's and who has shown no remorse for their actions, giving them any sort of attention is a bad idea in my opinion.
Also already voiced my opinion on it on Youtube but in the case of someone whose transgressions were as severe as Willhart's and who has shown no remorse for their actions, giving them any sort of attention is a bad idea in my opinion.
Re: Vanilla Level Design Contest X - The Normal's Disco Bright
Well, the user (guilty of predatory behavior) made their VLDCX entry with another creator who is also banned from SMWC (though not for anything serious, afaik.)
I'm actually a little unclear on whether we're discussing two levels or just two creators. If the collab partner is the other user in question, then there's only the one level.
- raocow
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Re: Vanilla Level Design Contest X - The Normal's Disco Bright
it's two levels
and yeah it's not *that guy*. If it was it wouldn't even be a question, I'd just have skipped without mentioning anything
and yeah it's not *that guy*. If it was it wouldn't even be a question, I'd just have skipped without mentioning anything
the chillaxest of dragons
Re: Vanilla Level Design Contest X - The Normal's Disco Bright
honestly I feel you should just skip those levels anyway. They're not Willhart. They're still really dang awful. If it makes you uncomfortable, it's a no-brainer.
- Ashan
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Re: Vanilla Level Design Contest X - The Normal's Disco Bright
When raocow mentioned he was thrown off thinking he was going into a switch palace but ended up in a field, it reminded me of something that's always confused me since I was little -- is the icon for the switch palaces on the overworld a representation of what the switch palace itself looks like, like are the switch palaces themselves a giant scale-model of the actual switch inside? And if so does that mean every time Mario completes a switch palace there's an escape sequence we don't see where he has to get out before the entire thing collapses, as seen in the animation after the blocks fly out? Or is the map icon just representative of the switch you press inside of it? And if it's the second one, what DOES an actual switch palace look like from the outside?
- CrappyBlueLuigi
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Re: Vanilla Level Design Contest X - The Normal's Disco Bright
i just wanna add.
when i did my asmbxt lp, i initially elected to play and show willhart's levels. this ended up being a mistake because it brought him to my videos immediately, and it took an insane amount of both emotional labor and fielding my comments section to get him to leave.
this person (these people?) isn't willhart, as has been made clear, but you never know when people who've done awful things and been rightfully pushed out of communities for it are also the kind of people to namesearch themselves or search the names of things they've worked on to capture the feeling of positive attention they missed from being welcome members of those communities.
don't bother. skip the levels.
when i did my asmbxt lp, i initially elected to play and show willhart's levels. this ended up being a mistake because it brought him to my videos immediately, and it took an insane amount of both emotional labor and fielding my comments section to get him to leave.
this person (these people?) isn't willhart, as has been made clear, but you never know when people who've done awful things and been rightfully pushed out of communities for it are also the kind of people to namesearch themselves or search the names of things they've worked on to capture the feeling of positive attention they missed from being welcome members of those communities.
don't bother. skip the levels.
- The Doctor
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Re: Vanilla Level Design Contest X - The Normal's Disco Bright
I'm not generally a fan of overthinking things. You said that the idea of playing the levels brings you discomfort, and that should be enough to make your decision. I understand that you consider your LPs as an archival project, but they're just video games at the end of the day. It's one thing to force yourself through something like Sonic Shuffle for archival purposes and another to force yourself to do something that you believe to be ethically wrong.
- Leet
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Re: Vanilla Level Design Contest X - The Normal's Disco Bright
Well we made it this far without them but here we see those stupid fake embedded blocks!!!! I hate those!! I already said why last contest but I'll keep bringing it up because I think I'm the only person who does, despite it being part of such a key issue with the whole vanilla thing. I would take off design points just for that.
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
Re: Vanilla Level Design Contest X - The Normal's Disco Bright
Honestly, I dislike 'em, too. It just feels.... wrong to me. Cement blocks, I accept- that feels like a stone in the dirt. Turn blocks? ? blocks? BROWN BLOCKS THAT TURN INTO COINS WITH A P-SWITCH!? That's just wrong. It really defies belief for me. :/Leet wrote: ↑4 years ago Well we made it this far without them but here we see those stupid fake embedded blocks!!!! I hate those!! I already said why last contest but I'll keep bringing it up because I think I'm the only person who does, despite it being part of such a key issue with the whole vanilla thing. I would take off design points just for that.