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New Concept of LP: Let's FAIL Touhou 16 Hidden Star in Four Seasons

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Jongseok
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New Concept of LP: Let's FAIL Touhou 16 Hidden Star in Four Seasons

Post by Jongseok »

There has never been an LP like this. New concept of LP, we're starting now. Hello everyone!! For those of you playing Touhou, welcome!!
Finally, I can speak comments on LP. Technology has improved. Let's start it over. Touhou 16 Tenkuushou: Hidden Star in Four Seasons. 東方天空璋
I hate LASER!! Don't shot the Light Amplification by the Stimulated Emission of Radiation. Next time, I'll survive more. See you then.
Used Technology: Text to Speech and Adobe Premiere Pro.

Here is a video!!



Thanks for watching my failure video!! GET SPELL CARD BONUS!! EXTEND!!
Last edited by Jongseok 4 years ago, edited 1 time in total.
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KobaBeach
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Re: New Concept of LP: Let's FAIL Touhou 16 Hidden Star in Four Seasons

Post by KobaBeach »

Jongseok wrote: 4 years ago Don't shot the Light Amplification by the Stimulated Emission of Radiation.
this is a top ten quote
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Jongseok
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Location: Seoul, Korea

Re: New Concept of LP: Let's FAIL Touhou 16 Hidden Star in Four Seasons

Post by Jongseok »

KobaBeach wrote: 4 years ago
Jongseok wrote: 4 years ago Don't shot the Light Amplification by the Stimulated Emission of Radiation.
this is a top ten quote
Thanks for a feedback. I wrote it without thinking... What do you think of the tragic and unfair death that happened in 17:23 (end of stage 4)?? Is it a bug??
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BobisOnlyBob
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Re: New Concept of LP: Let's FAIL Touhou 16 Hidden Star in Four Seasons

Post by BobisOnlyBob »

Jongseok wrote: 4 years ago Thanks for a feedback. I wrote it without thinking... What do you think of the tragic and unfair death that happened in 17:23 (end of stage 4)?? Is it a bug??
I think Narumi (the boss) has a lingering hitbox, and in your eagerness to push up above the collection line poor Reimu crashed directly into her. Her projectiles had all been wiped from the board, but her sprite and hitbox remained as the only thing to crash into in the very short window between the spell card ending and the start of the dialogue.
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